Tormentum: Dark SorrowTormentum: Dark Sorrow

Year:  2015

Genre:  Horror

Links:  Moby Games, Steam, Adventure Gamers

Tormentum: Dark Sorrow is a third person horror adventure with an art-style based on the works of HR Giger and Polish artist Zdzislaw Beksinski. You play as an unnamed protagonist, awakening on your way to a hellish torture for a crime you cannot recall. You must escape and try to make your way to salvation.

Escape the Castle

Stone Angel

Read the note on the cell wall, then examine the skull on the left and it will fall down so that the glowing eye falls into the grate in the floor. Break the forearm off the other skeleton and pick it up, then use it to get the glowing crystal eye. Examine the crow in the window and take the small rusty plate from its mouth. Now examine the large metal lock on the door; use the small metal plate on the 4 screws to reveal the inner workings. Place the 5 gears on pegs to make the top gear turn and the bars will lift up. Take the broken mirror piece, then go right.

Talk to the beings standing in front of the stone angel, then continue right again. Pick up the mirror piece from the ground and another from the cage on the far right, then examine the boards on the back wall; remove them and take the stone heart from behind. Now pull the cages down so they look the same as in your picture - numbering them from left to right, pull down cages 5, 3, 4 and then 1. Grab another crystal eye from the well. Return to the left.

Pick up another mirror piece from the floor on the right. Examine the candles on the ground; use the piece of wood to light all of the candles. Examine the mirror stand on the left and insert all 4 broken mirror pieces. Insert the stone heart in the angel, then insert both crystal eyes into the skulls at the top. Now adjust the position of the wings and mirrors to reflect the light into the shape of a 5-pointed star. Examine the device behind the statue and insert your rusty plate in the gap. Swap the pieces in the bottom row so they match with those of the upper row. Now go through the opening.

Your Caged Friend

Head right twice and talk to your friend, who is still captive in his cage. Pick up the rusty lever from the ground here, then return left twice. Examine the left skeleton in the back wall and take its skull, then place it on the right skeleton. If you move your view around on this screen you will see a series of 4 symbols through the windows and doorways; insert your lever into the device in the floor and adjust the 4 symbols to match those in the background. Pull the lever to the right, then talk to the ghost and take the stone key.

Go right and examine the floating platform, then insert your stone key. Examine the chest of the large beast - you need to rotate the hexagonal tiles to complete the purple and green paths. The view will open up and you will see two large floating beasts. Take the medallion piece from the front of the floating platform, then go forward.

The Witch and the Furnace

Ignore this room and go left twice. Talk to the guard and pick up the shovel he offers you. Return right twice then backward to the floating beasts. Use your shovel on the ground to the right, then look in the hole and pick up the lump of gold. Go forward and left twice, then give the gold to the guard in exchange for a medallion. Examine the spinning lock on the wall here and insert your medallion into the middle. Turn the discs starting from the outside to complete the pattern of hands, then go through the door.

Open the locker on the left wall and take the 3 green weights from inside. Take the bone from inside the furnace, and examine the note on the right wall. Return left out of the furnace room, then go right twice. Talk to the court jester, then pick up the key-knife hybrid. Examine the food bowl on the ground to the right and exchange your bone for another green weight. Go left and place weights on the scales so that there are 3 on the left and 2 on the right. Now you can head downstairs. Take the 2 ruby eyes and the valve, then head right twice. Pick up the key from the floor on the right and read the note here. Use this key on the lock here to meet one of the cooks. Examine the doorway just to the left and slide the panels to show wide open triangular eyes, a long nose and a relatively flat mouth. Go through the doorway into the kitchen.

Grab the lamp from the wall and the leather belt from in the basin. Take 2 horned skulls from the low cupboards. Also pick up the skinning knife from the far left before leaving the kitchen to the right. Return left twice and climb down the ladder.

Sewers and Spiders

Read the note on the right, then open and examine the box on the left. You now need to set the springs to their correct locations:

  • Press the 1st button 3 times
  • Press the 4th button twice
  • Press the 3rd button twice
  • Press the 5th button once

Now you can choose to save the prisoner (good ending) or kill the prisoner (bad ending) by pressing one of the large red buttons at the top. Now climb down the grate in the floor. Climb up the ladder on the far left and take the spider key, then go back down. Examine the cogs on the middle of the bridge and use your leather belt to connect them. This will lower the water level so you can climb further down. Pick up the medallion piece. Ignore the spider puzzle here for now - you will have to come back here later.

Climb up 3 times and go right. Examine the large gate lock and insert the 2 medallion pieces. Now using the last note you found, solve the lock puzzle:

  1. Top
  2. Bottom
  3. Top right
  4. Top left
  5. Bottom left
  6. Bottom right

Take the ruby eye and piece of meat. Return left and down 3 times. Examine the spider puzzle and insert your 3 ruby eyes. Now you can spin the discs to align them all to the left (good ending) or all to the right (bad ending). Climb back up 3 times, then continue upstairs and go right twice. Head over to the prisoner in the cage on the right and talk to her, then use the bladed key on the cage - either use the key (good ending) or blade (bad ending). Now use your guard's key on the door here and go inside.

