Grab the flask from the machine on the right, the rock and porcelain bowl from the main desk, and the photo from the floor over on the left. Use the phone to call the police, but they won't help you. Leave this room to reach the hall. Try knocking on the door to the left, but the music in that room is too loud. Look at the nameplate here to see the office belongs to Max Gruber. Try to open the fuse box, but it is locked.
Go right to head down the stairs. Look at the list on the left to see that Max Gruber is in office number 4. Walk to the rear of this area and look at the base of the statue to see a secret compartment. Open the compartment to find Eddy - after he leaves, pick up the key in the compartment. Go back upstairs and use the key to unlock the fuse box. Use the fuse box and you will get to talk to Max. Return to your father's office and talk to the inspector, then you will end up outside. Look at the 2 statues out the front of the museum. Pick up the yellow shards of glass from the street, then get on your motorcycle.
Pick up the portable cassette player from the floor and look at it to remove the batteries. Now look at the desk and grab the pencil, salt shaker and piece of pizza. Try to use the computer, but you need a password to access it. Leave the desk and look at the book in the separate drawer on the floor. Pick up the book and look at it in your inventory to see that it is really a locked container. Pull back the corner of the rug to see a gap in the floorboards. Look at the fish tank and you will see a key inside.
Go outside and look in the trash can to get a rubber glove and a bicycle spoke. Look at the crate in the garage to get some tape and glue. Use the old bicycle to get a pump. Now use your keyring on your motorcycle to unlock the storage compartment, and open it to get your sunglasses and cell phone. Get back on the motorcycle and return to the museum.
Talk to the girl who is lying on the bench - she will give you a photograph if you fix her bicycle and camera. Use the bicycle to get the inner tube. Get back on your motorcycle to return to Vladimir's house.
Pump up the tube using your pump. Next use the bucket, and the handle will come off. Put the tube in the bucket to locate the puncture site. Now combine the glue with the glove, and use the glove on the tube. Return to the museum.
Put the tube back in the bicycle, then talk to Lisa again to get her camera. Put the batteries in the camera to fix it. Talk to Lisa again and give her the camera - she will give you a magnet.
Open the door and go inside. Use the bicycle spoke in the gap between the floorboards to retrieve a cassette tape. Look at the desk, and put the cassette in the recorder, then use the recorder to hear a message - you need to go outside to get some of these clues. Look at the license plate on the car (BWK283). Also look at the sewer grate, which has 16 holes. Go back inside and use the computer on the desk - the password is 2342 (first and last numbers on the license plate, 1/4 of the sewer grate holes, and number of statues at the museum). Look at the computer monitor to read an email to Oleg.
Use your magnet on the fish tank to get the key. Use this key to open the book you found earlier, and you will receive an address book and a note. Read both of these items, then go outside and use your motorcycle to visit Oleg's house.
Pick up the empty blue plastic bag, then go to the front door. Press the doorbell, and Oleg will answer the door, but refuses to talk to you. Go around the side of the house and look through the window, then pick up the broom before going back to the front. Approach the front door again to see the cat at its bowl. Put double-sided tape on your cell phone, then try to stick it to the cat - you need to distract it first. Put pizza in the bowl, then stick the phone to the cat. Put salt in the bowl and the cat will run inside. Go out to the phone booth at the front of the house and use it to get the cat to come back outside (and run up the tree). Combine the bucket handle with the plastic bag, then combine this with the broomstick. Use this on the tree to retrieve your phone. Now get back on your motorcycle.
Head inside and upstairs, and enter Max's room. Talk to Max about everything, then he will leave. Open the fridge to get a bottle of acid and a bag of cement. Look at the totem pole, and use the bicycle spoke to remove the red bead.
Go into your father's office. Use the porcelain bowl on the radiator vent to get some water, then pour your bag of cement in the bowl. Leave the office and take a piece of the plant just outside. Put this into the bowl to form putty. Apply the putty to the diadem. Now put the red bead in the diadem. Combine the sunglasses with the yellow shard, then put the combination into the diadem. Next, put the acid into the flask, then put the stone into the flask to reveal an amethyst. Put this into the diadem to complete it.
