Conspiracies 2

Conspiracies 2

Lethal Networks

Year:  2011

Genre:  Sci-Fi

Links:  Moby Games, Adventure Gamers

Conspiracies 2: Lethal Networks is a mystery game set in a dystopic future city of Greece, and takes place a few months after the events of the previous game, Conspiracies. You again take the role of Nick Delios, who is framed for attempted murder, and uncovers a massive conspiracy that could threaten humanity. There is no save game option in the menu, you just have to press F4 to save your game.

Villa Amarillia

Cross the bridge, then pick up a small rock from the pile in the far side of the pond on the right. Go to the small gazebo in the right corner of the yard and take the small blue lighter from on the seat. Next head towards the tennis court and take the tennis ball from the ground behind the main pillar on the right. Go over to the tables and chairs and look up from beneath the middle umbrella, taking the rubber band you see here. Go to the wheelbarrow in the far side of the backyard and take the pruning scissors from inside.

Continue around past the 4 landing points to the front of the house and go to the opposite corner, using your pruning scissors on the potted plant to get some wood. Now combine this with the rubber band. Use the pruning scissors on the tennis ball, then add this to complete the slingshot. Use the slingshot on the top left window outside to set off the alarm, then go and open the front door to get inside.

After your talk with Annita, take the magazine from the right nightstand and examine it in your inventory - it had nothing interesting. Take 2 USB sticks from the drawers of each of the 2 nightstands. Open the glass cabinet on the wall and take the cigar from inside, then look at the cup. Open the door here and enter the large dressing room, opening the doors inside to find some shoes, pants and a t-shirt. Go back out through your bedroom and down the stairs to the left to return to the entry. Take the card from the silver tray on the left. Go around the table and open the glass door on the other side, then go through to a lounge room with a fire place. Look on a table here to find a book, then examine this to find a pre-paid credit card. Continue through the dining room into the kitchen. Take the smiley magnet off the top door of the fridge, and take a knife from the knife block on the kitchen bench.

Continue through the opposite door to find an indoor pool. Go to the far end and pick up a small blue device from one of the deck chairs. In your inventory, put the gold USB into the device, then click on it to listen to it. Go out through the door to the inner courtyard, then go straight across and through another door to return to the entry. Now examine the keypad on the wall here - it has 2 symbols on it, an ear and a nose. Use the audio device in your inventory on it, then light the cigar with the blue lighter and use this on it to unlock the door to the study. Go through here and search the desk drawers to get another USB stick - put this orange and white USB stick into the audio device in your inventory, then click on it to listen to it. Use the dark blue USB stick on the vid phone, then use the vid phone and click on the file to see it is corrupted. Retrieve the dark blue USB stick.

Turn left and go through another door into the music room. Take the scarf from the piano and examine it, then continue through to the home theater. Look up to see a projector, then use your knife on the lens to retrieve a magnifying glass. Go back to the entry and use the card on the front doors to unlock them. Go outside and over the bridge, then use the gate to leave.

ATH

Talk to Thanos Pekas about everything, and you will travel back to Annita's house.

Villa Amarillia

Go inside, then up the stairs on the left and all the way to the end of the hall. There is another keypad here. Use the audio device to play Annita's message, then use Annita's scarf on the sensor and you can open the bedroom door and head through. Enter the dressing room on the left and pick up the magazine, then read it to learn about your next destination. Leave the dressing room and open the cupboard beneath the TV to find a phone charger. Open the curtains to the left of the TV, then open the door and head out to the balcony. Walk around the balcony until you find a connection cable on a table, then return to the bedroom again.

Go through the door to the right of the fireplace to find the bathroom. Open the organizer and look at the message to get a new phone number. Leave the bathroom and cross the bedroom, leaving through the door on the left. Enter the last room on the right in the corridor, then open the bathroom cabinet to reveal a power plug. Combine the phone charger and cell phone in your inventory, then use this on the plug. Wait until you get the message that the phone is ready, then take it again. Go back downstairs to the entry, then outside and over the bridge, using the gate to leave.

Venus Tennis Club

Go up to the guard and say anything you like - you won't get inside, so leave again.

