Boxville 2Boxville 2

Game Details:  Fantasy, 2025

Steam Achievements:  Completed (21/21)

Links:  Moby Games, Steam

Walkthrough Updated:  10/23/2025

Suggested Listening:  Wild Hearts Meet (Ash 25)

Boxville 2 is a third person adventure set in a city of cardboard boxes, populated with old cans. This is the sequel to the previous game Boxville. This time you play as Red Can, who has just lost his best friend while setting up some fireworks for a celebration. You must again set off on a journey to fix everything and find your friend.

City

Pick up the gum. Pick up the hammer handle and head, then combine them in your inventory. Use the hammer on the pipe to the right, then use the gum to seal the hole in the pipe. Now head down from the top of the building.

Talk to the silver can here, and rearrange the ice-creams until all five are in the correct position (this puzzle is random each time). You will receive an ice-cream when you succeed. head to the right and interact with the yellow can, then look at the large black device next to him. You need to place the slowest bulb in the outer ring, then put progressively faster ones on the inner rings, so the fastest is at the center Happy electrician. You will be rewarded with an orange balloon.

Return left, then go further down the ramp. Take the cactus sticker (1/5) from the wall, then continue left. Talk to the yellow can, then shake the vending machine and examine the card that falls out - count the number of points in each of the shapes. Now use the vending machine and enter the code 603241. Take the lollipop and give it to the yellow can. After the yellow can sits down, go and look through the viewfinder on the left Old friends.

Head right twice. Take the antenna from inside the chain here. Look at the pieces of paper on the pillar box to the left. You need to group the small tags into groups:

  • Small: Firefly, cup, skate, maracas
  • Medium: Light bulb, bottle, scooter, guitar
  • Large: Sun, barrel, bicycle, drum

Take the tree sticker (2/5). Return left and up twice, then put the antenna back where it belongs. Go back down twice and head into the room at the base of the tower. Give the ice-cream to the green can. Next use the balloon on him and it will pop. Use your popped balloon on the cat that is sitting on the light outside. Try to take the fallen paperclip through the window on the right. Go up twice and unplug the antenna, then go down twice and take the paperclip. Now go up twice and reattach the antenna Let the music play.

Go down twice and right. Use your paperclip on the broken chain Stuck. Again. You will be given a ticket. You can now head to the right part of the city by using the higher platform.

Continue up to the right. Pick up the bucket. Try to open the door, then return left and head down to the right. Take the bamboo that is holding up the awning on the left, then proceed down the stairs on the right. Pick up the spoon from the water's edge, and the fortune cookies will fall into the water. Grab the hook from the sign and combine it with your bamboo, then use this to bring the fortune cookies closer - you will end up with one as a reward. Fill up your bucket with water. Talk to the blue can to find that he needs another oar.

Go back up the stairs on the left. Put the fortune cookie on the wooden block on the right. Release the rock to partially crack the cookie, then release it again to crack it fully. Pick up the football sticker (3/5). When the chef moves to the right, put your bucket of water into the pan on the left. Now while the chef is distracted on the left, steal some noodles from the right. Go left, then down to the left so you are carried back to the first part of the city.

Head left, up once and right. Talk to the purple can, then give him your noodles. Now you need to arrange the pieces so that adjacent ones either match in shape or color. The easiest solution just involves grouping each set of 4 pieces of the same color together, then changing to the next color. Take the piano sticker (4/5) and the stapler. Return left, down, right and up to the right to travel to the right part of the city again.

Go up to the right and use your stapler on the broken pipe on the right. Go through the open door and examine the puzzle on the wall. Solve the sliding puzzle so you can take the key that is revealed. Return left and use the lower platform on the left to return to the left part of the city.

Head left and up once. Examine the padlocks, and use the key on the padlock to open it, then take the heart sticker (5/5). Go down and left. Examine the pink book and insert all 5 of your stickers. Now place the stickers on the left page so the equations make sense:

  • Cucumber + Needle = Cactus
  • Sapling + Clock = Tree
  • Football + Mirror = Disco Ball
  • Piano + Horse = Zebra
  • Heart + Lightning = Broken Heart

When you are finished you will receive a tile Stickerbomber. Head right, up and left. Give your ticket to the black and white can, then head inside. Try to take the spoon. Head into the alcove on the left and attach your tile. Now you need to flip the tiles so they are all light (this puzzle is random each time). Look into the alcove to see artwork Infinite art. Now you can take the spoon from the wall. Go back outside and head right, down, right and up to the right to travel.

Continue down to the right, then down the stairs. Show the spoon to the blue can in the boat.