Go east to the hall and put the diadem on the lamp on the right side of the room - go and look at the colored display on the wall to learn about room 8. Exit this view and talk to Max, then you will end up in his room. Look at the relief disk on the back wall and take the coin. Leave this room and return to your father's office. Go to the coin showcase over on the left, and put the final coin in the display. Now read the plaque on the right - you need to rearrange the coins so that the same coin doesn't appear in the same row, column or major diagonal. Once you have done this, you will see a long cutscene that ends with you travelling to Moscow.
Talk to the sewer worker about everything, then get the bricks from behind him. Look in the worker's bag to get a bread box; look at this in your inventory to get bread and butter, and a rubber band. Search the pile of rubble and you will find a nut and an "unidentifiable thing". Combine the rubber band with the "unidentifiable thing" to create a catapult. Now use the nut on the catapult to load it.
Go over to the van and try to take the crank. Use the bread and butter on it, then try to take it again. Put the bricks under the rear of the van, and now you can successfully take the crank. Go around the corner to find the side entrance to the train station. Pick up a pebble from over on the right, then look at the cigarette butts on the ground near the entrance. Talk to the guard, but he refuses to give you his newspaper. Shoot the light with your catapult, then pick up the newspaper. Look at it, then use the pencil to adjust the lottery numbers.
Go back to the sewer worker and talk to him to get rid of him. Pick up the barrier (which converts into iron bars and barrier tape) and the hose. Go and see the guard and give him the iron bars to have them bent for you. Now climb down into the sewer.
Pick up the matches from the ground. Try to open the door, then use the crank to get it open. Head through into the next room and look at the broken ladder. Use the bent iron bars on the ladder and you will climb up into the station.
In the bathroom, look under the door and talk to the train driver. Connect your hose to the faucet, then put the other end in the urinal, and turn on the faucet. Now go through the passage to the left to find a locker room, and overhear a conversation. Light your cigarette and put it in the dish to get rid of the female officer. Next, go over to the lockers - look at the left one, but you need a 5-digit combination. Open the right locker and take the uniform, stocking, radio and envelope. Open the envelope and read what's inside.
Go through the door into a warehouse. Look at the crane, the camera and the men in black guarding the opposite door. Talk to both of the men, but they are of no use to you. Return to the locker room, and go straight down into the sewer.
Look at the distributor to see that the key is inside. Try to turn the wheel, but you comment that if you do, the key will be gone forever. Go out into the main passage and attach the stocking to the open pipe, then tie it on with the barrier tape. Go back and turn the wheel, then pick up the stocking, now containing the key. Climb back up to the bathroom again.
Look under the door, and give the stocking to the train driver. Go through the changing room to the warehouse, and head north towards the train. Talk to the soldier here about everything, then return through the sewer to where you began.
Talk to the guard and he will give you the names of the FSB agents. Return to the sewer and go straight through to the locker room.
Look at the radio in your inventory to see the sticker "15". Use the radio on yourself, and enter the numbers 15 and 48 (you learn this second number when the soldier at the station pages the train driver). Now go out to the warehouse and enter the door that was previously guarded. Look at Solotow, and you will get his dog tags. Look at them to see the number 31545. Return to the locker room and enter this combination to open the left locker. Look inside to get your travelling permit. Go back out to the soldier in front of the train and give him your permit to be allowed on board.
Take the orange juice and dried fruit from in front of the sleeping soldier, then grab the 25W light bulb from the ceiling. Go through the door on the left to find the kitchen - take the honey, then leave the kitchen and go north to find another carriage. Talk to the assistant, who says the scientist is cranky because he doesn't have his bread and jam. Take two slices of bread from the desk (you need to take them one at a time), then return to the kitchen. Put honey, orange juice and dried fruit into the pot, then dip in a slice of bread. Give this to the scientist to improve his mood. Talk to both the scientist and the assistant to get more information about the train and its passengers.
Continue north into the next carriage and take the 100W light bulb from the wall. Return to the first carriage and put the 100W bulb above the sleeping soldier. Flip the light switch and you will automatically hide in the kitchen. While you are here, put water in your empty bottle using the faucet. Come out again and look through the soldier's bag to get some castor oil. Head into the kitchen and add the castor oil to the pot. Dip in the other slice of bread, then give this to the scientist and he will run to the toilet. Now use the water on the power outlet and the assistant will also leave.
