Links: Adventure Gamers
Pick up the knapsack, then head down the stairs to go outside. Pick up the magnet from the right, then look at the sign above it. Head all the way over to the left, and you will see the thieves escaping. Pick up the transporter manual, then examine the transporter control panel - the top left dial is broken and set to the 7 o'clock position (or 35 minutes). Back out, then head right until you find a cuckoo clock on a tree. Examine this to get a close-up view.
Pick up 3 pieces of the clock just by looking around the top of this area. Grab the worm from the bottom right and combine it with your magnet, then put it back into the hole on the right. When it walks past next time, take the clock piece that is stuck to the magnet. Scroll down and collect the final 5 pieces. Now use your assembled piece of clock in the space behind the clock face. Use your knapsack on the goat.
Back in the cottage, examine the table on the left, then look beneath it and solve the wiring mini-game (insert the wires on the right; from top to bottom they are green, black, red and blue). Now use the transponder manual on the table and assemble the jigsaw mini-game. Use the fact that the top left clock on the transporter control panel was set to 35 minutes, find the 35 near the bottom left and move the square device so the 35 is seen through the top left hole. Note the numbers that are seen in the other holes (5, 20, 45).
Go back outside and head left, then examine the transporter control panel. Set the dials as follows:
- Top right: 1 o'clock position (5 minutes)
- Bottom left: 4 o'clock position (20 minutes)
- Bottom right: 9 o'clock position (45 minutes)
Press the green button, then get into the transporter. After you stop moving, click on your goat twice, then on the device attaching the transporter to the cable. Now climb to the left.
Examine the transporter control panel here to see it is missing a fuse. Talk to the bird in the tree above you, who wants a fish in exchange for the fuse. Go left over the bridge to find a new area.
Head left and talk to the merchant, who will sell you a fishing pole if you can get some money. Return right and talk to the old man, who wants his glasses and walking stick. Look in through the barred window next to him and find the pieces of the walking stick and glasses (you need to scare the creature in the black pipe into dropping one piece). Give these items to the old man, who will give you some money. Head left again and give the money to the merchant, then enter his shop. Collect all the pieces of the fishing rod. Leave the village to the right.
Use yoru fishing rod in the water and play the fishing mini-game to catch 10 fish (you need to also stop the crabs from stealing them from your bucket). Go right and give the fish to the bird, then pick up the fuse and use it in the transporter control panel.
Walk left and take the bucket from next to the stream under the bridge. Continue left and fill your bucket from the fountain in the town square, then use it on the flames in the window. You will automatically look into the cellar again. Find the 7 pieces of the rat trap (you must chase the rat around in order to find them, including luring it with the lute, and turning the tap on the right to flush it out of the top pipe. Use your completed rat trap to trap the rat in the large pot once it jumps inside. Take the roadmap.
Head left towards the merchant and use your roadmap on the wooden sign board, then solve the jigsaw mini-game. After this, you need to work out the correct path from Shaban to the thieves hide-out (Shaban, tree, soldier, horse, castle, castle, horse, tree, soldier, tree, thieves).
Go right and examine the key in the fountain. Return left and examine the lock mechanism on the big door. Change the key to match the details of the one in the fountain, then press the green button at the bottom.
Examine the combination lock and the cage, then go over to the sign on the left. Head down to the camp. Examine the junk pile to the right of the beast and find all the items for the slingshot (you need to move the beast's ear to find one of the stones). Return right, then go up to another camp.
Use your slingshot on the pan hanging from the tree on the far left. Now you need to grab the bird, but can only do so after trying out 9 hiding spots; just click on yourself in each spot until you are standing next to the bird and can take it. Combine your bird and slingshot, then use this on the pan.
After everyone leaves, examine the junk pile at the bottom again and find the items for the telescope (you need to use your slingshot on a bottle to break it). Go to the upper camp and use your telescope on the back of the sign, then take a piece of torn paper. Go to the lower camp and use your telescope on the front of the sign, then take another piece of torn paper. Combine the two pieces of torn paper, then use these on the sign to start a matching mini-game. Click on all the numbers that you can see and their corresponding other symbols. After these are removed, you will see 3 objects highlighted in white: 5, 4, 1.
Head right to the combination lock and enter combination 541. After the cage falls, take the sword then head back to the lower camp. Use this on the pole in front of the beast and you will end up in a beast-riding mini-game. You just need to click on the bats as they appear to avoid them.
Head up the mountain. Examine the mirror-like ice, but you can't do anything here yet. Search the junk pile and find all of the tools (you need to pick up an oil can (labelled saucepan) and use this to free a spanner from a mechanical hand). Go back to Shaban and use your tools on the generator next to Shaban. Solve another wiring mini-game (insert the wires on the right; from top to bottom they are blue, red, black and green).
Pick up the camera and use it on the thief to get a thief photo. Now look at the sign board and solve a jigsaw mini-game. Once you are done, solve a matching mini-game, matching animals with their respective foods. After these are removed, you will see 5 birds highlighted in white - pay attention to the direction they are facing. Now examine the controls in the guard hut, and turn the dials so they point in the directions of the birds: left, up, down, right and right. Now that the boom gate is open, head up the mountain.
Examine the mirror-like ice, and realise that you need to wipe it clean. After the cutscene, search the junk pile to put together a cosmetics kit (you need to keep chasing the bird so you can eventually grab some feathers). Look at the mirror-like ice again and use your feather to clean it. Now put the thief photo in the space at the top right, and your cosmetics at the bottom right. Use the cosmetics to make yourself look like the thief.
Click on your goat until he stands on top of the right cage. Examine the sign next to him and play a matching mini-game, matching people with their weapons. After you succeed, you will see three groups of bullets indicating the numbers 7, 9 and 3. Examine the cage and enter 793 as the combination to unlock it.
Click on your goat again until he stands on top of the middle cage. Examine the sign next to him and play a matching mini-game, matching people with their headwear. After you succeed, you will see three hats indicating the numbers 6, 3 and 5. Examine the cage and enter 635 as the combination to unlock it.
Click on your goat again until he stands on top of the left cage. Examine the sign next to him and play a matching mini-game, matching people with their animals. After you succeed, you will see three animals with horns indicating the numbers 1, 4 and 2. Examine the cage and enter 142 as the combination to unlock it.
You will now end up in a sheep-riding mini-game. This time you need to click on the owls as they appear to avoid them.
Examine the yellow legs blocking your path, then head down. Search the pots on the right to get a set of plates. Go back upstairs and examine the panel on the right. Insert your plates, then play a dice mini-game - just press the dice that have the same number of dots as each plate: 4, 3 and 5. The yellow legs will disappear and you will receive a royal picture. Place this in the high frame and solve a jigsaw mini-game. Look carefully at the puzzle when you are done, and note the animal silhouettes associated with each person. Back out and you will notice 4 statues with symbols at their bases. You need to rotate the bases so the correct symbols are shown on the fronts of the statues. From left to right, the correct symbols are: rhino, bat, crab, bear claw. Head through the open doorway.
Now you must survive an arcade mini-game where you just need to click on the green circles as they appear. Look inside the yellow robot and solve the final wiring mini-game (insert the wires on the right; from top to bottom they are red, blue, green and black).