The Revenge of Johnny Bonasera Episode 3
Game Details: Comedy, 2019
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 7/7/2020
Suggested Listening: Help Me Out (Ash 25)
Alien Headquarters
Talk to the alien doctor about everything, and while he is distracted, kick the assistant twice so it falls and breaks. When the alien doctor leaves, kick the electric thing. Talk to the alien doctor again, then bump the oil.
Saloon
Talk to the lunatic, and he will give you a map. Head to the toilet and turn on the faucet, then enter the saloon.
Go inside and look at the picture on the wall. Talk to the soldier about everything, then talk to the bartender about everything. Ask the soldier for his toilet key, but he won't give it to you.
Talk to Raven until she agrees to challenge the soldier. While the bartender is announcing the contest, turn on the fan. Steal the soldier's Matapadres drink, and the bartender will put his eye dropper into the spitoon. Search the spitoon to get the eye dropper. Watch the contest, but Raven will end up on the floor.
Take her jar from the bar and head outside to the toilet. Fill the jar with water. Use the eye dropper on the frog to collect some poison, then use this on the Matapadres drink you stole earlier. Return inside and pour the jar of water on Raven to wake her up. When the contest starts again, turn on the fan, then switch your poisoned drink for the soldier's drink. This time both contestants will end up on the floor Matapadres.
Search the soldier to get a key and an access card. Head outside to the toilet and use the key on the padlock. Take the toilet paper and put it back on the holder, which will reveal a secret panel. Look at the panel, then head outside and talk to the lunatic, who will now give you a coffee-stained password. Go back into the toilet and examine the panel, entering code 2357. Sit on the toilet and pull the lever Hangar 19.
Hangar 19
Hangar Entrance
Use the toilet, then pull the lever to escape again.
Saloon
Go inside and talk to McLaren so he accompanies you to the toilet.
Hangar Entrance
Use your bat on the soldier, then give him the Matapadres. Take the soldier's gun (you will end up giving it to McLaren), then head through the door. On the map, go to the bottom right area.
Sector 1
Use your access card on the card reader, then go through the door Humanzee. Go into the far room and search the lab coat to get a cutter, then talk to the activist and agree to help him. Talk to Beagle about everything, then leave this room and go to the other one in this sector. Grab the toys from the open cage. Press the red button on the right wall, then use your bat on the dispenser and pick up the food bowl. Return to the other room and slide the food bowl through the hole, but apparently Julius doesn't like it. Talk to Beagle to find out that Julius thinks it is too thick and it stinks. Talk to the activist again before leaving.
Hangar Entrance
Ask McLaren for the gun, but you don't know the correct answer to his question yet. Sit on the toilet and pull the lever to go back up.
Saloon
Go outside and fill the jar with water. Use the cutter to get the flower from the cactus. In your inventory, add the water and the flower to the food bowl. Talk to the lunatic about everything. Enter the saloon and talk to the bartender as well. Go back outside and sit on the toilet, then pull the lever.
Hangar Entrance
Ask McLaren for the gun, but you still don't know the correct answer to his question. While you are here, use the telephone to speak to the operator, but you don't know any valid names to use.
Sector 1
Slide the food bowl through the hole and this will calm Julius down. Talk to Beagle about everything. Open the door on the right with code 1234. Go through and talk to Julius about everything. Give him the ball and pick up the doll, then shout at him and he will leave the room. Shout at him again, then quickly kick the ball when he drops it, and he will end up freeing Beagle. You will automatically trade cards with the activist and he will leave. Pick up the crowbar.
Go to the other room in this sector and use the crowbar to force open the locked cabinet. Pick up the brush, duster, cleaner and box of tranquilizer darts.
Hangar Entrance
Ask McLaren for the gun, and you can now finally get it (minus the bullets). Load it with the tranquilizer darts.
Sector 2
Use your access card on the card reader, then go through the door Conectoma. Enter the left room and talk to both Laura and Alejandra. Leave and enter the other room. Throw the doll up to the monkey, then shoot the monkey with your gun. Use the green computer on the left, and press the power button. Choose to delete either of the existing intelligences. Go back and talk to the other one, and they will open Sector 3 Robots.
Sector 3
Enter the left room, and a robotic dog will hold the door shut behind you. Head right and press the button on the wall - this will lift up the big robot. Go left and use your bone on the robot, then immediately head right and press the button again to crush the robot. Open its lid and take the battery, then leave this room. Enter the right room and talk to the scientist, who needs a battery and has a design problem. Give him the battery, then try to take everything on the desk, and talk to him again (mentioning the disks and the AI). Leave here and go back up to the surface.
Saloon
Go inside and ask the bartender about the flux capacitor problem. Open his lid and take the science expansion disk from inside his head. Go back outside and enter the police car. Try to open the glove compartment, then use your access card to get it open properly. Take the notepad and pencil, pills and badge from inside. Leave the car and fill your jar with water from the faucet before using the toilet to get underground once more.
Sector 2
Enter the left room and talk to the remaining AI. Insert the science expansion disk into the slot in the wall. Now talk to the monkey AI.
Sector 3
Go to the engineer and talk to him to eventually receive both the robot arm and a history expansion disk.
Sector 4
Use your robot arm on the door, and you will head through Aliens. Go to the big room at the end, then head through the office door - the General will not let you stay. Enter again and say you are part of the cleaning crew, but you will still be denied access. Press the button on the right and you will find the flying saucer. Walk beneath it and use your notepad on the alien text to copy the symbols down.
Hangar Entrance
Use the telephone and say you are part of the cleaning crew, but you still need a name.
Sector 4
Enter the office and ask for the name of the authorized cleaner.
Hangar Entrance
Use the telephone and say you are Jose the cleaner.
Sector 4
Enter the office and say you are with the cleaning crew - you will now be allowed to stay. Use the cleaner on the body fluids, add water from your jar, then use the brush to remove the stain. Now head through the W door. Try to take the tie from between the crates, then use your cutter on it. Head left and look at the machine. Take the paper from it and look at it in your inventory to see that it is some coordinates. Go back out to the office and ask the General about the acronyms. Try to press the big red button on his desk.
Hangar Entrance
Give the pills to McLaren, and use the tie on him. Now talk to McLaren and he will come with you to see the General.
Sector 4
McLaren will talk to the General. Talk to McLaren and ask him to use his gun.
Sector 2
Enter the left room and insert the history expansion disk into the slot in the wall. Now talk to the monkey AI about everything. Use your notepad on it to learn of a password to open the flying saucer.
Sector 4
Talk to McLaren until he points his gun at the General. Now press the button on his desk. Leave the office and press the button to descend to the flying saucer again. Go beneath it and use your notepad on the spaceship. Climb inside and use the armchair. Select to go to the dark side of the moon Flying saucer.