Pepper's Adventures in TimePepper's Adventures in Time

Game Details:  Adventure, 1993

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  7/12/2007

Suggested Listening:  Wild Hearts Meet (Ash 25)

Pepper's Adventures in time is an educational adventure game by Sierra On-Line, similar to the earlier EcoQuest games. You play as a young girl named Pepper, who must solve a series of puzzles to restore the chaos brought about by Dr Fred's time machine.

Act 1

Use the tap to fill Lockjaw's bowl, then get the gum from the path and give it to Lockjaw. Pick up the soft gum and use it on the drainpipe, then pick this up and connect it to the drainpipe on the side of the house. Touch the flowers in the flowerbed and talk to Mrs O'Brien. Try to climb up the drainpipe. As Lockjaw, search in the flowerbed to dig up a harness. Now as Pepper, pick up the harness and use it on Lockjaw. Climb up to the roof, and clean the window. Look through the window, then use the time machine to travel to 1764.

Talk to the man in the stocks twice. Take the dipper from the bucket and use it on the bucket to get some water. Give this to the man in the stocks, then use the stocks to free him. You will now be arrested.

Take the hammer and use it on the nails on the window. Pick up the canvas from the box on the right and use it on the window. Now take the herbs from the right. Move the crate on the left. As Lockjaw, sniff the dirt then dig it up. As Pepper, climb through the hole to escape.

In the alley, pick up the bone and pebbles. Use the bone on the boy clothes and baby clothes, then use the boy clothes on Pepper and the baby clothes on Lockjaw. After the accident, quickly head back into the alley.

Quiz Answers: cbdac

Act 2

Go west and take the string from the tree, then talk to the guards at the bridge. Return each and talk to the man with the frisbee, then go east and talk to the other man with the frisbee. Talk to both people on the bench and take the bag from near the tree, then continue east again.

Use your pebbles on the sewing shop window and talk to the woman. Knock on the millinery shop door and talk to the next woman. Enter the bakery and talk to another woman. Leave the bakery and go west, then follow the path northwest. Knock on the pub door and talk to the man, then talk to the man on the bench, who asks for marbles. Open the bag in your inventory and give it to the man to get a shilling. Knock on the candy shop door and talk to the woman. Enter the post office and talk to both men. Try to take the package on the left, then answer 3 copy protection questions. Leave the post office and go southwest then north. Talk to the guards, then give them your shilling.

As Lockjaw, smell the bone, window sill, dog bed and dresser. Drink from the bowl, then eat the bone and dresser. Also eat the sweets and the key, and hide the bone and key in the dog bed. Bite the butler when he enters, then bite the dog bed to get the key again. Bite the clock to open the secret passage, then go through the passage. Move the shroud, then smell the hole and bite it, then head through and along the passages to the fire.

Now as Pepper, go south and talk to the guards until they leave. Pick up the piece of tin from the grass, then return north. Knock on the door and talk to Deborah. Knock on the door and show Deborah the package. Use the package in your inventory to find a book, then open this in your inventory. Read the book. Knock on the door again and show Deborah the book.

Quiz Answers: dbbdc

Act 3

Talk to Ben then pick up the tomato from the garden and head east. Take the schematic from the printing press, and look at it in your inventory. Also grab the rubber stopped and magnet from the right. Return west and show Ben the schematic, then go east and south. Try to take the matches from the stove. Talk to Sally, then use the tomato on yourself, and Sally will heat the water in Ben's bath. After you talk to Ben again, go east and south. Open the sideboard on the left and take the recipe card, then go south.

After you travel through time again, talk to Ben in the lake. Pick up the tablecloth and use it on Pepper to scare Darcy. Now pick up the clothes and give them to Ben. Wait for Ben to come into the back room, then give him the string to receive a kite.

Now back in 1764, go south twice and talk to Richard. Try to take the key, and Richard will give you 3 proverbs. Give the first proverb to the woman on the bench here. Head east and into the bakery. Talk to the woman here, and give her the recipe card to get a jar of cabbage. Leave the bakery and go west and northwest. Knock on the pub door and give the man the second proverb. Use the jar of cabbage on the goat to empty it. Enter the post office and give the third proverb to the man on the right.

