Servant of the LakeServant of the Lake

Game Details:  Horror, 2026

Steam Achievements:  Completed (49/49)

Links:  Moby Games, Steam

Walkthrough Updated:  9/7/2026

Suggested Listening:  Wild Hearts Meet (Ash 25)

Servant of the Lake is a point-and-click horror adventure set in the Rusty Lake universe. You arrive at the Vanderboom estate to commence your new job as a servant for the unusual guests, and will gradually uncover their secrets.

Day 1

The Arrival

Once the carriage ride ends, get out. Look at the planter box to the left of the front door and pick the carrot from the dirt. Look at the window just above this and slide it open, then take the tin cup. Back out and focus on the horse. Feed it the carrot, then click its ears repeatedly Petting the Horse.

Back out and open the small carriage door on the left, then take another tin cup. Back at the house, open the right window. Add your 2 tin cans to the other three, then arrange them in order based on the number of horizontal lines on them (1-5 from left to right). Click on the left tin cup to find a coin. Back out and give the coin to the carriage driver, who will leave.

Pick up the iron bar from the ground. Look at the planter box again. Use the iron bar on the loose floorboard, then move it up and down until it comes loose. Pick up the key. Use this on the front door, then head inside.

Talk to the maid and take the crow feather from her. Look at the small table on the right. Dip the feather in the ink, then pick it up again. Use the feather on the employment contract to sign it. Look at the maid again and give her the crow feather. Take the notebook from her and look through it, then talk to her again The Arrival.

Preparing Breakfast

Go left into the servant's room, then read the note on the table. Pick up the bowl of oats. Back out and take the wood from the chair, then open the stove and put the wood inside. Close the stove, then back out twice.

Head forward into the foyer and click on Rustie the cat, sitting on the chair. Continue into the corridor straight ahead. Look in the crate on the floor and pick up the bottle of milk. Back out and give some milk to Rustie Feeding the Cat.

Go forward into the corridor, then up the stairs on the right. Examine the cupboard and take the small pot, then slide open the bottom door and pick up the dead mouse. Back out 3 times and give the dead mouse to Rustie, then click on Rustie and take the matches.

Back out twice and enter the servant's room on the left. Open the stove and use the matches on the wood. Close the stove and put the small pot on top of it. Add the oats and the milk to the small pot. Now pick up the small pot with porridge. Back out twice, then go forward twice, right and through the door Preparing Breakfast.

Waking up Aldous

Pick up the slipper, then look at the small gray box on the floor. Move the small squares around using the central spinning device so they are all next to markings with the same pattern. Take out the razor. Back out, then look at the small table on the left. Pick up the bowl and read the note.

Back out, then examine the clothes rack on the right. Slide the pants to the right and pick up the cloth. Next examine the bed and slide open the curtains. Back out and examine the drawers on the left. Search the bottom two drawers and take out a spoon and another slipper. Look at the toy soldier on top of the drawers and take the clock hand. Examine the clock and add the clock hand. Drag the clock hands until the time is 7:00, and the alarm will ring. Back out to see that Aldous is awake.

Talk to Aldous, who needs a shave. Use your razor on his stubble to remove it all. Pick up the earlobe. Talk to him again, then use the cloth on his ear. Talk to him again to find out he wants his breakfast. Give him the bowl. Use your small pot with porridge on the bowl, then add the spoon. Talk to him, and he will say something is missing.

Back out and open the window, then examine the crow. Give the earlobe to the crow, then click on it to make it fly away. Pick up the key from the nest. Back out and use the key on the top drawer, then open the drawer and take the berries. Go back to Aldous and put the berries into the bowl. Talk to him, then click on the bowl to look at it. Move the berries around to block the holes where the bug is escaping. Once it stops on the surface, squash it. Back out again and talk to Aldous. Use the spoon to feed him until he says he has had enough, then back out.

Click on Aldous repeatedly to make him bend left and right and do squats. Eventually he will get stuck and you need to click on him some more to straighten him out Exercising with Mr. Aldous.

Back out and examine the toy soldier on top of the drawers again. Click on it to see a series of movements. Go back to Aldous and click on him to move him the same way:

  • Bend to the left
  • Bend to the right
  • Squat down
  • Bend to the right
  • Bend to the right
  • Squat down

Put the slippers on Aldous' feet. Click on him and he will ask you to prepare his outfit. Drag each of the clothing items from the rack onto him, then talk again. Look out the window and click on the horse and cart Waking up Aldous.

Preparing the Reception

Head forward twice and talk to the maid. Go upstairs to the right. Use your cloth on the floor and drag it around to clean up the mess. Go back 3 times, then clean the mess on the floor here. Go left and clean up the final mess on the floor. Take the candle from the table. Back out twice, then go forward twice.

Talk to the maid again, then take the feather duster. Back out and use the feather duster to clean the portrait upstairs (William blinks his eyes 3 times). Use the feather duster to clean the portrait downstairs (Alexandra moves 2 fingers). Back out and use the feather duster to clean the portrait on the right (Aldous shakes his pocket watch 4 times).

Head forward twice and upstairs to the right. Search the bottom of the cupboard to find a locked box. Based on the movements in the portraits, open the box with the code 243. Take out another candle. Back out and talk to the maid again, then take the third candle.

