Through Abandoned: The RefugeThrough Abandoned: The Refuge

Game Details:  Mystery, 2019

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  8/15/2022

Suggested Listening:  Give Up Now (Ash 25)

Through Abandoned: The Refuge is the third in a series of mystery adventures based around parallel worlds. This continues after the previous game, Through Abandoned: The Forest. In this game you continue the search for your missing twin brother, who has disappeared into the world of Abandoned. There are 7 Steam Achievements, all documented in the walkthrough below.

First Floor

Go left 3 times and click on the letter (1/4). Return right twice and take the crowbar. Go right twice more and use the interface to read a message from Alexandra. Use your crowbar on the floor hatch, then go down.

Head right and pick up the generator, then go right and up. Take the cover from the keypad, then return down, left twice, up and left twice. Use the cover on the keypad here, then use it again to call the elevator. Enter the elevator ELEVATOR. Press the lower left button on the control panel, then leave the elevator.

Grand Hall

Pick up the electrical cable, then go back into the elevator. Press the upper right button, then go out again.

Subway

Climb down and go left. Grab the blue shell, then return right, up and into the elevator. Next press the lower right button and leave the elevator.

Tower

Climb up 3 times, then use the interface to get another message. Plug your generator into the empty socket here, then go down and right. Open the wooden door and head through.

Use your electric cable in the socket on top of the door. Go left twice and use the interface, then walk forward along the path. Insert your blue shell into the base of the windmill here, then head inside and climb up twice. Examine the jigsaw puzzle and solve it to create an image of a large house in a field (the pieces will rotate to fit). Once you are correct, the blades will start spinning. Climb back down and leave the windmill. Head right 3 times and go back through the door.

Turn right and open the metal door, then head through to Lilith Street. Walk left and pick up the record from the street. Return right and head back through the metal door.

Turn right again and open the wooden door, then go through into a mansion. Head left twice and pick up the green shell from the table. Now go upstairs, up to the left and left twice more. Use the interface here, then return right and use your crowbar on the boards over the door. Go right 3 more times, then lift the corner of the carpet so you can pick up a key. Use the key on the door here, then go through. Look out the window to the right and click on the letter (2/4). Back out and read the book on the desk.

Now head back, left, back twice, right 3 times, through the wooden door, left twice and through the wooden door.

In the countryside again, head left twice, forward along the path, and left to another windmill. Insert the green shell here, then head inside and climb up twice. Solve this puzzle by rotating the valves to send power from one end to the other (from the starting position, just turn the lower left valve once and the upper right valve twice). Once you are correct, the blades will start spinning. Climb back down and leave the windmill. Head right 4 times and go back through the door.

Turn left twice and open the metal door to find a submarine. Go up and left, taking the nut, then continue right and up. There are several puzzle panels here. Start with the top left panel, clicking the nodes to form a complete path from the left to the bottom right:

Now look at the bottom left panel, rearranging the tiles to form a complete path from the left to the bottom right:

Go up the ladder and take the left key, then go down 3 times and through the metal door. Turn right 4 times, then go through the wooden door to the mansion. Head left twice, then go upstairs and up to the right. Use your key on this door, then open the door and go through. Use your record on the gramophone, then pick up the purple shell. Return out of the room, then go down twice, right 3 times and through the door. Turn left twice and go through the wooden door.

Back in the countryside, head left twice, forward along the path, and left twice to the base of the third windmill. Insert the purple shell here, then head inside and climb up twice. Pick up the access card, then examine the puzzle. You can cycle through 3 planets to display, based on hints below. You need to show Mercury, Earth and Jupiter. Once you are correct, the blades will start spinning. Now go all the way back to the elevator by heading down twice, back, right 5 times, through the door, left, down twice and through the door. Press the upper right button, then leave the elevator.

Subway

Climb down and go right, then use the access card on the reader. Climb up and remove the hatch on the left, then go right and up. Look at the large control panel on the left. Flip both switches near the bottom right, then activate the CH-1 button.

Back out, then go down, left and down 3 times. Use the interface here, then go right 5 times and up twice. Return to the control room by going down twice, left 5 times, up 3 times, right and up. Now look at the panel so you can deactivate the CH-1 button and activate the CH-2 button.

Back out, then go down, right 3 times, down, right, down twice, right 3 times, down twice and left. Pick up another electrical cable SUBWAY. Go right 11 times, then down. Click on the letter (3/4). Return up, left 10 times, up twice, left 3 times, up twice, left, up, left 3 times and up to the control room. Look at the control panel and take note of the 4 symbols to the right of the CH-2 button. Go back down and left twice, then into the elevator. Press the lower right button, then go out.