Sewers

If you follow the white chalk arrows 6 times you will be back where you started again. Now follow 3 white chalk arrows, then remove the paper from the right of the screen Labyrinth. Now follow the large green arrows to reach a control room. Try to turn each of the valves. Take the lever that is holding the left door open, then go through the right door. Try to climb up the ladder and a rung will break off in your hand. Return right and examine the control panel, then insert the lever and rung. Now you need to adjust the levers so they are all at the circled position. From the start, press the 2nd, 3rd and 4th levers twice each.

Pick up the cloth that falls from above. Go right again and take the rope. Try to take the oil can twice. Use your cloth on the oil can, then pick it up successfully. Return right again. Use your oil on the right valve, then use your rope on the valves to tie them together. Turn the right valve. Now head right and enter the boat. Play a game of Battleship against the yellow can and beat him, then talk to him Sea monsters. Now climb up the ladder, then use the ladder again.

Country

Head inside and talk to the yellow can, then examine the patch he is trying to fix to see he wants a candle. Go back outside and head left. Pick up the watering can. and enter the building. Tap on the can here and he will fall down. Pick up the broken stool. Now click on the patterns - rotate the tiles to create each of the 3 patterns as indicated by the sticky notes on the sides. Once you are done you will receive a crank. Go outside and use the crank on the red cube. Press the buttons to get the water levels even, and the water wheel will start turning, but then become stuck.

Return right and use your watering can on the pump. Use the pump to fill the watering can, then pick it up again. Go right and use the watering can on the white flower. Now continue right and talk to the brown can. You need to solve his logic puzzles by putting these tiles in the 4 spaces across the top:

  1. Can, 2 Rods, 2 Fish, Rod/Fish
  2. Stone, Can/Pickaxe, 2 Pickaxes, Pickaxe
  3. Cart/Mushroom, Can/Mushrooms, Can, Can/Cart

Now you will receive a pickaxe Time to gather stones. Head left 3 times and use the pickaxe on the stone that is blocking the water wheel. You will end up breaking the pickaxe and only keeping the handle. Pick up the stone. Combine the handle with the broken stool to fix it. Head inside and take the bowl Spin it!. Return outside, then go right and inside. Give the stool to the can, then pick up the stone. Go back outside and head right twice. Put your 2 stones on the pressure plate. Pet the cow Moo friend. Now untie the cow and you will get some rope. Pick up the flower, then return left. Use your flower on the large flower holding the bees. Now you need to swap the positions of the bees so they are all in front of the correct hives. Click on the flowers as follows:

  • Small flower
  • Large flower 3 times
  • Small flower
  • Large flower 5 times
  • Small flower
  • Large flower 11 times
  • Small flower
  • Large flower 10 times
  • Small flower
  • Large flower 4 times

You will be rewarded with some honeycomb. Put this into the machine at the bottom right, and you will end up with some bees wax. Put this into your bowl, then add the rope to make a small candle. Go left and inside, then give the candle to the yellow can.

Once you are up in the air, talk to the yellow can. Put the 6 pictures into any boxes to start, then swap them so they are in this order:

  • Flying over the water
  • Hit by large wave
  • Sinking beneath the water
  • Seen by mermaid
  • Saved by mermaid
  • Lying on jetty

After you reorder the memories Total recall, you will be dropped out of the balloon.

Wharf

Talk to the silver can to see he needs a light bulb. Head downstairs to see the bird pecking the fortune cookie. Press the yellow button and try to head right, but the door closes too quickly. Repeat this 2 more times Not fast enough. Pull the black cord and you will end up with a nut. Head back upstairs and throw the nut out the open window. Go back downstairs, press the yellow button, and head right.

Examine the tools on the ground. By trial and error, you can work out to click on the tools in this order:

  • Wooden hammer
  • Black screwdriver
  • Green pliers
  • Metal wrench
  • Blue tape
  • Red screwdriver

Take the battery. Climb up and insert your battery in the empty socket. Examine the keypad on the right. You need to click on groups of 4 buttons to form one of the available shapes on the right. Keep doing this until all buttons have been pressed. There are many solutions, but here is one:

Now end the crane control building and use the console. You need to press the appropriate buttons as the numbers are displayed, assuming this layout of buttons:

1
2
3
4
5
6
7
8
9

You need to get 9 of these correct in quick succession Fast fingers. Climb back down and pick up the bottle. Head left and up, then throw the bottle out the window. Climb down, and the bird will fly away with the message. Go right and up. Try to jump at the light, and it will fall down. Pick up the light bulb. Now head down, left and up. Give the light bulb to the silver can, then you need to solve a series of 3 puzzles. In each row, there is something in common between the two left objects and the two right objects. The correct selections for each puzzle are:

  1. Bottom-right
  2. Top-right
  3. Top-left

Once you get them all correct you will receive a map piece Toujours plus fort!. Go back down and right twice. Walk towards the bird and it will fly away when the pirate can throws a stick at it. Pick up the stick and head inside. Look at the cups on the bar to see a puzzle where you need to stick the wooden cups on the right, and the stone cups on the left. You can only put cups of the same size or smaller on top of other cups. Here is a set of moves that will complete the puzzle (positions are number 1-3 from left to right):

  1. Move 1 to 3
  2. Move 1 to 2
  3. Move 3 to 1 (twice)
  4. Move 3 to 2
  5. Move 1 to 2 (twice)
  6. Move 3 to 1
  7. Move 2 to 1 (twice)
  8. Move 2 to 3 (twice)
  9. Move 1 to 3 (twice)
  10. Move 1 to 2 (twice)
  11. Move 3 to 2 (twice)
  12. Move 3 to 1 (twice)
  13. Move 2 to 1 (twice)
  14. Move 2 to 3 (twice)
  15. Move 1 to 3 (twice)
  16. Move 1 to 2 (twice)
  17. Move 3 to 2 (twice)
  18. Move 3 to 1
  19. Move 2 to 1 (twice)
  20. Move 2 to 3
  21. Move 1 to 2
  22. Move 1 to 3
  23. Move 2 to 3
  24. Move 2 to 1
  25. Move 3 to 1

Pick up the drink, then give it to the can on the right and pick up the match. Head back outside then continue down to the right. Enter the fortune teller's building and use your match to light the candle on the wall. Click on the crystal ball, then click on matching pairs of symbols until they are all gone - you will receive another map piece. Now look at the crystal ball twice more I see flames.

Head left, up to the left, and climb up. Use your stick to knock down the note, then pick up another map piece. Climb back down, then go right and board the ship. Look at the board near the captain and attach your 3 map pieces, then arrange them as follows:

  • City at top-left
  • Tornado at top-right
  • Sea creature at bottom-left
  • Destination at bottom-right

Rotate the map pieces so you have a continuous path, and you will set sail.

Sea

Talk to the captain, then climb the mast. Pick up the shell necklace and the comb, then also take the flag. Combine the flag with the comb to make a pirate hat. Climb down to the top of the sail and release the 3 black ties, then climb back down to the deck.

Go down the stairs and watch as the captain grabs a spyglass from the chest. Approach the chest, but the other pirate will stop you. Use your pirate hat on the pirate, then examine the chest. For this puzzle you need to start in the bottom right corner, then look at the symbol you have pressed and find the intersection of 2 other objects that contribute this symbol and press that one. This is the total order:

10
4
14
6
12
7
16
2
15
13
5
8
3
11
9
1

The chest will now open and you will take a mirror Flowercat. Go up to the deck and try to talk to the captain - a mermaid will distract him and he will drop his spyglass. Talk to him again, then jump down into the water. Try to talk to the mermaid, then give her your seashell necklace. Grab the sponge from just to the right. Continue further down.

Use the sponge on your mirror, then give the clean mirror to the mermaid. Grab the spyglass from just to the left. Head all the way back up to the ship and return the spyglass to the captain. Use the winch to raise the anchor, and you will set sail again.

Island

Look at the stone and pay attention to the various images on it. Interact with the crab on the beach, then enter the forest. Back out to the right, and a large leaf will fall down next to you. Pick it up and you will wear it as a mask. Enter the forest again.

Talk to the can near the fire. Interact with the green can to create a distraction, then take some charcoal from the fire. Continue down to the right. Pick up the leaf on the right, and the shell from near the water. Talk to the purple can, then examine the broken totem pole - back out of this puzzle for now and return right twice. Give your shell to the crab, then pick up the orange coral it leaves behind. Enter the forest again and continue down to the left and then up to the left.

Talk to the orange can on the left, and you will play a game of Rock Paper Scissors. Choose any of the 3 symbols to play a game. Keep playing until you have lost 3 times Failed successfully. Pick up the blue flower. Return down to the right. Give the blue flower, orange coral, green leaf and black charcoal to the purple can. Now examine the totem pole again. You need to arrange the segments according to the stone you saw on the beach, then paint them appropriately. From top to bottom they should be:

  • White star
  • Red bird
  • Green fire
  • Black cattle
  • Blue fish

You will receive a ball on a string Gods are pleased. Go up to the left and use this on the box. Now you need to solve a series of 3 puzzles, where you need to guide the string through all the balls to get to the exit, making sure to cover all squares in the mazes:

There is an achievement for solving all 3 of these puzzles Perfect maze. Enter the hut and watch the final scenes Happy End.