Back out twice and go left. Examine the picture on the wall and click it until it drops and breaks. Examine the broken picture and drag the pieces back into their correct places Small Repairs.

Back out of this room and examine the candelabra hanging from the ceiling. Insert your 3 candles in the empty spaces, then light them with your matches in an order based on the disconnected arrow you can trace over them. If they are numbered 1-6 from left to right, light them in this order: 3, 1, 4, 2, 6, 5. Back out, then go forward twice and talk to the maid. Step forward to the doorway behind her Preparing the Reception.

Welcoming the Guests

Pick up the milk jug from the deck. Look at the piles of wood and stones in the garden. In this puzzle, you need to move the light stone around to guide all of the cockroaches into the hole at the top - they will always move directly away from the stone if it is placed next to them. Once you are done, take the stone tablet that is revealed from beneath the logs.

Back out and examine the flower pot to the left. You need to arrange the flowers in the pot according to the diagram on its front:

  • Place the pink and white flower at the very top
  • Place the pink bulbs along the left, with leaves increasing as they go up
  • Place the white flowers along the right, with leaves increasing as they go up
  • Place the empty stems in the middle, so their leaves are the same as adjacent flowers

You will automatically take the flowers when you are done. Also pick up the stone tablet. Back out, then approach the goat. Feed the bouquet to the goat. Click on its udders, then use the milk jug to collect the milk and it will kick a hole in the dirt. Look in the hole and pick up the small key.

Back out and scroll right, then use the key to open the mailbox. Take out the stone tablet. Read the letter in the envelope. Back out and now examine the box on the deck to the left. Insert your 3 stone tablets. Now you need to arrange the symbols in the correct order:

  • Top Row: Tree, Next, Egg, Bird
  • Bottom Row: House, Cabinet, Beaker, Droplet

Take out the flag. Back out and examine the flagpole in the garden. Attach the flag to the left rope, then pull the right rope down to raise the flag.

Examine the carriage when it arrives. Drag the basket and suitcase off the back. Open the curtains and talk to Alexandra, then click on her hand to help her out. Talk to Alexandra, then give her the chewed flowers Ruining the Bouquet.

Talk to the carriage driver, who wants his fee again. Back out and examine the basket on the ground. Drag off the lid, then drag the basket around to see 3 numbers behind the baby. Back out again and examine the suitcase, then unlock the right latch with the code 374. Open the left latch, then open the suitcase and look inside. Drag the items around so they all fit without overlapping and the small purse will open - take out the coin and bill.

Back out and give the coin to the driver, then talk to him again. Scroll right and feed the bill to the horse. Talk to the driver again and he will leave. Talk to Alexandra again Welcoming the Guests.

Serving Tea

Head left and talk to the maid, then take the sugar from her. Back out and pick up the tea and the kettle with hot water. Leave this room. Use the tea on the cat, then click on the tea leaves to make the cat eat them. Click on the cat several more times, then pick up the sticky substance.

Go forward twice and talk to Alexandra. Look in the crate on the floor and pick up the green powder. Go right up the stairs and take the tea cup from the cupboard. Go back to Alexandra and give her the tea cup. Put the green powder, tea, hot water and milk into the tea cup. Click on Alexandra to have her drink it Serving Matcha Latte.

Look at the broken tea cup on the floor. Drag the pieces back together, then use the sticky substance on it and pick it up again. Give Alexandra the tea cup again. Put the tea, hot water, milk and 2 lots of sugar into the tea cup. Head left into the living room Serving Tea.

Opening the Reunion

Talk to Aldous. Look over to the table on the right and read the recipe. Look in the bottom of the cabinet and take the glass. Examine the large box in the cabinet and rotate the squares until you see the number 1753. Take out the bottle of champagne.

Back out and scroll over to the left, examining baby James. Give him some champagne from the bottle Soothing the Baby.

Drag open the window. Pick up the wood from the floor. Give the glass to Aldous, then pour champagne from the bottle into the glass. Talk to Aldous, then back out again. Go over to the window and click to meet William, then back out again. Focus on William, then give him the bottle of champagne. Back out again and look at the broken bottle on the ground. Drag the pieces back together to see an arrow pattern.

Look in the bottom of the cabinet again and examine the small box. Press the buttons in order based on the arrow pattern you just saw:

1
2
3
4
5
6

Take the cigar from the box, then back out and give it to William. Light the cigar with your matches. Click on it several times until it disappears, then click on William's mouth. You need to put out the flames - press the middle tooth to spray saliva, and adjust the target with the left and right teeth. Take the spoon when all the flames are extinguished.

Back out and look in the top part of the cabinet. You need to guide the fly along the branches into each of the pink flowers, by setting the direction markers correctly, then clicking on the fly. These are the directions to set for each flight:

  • Left, left, left, right
  • Left, left, right, left
  • Left, right, right, left
  • Right, left, left, left
  • Right, right, left, left
  • Right, right, right, right

Once all paths have been covered, pick up the fly eggs. Back out, then examine the picture over the fireplace. Click on the 4 objects in the order they are mentioned in the title: timepiece, book, elixir, fish - you will end up with the fish. Back out and examine the fireplace. Put the wood in the fireplace, then light it with your matches. Add the fish, then take again once it has grilled.

