Broken Sword 3
The Sleeping Dragon
After the crash, unbuckle your seatbelt and head to the front of the plane - it starts to overbalance. Go back and pick up the beer bottle from the floor, then unfasten the large crate. Pull the crate to the middle of the plane, then push it right to the back. Now you can enter the cockpit. Try to wake up Harry, but he is unconscious. Search him to find a bottle opener, then use this to open the beer. Use the beer to wake Harry up.
Now try to break the windshield, but you aren't strong enough. Pick up the fire extinguisher and use this to break it. Try to climb outside, but again the plane starts to tip over. Talk to Harry and he will go and sit on the crate. Now you can climb out successfully.
Jump over the gap and climb up to speak to Harry. Now continue climbing and jumping over ledges. You will eventually pass a waterfall and see a cave opening that you can't reach. Backtrack to just before the waterfall, and drop down to a ledge beneath. You can now climb all the way around to the other side and eventually reach that cave. Here you will overhear a conversation.
Listen at the door, then try to open it, but it is locked. Grab the pencil from the notepad on the wall, then open the window and head outside. Pull the birdbath towards you, then climb over it and push it away. Now climb on top of it, and grab the roof. Shimmy along and drop down on the next balcony. Now try this window, but it is locked. Try to slide your press card through the gap - it is too tight. Turn around and climb over the railing, then walk along to the next balcony and climb back over. Use your press card on this window, and you can finally get inside.
Open the door here and head into the next room to find Vernon's body. Search him to get a business card, then pick up the shell casing from the floor nearby. Head through the archway into the kitchen, and a woman will point a gun at you. Quickly pick up the frying pan when you get a chance, and then open the fridge door to knock her away. After she runs away, head back into the kitchen. Use the answering machine on the table to listen to 3 messages, then use the phone and make some calls. Search the rubbish bin and pick up the bank statement from inside. Now go back to the rug you walked over to enter the kitchen - note the creaking sound. Roll back the rug and then lift the loose floorboard. Look at the safe, but you will need a combination to open it. Head back outside and climb down the ladders to reach the street.
Search the trash can, then pick up the newspaper from the ground. Head out to the street, and talk to the traffic warden, the woman sweeping the streets, and the young guy carrying his skateboard. None of them seem to be able to help you very much. Return to the alley and climb over the wall, then pick up the black wig. Look at it carefully in your inventory, and you will notice a blonde hair. Now return to the street, and speak to the traffic warden, the woman, the young guy, and finally the warden again. You will be taken away by the police. Talk to them about everything, but they don't believe you.
Enter the cave and talk to Cholmondely, but he dies. Search him to find his ID, then search the desk nearby to collect a postcard and a magnifying glass. Have a look at the large Omega sign on the wall, and note the small hole in the middle. You can't do anything here yet. Stand on the pressure pad in the lower part of the room to open the door, but it closes again when you get off. Push the large crate on to the pad, then continue into the next room.
There is a device on the wall here, but when you try to use it, nothing happens. Turn on the large machine using the button on its left side, then pull the lever on the right. After the explosion, pick up the metal rod from the ground. Put this rod in the device on the wall, then pull the lever once. Take the rod again. Go back into the previous room and you can now move the crate without the door closing. Push the crate into the machine room and against the far wall, so you can climb up to the high passage. In there, use your rod to get the bird nest off the ledge, then pick it up. Press yourself up against the left wall so you can squeeze through the gap in the rocks.
Follow the passage to the front of the area and you will see Harry and the evil man. Look in the dragon's head to see some charred sticks. Place the nest in the head, then light it with the magnifying glass. After you fall, run straight to the jeep and jump inside to get away.
Head down the street and speak to the old guy walking up and down the pavement, and the younger guy sitting outside the pub, Eamon O'Mara. Cross the street and go back a little way to find the Cosmic Faerie, identified by the sign hanging outside. Go in and speak to the proprietor, Tristram Hillage. Now have a look at everything around the shop, including the postcards and the little book of poetry by Tristram. If you have spoken with Eamon, you can tell Tristram about him, and he will lend you the poetry book. Try to head upstairs, but it is private. Head back outside.
