Riddlewood ManorRiddlewood Manor

Game Details:  Horror, 2025

Steam Achievements:  Completed (55/55)

Links:  Steam

Walkthrough Updated:  4/21/2026

Suggested Listening:  Help Me Out (Ash 25)

Riddlewood Manor is a horror/comedy adventure set inside a haunted mansion. You must explore the manor, surviving its puzzles and challenges, in order to expose the truth behind the disappearance of the Riddlewood family.

Tutorial

Click on the scroll to unroll it 3 times, then zoom in as instructed. Pay attention to the 4 symbols on the scroll. Turn left twice and read the note on the table Angelic Message. Now turn right and click on the 4 dials so they match what you saw on the scroll (from the top, 1 marking, 2 markings, 3 markings, 4 markings). Take the stone disc from the compartment that opens. Turn left twice and insert this into the recess.

Forest Clearing

Open the gate straight ahead, then walk through it to approach the manor. Ring the doorbell Riddlewood Welcoming.

Back at the start of this area, turn right and pick up the bucket, then use it on the cow Milk a Cow. Turn right twice and click on the 3 priests, taking a match, a holy egg and some harvest from them. Turn right and open the gate, then walk through it to approach the manor. Turn left and put the harvest into the crate. Put the holy egg into the crate, then click on it and a dragon will hatch. Give the milk to the dragon, then take the candle.

Turn right and put the candle in the candle-holder to the right of the door. Use the match to light the candle. Now ring the doorbell The Exorcist. Go inside.

Entrance Hall

Turn around and try to go back through the entrance door Oops, Wrong Door!.

Turn right and take the match from the jacket. Open the small fuse box door over the broken stairs and take out the scissors. Turn left twice and open the grandfather clock, then take the wooden tile from the bottom. Note the 4 plates on the wall. Now head upstairs. Take another wooden tile from above the large portrait. Turn right and click on the smallest picture on the wall, then take the next wooden tile. Turn left twice and use your scissors to cut the string. Now you can enter the playroom.

Pic up 2 cards and a toy cart from in front of you. Turn right and take a card from over the door. Turn left twice and take another toy cart. Turn left and take the final card from inside the lamp shade.

Return out to the entrance hall and find a series of 4 busts with symbols beneath them. Pay attention to whether these busts have hair on the top of their head, and whether they have a beard. Go back to the playroom and look at the piano. Place the cards in the 4 spots based on the symbols on the busts:

  • No Hair: Cross
  • Hair: Triangle
  • Beard: Circle
  • Hair and Beard: Waves

Take the toy locomotive and the final wooden tile. Turn left twice and put the toy locomotive and both toy carts on the tracks, then click on them to meet Emily and see the number 3 It's Playtime. Go back downstairs and put all 4 wooden tiles on the floating table. Read the letter on the table, which is addressed to William and has the number 4. Read another letter in the shelves to the right, which is addressed to Margaret and has the number 6.

Go upstairs again and turn around to face the large window. Open the curtains. Turn back around to see the large portrait now has glowing symbols over the 3 people. Turn left and enter the playroom, then turn left to see the machine. Based on the numbers and symbols you have seen, set this to 436, then pull the handle. Take out the skull candle. Turn left twice and put this on the large table, then light it with your match. Click on the spirit, which will possess the doll (Suzie).

Head back downstairs and turn right, then click on Suzie, who is hiding behind one of the busts There She Is. Take the red key and use it on the door here, then go through.

Dining Area

Talk to William at the head of the table. Note the 4 plates on the wall. Turn left and open the cabinet, taking out the 3 matches. Turn around and enter the kitchen, then turn left. Turn the red valve on the left to activate the gas supply, then use a match on the stove Ka-Boom.

Back at the start of this area, turn left and open the cabinet, taking out the 3 matches again. Turn around and enter the kitchen. Grab the frying pan from the wall. Turn left and open the oven, then enter the code you saw in the cabinet in the dining room:

Now turn the red valve to activate the gas supply, then use a match on the stove to safely light it. Put the frying pan on the stove. Turn around and pull the lever on the wall to lift up a trapdoor - take note of the symbols on this, then climb down the ladder.