Back out and look at the small table on the right. Put the fish on the toast, then add the fly eggs. Pick up all 3 pieces of fish on toast. Give one piece to Alexandra, one piece to Aldous and one piece to William. Talk to Aldous again, then tap his glass with your spoon. Talk to him again until he pauses his speech.

Back out and look at baby James. Click on the following items based on Alexandra's lullaby:

  1. The baby's eyes
  2. The moon outside the window
  3. The baby
  4. Alexandra's gold ring
  5. Alexandra's green necklace
  6. Alexandra's mouth
  7. The clouds outside the window
  8. Alexandra's eyes

Go back and talk to Aldous again. Now examine William, who has fallen asleep. There are 3 parts of him that you can touch - his ear, his hat and his tie. Click on one of these, then watch which one he looks at. Click that one and keep continuing this way until his is fully awake. Return to talk to Aldous one more time Opening the Reunion.

The Night Watch

Go left into the servant's room. Talk to the maid to get your instructions, then back out again. Go forward and search the hallways, looking out for anomalies (check the portraits, doors, crate). Make sure you keep looking out through the door to the garden until you spot an intruder looking in at you Checking for Intruders.

Go back to the maid and ring the bell if you saw an anomaly, or blow out a candle if you didn't. Keep repeating this until all 3 candles are blown out. The maid will leave and say that it is time to go to bed.

Back out and go forward twice. Talk to William, then take his walking stick. Head upstairs to the right and use the walking stick on the panel in the ceiling. Pull the ladder down, then head up into the attic The Night Watch.

Searching the Attic

Look at the small box on the table. Arrange the pieces in the box without overlaps:

  • Left: Gold octagon, pink lung and pieces of fabric
  • Top Right: Eye, muscle and bone
  • Middle: Wood and leaves
  • Bottom Right: Fingers

Once the drawer opens, take out the candle. Back out, then approach the lantern. Open the cover and put the candle inside, then light the candle with your matches and close the cover again. Look over tot he left and pick up the small statue from the floor. Open the box on the floor and look inside to see a note and some figurines. You need to drag the appropriate figurines onto the paper for each part of the story:

  1. Man
  2. Woman
  3. Triangle on square
  4. 2 men and woman
  5. Man and horse
  6. Man and soldier
  7. Woman on triangle
  8. Woman and square

Open the square and take out a small key. Back out, then examine the purse on the floor. Unlock this with the small key, then take another small statue from inside. Back out and keep an eye on the window - when the crow appears, go and scare it away by clicking on it Chase away the Crow.

Examine the drawers on the right - search them to get another small statue and a rung. Examine the white box on the ground to see images of a building, moon and water. Look out through the window. Drag the clouds around until you see the three objects change colors, and note which stars remain visible. Go back to the white box and open it with those star patterns:

  • Building: 5 stars (1 at top left, leading down to trapezoid)
  • Moon: 3 stars (triangle)
  • Water: 6 stars (1 on either side of diamond)

Grab another small statue. Examine the gold box on the drawers, and take out the final small statue. You need to insert your 4 small statues into the 4 slots, based on the images over the slots and on the statues themselves:

  • Flower Slot: Bee statue
  • Cloud Slot: Bird statue
  • Tree Slot: Monkey statue
  • Water Slot: Fish statue
  • Mountain Slot: Goat statue

Open the box and take out the special scroll and another rung. Back out, then examine the ladder on the far right. Insert the two rungs. Slowly drag open the hatch Searching the Attic.

Day 2

Preparing Coffee

Talk to the maid, then back out and she will be gone. Head forward, then to the upstairs hallway. Look at the picture of the house and click on all of the windows so you can see silhouettes inside. Back out of the room and look at the portrait of William to see he is pointing left. Next look at the portrait of Alexandra to see she is pointing up. Back out further and look at the portrait of Aldous to see he is pointing right.

Go forward twice and upstairs again, then look at the picture. Find the numbers indicated by each of the silhouettes and their pointing directions:

  • Alexandra: Up to 3
  • Aldous: Right to 1
  • William: Left to 5

Go back twice and left into the servant's room. Examine the small box on the table and open it with the code 315. Take out some coffee beans. Place these on the stove to the right, then pick up the roasted coffee beans. Back out from the room, then go forward and upstairs. Examine the coffee grinder. Put the roasted coffee beans inside, then turn the handle and pick up the ground coffee.

Head back twice and left, then examine the stove again. Put the ground coffee into the coffee pot, then pick it up. Back out of the room, then go forward and approach the partially opened door ahead. Pour coffee into the cup Serving Mr. Aldous his Favorite Coffee.

Go upstairs and talk to the maid. Go through the door on the left Preparing Coffee.

Waking up William

Open the red curtain on the left and take the hat. Pull the pocket watch out of the coat pocket to see the time is 9:00. Back out from here. Pick up the spoon from the white coffee table, and the seed from the floor to the right. Examine the grandfather clock and set the time to 9:00. Open the bottom of the clock and click on the cat to get it to leave. Open the box inside here to see it contains 5 items to rearrange.

