First Class Escape
The Train of Thought
Links: Moby Games, Steam
Suggested Listening: Help Me Out (Ash 25)
Head through the first 2 doors to start the tutorial. Turn right and search the drawers here to find a letter about how the safe works, and gives further instructions on the back. Look next to the barrel here to find collectible #1. Find another short letter on top of a barrel further along the car on the left, which mentions a safe code of 9-3-7-1. Now find the safe between some crates and beneath a large blanket. Reset the safe by turning the dial counter-clockwise twice, finishing at zero (it will make a noise to indicate you have done this correctly. Now enter the combination 1-7-3-9 (turn it counter-clockwise to 1, clockwise to 7, counter-clockwise to 3, clockwise to 9). Turn the handle, then pull open the door of the safe. Take out padlock key #2.
Stand on the fallen bookcase and turn around to find padlock key #1. Stand on the nearby footstool so you can grab collectible #2 from the top of the next bookcase. At the far end of the car, spin the chair around and take the note from the back, which mentions a suitcase combination of 5971. Find the suitcase on a crate near the middle of the car and open it with this combination. Take out the socket wrench.
Go to the exit door, and use the socket wrench to undo the 4 bolts, so the large bar falls down. Click on the 2 padlocks to open them with your keys. Slide both latches to the right, then push open the door The Tutorial. Head through to the next area.
Books to Remember
Close the entry door and look behind the pot plant to find collectible #3.
Go forward along the main corridor and enter cabin 001. Examine the chest on the floor. This has 5 buttons that turn a set of tumblers. The tumblers must be aligned correctly before pressing the plunger button. From the starting position, if the buttons are numbered 1-5 from left to right, press 1, 1, 2, 2, 2, 3, 4, 4, 5. Now press the plunger button to unlock the chest. Inside, find "A Slaver's End" by JP Ironozzo.
Return to the main corridor, then enter cabin 002. Open the small purse on the left seats and take out the key to the library cabinet. Go out to the corridor again, where you will find that cabin 003 is locked. Go through the door at the end into the next train car, which is a library car.
Head straight to the far end and look in the tall cabinet to find the key to cabin #3. Return to the previous car and enter cabin 003 using this new key. Inside this cabin, open the small purse on the left seats to find "The Manifestation of Greater Intellect" by RA Costeau. On the small table, find a note about several books by JP Ironozzo. Standing on the seats, look back above the cabin door to get collectible #4. Now head to the library car again.
On the very top of the first bookshelf, you can find "A Mile in Slaver's Shoes" by JP Ironozzo. In the first alcove on the left, you can find "How to Repair a Boat with the Deductive Method" by RA Costeau. Stand near the second small table in the main corridor and look up at the top of the adjacent bookshelf to find collectible #5 Amateur Collector. Now read the book on the small table for more information about JP Ironozzo. In the second alcove on the left, "How to Cross the Ocean in a Rowboat" by JP Ironozzo is on the floor. Look in the separate bookshelf along the right wall to find "12 Years a Slaver" by JP Ironozzo.
Using your library cabinet key, search the 2 cabinets near the far end of the car for 3 more messages about JP Ironozzo & RA Costeau, as well as "Four Smoking Barrels" by JP Ironozzo. Look behind the books beneath the clock to find collectible #6. Now look at the device for holding books on the last table. You need to insert the books by JP Ironozzo and RA Costeau in chronological order from left to right:
- How to Cross the Ocean in a Rowboat
- A Mile in Slaver's Shoes
- 12 Years a Slaver
- A Slaver's End
- Four Smoking Barrels
- The Manifestation of Greater Intellect
- How to Repair a Boat with the Deductive Method
Take the library door key from the small drawer that opens and use it on the door here Books to Remember. Head through to the next area.
Open the purse on the first table on the left to find a note about Lord MK and his wife. Pick up collectible #7 from next to the fallen chair at the third table on the left. Look at the bottle on the fourth table on the right, which says "Kulbert 1874", and read the restaurant review on a nearby chair. While you are here, look directly at the bread on this table for 5 seconds The Bread Enjoyer. Look behind the cups in the crockery cupboard at the end to find collectible #8.
Head through the door at the end into the next train car, which is a bar. Read a note about Lord MK on a side table, and read the diary on the table at the end. Go behind the bar and look at the crates directly beneath the beer taps to get collectible #9.
While you are behind the bar, find another note about Lord MK on a low shelf in the corner. Look at the available wines on the blackboard, and search the shelves to find out which wines are here. There is a key to the electrical cabinet inside the last low cupboard behind the bar. There is also a note about a key hidden in the cash register that requires you to enter the total cost of the two best wines. According to what you have seen, the best two wines are Everlast 1880 and Kulbert 1874. The prices of these add up to $386.24. Use the cash register and enter this value, then wind the handle forwards. Press the button to open the drawer, and if the total is correct you will be able to take the bartender's key. Search the drawers here to find a wire.
