Red Comrades 2Red Comrades 2

For the Great Justice

Game Details:  Comedy, 2016

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  9/7/2018

Suggested Listening:  Where There's Smoke (Ash 25)

Red Comrades 2: For the Great Justice is the second in a series of Russian games by Buka Entertainment. This game follows after Red Comrades: Save the Galaxy. Although initially released in 1999, the game was updated and re-released on Steam. The protagonists are historical Russian characters, but the story involves alien invasion and has a comedic undertone. In this game, Vasily escapes from the evil aliens after being transformed into a cyborg. He sets off to travel through space and time to recover his normal body. There are 32 Steam Achievements, all documented in the walkthrough below. The series continues with Red Comrades 3: Return of Alaska.

Chapter 1

Pete's House

Go inside and through the bedroom, then pick up the pot plant. Open the closet door, then take the rubber mattress from inside the closet. Leave the house and look through the keyhole of the bath house It's a tradition. Pick up the stick leaning against the bath house, then head to the right.

Stove

Use your stick on the rope hanging from the crane, then climb down into the well Catacombs!. Pick up the plank behind you, then use this to cover the hole. Go through the next tunnel and you will be blocked by a large 13 ball. Return left and up out of the well. Go right twice and look at 3 drunkards (3/11) near the hay stacks. Continue into the forest and look at another 3 drunkards (6/11). Take the bottle of moonshine from the tree stump, then examine it in your inventory and remove the label. Head all the way back past Pete's House to reach a new area.

Seedbed

Look at another drunkard (7/11) then continue right.

Furmanov's House

Look at 2 drunkards (9/11) then take the wire from the lantern hanging outside the house. Go inside and talk to Furmanov to receive some dynamite Demolition man.

Stove

Climb down the well again and follow the tunnel, then put your dynamite at the base of the 13 ball.

Seedbed

Go left from here until you reach a landfill.

Landfill

Combine your wire with the scrap of wire hanging from the tree. Pick up the model airplane from the ground. Go along the road in the background.

Dead End

Look at the final 2 drunkards (11/11) One Drink to rule them all. Flip all 3 levers down, then get Vasily to use the wire on the ground Ingenious conductor. After you automatically end up in the tunnels, go through the new opening.

Labyrinth

Press the large button on the wall The end of days. Take the steering wheel from the fresco on the right. While you are here, look at the biker fresco (1/4). Continue right and look at the laser that is now blocking your path. Head back outside and use your map to travel.

Apiary

Talk to the beekeeper and exchange your alcohol formula for his mirror glasses Businessman. Climb back down the well and follow the tunnels to the labyrinth.

Labyrinth

Go back to the laser and stick the motorcycle's steering column in the ceiling. Break the mirror glasses in your inventory, then use the broken glasses on the laser Weird science. While you are here, look at the rock painting fresco (2/4), then continue forward. Look at the faces fresco (3/4) in the background, then go right and look at a bas-relief fresco (4/4) Catacombs relics. Take the Winchester shotgun from here and continue right again. Use the hole in the floor twice Evil thoughts. Now pick up the empty cauldron and use this on the hole. Pull the nearby lever, then use Vasily to pick up the filled cauldron.

Return to the first fresco and continue left to find a new room The fifth element. To get the next achievement, you need to use the hint function in your inventory before placing an object on each of the 4 pillars. Get a hint, then place the toy airplane on the back left pillar. Get another hint, then place the bowl of lava on the near left pillar. Get another hint, then place the alcohol on the near right pillar. Get another hint, then place the plant on the back right pillar. Get another hint, then use the shotgun on the mechanical fly. Pick up the mechanical fly. Get one last hint, then put the girl on the altar Leeloo's tip and All you need is love.

Go forward through the labyrinth again, and take the left branch at the fork, then go through the new exit to reach a time machine. Press the small red button, then head inside and use your mechanical fly on the claw device Forward to the future!.

Chapter 2

Brighton Beach

Look at the drunkards sitting at the table here These guys again?. Go left to the alley and talk to the hobo, then go through the door to meet the voodoo lady Voodoo people. Back at the boardwalk, enter the store and talk to the shopkeeper Would you like a bag?. Back outside, go to the right and talk to the pioneer, then enter the museum, which is further into the background on the left. Look at all 16 items in here Enlightened, then take the lute. Go back outside, then walk to the far end of the boardwalk in the background.

Statue of Liberty

Look at the Statue of Liberty Symbol of freedom. Use your map to travel.

Office

Talk to Anka, then use the piece of paper on the ground 3 times Funny guy. Now go into the office on the left to meet Furmanov Old friends. Go straight back into the office a second time and pick up the stocks from the desk. Talk to Furmanov to learn about a new location.

Brighton Beach

Go left and visit the voodoo lady. Talk to her to be given a new task - retrieve a voodoo book for her. Next go to the museum and ask the naive artist about the book - he will swap it for something historical. Go outside and talk to the pioneer, who has a historical book he will trade. Give him the stocks and you will receive the book. Use this in your inventory to find a syringe inside Deja vu. Go to the museum and swap books with the artist. Return to the voodoo lady and give her the book - now she wants some coffee. Use your map to travel again.

Street

Talk to the biker, who will rob the store if you can provide ski masks. Cross the road toward the hospital and try using the empty dog bowl Startup idea.

Office

Talk to Anka, then take the stocking from her desk.

Street

Give the stocking to the biker.

Brighton Beach

Enter the store and watch the robbery unfold Pulp fiction. Take the barrel of alcohol, then give it back to the shopkeeper and take the bottle of whiskey. Talk to him again, then take the can of dog food. While you are here, use the coffee machine to the left of the entrance to get some coffee. Return to the alley and give the whiskey to the hobo in exchange for his ruby Whiskey in the jar. Go in and visit the voodoo lady. Talk to her to discover a new location System failure.

Street

Cross the road and use your dog food on the dog bowl, then go to the hospital House, MD. You need to find an anaesthetic. Go back outside and across the street, then talk to the biker again. Give him your syringe in exchange for some anaesthetic Anaesthesia. Go back to the hospital and give this to the surgeon, who now needs an assistant. While you are here, look at the brains Brains!.

Windows

Talk to Billy Evil Genius.

Street

Enter the hospital and Billy will be helping out. Talk to the surgeon again, who now needs some money. Give him the ruby, then he still wants more assurances.

Office

Talk to Furmanov, who wants you to assemble a band for a performance. Go out and talk to Anka, and give her the guitar.

Brighton Beach

Talk to the pioneer, who agrees to be a drummer in the band.

Office

Talk to Furmanov once more, who is happy with the arrangements for the performance.

Street

Enter the hospital and talk to the surgeon one last time Highway to Hell and Judgement day.