Pick up the glass on the desk and the glass on the floor. Look at both of these in your inventory and you will open them. Combine the two plants and put them back in one glass, then put this back on the desk to cause some excitement.
Once you arrive in Sidorkin's office, try to open the desk drawer, but it is locked. Look at the file folder, book, documents and notes and you will be discovered.
Take the dog leash from the outside of the cage. Head right, and take a piece of frozen meat from the ice chest. Put the meat in your glass, then put this through the right hole in the cage. Take the bone from the left hole. Go to the far right and remove the tube and hose from the vacuum cleaner, then use the bone to prop open the flap. Look inside and you will take out the vacuum cleaner bag - look inside this to get a barrette and some animal hair. Combine the leash with the tube, then use this on the hatch in the ceiling (twice). Climb up to the roof of the train, then pick up the leash and pipe again, then walk over to the pipes on the right. Put your animal hair in the right tube, then connect them with the hose - Sidorkin will leave his office. Use the leash and pipe on the two pipes, then climb in through the window.
Look at the desk and use the barrette to pick the lock and open the drawer. Take the statue. Pick up the vase from the pedestal and put the statue there. Now turn each of the statues so they are all facing in the same direction (to the left). This will open a secret panel - head through to a torture room. Pick up the book from the chair, then go back to the office and put it in the bookcase. Go into the torture room to see an empty niche on the wall. Return to the office and take the skull, then put this in the niche in the torture room. Look at the safe - each time you press a button it toggles the light at that location and the four lights around it - you need to turn all the lights off. After you read the documents, the train will crash.
Press the button on the intercom, but you won't be let inside unless you're a doctor or dying. Pick up the bag from the bus-stop and the berries fro the scrub. Put the berries in the bag, then give it to Oleg. Look at the ambulance through the gate to get the phone number, then use your phone on yourself and call for the ambulance - you will head in to a courtyard. Look at the large shadow of the key on the ground, then look at the lamp to see a key within it. Grab the surgical pliers from over on the right, and use this to retrieve the key. Use the key on the door, then head inside.
Listen to the dictation machine on the table, then look through the filing cabinet. Take a bottle of anaesthetic, and the handheld fan from on top of the filing cabinets. Go through the door into the next room, and pick up the bottle of ammonia gas, stethoscope, syringe and scalpel. Try to open the next door, but you want to know what is happening on the other side. Use the stethoscope on the door, then go through. You will see a guard watching television, but there is nothing you can do here for now. Go back out to the courtyard.
Look at the pipe heading up the side of the building, then listen to it with your stethoscope. Use ammonia on the pipe, then use the small fan to blow the smell up to Nina - you can now switch between the characters whenever you wish. Switch to Nina.
Pick up the small stone from the ground, and the crocheted place mat from the bed. Use the place mat on the sharp edge on the wall to separate a long thread. Tie this to the rock and drop it down the drain - now you can use the drainpipe to exchange items. Get Max to give the scalpel to Nina. Now Nina can use the scalpel on both the mattress and the chair leg. Drop foam from the mattress and the leg down the drain. Switch back to Max.
Head left to find the front of the building, and use the pliers to break the satellite dish. Head back inside.
Go to the room where the guard was watching television, and try to take the wedge - you first need to find a way to keep him quiet. Put the syringe in the chair leg and then dip it in the anaesthetic. Now take the wedge, and use the blowgun on the peephole in the door. Take a thumb tack from the notice board on the right, and dip it in the anaesthetic. Dip the foam in the cheesy soup next to the television. Go back out to the pipe in the courtyard.
Give the cheesy foam and chair leg back to Nina, then switch to her.
Combine the chair leg with the bowl, and the cheesy foam with the fibre, then put all of these items together to make a rat trap. Use the rat trap on the hole, then pick it up to get the rat. Drop the rat down the drain, then switch back to Max.