Leave the post office and go southwest, then talk to Richard again to get 3 more proverbs. Give the first one to the man throwing the frisbee here. Walk east twice, knock on the millinery door and give the second proverb to the woman. Go west and northwest. Knock on the candy shop door and give the third proverb to the woman.

Go southwest and talk to Richard again to get the last 2 proverbs. Walk east and use your pebbles on the window, then give the next proverb to the woman in the window. Return west and northwest. Give the last proverb to the man on the bench. Head southwest and take the key and carpetbag from the ground. Go north twice and into the house.

Head north and west to the backyard. Take the iron rod from the cabbage patch. Use your piece of tin with your empty jar, then fill the jar with water from the bath. Put the stopper in the jar and insert the iron rod. Now give the jar, kite, string, key and schematic to Ben.

Quiz Answers: dcbdb

Act 4

Pick up the lever, fan, backscratcher, paddles and stepstool. Go inside to the east and use the stepstool on the ladder, then climb up. Open the window and open the birdcage.

As Lockjaw, go north, east and out to the fireplace, then through the fireplace to the study. Look at the slippers, then bite them, and you will hide beneath the desk. Knock over the jar of wig powder on the desk, then bite the letter to take it and head back through the fireplace. Smell the pigeon, then give it the letter.

As Pepper, pick up the letter. Go down, south and talk to Sally. Continue south 3 times then east and into the bakery. Talk to the woman and give her the fan, then leave again. Go west and look at the note on the tree, then take the note, look at the carving, press the knot, and take the hidden box. Use the box in your inventory and solve the puzzle to get some love letters. Use these in your inventory, then head west.

Talk to either of the guards, then show them the King's letter. Inside the shed, talk to Richard, then show him the love letters. Open the carpetbag in your inventory and give this to Richard.

Quiz Answers: cdbac

Act 5

Start by talking to Ben, then show him the King's letter. Use your lever on the printing press, then take the letters. Go south 4 times and east. Enter the bakery and give a letter to the woman, then leave again. Knock on the millinery door and give a letter to the woman. Throw pebbles at the sewing shop window and give a letter to the woman. Head west and give a letter to the woman on the bench. Continue northwest. Knock on the pub door and give a letter to the man, then give another to the man on the bench. Knock on the candy shop door and give the woman a letter. Enter the post office and give one of the men a letter. Go southwest and west, then give a letter to one of the men.

Now go east and north towards the house to travel through time again. Talk to Ben. Pick up his glasses and give them to him. Talk to Ben again. If you have herbs already, give them to Ben, otherwise move the papers on the desk, pick up the herbs and give them to him. After reaching the house, look at the door knob to see there is a key on the other side. Pick up the stick and use it on the door to push out the key. Use your magnet on the door to get the key and use the key on the door to get inside and get some chocolate.

Quiz Answers: cbadc

Act 6

Talk to Ben to get the kite, then go south 4 times and east. Enter the bakery and give your chocolate to the woman so she will make you some bonbons. Leave the bakery and head west 3 times. Give the bonbons to the guards, then use your kite on the river. In the backyard, sneak to the first bush, then to each of the other bushes and in through the window. Pick up the pencil and paper from the desk. Use the pencil on the paper to see the code for a safe. Use your pencil on the painting, then move the painting and open the safe (code is 5-30-75). Take the bag of money then close the safe and replace the painting. Use the armonica and you will be caught.

Pick up the mitt, fan, broom and iron. Use the iron on the dress over on the left, then pick up the dress and use it on yourself. Upstairs, go to the passage north to find a maze. Head north twice, east, north and west, then open the door. Now go north, east, and open another door. Next go west, north, west, north, east, north twice, west, north 4 times and west. Look at the door, talk to the door, then open the door.

As Lockjaw, bite the key and use it on the door. As Pepper, use the magnet to get the key, then use the key on the door. As Lockjaw, smell the floor. Now to exit the maze, keep sniffing the floor and following the direction Lockjaw says to go.

Hide in the closet. Use the pot of blue dye, then bite the butler. Use the Leyden jar on Pugh. Open the doors, and show the bag of money to Ben.

Quiz Answers: acbdc