There Is No Game: Wrong Dimension
After selecting your language, select the "This Way!" option, followed by Yes It's a trap!. Start the game again, and this time select "No Game Here".
Chapter 1: Mise en Abyme
Pull the curtain string, then tap the metal plaque repeatedly. Listen to the introduction, then break off both parts of the exclamation mark and bounce the ball around to knock down all of the letters. Tap on the letters of the replacement sign until you are challenged to a game of Roshambo. Choose any 10 cards and you will be beaten every time Roshambo Addict. Now select the paper card, then quickly grab the opponent's scissors. Use the scissors to cut the rope holding up the sign.
Pick up the fallen letter T and drop it repeatedly. Click on the new volume icon, then quickly grab the mouse icon that comes from the right, and drag it up to pop the balloon.
Use the fallen letter T on the 4 screws to remove them. After the door appears, lift up the welcome mat and pick up the key. Try to use this on the lock in the door, but it doesn't fit.
Go left twice and use the key on the French flag padlock so that the flag falls down. Now go right and left quickly until an "Out of memory" message appears. Quickly use the fallen letter T on the gear to make it fall down as well. Go right to the book and flip the pages to the right until you see "Draw me a cog". Use the fallen letter T on the cog here so you have two of them.
Head right and slide the flag beneath the locked door. Use the mouse cursor on the lock, and the narrator will mention a fallen key. Use the mouse cursor on the lock again, then quickly take the flag. Pick up the real key and use it on the lock. When the safe appears, pull out the right side. Insert your 2 cogs on the pegs. Close the right side and spin the wheel. When the progress bar appears, tilt the right side down - you need to repeat this 3 times.
Flying Squirrel OS
Open the music folder and play track 02. With the screen shaking, close the music player and open the private folder. Explore this folder and read all 3 of the truth documents Conspiracy theorist, then open the 18+ folder Have you no shame?. After backing out of these folders, you will receive a phone call from NOTME - answer the call.
Next open the pictures folder and open image 02. Open the drawer in the picture, then turn the picture upside down and a bottle opener will fall out. Use this on the trash can to open it, then look inside. Play the pinball game - drag the ball on to the screen and get a score over 1000, then the game will change. Drag the bouncer around to hit the ball until you get a high score. Drag the trophy down to the bottom of the screen, then close the game. Read the other 2 documents in the trash. The password document gives you three hints to the password that is random for each game:
- Spot the odd one out on my ID card.
Open image 03 in the pictures folder and find the single digit that is different from the rest.
- My favorite number.
Open the sKite app and look at NOTME's profile to find his favorite number.
- Miss Tokyo's private number.
Open JP_MISS in the 18+ folder within the private folder and find the number in the picture.
Now open the clock and enter the 6-digit password you have just pieced together Administrator. Once the clock appears, click multiple times on the bottom right of the A in AM to change it to PM. Open the music folder and play track 03. Drag the trophy over the rain to fill the trophy with water. Next open the pictures folder and open image 01. Pour water from your trophy onto the sapling to turn it into a hazelnut tree. Click on this until it drops a hazelnut.
Open the music folder and play track 01. Drag the hazelnut over the nutcracker to break it open. Close the music player and give the nut to the squirrel so that it drops the key. Drag the key over ZinWip twice to shrink it. Use the key on the prohibited folder. Open the folder, then load the program (it will move slower if you keep clicking).
Once the curtain appears, pull the curtain string. Click on Mr Glitch repeatedly in each of the following scenes There's a bug in the soup.
Chapter 2: Behind the Scenes
Tap on the monitor until you can rotate it. Look at the back and plug in the yellow cable. Look at the front again and keep tapping on the glass, then the cracks until the whole screen shatters.
After watching the introduction of the detective game, break off the glass shard from the top of the screen, and use it on the hand icon. Use the fist on the window inside the game. Now you can head out the window. Outside, use the fist on the manhole cover, and Watson will pick up a penny from the ground. A yellow square will appear at the bottom of the interface just before the penny gets added to the inventory; quickly use the glass shard on this yellow square, and the penny will drop out of the game (if you are too slow, just use the fist on the manhole cover again).
Rotate the monitor so you can see the back again, and use the coin on all 4 screws.
You can now see the back of the detective game. Use the fist on the wooden beam on the left. Rotate the monitor to the front again, then go through the open doorway - it is too dark to see anything. Turn to the right side of the monitor and use your glass shard on the peeling gear stamp on the postcard. Turn back to the front of the monitor again. Use the stamp on the tongue icon. Turn back to the rear of the monitor, and use the wet gear stamp on the other gears. Back on the front of the monitor, go back out to the street. Head to the back of the monitor and pull the moon lever. Go to the front and head inside again, where there will now be moonlight visible.