Back out and look at the portrait on the wall - the 5 people are holding these 5 items and you need to look at how they are arranged in the portrait. Go back to the box and arrange the items in the same way:

  • Top Row: Brooch, pipe
  • Bottom Row: Bird skull, bootie, chalice

You can now take the chalice. Go to William and click on his mouth, then collect the saliva in your chalice. Back out and examine the pot on the right table. Plant the seed, then add the liquid from your chalice. Shake the plant, then pick up the bird seed. Give this to the bird in the cage, then pick up the feather. Go back to William and use this to repeatedly tickle his mouth, nose and nipples until he tells you to stop Tickling Mr. William.

Examine William's foot. Tickle one of his toes with your feather, then watch which direction it points and how many times - this tells you which toe to tickle next. Repeat this until he takes his foot away. Back out and pick up the small key from the ground. Use this on the small box on the right table, then take out the eye drops and the knob.

Approach the window and attach the knob, then open the window. Collect some rain in your chalice. Examine the pot plant again. Add the liquid from your chalice, then shake the plant and pick up some more bird seed. Give this to the bird in the cage, then pick up the egg.

Examine William again. Open his mouth and pour the coffee inside. Open his eyes and use the eye drops on them both. Click on him again, then speak to him. Give him his hat. Talk to him again, then give him the egg. Break the egg with the spoon, then click on the corrupted soul until William picks it up. Back out and click on it again so William eats it.

Back out and put the scroll on the coffee table. Rotate the segments to create a complete fish with its head on the right and tail on the left. Drag the paper out to the right. Now you need to move the right paper (with the images) so that William's finger points to the images in the correct order based on the letter on the left:

  1. House
  2. Cave
  3. Door with stairs
  4. Pocket watches
  5. Book
  6. Bottle
  7. Angel

Talk to William once more Waking up William.

Cleaning the Floors

Head forward and upstairs, then talk to the maid. Open the bag on the table - read the note inside and take the scrubber. Look at the red spots on the floor and use your scrubber here. The spots here have numbers of dots within them - scrub them in ascending order.

Go right and use your scrubber on the red spots on the floor. The spots here all have a single dot which points towards the next spot to scrub. Just follow this order. Back out 3 times and go left into the servant's room. Use your scrubber on the red spots on the floor here. Scrub repeatedly over the stick figures at the top left of the area Deep Cleaning.

The spots here are grouped in pairs that have the same shape. You need to clean away each pair that look the same before moving onto another pair. The order of pairs does not matter.

Back out, then go forward and upstairs, then continue right and talk to the maid. Look at the bathroom door on the right, and look through the key hole. Click on the scene you see. Back out, then open the balcony door and go outside. Head towards the figure near the shed Cleaning the Floors.

Going Hunting

Talk to Aldous, then take the rifle from him. Back out and read the hunting list on the table. Now examine the tree stump. Pick up the bullets, then use your rifle on the tree stump to take aim. Before shooting each time, load a bullet into the rifle, then pull the trigger on the right to fire. If you run out of bullets, back out and get more from the tree stump. You need to locate and shoot the following targets (not necessarily in this order):

  • Deer: On the far bank of the river to the left, beyond the bridge
  • Pheasant: In the top of the tree to the right
  • Rabbit: Behind the rock on the ground (shoot the rock, then the rabbit)
  • Pigeon: Flying high in the sky from right to left
  • Boar: Half hidden by the bushes in the middle of the area (shoot the bushes, then the boar)
  • William: On the bank of the river to the left (shoot him on the bank, then in the water)

There is an achievement for completing this without missing - this will take 9 bullets A Perfect Hunt.

Read the note on the ground, then look at the table. You need to identify the organs associated with each of the senses mentioned on the note. Drag these around to see they are focused on another organ, then read the associated Roman numerals:

  • Sight: Eye (IX)
  • Smell: Nose (I)
  • Touch: Claw (II)
  • Taste: Tongue (VII)
  • Hearing: Ear (VI)

Open the combination lock on the shed with the code 91276, then head inside. Pick up the cloth and the butcher knife. Go back outside to Aldous and give him the butcher knife. Now keep clicking on his arm until blood covers his eyes. Examine his bag and drag up the straps, then take out the silver timepiece. Back out and use the cloth to clean Aldous' face. Talk to him again Going Hunting.

Doing the Washing

Pick up the dirty clothes (sock) from the small table on the right. Head left into the servant's room. Pick up the dirty clothes (underwear) from the bench. Look at the pile of clothes on the floor. Pick up 3 lots of dirty clothes (short, pants, small towel), then pick up the baby and read the note. Look at the wooden tub on top of the stove, and put all 5 sets of dirty clothes inside it.

Back out of this room, then go forward and head straight up the stairs. Talk to the maid, then give her the baby and take the dirty clothes (diaper). Go to the door on the left and click on it, then take some more dirty clothes (sock). Back out 3 times, then look at the wooden tub again. Put the remaining 2 sets of dirty clothes inside it. Now pick up the tub with wet laundry.

Back out again, then go forward and straight up the stairs. Continue to the right. Look at the bathroom door on the right, then focus on the keyhole Close Inspections.

