Sam and Max Hit the RoadSam and Max Hit the Road

Game Details:  Comedy, 1993

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  7/25/2004

Suggested Listening:  Caught Up in the Panic (Ash 25)

Sam and Max Hit the Road is a classic comedy adventure from LucasArts. You play primarily as Sam, but can use your sidekick Max to help solve problems, in your role as Freelance Police, solving cases for the Commissioner. In this game, Bruno the Bigfoot is missing and appears to have kidnapped Trixie, the Giraffe-Neck Girl. The next Sam and Max game, from a different developer and publisher, is Sam and Max: Season 1.

The Office

Get the light bulb from the cupboard over on the right, and the cash from the mousehole. Exit the office and go downstairs, then talk to the cat on the pavement outside. Use Max on him to obtain the orders, then use your car to get to the nearest Snuckey's.

Snuckey's

Find a paper cup from the ground, then head inside. Pick up the box of pecan candies (left hand row, top shelf), then wait until Max wants to go to the bathroom. Talk to the shop attendant - ask him to sell you the candy, then ask about the bathroom - Max will take the key and leave. Finish the conversation quickly, and go outside. Talk to Max before he gets back inside, and take the key from him. Now use the car to get to the carnival.

New Destinations

Kushman Brothers' Carnival

Use the orders on the fire-eater. After talking to the Kushmans and receiving your free pass to ride all the attractions, pick up the fur and the bottled severed hand in the hall of oddities. Exit by the rear door.

Walk left and play Wak-a-Rat to win a torch. Pick up the fishbowl lens from the wall of the tent here, and combine it with your light bulb. Continue left and ask the Cone of Tragedy operator if you can ride the Cone, then check you inventory after the ride is over. Ask the operator about your lost items, and he will issue you with a claim ticket. Go to the Lost and Found tent, back near the main entrance. On leaving, examine the new item you have been given (the World of Fish magnet).

On the other side of the carnival, find the Tunnel of Love. Enter the ride, and use your torch on the wall to see extra details. Once you see the fusebox, use Max on it. In the tableau, examine the king's beard, and walk through the secret door. Talk to Doug, give him the pecan candy, and he will give you a crowbar to use on Trixie's trailer. Operate the Tunnel reset switch in the left hand wall. Exit Doug's den. Use the crowbar on the trailer door. Inside, take the costume from the hope chest and examine the score card on the inside of the wardrobe door. It will point the way to the Gator Golf. Head for Snuckey's.

Snuckey's

Ask the attendant to open the jar containing the severed hand.

World's Largest Ball of Twine

Use the cablecar to reach the top of the Ball. Use the pillar in the centre of the area to operate the elevator. Once in the diner, talk to the tool-bender and ask him about the spanners; he'll give you one. Get the wires and use them on the binoculars. Use the fishbowl lens on the binoculars. Go to the World of Fish.

World of Fish

Pick up the bucket of fish in front of the Bait stall. Use the spanner on the bolt holding up the plastic fish in the river. Get into the fish (use the mouth) and then use Max on it. The fish will come away from its moorings, and the fisherman will pull it up onto the net; the helicopter will take you back to the Ball of Twine.

World's Largest Ball of Twine

Use Max on the dangling end of the twine. Drive over to Gator Golf.

Gator Golf

Pick up the golf-ball retriever in the bin by the souvenir stall. Walk down to the course. After tangling with Bumpus, rescue Max by replacing the golf balls with the bucket of fish, and hitting the fish so that the alligators form a straight line across the middle of the range. Sam will go over to Max automatically.

Use the glass door, then use the loose plank. Get the Sno Globe from the cavity within. Max will give you a second piece of Sasquatch fur. Use the severed hand on the golf-ball retriever. Use the fish magnet on this new item. Go to the Ball of Twine museum, and use this "reacher with magnet" on the exposed part of the Ball. Take the Mood Ring you find. Drive to the Mystery Vortex.