Spin around to the back again and plug in the cable on the left. Also turn the screw visit within the game using your penny. Go back to the front of the monitor, and the eyeball will now be free. Use the fist to punch Wilhelm 7 times and the H will fall off his scream. Punch him another 6 times This is not a Beat'em up.
Within the detective game, head left twice. Spin the monitor around to the back, and use the H on the broken rail tracks. Drag the large backdrop to the right, then use the penny on another screw. Go back to the front of the monitor, and the magnifying glass will now be free. Spin back to the front of the monitor, and use the magnifying glass to look at the hatch in the floor - press the red button to open the hatch, but don't go down yet.
Head right twice and use the magnifying glass on the telephone to the right. Back out and look at the right of the monitor to see a phone number. Go back to the detective game and use the phone to dial the number 555-2368 four times Spam. There is another number that you can dial, which you don't learn about until Chapter 6; there is an achievement for dialing the number 555-8121 now Wrong Dimension.
Go out to the street and pull the moon lever through the back of the monitor, then go back to the game and in to the right - Holmes will move away from the telephone. Repeat this again, and use the telephone to dial the number 555-2368 again. This time Watson will answer the phone. After the conversation, turn around to the back of the monitor again and use the penny on another screw. Go back to the front of the monitor, and the tongue will now be free.
Go out to the street, use the moon lever through the back of the monitor to move the moon again, then go back to the detective game and head inside to the left and down through the open hatch. Spin around to the back of the monitor, and use the tongue on the ice-cream. Unplug the yellow cable from the monitor, then use the cone on the TV to get some TV snow. Plug the yellow cable back in again.
Spin to the front of the monitor again, then go up and spin to the back once more. Use your tongue on the blue paint. Drag the large backdrop to the left, then use your eyeball on the red paint. Go back to the front of the monitor, and head out to the street. Use your blue tongue on the moon Blue moon. Head in to the left again and turn around to the back. Drag the large backdrop to the left, then use your eyeball on the red and green paints. Head back around to the front of the monitor, then go outside and use your yellow tongue on the moon. Turn to the back again and pull the moon lever, then go back around and inside to the right. Use the TV snow on Wilhelm, then add the red eyeball.
After Mr Glitch leaves, use your bug fragment on the painting to unblock the doorway. Head out to the left.
Part of the way through a conversation in the street, a copy protection system will appear. You can only enter the numbers 1-4, but you can turn the numbers upside down by using the bug fragment on them. If you look at the left side of the monitor, spin the code wheel until the numbers 315 are visible. The two matching symbols at the top are skull and rifle. Go to the back of the monitor and drag the symbols so the skull and rifle are highlighted. Go back to the front and enter the code 315.
After Mr Glitch leaves again, spin around to the back of the monitor and use the bug fragment on the loose cable near the bottom left. Go back to the front of the monitor and look down into the vortex. Return up, left and down. Use the bug fragment on the bathtub, then the fist on the manhole along the right wall. Go through the opening to the right A soundly led quest.
Chapter 3: The Good, the Bad and the Princess
Press the start button to reveal a new game. Click on the home button until it breaks off and wakes up Hero. Drop the home button again repeatedly from the top of the screen until a chest appears, and Hero retrieves a glitched hammer from it. Use this on anything in the room to realize it shrinks sprites. Quickly use it on every item in the room so they are all small at the same time (bed, barrel, 2 pots, table, chest and dresser) Honey, I blew up the Hero.
With Hero near the dresser, shrink the dresser again to reveal the key, then drop the home button to shake the key down. While Hero is trying to use the key in the door, use the glitched hammer on it.
After Hero stops near the hole, open the inventory by clicking on the bag. Use the glitched hammer on the map, then use the map on the hole. Once you reach the lake, drop the home button down the left of the screen twice, and a chest will land on the bottom lily pad - Hero retrieves a glitched monocle from it.
Use the monocle on the chest and it will enlarge, then sink back into the lake. Now use the glitched monocle on the nearby lily pad. Wait until the lily pad returns to normal size. Now use the monocle on Hero, and the hammer on the lily pad Life sentence.
When you get back to the lake, use the monocle on the bottom lily pad so Hero gets on to it. Now drop the home button on the right until the 2 lily pads are aligned. Use the monocle on both lily pads, and Hero will move to the top one. Drop the home button on the left twice, then use the monocle on the top lily pad again so Hero can reach the other shore.
With Hero trying to free the sword, use the monocle on him, then drop the home button repeatedly until the sword is free. Open the inventory and drop the home button, then put the sword in the skull's mouth to crush the tip of it. Use this on the screen near the life gauge at the top left, then give the sword to Hero.