Back out, then open the balcony door. Look at the clothes line, then use your tub on it. You need to rearrange the clothes in order by the number of pink lines on them:

  • Shirt
  • Underwear
  • Small towel
  • Pants
  • Sock
  • Sock
  • Diaper

Click on the shirt pocket to find a key. Go back inside and look at the bathroom door again. Use your key on the keyhole, then open the door and head inside Doing the Washing.

Helping with Bathing

Look at the small table on the right, then focus on the box. You need to slide the tiles over their matching symbols - start with the middle one, then work out towards the corners. Once you are done, take the soap. Also pick up the cookie from the plate.

Back out and look at the bath. Fill it with water from your tub, then add the soap. Back out and look at the tiled wall behind the bath. You need to press the groups of 4 related tiles (each group is given a different number in the grid below):

1
2
2
3
4
5
3
4
5
1
1
3
4
6
2
6
6
5
4
5
3
1
2
6

Remove the loose tile and take the scissors. Back out and go to Alexandra. Remove her hat and hair pin. Use your scissors to cut the 5 stitches in her neck, then remove the maggot. Back out and examine the hole beneath the table on the right. Use your cookie here, then use your hair pin on the mouse. Remove the hair pin again, then use the maggot on the mouse and pick up the bone comb. Return to Alexandra and use the bone comb on her hair. Undo all 4 buttons and she will get into the bath.

Examine the clothes stand to the far left. Put the hat on the top, then take notes from inside the hat and inside the top of the dress. Back out, then go to the table beneath the window. Add your two notes to the existing note. If you line up the crosses with the numbers, there are only 3 digits remaining. Back out and unlock the briefcase on the floor with the code 281. Open the briefcase and take out a box. Examine this to see it has a hole in the top.

Back out and visit Alexandra in the bath. Click on the soap water and bubbles will appear. Click on these to send them in the direction indicated by the dots in the bubbles, so that they all collide and disappear. Repeat this until a hand appears. Use your hair pin on the hand repeatedly until it disappears. Talk to Alexandra and she will fall asleep. Use your scissors on her pendant, then take it. Back out and look at the window. Click on each of the window panes to clean them Cleaning the Windows.

Back out and examine the box next to the briefcase. Use your pendant in the top of the box. Open the box and take out the bronze timepiece. Back out again Helping with Bathing.

Night Time Duties

Head left into the servant's room. Talk to William and take the golden timepiece. Back out, then go forward and straight up the stairs. Continue right and open the balcony doors, then go outside. Pick up each of the 3 objects on the balcony and throw them over the edge Garbage Disposal.

Go back 3 times. Lift up the rug, then open the trapdoor and head down to the basement. Look at the shelves with 3 bottles. Leave the basement and look at the portrait of Alexandra - drag the bronze timepiece onto the portrait and take note of the symbol that briefly appears. Next look at the portrait of William - drag the golden timepiece here and note the next symbol. Back out and examine the portrait of Aldous - drag the silver timepiece here and note the final symbol.

Go forward and down into the basement again. Move the bottles to the correct positions on the shelves based on the symbols:

Back out and go through the empty barrel Night Time Duties.

Inspecting the Cellar

Take any 3 items from the shelves, then head through the gate. Approach the statue in the alcove straight ahead, then look at the clock it is holding to see that the time is 5:00. Click on the clock and you will reset time, returning out to the shelves.

Pick up the sledge hammer, weight and magnet, then head through the gate. Go through the left opening, then examine the mouse hole. Use your magnet on the mouse hole and pick up the key. Use your magnet on the mouse hole again and a mouse will stick its head out. Use the magnet on it once more, then quickly get your sledgehammer ready - hit the mouse as it runs to the right Pest Control.

Back out, then approach the statue in the alcove and click on the clock to reset time again.

Pick up the magnet, spade and matches, then head through the gate. Go through the left opening, then examine the mouse hole. Use your magnet on the mouse hole and pick up the key. Use your spade on the pile of dirt to uncover a box, then use the key to unlock the box. Take the torch from the box and place it in the holder to the left. Light the torch with your matches. Continue along the hallways until you find another statue. Examine its clock to see that the time is 8:00. Click on the clock.

Pick up the empty bottle, corkscrew and matches, then head through the gate. Go through the middle opening, then use the corkscrew on the barrel twice. Use the empty bottle to collect some oil. Use your matches on the oil leaking from the barrel, then continue forward. Use your bottle of oil on the hole in the rock, then use your matches on the hole in the rock. Continue forward twice more to find the final statue. Examine its clock to see that the time is .108:00. Click on the clock.

Pick up the sledge hammer, weight and hook, then head through the gate. Go through the right opening, then use the hook and the weight on the hanging ring. Go forward and use your sledge hammer on the broken part of the pillar twice to make it fall. Continue forward twice to reach a room with 3 statues. Examine the 3 statues, attach a timepiece and set the time correctly:

  • Woman: Bronze timepiece, set to 5:00
  • Bird: Silver timepiece, set to 8:00
  • Cube: Golden timepiece, set to 10:00

Go through the door and take the book. Back out, then talk tot he masked man, who turns out to be Aldous. Give him the book Inspecting the Cellar.