Go and show the book to Eamon, then follow Eamon back to the Cosmic Faerie. While the two of them are arguing, head upstairs and talk to Melissa. Head back downstairs and talk to Tristram until he gives you a pair of Bruno's boxer shorts. Go down the road and enter Zazie's Kiosk. Talk to Madam Zazie, but she won't give you a reading until you give her some silver coins. Look at the poetry book in your inventory, and use the metal rod to pry the coins off the front. Now go back inside and get readings on the postcard and then the boxer shorts.
Back outside, you will see smoke coming from behind the pub. Try to open the door to the left of Eamon, but it is too heavy. Speak to Eamon, and he will help you get through the door. Go to the front of the barn to see some crates. Move the two single crates in line with the stacked crates, then move the highest crate towards the window so that you can climb inside. Untie Bruno, then exit quickly through the window before the barn explodes. Talk to Bruno about everything once you are safely outside in the street.
Listen to the phone messages and use the phone to call Andre and the office. Look at the clown's nose ont he table, and George's picture on a shelf near the toilet door. Now leave the apartment and go to Vernon's.
Go to the front door to the apartment building and speak to Edith (the lady with rollers in her hair. After she leaves, talk to the street sweeper. Go through the main doors and find Vernon's door, but it is locked. Head outside and into the alley behind the apartment. Climb up the fire escape to the balcony. Look at the door and you will note the key is in the lock. Put your newspaper under the door, then use your pencil to push the key through. Take the newspaper and you will get the key, which you can now use to unlock the door and go inside.
Take a paper tissue from the sink, then approach Vernon's bedroom door to hear a woman sobbing. Go inside, but Beatrice refuses to talk to you. Give her a tissue, then talk. Leave the bedroom again and look at the safe. Using the information Beatrice gave you, you will open the safe. Pick up the diagram and the DVD. Leave the apartment through the kitchen. Once you reach the road, a red car will speed towards you - quickly dive out of the way. Head back home again.
Play the DVD in your DVD player, then listen to your phone messages and phone Andre. After he comes and watches the DVD, talk to him. Phone the newspaper to find out about a condemned theatre. Talk to Andre again, then leave your apartment and head to the theatre (there will be a short phonecall and you will quit your job).
Try the front door, but it is locked. Run to the right and around behind the theatre until you see a fire escape ladder. Look at it, but it is pulled up too high to reach. Continue down the road and look through the window of the red sports car to see the mask the traffic warden had described. Cross the street and follow the road back until you are opposite the fire escape. Jump up to the scaffolding in the open area. Work you way up and around the scaffolding until you find a billboard. Untie the string that is holding the billboard. Make your way back down to the second level. When given the option, don't climb down the ladder - instead jump across the gap in the scaffolding. Continue until you find a crate. Pull it twice, then climb on and jump up to the next level. You will finally reach the base of the billboard. Untie it and it will fall, allowing you to walk over to the theatre building.
Climb the ladder, then head left and climb down again. Go through the door into the theatre. Head through the nearby doorway and down three flights of stairs to enter the main hall. Proceed forward and you will automatically hide when you hear people arriving. You will then be caught.
Talk to Bruno, then try to open the door, but it is locked. Head across and down the road, and through a large archway. You will see a large dumpster in the alley, with a lid that is propped open - you need more height to be able to close it. Drag the nearby crate around so you can climb up and close the lid. Now climb on to the dumpster and open the window. Head inside.
Head down and then to the left and flip the light switch, but nothing will happen. Instead, go through the door immediately to the right. Follow the wall on the left of the screen, past a filing cabinet, and go through another door. Behind the crates right next to you, you can just make out a light switch. Move the single crate nearby so that it is next to the two stacked crates. Go and find the other crate far over to the left, and move it next to the other single crate. Now climb on to the single crates, pull the stacked crate backward, and you can now flip the light switch.
Now you can see scratches near the base of the middle crate. Move the top crate off on to one of the side ones, then pull the middle crate out of the way so you can see beneath it. Open the trapdoor and go down. Head along the tunnel and climb up two metal ladders to reach the theatre.
After the show, head far left and down the aisle. Go through the doorway and climb the long wooden ladder. Up on the walkways, head towards the wall and pull the cable to lower the lighting rigging. Climb on to this and shimmy over to the far walkway. Follow this walkway to find two sandbags. Push one to get Flap's attention, then immediately push the other to knock him out.
Talk to Nico and then look at Flap. Go to the left of the stage and head down the steps, then down again into the basement. Turn right immediately and then enter the screened room to the left. You will notice a lift operated by a button - ignore this for now. Take the tube of theatrical greasepaint from on the nearby crate, then head out of the screened area, then turn left and then right to find a dressing room.