Villa Amarillia

Go inside and up the right stairs, then into your bedroom on the right. Insert the pre-paid card into the vid phone. Call Thanos Pekas and ask him about Nova Tech. Next call Venus Tennis Club and speak to Gloria, who will arrange to get you access.

Nova Tech

Go down the passage and try to open both doors. Click on both purple security devices. Use your ship to leave for now.

Venus Tennis Club

Go up to the guard and act professional, then talk to Gloria about everything. After the conversation, go down the corridor on the right and head through the door on the right into the men's change room. Pick up the small stairs on the right and drag them to the set of lockers. Open the top right locker and stand on the stairs, then take the pen that you can see inside. Examine this in your inventory and you will remove the metal strip. Leave the bathroom and go back towards the front, then down one of the spiral staircases. Open the doors down here and go through to find a downstairs bar. Go to the far end of the bar on the left and take the pin for receipts from the wall.

Leave the bar and go up both flights of spiral stairs. Pick up the bottle of shoe polish spray from the table, then go over towards the seats near the window and pick up the paper clip from the floor. Now go behind the bar (lifting the segment on the left) and pick up the receipt from the floor. Examine this to see the number A12 associated with Rica Binis. Go back down one flight of the spiral stairs, then go down the corridor on the left and head through the door on the left into the women's change room. In your inventory, straighten the paper clip and combine it with the metal strip. Now use this on Rica's locker (left bank, second row, 5th from left). Open the locker and take the purse, then open it to find a Nova Tech card and a round cellphone, which isn't working.

Head outside through one of the side doors, then past the guard to the exit.

Nova Tech

Go down the passage and press the middle round panel, which will come out towards you. Look at the red keypad on the left of this; use your spray on this, then use your magnifying lens on it. Now press the middle button, then bottom left, then top middle, and the light on top should turn green. Press the rectangular grey button to the left and another panel will emerge - press the bottom button on this. Leave this corridor and go around to the right, where a window-cleaning elevator should appear. Open the side gate and climb on, then close the gate again. Press the up button on the controls until you reach the upper level and can climb on to the balcony.

Walk around the edge, then open the door and enter the rooftop garden. Pick up the coin from the one of the chairs to the left, and also pick up the rake leaning against a tree. Go and use the coin in the cola machine, but you won't get a drink. Pick up the nearby rubbish bin and hit the cola machine with it several times, until a drink appears and you can take it. Use the rake twice on the pile of leaves to reveal a trapdoor. Put the leaves on the other nearby bin and it will fall over, revealing a key you can pick up. Try using this on the trapdoor, but it is too rusty. Use your cola on the trapdoor to clean the rust, then use the key on it again and open it.

Crouch down and press the green button, then drop down on to the roof of the elevator. Open the hatch and climb inside, then stand up again. Press button 14 and quickly get out when the doors open. Head right and pick up the umbrella, then return to the elevator (press the button to the right to open the doors. Next press button 16 and quickly get out. Use Rica's cellphone on the orange panel, then open the door and go through. Use Rica's ID card on the second door on the right, then go through to her office. Use the ID card on the computer terminal here, then use it. Read the email, look at the corporation code list, and then click once on the "Activate/Deactivate Locks" link.

Leave Rica's office and go into the other room on this side to find a room full of computers. Use the ID card on any of them, then select the print option. Pick up the print-out from the printer on the side wall. Examine this in your inventory.

Leave this room and there are two doors opposite. Go through the left one and take the pink photo card from the desk. Now go through the other door, and you will automatically leave once you see the security camera. Go through this door again and immediately take a photo of the back wall using your cellphone. Leave the room and return to the elevator. Press button 12, then quickly get out. Turn right and use your pink photo card on the photo print machine. Now combine your connection cable and phone, and use this on the machine to print a photo. Use your umbrella on the machine to lift it out from the wall, then collect the photo. Return to the elevator and go back up to floor 16. Enter the room with the security camera and combine the pin and photo in your inventory, then use this on the camera (you need to hug the wall and be standing beneath the camera for this to work).

Now collect the newspaper from the desk and read it in your inventory. Return to the elevator and press button C. Go outside and use your ship to travel (you must have examined both the newspaper and print-out to be able to leave).