Go back to the television room, and head up the stairs. Use the rat on the second guard, then put the poisoned tack on the guard's chair and you will head downstairs. Go back upstairs and search the guard to get a key. Use the key to open the door and free Nina.
Look in the jeep and take the ketchup and the first aid kit. Also take the space from the back of the jeep. Look in the first aid kit to find a bottle of vodka. Now head right and enter the tent to find an old man. Talk to him, then pick up the wooden spoon, cup, tassel (to get some twine), grate and scissors. Look at the parchment in the fireplace to see that it needs careful restoration.
Leave the tent and use your spade on the crate and the tree, then take the broken crate and bark. Use the cup to collect resin from the tree. Head right and pick up the pointed stone, then use the scissors on the stone to sharpen them. Put the grate over the hole in the ground. Use your shovel on the Gentian plant to dig it up.
Go back to the left and use the bark on the water basin, then pull out the plug from the basin. Use the cup to get water from the basin. Use your scissors on the reindeer to get some reindeer hair. Tie this together with your twine, then combine it with the wooden spoon to make a brush. Go back to the grate and put the cup with water and resin on it, then pick it up again. Also pick up the grate. Head back into the tent and use the brush on the cup to get some resin, then use this on the snippets of parchment to get a recipe.
Show the recipe to the old man, but he doesn't help you. Put the grate back over the fireplace. Put the broken crate under the grate and use the matches to light a fire. Now show the old man the recipe again and he will give you a vial. Put the vial next to the nutcracker on the side table. Use the Gentian plant on the nutcracker, then pick up the vial again. Put the ketchup and the vodka in the vial. Now head outside and use the vial in the water basin to add the final ingredient. Enter the tent and put the vial on the grate, then pick it up again. Give it to the old man, and he will give you directions to the next area.
Head into the house and get the rag and the shard of glass. Look in the fireplace and pick up the piece of aluminium foil. Also look at the projector, which needs electricity, and the compass, which doesn't appear to do much for now. Try to look out the window and you will notice it is really dirty. Leave the house and clean the window with your rag, then go around to the left to find a small shed. Pick up the oil lamp and the hose, then continue along the path into the forest. Look at the wheel rim and you will take the two remaining nuts. Connect your hose to the fuel tank, then use your vodka bottle on it to get some diesel fuel. Go back to the shed and use the fuel to start up the generator. Use your nuts on the coil of the generator to magnetise them, then head back inside the house.
Look at the fireplace again. Use the rag on the oil lamp to soak it, then light the lamp with your matches. Use the soaked rag to clean the fireplace and you will reveal a sequence of numbers: 7.5, 3, 10.5, 6. Now look at the compass again - you need to get the compass to point to the directions indicated by the numbers (SW, E, NW, S), by attaching your magnetised nuts to various points around the compass. Place them on South and West and press the button. Next put one on East and press the button. Put them on North and West and press the button. Finally put one on South and press the button. This will open a secret compartment above the fireplace. Look in the compartment to get a film reel and some old documents. Put the film reel on the projector and try to use it, but the bulb has burned out. Use the aluminium foil on the glass share, then put this in the projector and use it to watch the film.
Talk to the gate keeper, then go through the archway and talk to the workman. Pick up a log from the stack of wood, then read the two notes next to the door on the left. Go through the doorway on the right to find the kitchen. Pick up everything you can from this room - ladle, tongs, onion, meat fork and weights. Go right back out to the front of the building, and head through the main doorway to enter the asylum.
Talk to the nurse at the reception desk, then take a newspaper from the stand and head along the passage to the right. Talk to the patient here, who won't let you get past while he is building his house of cards. Pick up the glasses, then return to the reception. Go outside, then back through the courtyard into the kitchen. Use the log, newspaper, glasses and sausage tongs on the stove to get the charred logs - smoke will come out of the chimney. Go outside and talk to the workman again, but his break isn't over until black smoke appears. Leave the courtyard and talk to the gate keeper again. He will paint a portrait if you can provide black paint and get the nurse to slow down. Give him the charred log, then go back into the asylum. Head to the patient's room and use the weights on the record player to slow the music. Go back outside and talk to the gate keeper, who will paint you a portrait.