Look under the dressing table to see a locked safe. Leave this room again, then head to the other end of the hallway and go through another door. Head down some steps and you will hear some gunshots. Go back towards the stairs and enter the first room down the hallway - you will be directly beneath the dressing room. Look at the fusebox to notice there is only one fuse remaining. Now look at the strut that is supporting the ceiling, then try to push it, but there is too much friction. Try using the greasepaint on the strut but it is too old. Leave this room and head down the hall to find a big metal door. Look at the panel to the right of the door - you need a keycard to get through here. Search the dead guy on the floor.
Go back upstairs to the theatre stage, then go to the back of the audience area, and head left to the red carpet. Go down to the foyer and enter the popcorn stand. Pick up the disposable cup that Nico crushed earlier. Go back to the stage and climb up. Look at the lights at the edge of the stage and try to move one, but it is too hot. Put your greasepaint in the cup and hold the cup against the stage light to melt it. Go back down to the strut and apply the melted greasepaint to it. Try to push the strut but you are not strong enough. Combine your effort with Nico's (she is in your inventory) and the safe will fall through the ceiling. Look inside and collect the keycard and a crystal artefact. Leave this room and go to the metal door. Use the keycard to open the door and you will go down in the elevator.
Walk along the tunnel and you will see forked lightning carved into a stone. Continue to find a large cavern with a central column of energy. Take the stone floating in the energy column and you will see it has an Omega symbol. Walk back along the bridge and you will spot Susarro. After the cutscene, follow Nico's lead and climb down to hang off the side of the bridge. Move over next to Nico and climb up, then quickly run to the tunnel and all the way back to the elevator. Head up in the elevator, then use your bottle opener on it. Head straight to the screened room beneath the stage, and press the button to lower the trapdoor platform. Climb up and step on the platform, then press the button again. Once on the stage, jump off and head to the ladder at the back of the audience area. Once outside, you will be zapped, but you manage to hang on to the stone cylinder left by your attacker.
After the initial conversation, talk to Nico, Bruno and Andre about everything.
Harry will drive you to a clearing. Try to open the door but it is locked. Use the metal rod on the lock, but it is too big. Have Nico pull on the door, then use the rod again and you will open the door. Go inside and use your omega stone on the omega door slot.
In the next hallway you will see a dead man on the floor. Head towards him, and Nico will save you from some spikes that suddenly appear. Jump up to the wall on the left and shimmy to the far end of the hallway. Move one of the stone blocks to the middle of the hall, then back towards the dead man until the spikes come out. Push it twice more. Go and get the other block, and push it the same way, leaving a small gap between the two blocks. Now climb over this second one and push the first block until the next set of spikes appear. Climb over this box to reach the dead man. Examine him and take his scarf, then look at it in your inventory to find a small metal plate. Go back to the safe end of the hallway and look at the gears on the wall. Insert the metal rod between the gears so that Nico can join you.
You will now enter a floor tile room. You need to cross the room by standing on safe tiles. As you walk across the tiles near the entrance, other tiles will light up. You can only walk on the lit tiles, or the roof will come down and crush you. Talk to Nico, as she needs to step on those entrance tiles while you cross the room:
- fish tile: walk on 4 fishes and a blank
- scorpion tile: walk on 6 scorpions and a blank
- snake tile: walk on 3 snakes and a blank
- fish tile: walk on 4 fishes and a blank
- bird tile: walk on 4 birds and a blank
- scorpion tile: walk on 6 scorpions and a blank
- snake tile: walk on 4 snakes and a blank
- bird tile: walk on 4 birds and a blank
- fish tile: walk on 4 fishes and a blank
- scorpion tile: walk on 4 scorpions and a blank
- snake tile: walk on 5 snakes and a blank
Now jump up to the platform and leave Nico behind.
Go to the bottom left of this screen and jump down to a ledge, then across to another ledge. Climb down and then shimmy right so you can drop down again Drop down twice more to reach the ground. Look at the crystal in the rock here. Go through the opening into a large cavern, where a slab is balanced on a stalagmite. Climb the stones on the left and try to walk over the slab, but it tips and you will fall off.
Climb the stones again, then drop down behind the pink stone block. Push this forward. You will now see that there are 3 blocks in this area, all at different levels. The goal is to shift these around so that the top block can be pushed on to the near end of the slab. Once you have achieved this, you can walk along it and jump to the opposite ledge.