Villa Amarillia

Go inside.

Prison

Pick up the note from Rania and read it. Now eat the cake and read the new note from Rania. Pick up the card from the floor. Examine your drink and remove the label, then read this. Use the label on the bottle to find a security card, then examine it. There will be an announcement about a security change, and the force field on your cell will disappear. Save your game, as you have only 10 minutes to complete the remainder of the prison section.

Go to the far cell on the left and open the right drawer beneath the bed, taking the iron bar from inside. Now leave this cell and look at the door on the left, using your security card on the lock, then opening the door to go through. Go straight ahead to a security monitoring room and look on the floor behind the screens on the right to get a set of wheel tracks. Go up to the higher part of the room and take a fire extinguisher from the wall behind the screens on the right. Go back down to the lower part of the room and use your iron bar on the floor tile with the 4 holes. Hit the iron bar with the fire extinguisher to crack the floor tile. Now use the wheel tracks on the nearby heavy server, dragging it on to the cracked tile and then off again.

Crouch down and drop into the hole. Head along the narrow corridor, taking the first turn to the right and going to the end. Climb up to the next level above, then follow this long passage around several bends until you reach a sloped grate. Go up and slightly left, then turn right at the end and you will see a grate ahead - go there, open the grate and finally stand up again.

Go around into the room and open the green cupboard, taking the shelf from inside. Next go into the bathroom, and continue through to the equipment room beyond. Open the top right desk drawer and get the yellow snips from inside. The cupboard to the right has a lock on it - use the card with red dots from your inventory on the lock, then press the buttons indicated and open the door. Pick up the package with all of your belongings. Climb the ladder on the right, then look down at the top box - open it with your yellow snips and take the night vision equipment from inside.

Leave the equipment room, then open the metal door on the right. Turn left at the fork, then open the door to the energy room straight ahead (but don't go inside). Turn around and take the left path, opening the door to the server sector. Go through to the elevator platform and press the red button to descend. Drag the office chairs from the first left office and second right office, so they are both on the elevator platform, then press the red button to go back up. Drag both office chairs into the energy room, then climb on one so you can see 2 red levers above the brown pipes in this room. Flip one of the levers, and the lights will go out; you will automatically use your night vision equipment. Flip the other lever, then use your fire extinguisher on the generator to cool it down. Use your shelf on the generator and you will create a ramp. Move the 2 office chairs so they snap into position on either side of the ramp. Take the generator, and it will end up on top of the 2 office chairs. Drag this back to the elevator and press the red button to descend again.

Leave the generator here, and go all the way to the back of the far room and into the far right corner to see a low grate. Crouch down and open the grate, then enter the passage. Take the second path to the left and drop down.

Police Station

Continue following the passage, opening the grate at the end. Drop down into the water and stand up. Pick up the nails and the wooden box cover. Enter the right of the two tunnels and pick up the saw from the end, then come back to the previous room. Use your saw on your wooden box cover to cut it into two beams. Climb up the two steel ladders. Look on the crates here to find a hammer, then combine this with your nails, and then with the wooden beams.

Go to the corner of the room and crouch down near the fan. Use your wooden device on the fan to block it, then crawl through. Climb up 2 more ladders, then follow the corridor around to the right and open the grate. Turn left and crawl through the slow fan. Stand up and go around to the other side of the room. Pick up the smallest crate and drop it next to the left of the largest crates. Stand on the small one so that you can take the cork out of the top of the large one. Now crouch and go through the slow fan just to the left of the crates. Stand up again and climb the ladder on the back wall. Open the grate above you and climb up into a hangar.

Enter the bay to the left, where there is a police car on a lift. Take the small fork-lift and use it to pick up a crate in another bay across the other side of the hangar. Come back with the crate and drop it down the hole where you just climbed up, so that it smashes on the ground below. Leave the fork-lift here and go back to the police car on the lift. Press the red up arrow button on the left yellow support pillar to raise the car. Crouch beneath it and take the green starter from behind the turbine. Go around the left of the hangar and find a bay with an angled car inside - take the cables from the broken display on the wall here. Now return down the ladder and take the electromagnet from the smashed crate.