Day 3

Looking for the Cat

Talk to the maid, then back out and go forward. Go upstairs and talk to William through the door. Give him the sledge hammer. Back out, then go right. Examine the statue and take the pebble from on top of it. Head left and open the window on the right. Throw the pebble at the log, then click on the cat to scare it away.

Back out 3 times. Look beneath the chair and click on the cat. Back out, then head right and examine the statue. Click on the cat and it will leave again. Back out twice, then go through the slightly opened door straight ahead. Close the door again, then go back twice and left into the servant's room. Open the stove and click on the cat once more. Back out and approach the maid, then pet the cat repeatedly until it leaves Petting the Cat.

Talk to the maid, then look at the note on the table. Back out of the room, then go forward and right. Examine the picture on the right wall and press objects in the picture in the order they were mentioned in the note:

  1. Hat
  2. Rifle
  3. Bear
  4. Crow

Crawl through the secret passage that opens Looking for the Cat.

Assisting in Alchemy

Talk to Aldous, who wants you to sort all the symbols on the board. Look at the board to see a list of words and some tiles with various symbols - you need to use the information from elsewhere around the room to match the symbols with their meanings. These are the various clues you can find:

  • Top-Left Picture: 5 + 4
  • Bottom-Left Picture: 2
  • Top-Right Picture: Aldous = Middle
  • Bottom-Right Picture: Water
  • Toy Soldier: 3 Left
  • Puzzle Box: Left Left Right Right Left Right
  • Combination Lock: 2 4 5 1

Solve the combination lock with the code 2451. Open the cabinet and take out 3 empty bottles. Open the puzzle box on the floor by entering the combination on its lid (left, left, right, right, left, right), then take the matches from inside. Go to the table and open the book. Light the candle with your match.

  • Lit Candle: Heat

Look in the crate on the floor to the right and pick up another empty bottle and a bottle containing water. Go through to the back room and read the note:

  • Top Line of Note: 2 Left + 3 Middle = Oil
  • Bottom Line of Note: 4 Right + 1 Left = Acid

Follow these instructions, placing an empty bottle beneath the spout before pressing the appropriate plungers and to fill the bottle with oil or acid. Back out of the room and look at Aldous again, then read the note in his pocket. Pour acid into his glass, then take some meat from his mouth. Look at the machine beneath the board and read the note:

  • Top Line of Note: Fruit 4 Juice
  • Bottom Line of Note: Meat 4 Blood

Put the meat in the top of the machine, and an empty bottle beneath the spout. Pull the handle 4 times, then take the bottle of blood. Back out and look at the pot plant. Based on the symbols here, add 4 drops of water and 1 drop of blood to the plant. Take the mysterious fruit. Return to the machine beneath the board. Put the fruit in the top of the machine, and an empty bottle beneath the spout. Pull the handle 4 times, then take the bottle of juice.

Now you can also complete the symbols on the board:

  • 1: Upside-down capital L with 1 dot to the right
  • 2: Backwards lowercase F with 1 dot to the right
  • 3: Uppercase J with 1 dot to the right
  • 4: Lowercase N with 1 dot to the left
  • 5: Numeral 4 with dot at bottom right
  • Heat: Cactus with right branch lower than left
  • Aldous: Capital T with small cross-bar and 2 dots to sides
  • Left: Sideways capital T with 2 dots above and below
  • Right: Sideways candy cane with 2 dots below
  • Middle: Upside-down capital T with 2 dots above
  • Water: Capital T with drooping sides, left longer than right
  • Oil: Comb with long left side
  • Blood: Capital A on an angle with 3 dots to the right
  • Juice: Numeral 7 with drooping left side and 3 dots below
  • Acid: Small spout with 3 dots at bottom right

Examine the bird. Based on the symbols here, add 5 drops of water to its bowl. After it drinks, click on the bird, then pick up the egg from the floor. Return to the table with the candle. Follow the recipe in the opened book:

  1. Crack the egg into the bottle
  2. Add 1 drop of juice
  3. Add 1 drop of acid
  4. Add 1 drop of oil
  5. Add 3 drops of blood

Pick up the elixir. Back out and approach the bird again. Put a drop of elixir into its bowl Animal testing.

Return to Aldous. Put a drop of elixir into his glass, then click on his mouth twice. Now give him the bottle of elixir and talk to him again Assisting in Alchemy.

Unforeseen Maintenance

Look at the small table on the right and take the part of chair (leg). Go through the door on the left into the servant's room. Pick up the statue head from the top of the stove. Look at the cat beneath the table. Click on it several times, then take the sticky substance. Click on the leg of the table here and click on the hidden note inside Checking the Furniture.

Back out of this room, then go forward. Look at the armchair and pick up the part of chair (back). Look at the space beneath the stairs and talk to the maid. Back out and go left to the servant's room again. Talk to the maid. Use the sticky substance on the broken chair, then add your 2 parts of chair to fix it.

Talk to the maid again. Back out of this room and look at the portrait of Aldous on the right, then use the sticky substance on it. Go forward to the next room. Examine the portrait of Alexandra here, and repair it with the sticky substance. Head right and examine the portrait of Aldous with the bear. Repair this with the sticky substance. While you are here, pick up the stove cover from the floor. Also examine the broken statue. Use the sticky substance on it, then replace the head.