Open the cage on the right and take the bird's nest from inside. Open the second drawer from the filing cabinet and read the note inside. Now open the top drawer on the left and look inside to see a color-mixing puzzle:

  1. Press the red button
  2. Rotate clockwise
  3. Press the green button
  4. Rotate anti-clockwise
  5. Press the blue button
  6. Rotate anti-clockwise
  7. Press the bottom button

Now take the metal symbol. Examine the head of the body hanging from the ceiling, and insert your metal symbol. Pull the lever to the right, then pick up the severed spider's leg after it falls to the ground. Leave this room to the right, then go left to the throne room. Talk to the jester/prisoner, then pick up the gold coin. Go left twice and into the boiler room again. Put your horned skulls on the crushing device in the middle of the boiler, then press the button beneath them to generate a spark. Put your nest of sticks at the bottom, and insert your valve on the right. Leave the boiler room and go right, downstairs, right twice and into the kitchen. Look at the cauldron on the left and put in your meat and spider's leg. Press the red button here, then take the poisoned meat.

Leave the kitchen, go left twice and upstairs, right, back and right to return to the large beast. Use your poisoned meat to get rid of the monster, then examine the lever - pull the lever right and push the right button, then talk to get a gold coin (good ending) or pull the lever left and push the left button, then pick up the gold coin (bad ending). Now climb down the ladder. Read the note on the left, then use your knife to cut the emerald tear out of the beast. Examine the pile of bones on the left and move them around until you can retrieve a green key. Climb up and go right, then climb down.

The Gates

Climb down once more and take the cloth to reveal a 3-headed beast. Climb back up once and go left. Examine both paintings, then go left and examine the note on the left wall. Use your cloth to cover the skull on the left door (so the right one becomes available). Go through this door, then examine the trunk on the far right. Slide the pieces around to reveal the keyhole in the middle, then use your key. Look inside the chest and take the blue crystal, then read the note. Talk to the creature here, then solve his 2 puzzles. Examine the large painting that is revealed on the wall here, and rotate the stone discs based on the 2 paintings you saw earlier:

  • Top left: hammer head pointing to left
  • Top right: arrow pointing to left
  • Bottom left: sword blade pointing to left
  • Bottom right: axe blade pointing to right

Go through the new doorway. Look at the top of the chest of drawers and place your lantern there to light up the room. Open the top drawer and read the note inside. Search the small left cupboard and take the emerald tear from inside. Open the left sarcophagus and take the gold coin from inside. Leave this room and go left, then use your blue crystal on the device to the left. Go right twice and down to the beast again. Talk to the creature here, and give her 3 gold coins. Pick up the emerald tear, then use all 3 of your tears on the gate.

Start the Train

Mines and Tower

Pick up the cart wheel from the ground, then go right twice to find a bridge. Talk to the guardian of the bridge, who requests a trophy. Take the doll hanging from the bridge, then return left, go forward and continue left twice. After talking to the bird-like creature, open the top shaft cover and take the iron crank from inside. Return right and enter the mine. Grab another cart wheel from the ground, then return outside and use both of your wheels on the mine cart. Examine the sign to the left here, then go back into the mine and continue left. Insert your crank in the wheel then turn it. Pick up the red button that is revealed, then go right and use this button on the panel. Press the button to call the elevator, then use it to go down.

Read the note here, then go left. Open the metal box and take the strange mechanism from inside. Return right and examine the faces to see a puzzle - connect the electrical pathways, then insert your mechanism on the right and press the drill button. Return left and pick up the monster's claw, then continue left. Find a rope and a note in the chest, then pick up the broken green crystals from the left. Look at the painting on the wall, then return right twice and use the elevator to go back up.

Exit the mine by heading right, then go left and up to the tower. Look at the left post and solve the puzzle using one of your notes (V, II, IV, I, III). Now slide the gears around to connect the corners, then slide the red switch. Enter the tower and examine all 6 books before heading upstairs. Take the floating stone tile. Ring the bell until a key falls down, then pick it up. Ring the bell once more and a large statue back near the gates will rise up out of the ground. Use the telescope and pan down then left 3 times to see a symbol carved into the rock. Climb up the ladder and examine the cage, then use your new key to unlock it and take the storm egg. Use your rope on the hook to the left and use it to climb down. Climb down from the tower. Now you can give the storm egg to the bird-like creature and take its key, then go right twice and back (bad ending), or go right twice and back before giving the storm egg to the tree and taking its key (good ending). Examine the rock here and open it with the new key. Take the missing train parts and read another note. Go forward to the hut.