Once the fight against the guard starts, open the inventory, then use the monocle on the guard, and they will both move to the left - the fight will free the sacred feather. Next use the monocle on the skull, then use the feather on the skull, and the lily pad will be blown down behind the guard. Use the monocle on the lily pad, and the guard will stand on it. Use the monocle on the guard, then drop the home button. Finally, use the monocle on the lily pad, and Hero will go across.
While Hero is carrying the bomb, quickly use the glitched hammer on both barrels and the bomb itself. Once the bomb is in front of the blocked passage, quickly use the glitched monocle on the bomb, and it will clear the way. Inside, with Hero standing on the left switch, drop the home button 5 times so a snake falls on the right switch Raiders of the lost game. Now use the hammer on yourself, the monocle on the snake, and drop the home button once more.
In the darkened room, open the inventory, then drop the home button to the right of the lily pad repeatedly, until the lily pad is beneath the sun fragments icon. Use the glitched monocle on the sun fragments icon, then just hold the monocle over the fire pit on the lily pad (don't actually use it) - this will start a fire. Now drop the home button to the left of the lily pad until it is back near Hero. Use the glitched monocle on the fire to make it larger, and Hero will move right. Gradually move the lily pad right until Hero stands on the moon switch. Move the lily pad back to the right, so Hero returns to the previous room.
There is now a puzzle where you need to activate a set of 4 switches in a specific order. To activate a switch, drop the home button when Hero is over it. The correct order is:
There is an achievement for solving this without uncovering any of the hints Random luck!. The hints are obtaining by using the glitched hammer on each of the fires around the room and noticing symbols on the pillars. Hero will grab the boss key and proceed to the next area.
With Hero running in circles and being chased by the fireball, use the glitched monocle on the fireball and one of the pots. Repeat this for a second fireball. For the third fireball, use the glitched monocle on the fireball and then the Dark Lord.
Now the Dark Lord will start throwing bombs. Use the glitched hammer on each of the first 2 bombs to shrink them. Use the glitched hammer on the bottom bomb the second time, and use the glitched monocle on the top bomb, to damage the Dark Lord.
When the spikes start to advance, drop the home button so Hero jumps over them.
When Hero advances to the Dark Lord, use the glitched hammer on the Dark Lord, and the glitched monocle on Hero. The Dark Lord will eventually be destroyed, but Mr Glitch will come in and ruin things again Princess saver.
Chapter 4: Free2Pay
Click on Hero and the bed to generate 150 coins, then drag the coin purse on to the alarm clock to wake up Hero. Click on everything to generate coins, and use the coins to buy everything available (furniture, interface, shop items). Make sure you reach the maximum of 1000 coins in your purse. You will eventually need to also pay to leave the house.
Keep clicking on everything to maximize your coins. Click on Hero, then buy the cereal from the shop when prompted. When Hero finds a lootbox, click it to see an advertisement. Quickly drag the spoon over the mound of dirt on the left to clear the path. Keep clicking on the pots and barrel in the meantime, making sure that you again reach the maximum of 1000 coins in your purse. Drop the purse in the hole and Hero will head to the left.
Click on the barrel to once more reach the maximum of 1000 coins in your purse. Around now you should get an achievement for all of your clicking Serial Clicker. Now when Hero finds a lootbox, click it to see an advertisement for Ninecraft. Click on each of the letters to make 9 blocks appear, then drag them down into the 9 slots to show a picture of a pickaxe. With the next lootbox, click it to see an advertisement for Super Cold. Use the pickaxe on the ice man, then drag the ice cubes into the lake to freeze it.
On the next screen, unlock all 4 blades, then give any of them to Hero. Use the vintage blade (straight) on the coin purse, then the snake blade (s-shaped) on the coin purse. Now you can drag this on to the legendary sword in the shop to buy it.
You will end up back at the title screen, needing 3 diamonds to continue. Use your pickaxe on the diamond at the sword hilt, and on the stone in the "of" to find the first 2. Click the continue button, and use the pickaxe on the diamond here. Drag all of the diamonds on to the continue message, then press Start.
Earn coins to wake up Hero again, and you will end up facing the Dark Lord's guard. Unlock all the items here. Lower the bridge and Hero will start fighting, then raise the bridge again. Quickly lower the bridge, and the guard will go on to it. When the fight starts again, raise the bridge to get rid of the guard To infinity and beyond!.