Crawl through the slow fan, then stand up and go around to the left, climbing down the ladder to the shuttle bay. Pick up the gloves from the side of the crane, then go around to the control panel on the right wall and take the small keycard from on top of it. Look at the front of the shuttle here and take the broken starter, then examine it in your inventory to get a starter converter. Combine this with the starter you retrieved earlier, then attach the cables and examine it to confirm it is ready to use. Go and use this on the front of the shuttle that is diagonally opposite.

Examine the small crane controls and press the red button in the middle to lower the cable. Go over and attach your electromagnet to the cable. Return to the controls and press the middle button, left 3 times, middle button twice, right and middle button - this should have picked up the shuttle and placed it into the exit bay. Go to the back of the shuttle and open the door, then crouch and climb inside. Stand up again to see the shuttle controls. Insert the keycard, then press the start button.

In the sewers, go forward, right, right through red pipes, forward, forward through yellow pipes twice, right and forward until you find some crates. Turn off the engine and exit the shuttle, then pick up the crowbar from the crates. Get back into the shuttle and press the start button again. Turn around and go down the corridor without pipes, then go right through yellow pipes and dock at the end. Get out and take the pointer from above the locked elevator doors, then return to your shuttle again. Go forward through yellow pipes, right, left through yellow pipes, right through red pipes, left, left through red pipes, forward 3 times and right to find a ladder heading down. Turn off the engine and exit the shuttle, then climb down the ladder.

With your back to the ladder, walk forward, right, left and forward. Pick up the white bottle floating in the water here. Use your saw on the bottle, then fill it with water from the floor. Now combine the pointer and cork in your inventory, and add your smiley magnet. Put the cork into the cut bottle and examine it to see you have created a crude compass. Return back along the corridor, then continue forward, right at the elevator, left at the grate, and up the ladder. Return into your shuttle and press the start button.

Head forward, right, forward, right through red pipes, left through red pipes, and forward twice through red pipes, docking at the end. Step on to the circle near the entrance and you will be scanned. Open the door ahead, then force it open with your crowbar and step through.

Detronics

Walk around to the right and pick up a small stone, then continue into the reactor room on the right. Walk around to the back to see a circular device. Examine the Nova Tech printout and see the code for Detronics is EWNSNE - this is what you need to enter on the circular device to change the 4 red bars on its side into 4 green bars. Follow these instructions (you need to alternate turning it clockwise and anticlockwise):

  • Press the right side 2 times to point to E
  • Press the left side 4 times to point to W
  • Press the right side 2 times to point to N
  • Press the left side 4 times to point to S
  • Press the right side 4 times to point to N
  • Press the left side 6 times to point to E

There will now be 3 green bars on the side of the device. Use your crude compass on top of the device, and you will get the 4th green bar. Walk around towards the room's exit and take a screwdriver and some orange snips from the ledge on the right. Leave the room and avoid the live cable, but use your snips on the other cables to get them. Turn left and use your snips on the iron bars sticking up from the wall, then take them. Keep going around until you reach the red glowing area. Take the duct tape from the wall on the right and combine this with your gloves. Use the gloves and tape on the cables to get a long cable, then on the iron bars to get a long iron bar.

Go back around the corridor until you see the door constantly opening and closing. Use your rock on the door to hold it steady, then use your screwdriver on the small panel that is revealed. Connect your long cable to this, then follow it to the live wire and use your gloves on the live wire - now you can go and open the door. Walk inside and notice the red buttons beneath the two computer screens - use your long iron bar to press both buttons at the same time. Now use either of the computers. Select option 1, then click on A and D, then on Print. Now go back and select option 2, then B2, then C and finally 7 - you will see a code number: 72641358 B2-C3-A1. Open the side door here and go through.