Go left and pick up the balcony piece from the floor. Go back twice and return the balcony piece to the broken railing at the top of the stairs. Head back and left, then put the stove cover back on the stove, then close the stove.

Talk to the maid again. Back out, then go forward, right and forward Unforeseen Maintenance.

Preparing Dinner

Talk to the maid, then take the knife from her. Pick up the wood from the floor. Open the bottom compartment of the stove and put the wood inside, then light the wood with your matches. Close the bottom compartment of the stove again.

Examine the cake on the stand to the left and use the knife to kill the fly, then pick up the dead fly. Back out again and look at the recipe on the small table to the right. Open the oil cabinet on the wall and take out the tomato, then click on the glass jars. You need to move the oil segments around so each bottle is filled with one type, then you can take one of the bottles of oil.

Look at the cupboard beneath the window and take out the onion, shrimp and raw potatoes. Open the window and talk to William, then take the mushroom from him.

Back out and go to the chopping board on the small table. Put the onion on the chopping board, use the knife on it, then pick up the onion rings. Put the shrimp on the chopping board, use the knife on it, then pick up the shrimp parts. Put the tomato on the chopping board, use the knife on it, then pick up the tomato slices.

Head over to the pot on top of the stove. Add the oil, onion rings, shrimp parts, tomato wedges and dead fly to the soup.

Open the top compartment of the stove and put the potatoes inside, then close it again. Wait for a bit, then open the top compartment and take out the baked potatoes. Go to the cake on the far left. Move the decorations so that all of the small holes are covered, then take the piece of cake that comes free from the edge. Go back to the maid and ring her bell, then back out.

Now that Aldous is here, speak to him. First feed him the lighter golden potato. Now watch for which part of his face swells up, and give him the potato that looks the same. Repeat this until they are all gone. Next give him the piece of cake. Take the spoon from him, then go to the pot of soup on the stove. Use the spoon in the soup. Return to Aldous and give him the spoon with soup. Click on the spoon, then click and hold until you see a new scene.

In this vision you need to listen for instructions and click on the appropriate items:

  • Aldous: Talk to Aldous
  • William: Click on the hat, coffee, bottle and book, then talk to William

    If you put the dead fly into the soup, a huge fly will appear Seasoning the Soup

  • Alexandra: Click on each of the buttons, then the dress
  • Carriage Driver: Talk to the carriage driver
  • Hooded Figure: Drag the moon upwards
  • Basket: Examine the basket and drag open the lid, then click on the baby
  • Aldous: Click on Aldous
  • Maid: Talk to the maid
  • Aldous: Talk to Aldous

Once you are out of the vision, talk to Aldous again Preparing Dinner.

Dressing up for Dinner

Take the glass from the small table on the right. Enter the servant's room on the left and talk to the maid, then put the glass on her tray. Back out of this room, then go forward and look at the armchair. Pick up the tie from here. Back out and lift up the corner of the rug, then open the trapdoor and head down to the basement. Grab another glass from the shelves on the left. Look at the puzzle box on the floor and rotate the squares until you see the number 1643. Take out the bottle with wine.

Head back twice, then left into the servant's room again. Put the glass and bottle on the maid's tray, then talk to the maid once more. Back out, then go forward twice. Look in the crate on the floor and pick up the hair ribbon. Head up the stairs to the right and talk to Aldous to receive a code.

Go back twice and right, then examine the painting on the right wall. From the code, click on the hat twice, then the crow. Slide the picture to the right and take the rifle. Back out and examine the bust, then take the butterfly tie. Go back, then forward and upstairs to the right. Give Aldous the rifle and the butterfly tie.

Head back twice, and go upstairs and examine the small box on the table. Slide the latch to the right and take the necklace. Look at the picture of the house on the wall here. Click on the silhouettes to move the fish to the right window on the middle floor. Now look at the door on the left and talk to William.

Back out of this room and look at the fish portrait upstairs, taking the fish pin from it. Now look at the staircase and remove the loose board, then take the revolver. Go back upstairs and look at the left door again. Give William the revolver and tie. Put the fish pin on William's jacket Finishing Touch.

From the upstairs landing, go right. Talk to Alexandra, then take the baby. Look at the basket on the floor and put the baby inside. Back out from this room and examine the picture of the house again. Move the silhouettes to the correct locations:

  • Aldous: Right of the front door
  • Alexandra: Left of the front door
  • William: Right window, middle floor

Back out and examine the 3 portraits, clicking on the timepieces to see various symbols. Go down into the basement again. Move the bottles to the correct positions on the shelves based on the symbols:

Open the gold box on the floor and take out the sacred cloth and sacred water. Back out, then go upstairs and right. Look in the basket and use the sacred cloth and sacred water on the baby. Now look at Alexandra and give her the hair ribbon and necklace. Head back twice, right, left and forward Dressing up for Dinner.

Serving Dinner

Start by clicking on the rope at the top left repeatedly Safety Test.

Talk to Aldous, then pick up the wine bottle next to him. Use this to fill all 3 glasses. Talk to Aldous again to hear his toast.