In the next room, there are 4 large mechanical devices. Head into the room to the north and you will see a room filled with crystals that you can turn (there was a lightning symbol above the door into this area). You need to get energy to flow into this room. Go back to the larger room and look at the 4 large devices. The one closest to the crystal room is inactive. The other three are all located about a central power circle, and there is a console in the corner of the room. The console allows you to either rotate the flow of energy, or move one of the devices.
Standing at the console, rotate the energy flow towards the northwest, then move a device, rotate towards the northeast, and move again. This will join two of the devices. Next move the northwest device into the chain, and finally the southwest device. The energy will now flow into the next room. Go back to the contorl panel on the first device - you can use this to reverse the flow of energy. For now you want the energy flowing into the next room.
In the crystal room, you need to turn the crystals to direct the flow of energy about the room. Start by forcing the energy to turn left, left, left, left, left - this will move a large piece of machinery out of the way against a wall. Now change the crystals so the energy turns left, left, right, left, left, left to point at the large piece of machinery again. Go back to the previous large room and reverse the flow, then come back to the crystal room to see the machinery has been pulled back. You now have access to two separate touch panels in this room. Touch each of them, and four lights will come on and then go off again. Both need to be touched at the same time.
Go up the stairs here and you will find Nico and bring her downstairs. Talk to Nico about the panels, then touch your panel and the door will open. Go through the door, and follow Nico through the next area into the lightning room. Look at the recess on the wall to notice the lightning symbol. Insert your metal plate and the door will start to open, then slam shut. Pick up the plate again and note that it is still warm. Put it back in again, then while the door is opening touch the plate to try to hold it in place, but it is too hot. Try once more, and this time while the door is opening, use the scarf on the plate to hold it steady. Now that you know it works, you will automatically get Nico to hold the door for you.
Enter the next room and take take the alpha stone from the energy beam. Head back into the previous room with Nico, then back into the tunnels. Petra will arrive again; as soon as the earthquake hits, start running and jump over the chasm to get away.
Back in the theatre, the down leading right down to the basement is now locked. Go to the dressing room and climb down through the hole where the safe fell. Now go to the room where the man was shooting earlier. Look at the papers in the briefcase but they offer no clues. Head towards the next room and Flap will attack you. Quickly hit him with the nearby vase, then continue into the next room. Look at the papers on the large desk to find out about a castle.
Try to open the door, but it is locked. Use the intercom on the right and the guard will come out, but he won't let you inside. Talk to Nico and have her use the intercom, then quickly duck into the shadows behind the wall on the left. Once the guard has walked out with Nico, sneak (Ctrl-walk) through the open door.
Immediately climb over the wall to your left, then stay in the shadows. Climb over the next wall to your left and you will still be in darkness. Watch the pattern of the guard walking past with his dog, and when they have gone by, walk up the stairs and through the gate on the left, staying out of the roaming spotlight. Head down and you can find string, a burger, and some aluminium foil in the trash cans. Continue heading around the perimeter of this area and you will find a small courtyard with some crates.
Push the top crate over the other one, then move the single crate around the pair crates so that it is against the one. Once again, push the top crate over the other one. Now climb up the crates and through the window. Head down along this passage and climb up on to the ledge. Walk around the ledge, past the front of the house, and around to the other side. Drop down on the other side, and sneak down the stairs (behind the stationery guard and dog).
You will now be amongst some trees, and there is a guard in the next courtyard. Sneak across the courtyard while the guard is not looking, to reach an area with rectangular crates. There are four normal crates as well. Pull each of these away from the one nearest the one, then push it against the wall and use it to climb up and over into the next area.
There is a guard behind a large crate, and a dog behind a fence. Sneak to the bottom end of the crate until you can see the dog through the fence. Throw the hamburger at the dog to keep it quiet. Now creep back to the other end of the large crate and around through the gate on the right. Go immediately down around the edge of this area and you will talk to Nico through the gate.
Continue around the edge, past some trucks, a door and a gated area until you find a jeep. Grab the remote from the jeep, then head back to Nico. Use the remote to open the large gate and Nico will join you. Run around the edge to the gated area and press the red button. Talk to Nico, and have her press the button. Go inside and take the lump of coal and the car jack handle. Go back to the jeep and use the car jack handle with the jack to lower the jeep to the ground. Try to push the jeep, then go and let the handbrake off, then push the jeep again. Climb on the jeep and then up to the wall. Climb up the drainpipe, and you will be separated again.