To wake up Dimitris, you need to work out how to enter the code you just found. The first set of 8 numbers correspond to 8 symbols on the 8 glass rows, and the last 3 pairs of letters/numbers correspond to 3 red buttons. Press the symbols and buttons in the order shown below, from 1 to 11:

11
2
4
3
1
9
5
6
7
8
10

After your conversation, say Yes and then ask him about everything. Take the Hand of Argyriou from the wooden shelves to the right of the door. Go over to Dimitris again, then you will sleep. After waking up, press one of the 2 white buttons on the bench straight ahead, then watch the television news segment. Make the bed, then leave the bedroom. Open the wardrobe door on the right and take the trench coat. Leave the wardrobe and head to the exit of the room, picking up an envelope from the floor. Open this to find money, an ID card and a note. Read the note, then leave the room. Go around to the fitness room, which is opposite the elevator. Search the fridge on the left to get some glasses, and the bathroom on the right to get a hat, then leave the fitness room again.

Find the room with the hand sensor next to the door and use your Hand of Argyriou on it, then open the door and enter the room. Open the desk drawer and take the all-access card from inside, examining it twice in your inventory. Now use the computer terminal and examine option B, then option C and in particular Sophie Lancy. Use the telephone icon on the computer and call Thanos Pekas on his secure connection. After your conversation, leave the office.

Go around to the opposite door and use your all-access card on the panel, then go through to a large meeting room. Press the holographic projector button half way along the table and look at the hologram - it has the symbols P, -3 and LX. Leave the meeting room and go around to the elevator. Press the button to get inside, then access the controls and type "LX". Now that you can travel again, head to the Space Port to open up a series of new destinations.

Iphestos Bar

Turn hard left and go past a tower with a spiral staircase to a small landing pad behind it. Take the yellow plug and cables from the rubbish bin here. Turn around and go back where you started, then continue over the bridge and enter the bar. Ignore the guy near the front, and go over towards the green lights on the right. Head down both sets of stairs to find the Karaoke Club. Head towards the bar and take the bag of garbage, then examine this in your inventory to find an exit card; examine the card to see that it a Level 1 exit card. Turn around and use this on the green panel near the door on the left, then go out through the two sets of doors. Go to the far right and pick up a battery from an open crate, then go back inside and up 1 flight of stairs.

Turn left and enter the women's toilets, searching the rubbish bin to find a 10-hour charging card. Leave the toilets and go back up the stairs, then out through the front doors. Cross the bridge and turn right, then go up the stairs to the raised reserved parking area. Around to the right, find a cable connected to a shuttle - disconnect this. Attach your battery, then insert your 10-hour charging card into the charging station. Wait until it finishes charging, then retrieve your battery. Combine this with the yellow plug and cables in your inventory.

Return to Iphestos Bar, and again go down the stairs to the Karaoke Club, and out through the exit door on the left. Turn immediately left and plug in your battery into the rubbish bin and it will open. Take the large ham from inside, then retrieve your battery. Go back inside, upstairs and out the front again.

Cross over the bridge and go straight ahead, then around to the back of the Saiva Trans Hotel. Click on the ladder of the fire escape, but you can't reach it. Use your ham on the ladder and its hook will let you pull the ladder down. Pick up the hook, then climb the ladder. Keep climbing up the ladders until you reach the top of the hotel. Walk over to the railing on the right until you comment about the power of the wind. Now walk between the 4 ventilation shafts and grab the rope attached to the zeppelin - walk over to the railing and you will sail across to the next building. After you land, pick up the long antenna, then also take the piece of rope hanging from the zeppelin. Combine this with your hook. Walk around the edge of the building to the right, and attach the rope to the metal anchor on the ground, then walk over the rope to the next building (you will automatically use the antenna as a balance pole).

Look at the Intertrade vehicle here, then go down the spiral staircase; on the way down, examine the niches on the left and take a red Intertrade keycard from one. At the very bottom, press the red button on the wall to get back outside. Now finally go back to Iphestos Bar and talk to the guy near the front. During your conversation with Bloody Mary, choose to be sincere and then helpless.

Chalet Hera

Press the yellow button on the pedestal to your right, then get on the elevator and go up twice. Get out and go through the nearby door, then turn left and go through the door at the end of the hall. Turn left at the next intersection and you will come to a door with a keypad to the right. Press this, then open the door and go through. Take the white ventilator from the wall on the left next to the fireplace, then leave this room.