Head inside and show the portrait to the nurse - she will take it out of the bag and give it back to you. Go to the kitchen and put the bag in the stove to make black smoke. The workman will start up again, and this will create the "earthquake" to knock over the house of cards. Go into the patient's room in the asylum, and pick up the teddy bear. Use the portrait on the photocopier, then give the copies to the nurse. Head down the new corridor and take the last door into an empty room. Search under the mattress to find a document. Look at the tiles, wall, blood and camera, then leave the room and return to talk to the nurse.
Go out to the courtyard and you will see Ramon bring out the laundry and go back inside. Combine the meat fork and the portrait in your inventory, then use this on the door frame. After Ramon comes and goes again, head through the door. Look at the safe. Look at the picture on the wall to get a description, and note the number of legs of each part of the picture - one, two, four and eight. Open the safe with the combination 1428, and you will get a videotape. Put this into one of the VCRs and you will end up enlisting Ramon's help.
Talk to Perez about everything, but he cannot help you yet. Climb the stairs outside the cave to return to the asylum.
Head into the courtyard and take the portrait. Enter the kitchen and use the tongs in the stove to get some more charred logs. Leave the asylum and head back to the cave.
Give the portrait and charred logs to Perez, and he will draw a symbol for you. You will send this to Max over in Ireland.
Pick up the metal sign and the flag, then head into the pub. Talk to the barkeeper, then pick up the tumbler from in front of the drunk Klaus. Head outside and down the stairs towards the water. Talk to the fisherman, then pick up the stone, and take a fish from the bucket. Get some water in your tumbler, then head back to the pub. Try to give the fish to Klaus, but it's still raw. Put the fish on the metal sign, then put this in the fire. Pour some water from the tumbler on to the flag, then use the flag to get the fish. Give this to Klaus, but now he wants lemon. Talk to the barkeeper - he doesn't have a lemon for you. Put the tumbler in the fireplace, then pick it up again and look inside it to get some salt.
Go outside and put the flag over the traffic sign. Head inside and you will hear a truck crash. Go straight back outside and look in the crate to find a lemon. Take your flag back, then head into the pub. Give the lemon to the barkeeper, and Klaus will start eating. While the barkeeper is distracted, put salt in his tumbler. After he leaves, take the key from the bar and leave. Go down to the water and use the key to get into the cellar. Take the whiskey from the shelves at the back, and take the torch from the pillar. Head outside and give the whiskey to the fisherman. Now use the boat to get across the water.
When you arrive, you discover Morangie is down the bottom of the well. Pull the sword from the stone, and take the shutter from the window over on the left. There are three doorways leading inside from the courtyard - start by entering the right one. Look at the coffin, then light your torch using the one on the wall. Go back to the courtyard, and go through the middle doorway. Look around this living room - particularly look at the picture on the wall - then go upstairs. Take the spearheads from the showcase, and the oil lamp from near the stairs. Read the books above the showcase, and try pulling the lever on the wall. Go back downstairs and outside, then finally through the left doorway.
Take the small wire from the candle holder on the right. Head through the nearest doorway to find a torture chamber. Light the fireplace with your torch, then pick up the pliers and the iron chain. Look at the torture equipment, then leave this room and enter the other side passage from the hallway. Remember the picture from the other room? You need to put 6 items on the statue to recreate the image in that picture: sword, shield, leg guards, helmet, gold ring and amulet.
Put the sword and shutter on the statue. Look at the commode next to the bed to find a gold coin. Go to the torture chamber again, and combine the coin with your pliers. Put the pliers in the fireplace, then into the iron maiden to get a red-hot ring. Return to your boat to go back to the mainland.
Collect some water in your tumbler, then put the ring in the tumbler to cool it down. Head into the cellar and put the spearheads in the vice. Use your pliers to remove the long board between the barrels on the right. Use the long board on the vice to cut off a smaller piece. Leave the cellar and climb the stairs, then pick up the rain gutter which is in front of the left part of the pub. Get back in your boat once more.