Pick up the bracket, then climb down to the jeep. Head around to the second limousine and climb on the hood. Try to open the window, then use the bracket to force it open. Climb inside. Head straight up the stairs and open the door. You will overhear a conversation about Petra - the guards have not seen her close-up. Go back towards the wine cellar and up the stairs, then through a door to the balcony. After the floorboard creaks, you will automatically hide.
After the guards have gone again, walk around the balcony and into a side passage lined with red carpet. Try the doors until you can enter a room - Petra's bedroom. Open the chest at the foot of the bed and take the hairdryer. Go behind the folding wall and open another chest. Take the brown wig, then examine the case again to find a secret compartment. Try to open it, but your fingers are too big. Use your pencil to open it, then take the sharpening stone.
Head back downstairs and along the red carpet to find a single door leading into the kitchen. Try to take a vegetable and the chef gets annoyed. Try to take his bleach from a shelf on the wall and he gets more annoyed. Talk to him, and offer him the grindstone. While his back is turned, take his bleach.
Go back to Petra's bedroom and into the bathroom. Put the wig in the hand basin, then add bleach. Use the hairdryer to dry the wig, and you will automatically put it on. Go out to the balcony and you will be stopped by a guard.
Walk down the narrow corridor, then pull the crate back and push it into the side passage. Climb on to it and then up to the ledge. Head up the stairs and try the door, but it is locked. Turn right and head out to the ledge. Push the gargoyle off, then continue around the ledge. Squeeze against the wall to negotiate the narrow ledge, then when you reach the front of the castle, drop down to the level below. Jump up and grab the ledge on the right, then shimmy right to reach the next building. Climb through the open window on the left.
Examine the old oil lamp in the storage room you now find yourself in. Climb the crates to find an opening hidden behind them, then move the crates so you can go through the opening. Head along the walkway to find a bricked patio, then go between the trees to find a grate. Try to lift the grate, but you need some lubrication. Head back towards the stairs leading to the walkway, and turn right to find a drainpipe. Examine the pipe, then take the tin cup. Go back to the storage room and collect some oil from the lamp in your tin cup. Return to the rusty grate, and pour some oil on it, then lift the grate and go inside.
Go to the door left of the guard at the desk and examine it to see it has a card reader. Talk to the guard at the desk about the door and Bruno. Head outside and talk to the two guards with their dogs. Keep heading to the right and the second guard you see will be the head of security - he will give you an unvalidated security card when you talk to him. Go back inside. Try to use your card on the card reader at the door, and the guard will tell you to get the card validated. Go through the door directly opposite (across the red carpet) and talk to the technician. Take your validated card from the desk. Go back to the security door and use your card to get through. Head down the stairs and look at the old prison cell, then keep going and you will see someone approaching - you will automatically pick up a fire extinguisher.
Try to open the door, but it is locked. Look around the room and you will see a movable old washing machine, and a laundry trolley. Push the washing machine on to the trolley, then ram the trolley through the door. Head along the corridor, and check the second passage on the right to find a door with a card reader. Continue along the corridor to be hit by a fire extinguisher.
Talk to Nico, then turn left and head down the corridor. You will automatically stop when you sense guards ahead. Go back to where you saw the door with the card reader and try to open it, then get Nico to open it for you. In the next room, get some new clothes from the closet. Go back to the guarded area, and you will be let through.
Head down the stairs to find a door with a numeric keypad. Try to open the door, but you don't know the code. Head into the next room and move the crates around so that you can see through the grate high up on the wall. You will talk to Bruno through the grate.
After the cutscene, look at the grill. Use the silver coin to unfasten the screws, then send Nico through the hole. Go around to the security door and head inside. Look at the electronic map, then at the large shield. Look at the desk and you will discover a secret button. Press the button and head up the stairs.
Try to wake up the man sleeping in the truck. Try to open the manhole behind the truck, but it is too heavy. Look in the nearby brown bag to find a sewer key - you can't take it because the man can see you. Go and turn off his air compressor, then while the man is looking away, take the key from the bag. Use this to try to open the manhole.