Turn right and follow the yellow arrows on the floor until you are outside again. Get on the elevator again and go down twice. Head through the door here, then turn left and go through the door at the end of the hall. Turn left at the next intersection and go through the door to meet up with Dimitris and Rania. When prompted, mention some gossip, then ask Rania about everything and you will end up in your room.

Go over to the table on the left and take the black make-up kit. Open this in your inventory to get a brush. Leave your room and turn right. Go forward past the intersection and open the door on the right to find the kitchen (if the door is locked, you didn't ask Rania everything; you can go to the middle portion of this area, wait for the holographic controls to appear, click on the up arrow and then ask her about everything). In the kitchen, search the drawers and cupboards to get a knife and a pot. Put the pot into the sink and fill it with water using the tap.

Leave the kitchen and turn left, then enter the room opposite your room to find a sauna. Remove the force-field by pressing the button on its right side (below the green Auto Mode sign). Pick up the stones and place them in your pot of water. Leave the sauna and go to the middle portion of this area. Wait for the holographic controls to appear, then click on the up arrow. Go over to the fireplace and put the pot inside. Wait until you get a message that it is ready, then pick it up again. Use the elevator to go back down, and enter the sauna. Drop your pot on the wooden surface inside the sauna, then quickly return to your room. Wait until you hear footsteps, then leave your room and go down the corridor into the room opposite the kitchen.

After your conversation with Thanos Pekas, open the doors behind Rania's desk to find some candies. Search the drawers to the right of the room door to find a USB stick, and examine this in your inventory to discover a micro-camera. Leave the room and go back to the elevator. Save your game, then use the elevator to go down. Look at the ventilator in your inventory and turn it on. Take the wig and the note when they are within reach. Look at the wire to the right of the sofa. Examine the note, then combine the rolled-up note with the candies and use this as a blowgun. Shoot the small panel next to the door, and gravity will return to normal. Look at the wire next to the sofa again, then use the elevator to go up twice.

Go through the door to leave this room, and follow the yellow arrows on the floor until you are outside again. Get on the elevator and go down twice, then use Rania's shuttle.

Iphestos Bar

Turn right and go to the reserved parking area. Enter through the glass doors and go up the spiral staircase, then use your Intertrade card on the Intertrade vehicle.

Intertrade

Go through the glass doors and go to the 3rd counter on the left, picking up a note with numbers., then reading it in your inventory. Head up the set of stairs behind you , and go right, then enter booth 3. Flip over the computer monitor and take the serial number from its bottom. Go to booth 4 and use the monitor here, entering the serial number you just picked up: Rex230581. Now select options A, B, C and F. Back out and go to the other set of booths, entering booth 1. Pick up the MacBlast battery charger from the chair.

Going back down the stairs, you should now see the conveyor belt running out towards you. Go through the door to the right of the conveyor belt, and continue all the way along the warehouse to the far end. Open the large door at the end and go through to see a large robot. Search the left wall to find a parrot key. Turn around and re-enter the warehouse, going half way along the left side until you see a red valve to your right. Use the parrot key on the valve to turn it. Return to the large robot, then climb up the stairs and get inside. Use the screen inside to activate the robot.

Walk forward to the warehouse and go just right of the conveyor belt, then turn right to see a single crate by itself. Go and pick this up, then walk towards the conveyor belt. Stand between the small yellow and black markers on this side of the conveyor belt and drop the box (this won't work if the belt is currently running). Leave the robot and the warehouse. Return to booth 1 and select option D to activate the conveyor belt. Go down to the conveyor belt and take the plastic bag from the opened crate. Open the plastic bag in your inventory and examine the Texlan socks. Go back outside through the glass doors and leave.

Iphestos Bar

Enter the bar and talk to the guy with the white shirt, then answer Affirmative to Bloody Mary's offer. Examine the transparent note in your inventory. Return to where you arrived here to leave again.

Chalet Hera

Open the door straight ahead and use the holographic elevator to go down one level. Find your room and open the closet, then put on the suit inside and you will automatically attend the party. Once you are done, use the shuttle to go to a new destination.

Villa Noima

Press the up button in the holographic elevator, then step forward and go towards the closed roller blind on the left. Crouch down and use your parrot key on the white pin at the bottom right of the roller blind. Now use the MacBlast charger on the gun in your inventory. Draw your gun and save your game.