Unlock everything except the bomb here. When Hero finds a lootbox, click it to see an advertisement for RaPappaThePaper. When the rapper is leaning forward and shaking, unlock the bomb, and the rapper should fall out of the advertisement (try again if the timing isn't quite right). With the next lootbox, click it to see an advertisement for Please, Paper! Inside this advertisement, knock on the door and hand over the rapper - you will receive a plunger.
With the next lootbox, use the plunger to stop the arrow on the 1M coin jackpot. Use your prize on the lock and Hero will head inside.
Start by unlocking each of the columns, then unlock the moon switch. Wait until the Crunchy Crunchy Cereal advertisement pops up below, and it will show you the order in which to unlock the switches:
- Middle right
- Top left
- Bottom left
- Top right
Unlock the sun switch, then Hero will step on the switches in the same order you unlocked them - the reward will be a stamina gauge boost. Unlock the moon switch again. Wait until the Sudoku advertisement pops up below, and it will show you the order in which to unlock the switches:
- Middle left
- Bottom right
- Top right
- Middle right
Unlock the sun switch, then Hero will step on the switches in the same order you unlocked them - the reward will be another stamina gauge boost. Unlock the moon switch again. Wait until the Official Guide advertisement pops up below, and it will show you the order in which to unlock the switches:
- Top right
- Middle left
- Bottom left
- Bottom right
Unlock the sun switch, then Hero will step on the switches in the same order you unlocked them - the reward will be another stamina gauge boost, which will knock down the boss key.
In the next room, grab the free gift and drag it in front of Hero to guide him to the top door. Next use the free gift to highlight the switch, then guide Hero to the switch and back to the door. Use the barrels to earn 300 coins, then buy each of the items across the bottom. Use the feather on the skull, then grab the key and use it on the chest to unlock the glitched hammer. Use the glitched hammer on the stamina gauge, and Hero will proceed to the final chamber.
This time you will automatically kill the Dark Lord One Punch Man.
Once you have the map, go back to the river where you defeated the Dark Lord's guard. Click on the top small bush 5 times as indicated in an advertisement earlier Follow the guide!. Keep exploring until the map is complete, then return to the final screen again. Drag the completed map on to the lock The end of the ordeal.
Chapter 5: Loss of Control
Wait until Mr Glitch knocks out some of the name plates. Put Buster Chaplin into the slot for backgrounds. Click on the pickaxe beneath the company name to free it. Next move Buster Chaplin into the slot for FX. Use the pickaxe on the chain holding up the plate in the characters slot - this will also turn the pickaxe into a pick. Move Buster Chaplin back into the slot for backgrounds, then use the pick in the bucket of molasses beneath the special thanks section.
Move Buster Chaplin into the slot for characters, then use the molasses-covered pick on the pickaxe head next to the old movie. Now use the pickaxe on the old movie, and the name plate for My Cat will now be free.
Remove Buster Chaplin and insert My Cat into the slot for characters. Take the cat toy from the white cat. Move My Cat into the slot for backgrounds, and Buster Chaplin into the slot for FX. Tear the wallpaper further where it is already partially torn, then use the cat toy on the fish that is revealed. Remove Buster Chaplin, and move My Cat back into the slot for characters. Give the fish to the white cat, and you will end up with fish bones. Put Buster Chaplin into the slot for backgrounds, then use the fish bones on the bucket.
Remove My Cat and insert Buster Chaplin into the slot for characters. Use the empty bucket on the old movie with the water, and you will fill the bucket with water. Remove Buster Chaplin and insert My Cat back into the slot for characters. Use the bucket of water on the sleeping cat A friend of the animals... or not.
Remove all nameplates. Put Tim Elfman into the slot for backgrounds, and the bucket will knock the key out of the creepy door. Next move Tim Elfman into the slot for FX, and My Cat into the slot for backgrounds. Use the empty bucket on the radiator to fill it with water again. Remove My Cat and insert Tim Elfman into the slot for backgrounds. Use the bucket of water in front of the grave, then take the skull by clicking on it multiple times. Put Buster Chaplin into the slot for characters, and My Cat into the slot for FX. Scroll to the old movie of Charlie Chaplin firing a gun, and line the skull up with the red dot so it gets shot Headshot.
Remove Buster Chaplin and insert Tim Elfman into the slot for characters. Give the nut to the creature holding the key, and the key will be stolen by the UFO beneath it. Move Tim Elfman into the slot for backgrounds, and the UFO will return. Add My Cat to the FX slot and Buster Chaplin to the characters slot. Scroll to the old move of Charlie Chaplin again, but this time grab the red dot and drag it over the UFO so it gets shot. You can finally use the key on the creepy door.