Go back to the start of the dining car and open the electrical panel. Pick up the white fuse from the back of the cabinet behind you, and insert this into the electrical panel. Now you need to rotate the connectors to create a complete circuit and light up the light bulb:
Go to the second car and open the electrical panel. Pick up the white fuse from the bottom of the crockery cupboard in the first car, and insert this into the electrical panel. Now rotate the connectors as before to light up the light bulb:
Head to the separate cubicle at the far end of the second car. Look behind the ice bucket to find collectible #10 Intermediate Collector. Now look at the suitcase. Given the current year is 1934 (from the diary), Lord MK's wife is 22, he is 42 years older than her, and the suitcase code is his year of birth, open the suitcase with the code 1870. Take out the screwdriver, and use this to remove the screws from the final electrical panel, then open it. Pick up the white fuse from on top of the wine bottles in the angled shelves, and insert this into the electrical panel. Take the wire from the drawers behind the bar and insert it in the gap in this final electrical panel Fine Dining. Now open the door and head through to the next area.
Cabin 004 is locked, but if you look at the base of the door you can read a note about the spare key. Enter cabin 005. Close the door of the tiny drinks cupboard on the desk to reveal collectible #11. Open the wardrobe and take the key to cabin #4 from inside a shoe. Read the diary on the bed stand, and the invitation on the suitcase at the foot of the bed.
Go back out to the corridor and enter cabin 004 with the key you just collected. Read the letter on the desk, and the diary on the bed stand. Return to the corridor and continue into the next car. There is a keypad on a staff door immediately on the right. Go to the far end of this second car and read the notices on the noticeboard, including one about this keypad. Come back to the keypad and open it with code 7654321. Go into the room and open the cupboard to find the keys to cabins 6 and 9. Also read the note about the combination lock on the exit door - you need the initials of all passengers.
Go back to the first car and enter cabin 006. Look under the hat on the luggage rack to find collectible #12. Read the letter on the cupboard, and find a note hidden in the wardrobe. Open the suitcase on the bed to find an invitation (note that this suitcase likely belongs to another passenger, as there are 2 suitcases in this room). Also notice the initials BE on the front of the suitcase.
Head to the second car again and go back to the staff room. Look on the beam across the middle of the room to get collectible #13. Next enter cabin 007. Read the letter on the desk, and the diary on the nightstand. Search the drawers to find a small note about a meeting. Now enter cabin 008 and read the letter on the desk. Look behind the pillow on the bed to find collectible #14. Go back out to the corridor, then enter cabin 009. Read the diary on the bed stand, and a note hidden beneath the shoe rack.
Now you need to solve the final puzzle by working out the names of all passengers:
- Cabin 009: Albert Harlow
- Cabin 008: Mary Roscoe
- Cabin 007: B Everleigh
- Cabin 006: Isaac Farley
- Cabin 005: William Kinsley
- Cabin 004: Eleanor Kinsley
Go to the combination lock on the exit door and enter the letters as follows:
The lock will open when the combination is correct The Passengers. Now open the door and head through to the next area.
The Mechanical Conundrum
Go past the locked staff only door into the first small sitting area. Pick up a key next to the pot plant and use this to unlock the previous locked door. Step inside to find an optional Challenge Room. Read the book on the table, which describes a series of similar machines. Looking at the complex machine on the table and then the blueprints on the wall, this must be a R009321-8 machine, therefore the 10-digit code you need to generate on the machine is 2037410207. This is one way to achieve this:
- Move the main slider over the 3rd digit
- Move the top left slider to 3
- Set all the middle switches down
- Push in all but the middle button
- Set the shifter to 0
- Push the handle 27 times to show 0007429600
- Move the main slider over the 5th digit
- Push the handle 17 times to show 0007411200
- Move the main slider over the 6th digit
- Push the handle 2 times to show 0007410800
- Move the main slider over the 7th digit
- Pull out all buttons
- Push the handle 3 times to show 0007410290
- Move the main slider over the 8th digit
- Set the shifter to -1
- Push the handle 5 times to show 0007410205
- Move the main slider over the 9th digit
- Push in the 5th button
- Set the shifter to -2
- Push the handle 4 times to show 0007410207
- Pull out all buttons
- Set the shifter to -4
- Push the handle 1 time to show 9837410207
- Set the shifter to -3
- Push the handle 2 times to show 6437410207
- Move the top left slider to 9
- Push the handle 4 times to show 2037410207
The compartment on the left will open, showing a code 3249. Enter this into the smaller device to the left, and grab the Challenge Trophy The Infernal Machine.