Talk to the maid, who arrives on the far left. Take the plate with appetizers from her, then return to the dining table. Drag the plate onto the table, then read the paper for a list of rules. Distribute the appetizers as follows:

  • Aldous: Broccoli and onion ring
  • Alexandra: Rabbit ear and bread
  • William: Bacon and fish head

Talk to William, then to Alexandra. Return to William, who will sing. You need to click on the notes so they fall directly into the glass below (single notes fall straight down, paired notes on an angle according to the slope of their beams). Drag the corrupted soul out of the wine.

Talk to the maid on the left again and take the plate with main dish from her. Drag this onto the dining table, then read the paper for another list of rules. Distribute the main dishes as follows:

  • Aldous: Broccoli and potato
  • Alexandra: Carrot and 2 meats
  • William: Everything else

Click on Alexandra, then talk to her to find you need to mirror her playing. Just copy her sequences, but using the strings on the far left. Number the strings 1-5 from left to right and play these tunes:

  • 1, 1, 1
  • 3, 2, 1
  • 1, 5, 1, 3
  • 5, 4, 3, 1, 2

Talk to the maid on the left once more, then take the plate with dessert from her. Drag this onto the dining table, then read the paper for another list of rules. Distribute the desserts as follows:

  • Aldous: 2 cheeses
  • Alexandra: Chocolate donut
  • William: Everything else

Talk to Aldous until he pulls out the rifle. Back out and talk to William as well. Back out again and pick up the bread knife from the floor. Use this to cut the rope at the top left Serving Dinner.

The Departure

Examine Aldous and talk to him, then remove the fork from his shoulder. Next look at his leg. Drag his pants up to see 3 wounds. Click on each of them to open them, then use the fork to remove the 3 bullets. Click on each of the wounds to close them again First Aid.

Back out, then examine William on the right. Remove the broken glass from his shoulder. Back out, then focus on the water dropping on the floor. Use the broken glass here to collect some water. Return to Aldous and give him the filled broken glass. After he talks again, take the cloth from his hand.

Go back to William and put the cloth in the large hole in his chest. Use the fork in the other hole to remove a small piece of meat. Next look at the cat and give it the small piece of meat, then click on it and back out to see it has entered the cell. Examine the cat again and take the hair pin. Examine the lock on the cell door and use the hair pin inside it. Rotate the hair pin towards each of the 4 screws until they all fall out and the cover of the lock comes off. Slide the internal mechanism to the right and the door will open.

Go forward until a door is blocked by a crate. Drag this to the left, then go forward again. Look on the ground next to a large pillar to find some flint. Go forward once more and use the flint on the torch. Back out and look at the statue head on the floor, which has the number 3 on it. Continue right, then go through the right doorway. Take the plank, then back out and go through the left doorway. Use the plank over the gap, then continue forward twice. Look at the stone cube on the floor, which has the number 5 on it. Go forward twice more to see a stone bird head on the ground with the number 8 on it.

Go forward to reach the 3 statues. Look at their timepieces and set the times based on the numbers you have seen:

  • Woman: Bronze timepiece, set to 3:00
  • Bird: Silver timepiece, set to 8:00
  • Cube: Golden timepiece, set to 5:00

Go through the door. Click on the hooded figure, then back out and pick up the baby. Keep clicking to see several more scenes. Once you see the light, keep clicking to approach it. Talk to the carriage driver, then give him the baby. Enter the carriage and close the curtains The Departure.

Final Achievements

Read the note in the carriage. If you missed any of the optional achievements during the game, you can now go back and play the appropriate chapters to collect them.

Now you have one more mystery to solve. Based on the note you found in the carriage at the end of the main game, you need to visit the various chapters to find a series of additional clues.

Waking up Aldous

Take the clock hand from the toy soldier on the left. Add it to the alarm clock, then set the time to 4:05. Take the note and read it.

Helping with Bathing

Look at the tiled wall behind the bath and press on the tiles representing Alexandra, the bath, the suitcase and the hand. Click on the loose tile, then read the next note.

Assisting in Alchemy

Examine the small box on the floor to the right. Press the buttons to escape from the maze on the last note (right, right, right, left, right, left, right, right, left). A compartment with a new note will open. Read the note.

Searching the Attic

Go to the white box on the floor to the left. Set the star patterns based on the locations of the various symbols on the previous note:

  • Building: 4 stars (triangle joined in the middle)
  • Moon: 2 stars (horizontal line)
  • Water: 3 stars (triangle)

Grab the next note and read it.

Dressing up for Dinner

GO forward, move the rug, open the trapdoor and enter the basement. Look at the puzzle box on the floor and rotate the squares until you see the pattern from the last note. Open the box and read the note inside. Now examine the shelves and move the bottles to these positions based on the note:

Crawl through the open barrel into a secret room. Click on the red cloak on the shelves several times, then read the note that falls out. This contains a code:

  • Symbol 1: Crosses (based on the notes from Helping with Bathing = 6)
  • Symbol 2: Window (number of windows with 4 panes in the house painting = 2)
  • Symbol 3: Eye (number on the eye from Going Hunting = 9)
  • Symbol 4: Alchemy symbol (from Assisting in Alchemy = 4)

Open the green box in the shelves with the code 6294 and take out the telescope. Back all the way out of the basement, then head right and left. Open the window on the right and look outside. Use your telescope on the ruins, then focus on the top window You've found him!.