Go outside and follow the grass around to the right until you automatically neutralize the guard. Examine him to find his phone, then examine this in your inventory to get the flash card from inside. Next open up the plastic bag containing the glass you got at the party. Use your brush on the glass, then use this on the green sensor at the door and go inside once the door opens. Find an elevator at the far right. Press the button next to it, then quickly get inside before the door closes automatically. Press the second button from the bottom to go up one level, then quickly exit again.

Enter the room on the left and pick up a pencil from the sofa against the far wall. Cross the room and find a fish from behind the bar, then examine it in your inventory. Head up the stairs and go left, then take an organizer from the table. Examine this in your inventory, then use your pencil on it and read the message that is revealed. Go down the corridor and into the small office here, then examine the photo on the desk. Use the glass on the white square on the desk, then use the flash card on it. Examine the computer monitor, and select options B and then C. After this, select the Copy Data option, but do not select the Print option. Pick up the flash card and put it inside the fish (to protect its data from being erased later on).

Return downstairs again and retrace your steps back to the holographic elevator. Go down and leave through the grey doors.

Chalet Hera

Use your knife on the fish in your inventory to retrieve the memory card. Open the door ahead and walk over to the holographic phones. After the conversation, try to open all of the files. When you wake up, watch the news on the television. Leave your room and go through the left door at the end of the corridor into Rania's room. Click on the vid phone on her desk, then answer Affirmative and ask Joe Krantsman about everything.

Pick up the remote control from the bar. Use this in your inventory, and click it on the screen with the five white stars above the bar - you need to click on the 5 stars in the following order:

5
3
2
4
1

The bookcase on the wall behind you will slide across, revealing a hidden room. Go inside and take the note from the table, then read it for a clue about what to do next. Take the photo from the lower right bookcase, then examine the computer monitors. Click on the "C" in the misspelled word "INCERT" at the bottom right of either monitor, then quickly leave the room.

During your talk with Mystery you will receive a message on your phone about Fasma - read it, then finish the conversation. Leave this room and follow the yellow arrows on the floor to reach the outside area. Go down twice in the elevator and use Rania's shuttle to travel again.

Iphestos Bar

Enter the bar and talk to the guy in the white shirt, acting Serious and Impressive. After your talk to Bloody Mary, head downstairs to the left, then go right until you see a green keypad next to a door. Use your Level 2 exit card, then open the door and go outside. Take the waiter's shoes from the ground between the boxes on the right. Continue forward and go up the stairs. Search the lockers on the right to find the waiter's shirt and pants. Now search the other half of this room to find some red ashtrays and a red serving tray. In your inventory, place your micro-camera into the ashtrays.

Go out through the door near the lockers, then turn right and go up the stairs. Cross the main floor of the bar and go up the stairs to the right. After the long conversation, leave this area once more.

Chalet Hera

Go through the door straight ahead. After the conversation, follow the yellow arrows to get outside. Go down once in the elevator, then go around to the left and use Dimitri's spaceship.

Landosa Airport

You will start in a large docking bay. Go into the central hub, then around 3 docking bays to the right. Approach the lockers in this docking bay. Open the middle locker on the right and put your gun inside; the locker will close automatically. Take the card that appears near the top of the machine. Return to the central hub, then take the next exit to the right into the administration hall.

Go over and talk to the clerk; none of the options will let you get any information out of him. Return to the lockers again. Insert your card to open your locker and take your gun. Now use your gun to shoot the locker to the left and just below your own. Take the first aid kit from inside. Return your gun to your locker and take your card again. Examine the first aid kit in your inventory to get a bottle of anesthetic spray.

Go back to the administration hall and use the anesthetic spray on the clerk. Read the item on his computer screen, then back out. After the conversation, return to the clerk and take his service card. Look at his computer again and click on the Activate/Deactivate Airport Sensors option once.

Go back to the locker and insert your card, then grab your gun. Go back to the administration hall, then follow the corridor on the right. Head over to the first small terminal on the right - it is a metro-taxi ticket machine. Insert the clerk's service card. Examine the screen and select Reissue Ticket, then back out. Press the red button at the bottom right and take the ticket. Now use the taxi on the right.