Go to the torture chamber and use the rain gutter on the rack to separate it into two pieces. Go into the bedroom and put the ring and gutters on the statue. Go back to the living room and put the board on the small stool, then the stone on the board. Head upstairs and pull the lever, then go outside and pick up the chimney cover from the ground. Put this on the statue in the bedroom, then use the curtain on the right side of the room. Go down the dark passage and look in the niche to find a small key, then return to the courtyard.
Head through the right doorway and use the oil lamp on the coffin. Use your torch on the coffin, then put the key in the opening that appears, and the coffin will open. Grab the amulet and head back to the bedroom. Combine the wire, amulet and iron chain, then put this on the statue. Go down the dark passage again and follow it to the end to find a round door. Open this to free Morangie.
Read the message in your inventory, and in particular take note of the final page - you need this symbol. Take the skull off the pole, and you will get both the skull and a peg. Head into the other room and use the peg on the big rock. Pick up the bag and look inside it to find a bone that looks like a key. Go back to the first room and use this bone on the lowest hole in the wall. Go into the other room, then through the new doorway. Look at the stone slab to see a puzzle. You need to rearrange the stones to match the pattern from the message. Check out the stone disk that is revealed above the puzzle, and you will be knocked out.
Take the plunger and the toilet paper, then leave this room. Pick up the key and the metal plate, then look in the armoire to get the tapper, "piece of something" and silicone. Look at the incubator on the left - you need a code to open it. Try to use the key in the door, but it is frozen. Put the metal plate in the drill on the right, then put the toilet paper on the plate. Use the drill to start a fire. Bend the "piece of something" in the bench vice, then combine it with the key, and hold the key in the fire to warm it up. Go through the door to reach the elevator room.
Go right and pick up the fishing rod, then return to the elevator room. Use the fishing rod on the platform twice, to get some warmer clothes, and then a laundry ball. Go left into the control room. Look in the armoire to the left to find an explosive, then return to the elevator room, through the opposite room and all the way outside.
Pick up the bucket and head east to see a whaling ship. Look in the barrel, then dip the laundry ball in it to get it covered in whale oil. Look at the jacket to find a hip flask. Now go west twice and pick up the sign. Put the explosive in the hole where the sign was previously, and you will create an avalanche. Head down into the crevasse and examine the dead body to find scraps from a diary, an amulet and a lighter. Read the diary, then go back up and return to the station.
Go back to the room with the drill, and put the hip flask on the metal plate. Use the drill and you will remove the cork from the flask. Head into the first room where you woke up and put the cork in the bathtub. Return to the drill room and use the plunger and amulet on the incubator to retrieve an egg. Go out to the elevator room and drop the laundry ball on the platform to break it. Go right and get some salt in your bucket, then head outside.
Go east and pour the salt on the hole in the ice. Head back inside the station, then come straight back to the hole. Combine the lighter with the fishing rod, then use this in the hole to catch a fish. Go west twice and use the fish to lure the penguin away. Switch its metal egg with the one from the incubator. Go into the station.
In the room with the salt pile, use the metal egg in the machine to turn on the water supply. Go to the room with the bathtub, and turn on the tap to fill the bath with water. Go and remove the egg from the machine, then come back and stand on the ice in the bathtub to get a tape from the camera above the bathtub. Head to the control room and put the tape in a VCR to watch it.
Look at your diary to see the code that was displayed on the video: 2513. Go out to the elevator room and enter this code on the control panel. Cross the walkway and enter a second control room. Use the crate of fireworks on the floor to get a beacon and some matches. Look at the radar display in the middle of the room to see a plane is approaching. Leave the station.
Head east to the ship. Dip the beacon in the barrel, then put it in the harpoon launcher.
Go down in the elevator. Use the tapper on the valve, then use the sign on the icicle to knock it free. Head through the door down the end of the hall. Take the wrench from in front of the barrel. Attach the icicle to the end of the chain and use this on the pipe. Pick up the nut that drops to the floor. Use your tube of silicone on the danger sign to get an imprint.
Leave this room and use the nut on the valve. Combine the sign with the wrench, then use this on the valve to finally turn it. Check out the radiator. Hole the sign imprint in front of the camera, then hold the lighter in front of the camera. Give the egg to Oleg, then use the cell phone on the machine. Point the camera above you at the machine, then point it at the crane to complete the game.