Cross the road and talk to the pissoir attendant. Take a leak in the pissoir, then climb the scaffolding on the building next to it - the pissoir attendant will see you and order you to come down. Talk to her again and she will go to clean the pissoir. Quickly run around and climb up the scaffolding again, dropping down in the section after she caught you before. Take the rope from here, then climb back up and you will be seen again.
Tie your rope to your sewer key, then use this on the manhole cover. Try to wake up the man sleeping in the truck, but he's still sleeping. Talk to the other guy for a while, then wake up the sleeping driver. Climb down into the sewers.
Cross the plank over the sewer and look at the carvings in the archways. Go around the corner and stick your hand in the skull's mouth, then put the stone cylinder in there instead. Go down the stairs and follow the passage until you reach some large doors with guards on the other side. After listening to them, go back to where the passage branched, and take the other branch. After you stumble upon a pool of blood, follow the blood trail to find a room with 4 dead Templars. Search the bodies and you will find an old iron key. There is also a microwave with a functioning 10-second timer.
Go down the corridor and you will see a guard in the kitchen - you need to find a way to distract him. Go back to the microwave and activate it. You now have 10 seconds to hide in the opposite room across the corridor. When the guard enters the room to investigate, run back there and close the door. Quickly use the iron key to lock it before the guard has a chance to escape.
Go back to the kitchen and into the tunnel, then follow the blood trail until it ends at a wine rack. Look at each of the bottles in the rack, and remember Andre's story about St Stefan (check your notebook to confirm the order of events). Pull the bottles in this order: Israel, Italy, Germany, Rheims, France. You will enter the passage and the door will close behind you.
Head along the passage and you will talk to a dying Templar. You can search his body but you will not find anything. Continue along the passage and through into a robe room. Look at the smashed clock on the floor, then leave through the door on the right.
In the next room, watch the movement of the guard. When his back is to you, sneak around to the first pillar (staying in the shadows where possible), then behind the altar, then to the next pillar, and finally to the opposite door.
In the Templar's office, look at the clock on the shelf. Try setting the time to 3:42 and to 12:47, but neither of these achieve anything. Look at the three statues on the other side of the room, and read the plaque at the base of the middle statue. Head back outside, and sneak back to the altar. Continue around to the pulpit and read the bible to find the correct time to enter. Sneak back to the Templar's office. Set the time on the clock, and you will head through the secret passage.
After the initial conversation, talk to Nico about a satellite map that you can use to see Egypt. Use the Psi stone on the map, then the Omega stone, and finally the Alpha stone.
After Nico has run away, head to the next wall to the left. Wait until the guard and his dog return to the tent and are facing away from you, then run to the hill on the left to meet up with Nico. Talk to her, then head left and look at the square etching on the rock face. Use your car jack handle to open the door, then head inside.
After the cutscenes, look at the gold disc on the door ahead. Insert the three stones into their appropriate places and the door will open. Enter the next chamber and hear of the wisdom of Horus. Head to the right of the puzzle area and use the controls to make these crossings:
- killer to far side
- bring nobody back
- brother to far side
- bring killer back
- witness to far side
- bring nobody back
- killer to far side
Go through the open door. In the next area, jump as soon as you get the chance, and you will land on Flap. Immediately try to punch Susarro and he will eventually be knocked out. After the cutscene, talk to Nico and Bruno. Take the Key of Solomon from the podium, then climb the steps on the other side of the Armillary. Head right and you will stumble across some dynamite - jump over the railing as soon as you get the chance.
There are two movable blocks, one in a large crack in the floor and one on the normal ground level. Move the block in the crack to the section of the crack in front of the podium, then slide the upper block over in front of Nico and Bruno. Now push the lower block back in the crack as far back as it will go, then pull it back once. Push the upper block around and over this block, then push it back as far as you can. Now climb on the block, and up twice more. Nico and Bruno will follow you. Try to pick up a statue from the puzzle, and after an argument, you and Nico will automatically leave.
Run down the other end of the street and you will be stopped by razor wire. Head into the right, where there are lots of crates. The goal here is to stack 3 crates beneath the gap in the wall to the left. Once you are through, you will meet the Grandmaster and he will transform into a dragon. After the cutscene, look at King Arthur and Excalibur. Place the Key of Solomon at the base of the sword and you can retrieve it.
Up above ground again, dodge the dragon's fireballs. Run first to the rocks to the right, then to the wall on the left. Wait for the dragon to shoot 3 fireballs at you, then run at the dragon and kill it with the sword.