Amfitheatro

Go over and click on the flag several times, then stand right beside it and click several more until you note that something is falling. Look down and pick up the wire from the ground, then look up and take the red steel ring. Combine these two in your inventory. Turn around and go to the edge of the rock, then climb up to the left and you should find a grate. Use your ring and wire on this to tether it in position.

Go over to where the wire now drapes over the edge of the rock, and drop down on to the roof of the adjacent structure. Drop carefully down to the left, then climb around the balcony to reach the other side. Turn the crank here and it will pull the grate free above. Climb back up and crawl through the hole. Once you reach the main path, save your game. Once you are imprisoned, you will be able to choose from 2 different options to see 2 different endings.

Argyriou's Escape

Look up at the ceiling and take the speaker, then examine this in your inventory to get a woofer and a wire. Examine the woofer to get a magnet. Use the magnet on the storage compartment's gate, then open it. Take the piece of metal from the bottom of the fluorescent light. Carefully examine the back of the box nearest the wall on the right; use your piece of metal to piece the back of the box, then crouch down and take the remote control from inside. Now stand up again and climb up on the right boxes. Open the top box and take both tripods, then open the box to the left and take both signal repeaters. Climb down and then up on the left boxes. Open the top box and take the remote pulse detonator and remote control device. Leave the storage room.

In your inventory, combine one of the signal repeaters with each of your tripods. Crouch down and use your piece of metal on the 2 red lights on the door. Now try using your wire on each of the pink contacts in the panel until you manage to get the door open.

Go forward along the passage and take the second left to find the clone room. Drop the remote pulse detonator in the middle of the room - if you have the right spot, you will say something. Leave via the opposite exit and go half way along the next corridor (near the second pair of lights), then drop one of the tripods - if you have the right spot, you will again say something.

Continue into the monitor room ahead. Open the grey cabinet on the right. Take the 2 hanging uniforms and the alien circuit board, then open the box and take the 2 helmets and 2 badges. Leave via the opposite exit and go to the next intersection. Drop the second tripod here - again you will comment if you have the correct position. Now head through the lit door on the right and use answer D if you want to live.

After the presentation, head down to the central platform and pull all 3 small red levers. Use the remote control device in your inventory, then head through the main doors. Go straight through the hall and then through the opposite door to the office. Take the cell phone and USB stick from the desk drawers. Put the micro-camera from your inventory into the USB stick. Leave through the other door. Read the message you receive on your phone, then go right at the second intersection and open the door to the cell.

The Surprise

Look up at the ceiling and take the speaker, then examine this in your inventory to get a woofer. Examine the woofer to get a magnet. Use the magnet on the storage compartment's gate, then open it. Take the piece of metal from the bottom of the fluorescent light. Carefully examine the back of the box nearest the wall on the right; use your piece of metal to piece the back of the box, then crouch down and take the remote control from inside. You will now automatically leave the room.

Turn left at the intersection, then right at the next one and enter the monitor room. Open the grey cabinet on the left. Take the alien circuit board from inside. Now look at the monitors to the right of the cabinet. In particular, examine the man at the bottom left, who is "the weakest link". Press the red stop button beneath his profile, then the adjacent eject button. Go around the back of the server and pull open the partially opened tray, then take the second last circuit board, which corresponds with "the weakest link". Use your piece of metal on this circuit board, then put it back in the tray.

Leave via the opposite exit and follow the passage to reach the clone room. Open the empty chamber and step inside, then close the door and wait. Once you say you are all right, open the door again and step outside.

Return to the monitor room, then continue through the opposite exit. Turn right at the intersection and head through the lit door. After the presentation, you will be back in the office. Go through the door ahead, then along the corridor and through the next door to return to the presentation room. You should be able to see a flashing light next to one of the chairs on the right, second row up. Go there and click on the blinking light.

Now head down to the central platform and pull all 3 small red levers, then head through the main doors. Go straight through the hall and then through the opposite door to the office. Leave through the other door, then go right at the second intersection and open the door to the cell. Touch either Nick or Dimitris to revive them.