Tower

Climb up twice, then turn left and go through the metal door to the submarine. Climb up twice, then look at the top right panel and press the 4 buttons corresponding to the 4 symbols you just saw (in the correct order) followed by the green button:

4
1
2
3
5

Go down twice and through the door. Turn left twice and go through a new metal door into a spaceship. Climb up and examine the chair, pressing the small button on the bottom corner. Back out, then press the small buttons on the ends of the console. Examine the two puzzles on the ends of the console, where there are 3 dials to turn for each:

  • Left Puzzle: Top dial to top-right, middle dial to top-right, bottom dial to top-left
  • Right Puzzle: Top dial horizontal, middle dial horizontal, bottom dial to top-left

Go left and up, and press the button here. Go back down, right twice and up, and press another button. Climb down and press on the holographic shell, then go left and take the red shell. Go back down and through the metal door. Turn left 3 times and go through the wooden door.

Once more in the countryside, head left twice, forward along the path, and left 3 times to the base of the fourth windmill. Insert the red shell here, then head inside and climb up twice. Pick up the sphere (1/1). Use your electrical cable on the socket, then examine the puzzle. You need to end up with 4 units of yellow fluid in the longest tube. One way to solve this is as follows:

  1. Press the wooden lever twice, then the bottom left button (3, 5, 0)
  2. Press the wooden lever twice, then the bottom left button (3, 2, 3)
  3. Press the wooden lever twice, then the bottom left button (6, 2, 0)
  4. Press the wooden lever once, then the bottom left button (6, 0, 2)
  5. Press the wooden lever once, then the bottom left button (1, 5, 2)
  6. Press the wooden lever twice, then the bottom left button (1, 4, 3)
  7. Press the wooden lever twice, then the bottom left button (4, 4, 0)

Once you are correct, the blades will start spinning WINDMILLS PUZZLES. Climb back down and leave the windmill. Head right 6 times and go back through the door.

Turn left 4 times, then go through a new wooden door to find a seashore. Walk left twice and take the bottle, then go left again and pick up a metal spindle. Continue left and pick up a piece of a door. Go left 7 more times, then click on the final letter (4/4) SECRETS 4/4. Return right 11 times. Use your piece of door here, then open the door and go through SEASHORE TRAP ESCAPE.

Turn right and go through the metal door to return to the submarine. Head up twice, then use the bottle on the final panel here. Go up and collect another key, then return down 3 times and through the door. Turn left 3 times, then go through the wooden door to return to the mansion. Head left twice, then go upstairs and up to the left. Use your key on this door, then go inside. Pick up another sphere (2/2).

Back out of this room, then go down twice, right 3 times and through the door. Continue down twice and enter the elevator. Press the lower left button, then leave the elevator.

Grand Hall

Go left and insert a sphere into the base of the statue. Go right twice and insert a sphere into the base of the second statue. Change the plaque on the bottom of this one until a secret passage appears (the patterns shown at the bases of the 2 statues should form a rectangle when added together).

Go down and left and use the interface, then pick up a paper grid. Return right up and left, then enter the elevator. Press the lower right button, then exit again.

Tower

Climb up twice, turn right 3 times, and go through the wooden door to the mansion. Continue left twice, upstairs and up to the left, then through the door. Use the paper grid in the machine on the desk, then examine it. You need to enter the same tune as you can hear playing on the gramophone in the room just to the right:

F
G
A
B
C
D
E
F
G
A
B
C
D
E

Retrieve the paper grid, then leave the room and go down twice to the piano. Insert the metal spindle, then attach the paper grid and a secret passage will open PIANO PUZZLE. Go down and left - notice the small pattern on the wall of the shaft here, then continue up to a corn field.

Use your crowbar on the square in the wall here, and take the egg. Return down, right, up, right 3 times and through the door. Turn right 3 times and go through the metal door to the submarine. Head up and right, and use the egg on the left side of the disturbance so it cracks open. Read the note inside. Return left, down and through the door. Turn right 3 times and go through the metal door to Lilith Street. Head left twice and examine the grate in the ground. Set the pattern according to what you just saw in the shaft:

Go down through the grate, then continue left twice, up, left twice and into the elevator shaft. Notice the symbols over the doors - you are currently at door 11. Go up and then left 4 times to reach door 29, which is the only other open door. Head through.

The Core

Go right 6 times to meet LILIT. Select these dialog options:

  • There were two houses: one poor, one rich. Which one will the police extinguish first?
  • What you should do when you see a green man?
  • One eye, one horn but not a rhinoceros.
  • What can't you do in the space?
  • Where does a chicken lead when it crosses a street?!

The doors will open again LILIT. Pick up the gem, then go right 4 times. Examine the book to see a link to visit for collecting all the secrets. Return left and use the gem in the door.