Old Hut and Statues

Put your green crystals inside the lantern, then go inside. Examine the painting on the wall, then pick up the stone tile from the floor and the metal plate hanging on the right. Open the drawer on the far left and take the figurine from inside. Give your doll to the child and head down through the trapdoor. Read the note in the barrel on the right. Pick up another figurine from the left, then examine the shelves. Insert your 2 figurines, then swap the positions to match the note you just found. Go through the secret passage.

Examine the plate on the wall and insert the missing part. Now flip the top plate and press the red button to free the prisoner (good ending) or flip the bottom plate and press the red button to kill him, then steal the train ticket from the water (bad ending). Return through the passage and go up the ladder then outside the house; collect the train ticket from the prisoner here if you let him live. Go back again and then left to the gate, and forward to the large statues.

Examine the messages at the bottom of the left and right statues. As long as you rang the bell enough times, you can approach the stairs at the base of the middle statue. Insert your 2 stone tiles, then swap the pieces around to complete a painting. Now you can enter the statue. Read the note on the right wall, then click on the cube and you will pass out. Click on the cube again, then solve the puzzle matching opposite symbols. Once you succeed, enter the right side of the cube. Look in the bucket for a note, and in the sink on the right for another note. Examine the clock on the left wall. Set the hands as follows:

  • Lightning: II
  • Ghost: V
  • Knot: III

Now move the lever on the right wall. Talk to the ghost in the chair, then take the crown that he drops. Back out and head left, back, right and forward. Now you can enter the hut and give the crown to the rodent in exchange for a key (bad ending), or go left twice and up into the tower to give the crown to the lizard in exchange for a key (good ending). Either way, make your way to the base of the tower and examine the small gate to the right. Insert your new key, then rotate the symbols so they go from simple on the left to complex on the right. Take the red monolith.

Go back, down, right twice and into the house, then down the trapdoor and through the secret passage. Insert the red monolith into the device on the left, then pull the lever and take the fuel cell. From here, go back out of the hut and continue back and right to the bridge.

Bridge Crossing

Talk to the guardian of the bridge again, then give him the beast's claw. Continue right to find the train. Examine the door to the train and enter the symbol you saw through the telescope earlier. Enter the train and give the conductor your train parts, fuel cell and ticket.

Frozen Tears

Guarded Gate

Exit the train and continue right twice. Talk to the blacksmith and follow him into his house. Read the note above the fireplace, then talk to the blacksmith and you will stay overnight. Go back outside and go left 3 times to find the poisonous mist. Pick up the key from the ground, then return right twice and use the key on the gate. Solve the puzzle by sliding the pieces around to get the green piece to the far right. Now head through the gate.

Take the blue flowers from the boat, then continue forward. Collect more blue flowers and talk to the red-robed figure, then continue forward again. Get some more blue flowers, then go back twice and inside the tomb. Head left and talk to the figure on the left, then pick up more blue flowers from the lectern. Go right and use all 4 of your flowers in the right side of the machine. Now select the open lock to free the prisoner (good ending) or the closed lock to leave the prisoner for dead (bad ending). Go left and talk to the figure again, then pick up the magic powder. Return right twice, back and left twice. Use your magic powder on the fog so that you can go forward to the cathedral.


Adjust the faces on the two columns to match the details on your notes, then head inside. Examine all the paintings here, then go forward through the archway. Examine all the paintings here as well, and read the note on the chair to the left. Open the door on the left and go through. Talk to the painter and pick up the brushes. After the creature talks to you, pick up his knives from the ground. Now you can either use the brushes on 30 paintings (good ending) or use the knives on the 3 marked paintings (bad ending). Leave the cathedral and the doors will lock behind you.

Go back, left and forward to a burning building. Talk to the creature on the piano, then go back, right 4 times and up on to the blacksmith's roof. Talk to the creature here, then you will return to the creature on the piano. Now you can either be silent (good ending) or talk (bad ending). Examine the piano and play the notes indicated by the sheet of music (everything is rotated 180 degrees). After you do this correctly you can take the stone disk. Go back and examine the floor of the gazebo on the left. Insert your stone disk, then slide the disks around so their patterns match the background. Take the star metal that is revealed.


Go right 4 times and talk to the blacksmith, then give him the star metal. Take the star sword, then go left and forward 3 times. Use your sword on the statue and head through the portal. Go right and talk to the undead, then take one of the keys from behind the gate. If you chose all of the "good ending" options you should take the Key of Light, otherwise you should take the Key of Darkness. Go left twice and talk to the hooded creature. Go through the gate, then enter the elevator to go further down. Place the key you have chosen in the pan.


To see the good ending to the game you should have either selected all of the "good ending" options and the Key of Light, or selected all but one of the "good ending" options and the Key of Darkness. If you selected more than one "bad ending" then no matter which key you selected, you will see the bad ending.