Put My Cat into the game design slot. Grab a fish that is flying around the screen, and use it to lure the cat around the maze. You need to collect all the pellets without getting caught by the cucumber. When you win, grab the gold medal and it will fall down. Use this on the 2 screws, but Mr Glitch will bring in a sturdy lock to replace them.
Next put Tim Elfman into the game design slot. Lose at the laser slice game, and when the UFO comes down, hold the wooden board over its laser so it gets cut into 2 pieces.
Now put Buster Chaplin into the game design slot. You will lose this game quickly, and be able to use your 2 wooden boards on the fallen molasses that appears on the screen briefly.
Put Tim Elfman back into the game design slot. Attach your sticky boards to the game controls, then play Tetris until the door opens. Grab the key and use it on the lock. Mr Glitch will now erect a brick wall.
Return Buster Chaplin to the game design slot. You can now drop the metal block to make the game character jump over obstacles. Fail this game multiple times to eventually be given an easy mode with a single obstacle. Beat this easy mode Serge Karamasov. Grab the GG name plate. Put GG into the game design slot.
Once you have a spinning circle of 7 cards, just use trial and error to uncover in ascending order from 1-7. Now you need to listen to the chorus of the song and place six cards in order to create a program. From left to right these are:
- No color
Once they are in position, press the Return button. There is an achievement for getting this correct on your first try Carmack junior. Watch the final scenes of this chapter It's not over yet.
Chapter 6: Back Home
Pull the curtain string, then just listen to the introduction. When the wind starts, catch the language flag, gear, and goat. The water level will rise, so you can untie the string holding the scissors. Insert the 6 letters on the board that are floating in the water. Use the scissors to cut the L off the lower banner, and insert this as well. Repeat this with the V from the upper banner.
When given the option, choose to quit, then select Yes followed by No. Repeat this multiple times, each time clicking on all the Yes options before finally clicking on No Skeet shoot.
Answer the quiz questions as follows:
- Instant cassettes Better than Mr. Radar
Back at the title screen, select Chapter 1, then pull the curtain string and repeatedly tap the panel. Pull up the bottom right corner of the screen when it starts to peel. Once the door floats all the way down, go to the Pause menu and grab the key Outside the box.
Resume the game and try to use the key on the door, but it will be trapped inside a bubble. Bounce the bubble down towards the bottom left. Click on the audio icon, so that when the mouse pointer zooms in it pops the bubble. Now click on the audio icon again, then use the key on the lock when the bubbles temporarily stop coming.
Click on the lock icon to reveal a 3x3 grid, then click on the ? button for a clue. You need to spell out LOL as follows:
Now drag the 3 letters up on to the key outline, then use the key in the lock. On the new interface, select Call, then dial the number from Chapter 2 (555-2368) Who you gonna call?. Read all the messages in the Inbox (this is where you learn the number that you dialed for another achievement back in Chapter 2). Next read all the messages in the Outbox and click on the attachments in this order:
Go back to the first screen of the phone and go right to the second page of apps, then start the RPG_GPS application and select to start navigation. Go back to the phone and call 555-8121 repeatedly, until the creator doesn't even answer any more. Go to the second page of apps and start the Home application. Enter any code, then select the reset code option. Back out and check your email to get a new code, then login to the Home application with this code.
First set the temperature as low as possible. Next prepare a coffee; it should be espresso, sugar-free and strong. Repeat this several times, until the creator gets zapped by the router. Answer the call from Mr Glitch. Return to the Home application and set the lighting to boost mode, then wait for another phone call and answer it. Now use the Home application to set the temperature as high as possible. Use the phone to dial 555-8121 once more.
Tap on the screen. Close most of the windows, leaving Virtual Beat Coin open - eventually the coin on this app will start flashing. Now close windows to also leave Super Fireshot IV open. Drag the coin into the slot.
Now close windows until you have Super Fireshot IV and Bombsweeper open. Play the Super Fireshot IV game until your ship has a flamethrower. Quickly lose at the Bombsweeper game, then drag the large bomb from here on to your flamethrower.
Once the tic-tac-toe game starts, grab a symbol when it turns pink, and drop it on the progress bar. Repeat this 2 more times. The next time, grab a symbol and drop it on to the lines at the bottom right. Now controlling these, bounce an O up to the progress bar again. Repeat this 2 more times.
In the next sequence you just have to keep grabbing Mr Glitch so that the entire command can be typed successfully Home at last.
The End: Epilog
Pull the curtain string, then pull the large chain on the left 3 times. Use the screwdriver on the 4 screws. Now there are 2 buttons to press. Choose one, then load the Epilog and choose the other:
- Press the top button, then start the adventure I want to PLAY!!
- Press the bottom button Future of the planet, and all that...