Return out to the main part of the room and go to the second sitting area. Look behind some books in the angled bookshelf in the second sitting area to find collectible #15. Look at the note on the side table next to the gramophone, and examine the blueprint on the opposite table. Now look at the machine just to the right - it has 5 knobs and your goal is to get the 4 dials pointing towards their markers, to make the 4 globes light up. The shortest solution to this is as follows:
- Turn knob 5 counter-clockwise 3 steps
- Turn knob 3 counter-clockwise 2 steps
- Turn knob 4 counter-clockwise 6 steps
- Turn knob 1 counter-clockwise 1 step
- Turn knob 2 counter-clockwise 5 steps
Pull the handle on the left side of the machine, then take out the note that says "5-D5-A4". Head through to the next sitting area and look in the second pot plant for collectible #16. Read the two sheets of instructions on the side cabinet here. In the cupboards below there are a number of cylinders and a safe. Read another sheet on the opposite set of drawers. There are more cylinders on the drawers and in the drawers, and a further blueprint in the drawers.
Continuing to the next sitting area, there is another blueprint in the cupboards. Lift the cover off the machine here and examine it. This one can be solved with trial-and-error. You need to get all of the weights to the bottom. Flip the switch up and down, press the buttons to adjust the positions of the stoppers, and try again. The weights will all gradually move down to the bottom. Once this is done, take the note from the right side of the machine, which says 3-8-5-6. Go back to the safe you found in the earlier cupboard. Reset the safe by turning the dial counter-clockwise twice, finishing at zero (it will make a noise to indicate you have done this correctly. Now enter the combination 3-8-5-6 (turn it counter-clockwise to 3, clockwise to 8, counter-clockwise to 5, clockwise to 6). Turn the handle, then pull open the door of the safe. Take out the note that says "A4-E5-G5-D5 C5-D5-E5-".
Proceed through to the next car and turn around to look back above the door frame to find collectible #17. Go to the left of the partition and head to the far end of the car. Look in the open cardboard box beneath the desk to find collectible #18. Read the sheet of paper on the desk here. There are also 2 more cylinders on the desk.
Go back to the previous car and examine the device on the small central table. This has slots for 3 cylinders, a slider on the front to indicate total voltage, and a button. Find these three cylinders, based on the instruction sheets you have found:
- TS-1000: 50 volts, on the desk in the second car
- JN-05K1: 20 volts, on the drawers near the machine
- K11-5UL: 20 volts, in the cupboard with the safe (reduces total by 20 volts)
Set the total voltage to 70 and press the button. Take out the note that says "B4 A4-E5-G5-F5 E5-C".
Head to the second car again. Go to the right of the partition and read a book about piano basics. Now approach the piano and lift the lid to reveal the keys. You need to play the entire musical sequence from the 3 notes you have found: A4-E5-G5-D5 C5-D5-E5-B4 A4-E5-G5-F5 E5-C5-D5-A4. Pull open the drawer in the front of the piano and take out the music car door key. Use this to unlock the exit door The Mechanical Conundrum. Now open the door and head through to the next area.
As you enter, go around behind the drinks trolley on the right. Look up behind the curtain to find collectible #19. Read the note on the small table here, then proceed along the corridor and enter the room on the right. Read a note in the drawers directly opposite the entrance. Now look at the suitcase and open it with the year mentioned in the note: 1862. Look at the piece of paper in the suitcase, which contains 4 years. Find another note in the bottom desk drawer, which mentions several paintings by name. Search the bookshelves carefully to find a suspicious key behind some books. Also examine the small table holding the telephone to find a cupboard key. Use this to unlock the cupboard at the other end of the room. Inside you will find a list of significant paintings.
Look around the car to find paintings that match the dates on the note from the suitcase, and identify their numbers in the list of significant paintings:
- 1901: Viduics Mehn - Where the River Meets the Sea (7)
- 1650: Heistiic Bascah - Ocean Sunset (8)
- 1799: Max Hyrvens - The Solitary Peak (6)
- 1822: Hyrve Crabuls - The Sunset Mountain (2)
Close the door to this room to reveal a lock next to the desk, and use the suspicious key here. Open the door again. Open the bottom desk drawer and climb on it, then climb on to the chair. Look on top of the bookshelves to get collectible #20 Expert Collector. Examine the safe between the bookshelves. Reset the safe by turning the dial counter-clockwise twice, finishing at zero (it will make a noise to indicate you have done this correctly. Now enter the combination 7-8-6-2 (turn it counter-clockwise to 7, clockwise to 8, counter-clockwise to 6, clockwise to 2). Turn the handle, then pull open the door of the safe.
Take out the final key and the gun. Use the pistol to shoot the glass case over the gem, then put it down again. Pick up collectible #21 Outrageous. Pick up the gun again and head to the exit door, then put the gun on the ground. Use your final key to unlock the door The End. Pick up the gun again and head down the hallway. Drop the gun and push open the final door, then pick up the gun and walk forward into the light.
Once you are back in the opening scene, you will still be holding the gun. Use it to shoot the glass case over the small deer statue, then pick up collectible #0 Deer Enthusiast.