Mystery Vortex

Inside, use the mirror - you'll emerge in an underground cavern. Switch the red (left-hand) magnet on, then walk across to the right, past the blue magnet, and operate the yellow magnet also. Return to the surface. You will be able to walk through the large orange door to the right of the room.

Talk to Shuv-Oohl and give him the Mood Ring. He'll give you some advice about Frog Rock and a bottle of Mole Man Powder. Exit this room, go through the curtained entrance and get the fur from the floor of the Yeti attraction. Return to the Ball of Twine diner.

World's Largest Ball of Twine

Use the binoculars. When the rock between the two attractions mentioned by Shuv-Oohl appears, stop the visor spinning. The rock should be Frog Rock - if not, keep tracking around until another rock appears. When you locate Frog Rock, drive over to it.

Frog Rock

Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder on the rock. You will be shown the way to Bumpusville.

Bumpusville

In the garden, use some money on the wishing well, then head inside and go to the stage (far left). After the performance, walk to the far right-hand room (the bedroom). Take the pillow from the truck-bed, and use the elongated hand on the large blue book on the shelf to remove it. Once the book has been read, locate the cleaning droid and operate it. Insert all the wires into their holes such that the map is totally green. The robot will trip the security field, and Lee-Harvey will go to find it.

Go to the room he has just left and use the VR machine. Get the sword, and use it on the centre of the dragon. If you kill it, grab the heart and it will turn into a key. Go to the security field, use the key on the machine beside the door, and Bruno and Trixie will be released. They'll head off to the Jungle Fever party. Meanwhile, go to the room immediately to the right, and take the portrait of John Muir. Leave Bumpusville and head to Jungle Fever.

Jungle Fever

Jungle Fever Party

Talk to Evelyn and read the brochures she gives you. These reveal the locations of the Mt Rushmore Dinosaur Park and the Celebrity Vegetable attraction. Talk to the bigfoot bouncer and give him the rasp from the Snuckey's bathroom key. Next go to the Celebrity Vegetable Garden.

Celebrity Vegetables

Take a Conroy Bumpus eggplant from the box on the right, talk to the attendant and give her the picture of John Muir. Go over to the Dinosaur Park.

Mt Rushmore Dinosaur Park

Examine the two talking dinosaurs. Use Max on the mammoth to obtain some sasquatch-like hair. Operate the tyrannosaurus voice and wait until the jaw is open, then look at it to stop it moving. Use the twine on the jaw, then use Max on the twine. You'll end up with a dinosaur tooth.

Walk down to the Tar Pit, and beyond, to the Bungee entrance. Go up in the elevator, and use the Snuckey's cup on the elongated hand. Use the Bungee equipment (twice) and bounce down toward the Tar Pit. Pick up some tar with the elongated cup, then leave the attraction and return to the Celebrity Vegetables.

Celebrity Vegetables

Pick up the John Muir vegetable from the attendant. Back at Bumpusville, go to the bedroom and use the Bumpus eggplant on the toupee. Use the tar, mammoth hair and toupee on the stiltwalker's costume. Go back to the party.

Final Movements

Jungle Fever Party

In the lobby, use the fake Sasquatch costume you have just created, and the bouncer will let you inside. Take the wine bottle, then head to the kitchen (behind the stage) and grab the ice pick from the freezer window. Use the rear door and Bumpus will appear; to escape, remove the costume. When Bumpus and Lee-Harvey are in the freezer, have Max close the door. After the cutscene, you can head back to the Ball of Twine diner.

World's Largest Ball of Twine

Get the tool-bender to twist the ice-pick for you, and use it on the wine bottle. This allows you to use the cork as a Sno Globe stopper. Return to the Mystery Vortex.

Mystery Vortex

Use the Mini-Vortex. Use the Sno Globe and it will suck in some vortex energy. Return to the Totems. Walk to the right past Bruno, and then towards the rear of the scene. You should arrive in the Hot Tub area. Use the Sno Globe, the dinosaur tooth, the John Muir gourd and the pillow with hair tonic on the tub in succession.