In the cellar, take some grain from the left barrel and pick up the knob just to the right. Click on the sugar barrel and take the candle from the dragon's mouth. Turn right and pick up the saw, then turn right again and climb back up the ladder.

Turn left and go out to the dining room. Turn right and give the grain to the chicken, then take the egg. Turn right and return to the kitchen. Use the knob on the drawer, then open it and take out a candle. Turn right and use your saw on the cage, then take the second egg. Climb down the ladder again.

Turn left and put both candles on the candelabra, then light them both. Take the pig head OINK!. Turn left and climb up the ladder again.

Put the pig head into the meat grinder, then pick up the bacon. Put the bacon and both eggs into the frying pan, then pick it up. Turn left and return to the dining room, then turn right and give the breakfast to William Breakfast is Served. Pick up the key, then return down into the cellar. Turn right to see a wine rack. Play a game where you must get 4 of your bottles in a row until you win Wine Expert. Use the key in the lock, then go through the opened door.

Dungeon

Click on Suzie, then pick up the stone disc she drops, then click on her again. Go forward through the archway and open the door ahead, then enter the doorway Yummmm #1.

Back at the start of this area, pick up the stone disc again and go forward through the archway. Open the door ahead, but don't go through it. Turn left and click on the top of the left barrel, then pick up another stone disc. Turn left again and open the chest, then take the key inside. Go forward to return to the first room.

Turn around and use the key on the locked chest. Open the chest and take the half skull from inside. Turn left to see some bones on spears. Rearrange the body parts so they are in the correct order to form a skeleton on the right spear, then add the half skull. Click on the completed skeleton and take the potion bottle it offers you. Turn right and go forward again.

Turn right and place the potion bottle beneath the laboratory desk. Turn around and open the door here, then go through. You will see a teddy bear in a locked cage here. Turn around and close the door, paying attention to the sign on the right. Pick up the stone disc from the left, then turn left. Insert the 3 stone discs into the wall puzzle here. Rotate the central rings so they line up with the stone discs (the arrow should point up). Take the stone head that appears. Turn around and take note of the red numbers and symbols on the wall here. Turn left and open the door, then go through.

Now click on the beakers to create potions in the same order as you saw on the sign in the previous room:

  • Green: Blue and Yellow
  • Purple: Blue and Red
  • Yellow: Yellow and Yellow
  • Purple: Blue and Red
  • Green: Blue and Yellow

A red potion will fill up the potion bottle Potion Master. Take the potion. Turn right and go through the archway. Turn left to see the 3 skeletons. Place the stone head on the pedestal, then use the potion on it - glowing symbols will appear above the skeletons. Click on the skeletons in the order you saw the symbols in the other room (middle, left, middle, right). Take the heart key.

Turn left and go through the archway, then turn left and go through the door. Use the heart key on the padlock Black Heart Earned.

Forest Clearing

You will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Click on Suzie, who is hiding behind another bust. Pick up the blue key. Turn right and go upstairs. Turn right and use the key on the door here, then go through.

Guest Lounge

Open the small cabinet on the right and take out the extension cord. Turn left and search beneath the sofa cushions to get a vacuum nozzle and a spoon. Also take note of the flower pattern beneath one of the cushions, and the picture in the frame on the wall. Turn left twice and pick up the violin bow from the left of the piano. Note the 4 plates on the wall.

Turn right to see a grid of picture frames. Click on them to guide the man to the key and then to the door. Repeat this twice more, the first time avoiding 1 ghost, and the next time 2 ghosts Frame by Frame.

Climb up the spiral staircase. Turn right and open the small cabinet, taking out a vacuum hose. Attach your extension cord to the cable from the vacuum to plug it into the wall. Now turn left and attach the vacuum hose and vacuum nozzle. Click on the vacuum to suck up the ghost. Now pick up the book and read it Read a Book. This book contains the solutions to the next series of puzzles.

Turn left twice to see a bookcase. From the book you just read, there are 3 combinations of 4 books that you can move in the bookcase to reveal different panels. Start by moving these 4 books:

You will see a grid of 16 flowers. You need to click on some of them to make them disappear, to recreate the pattern you saw beneath one of the sofa cushions downstairs:

Take the flower key, then press the button at the top right to spin the bookcase around. Now move these 4 books:

You will see 3 sacks of colored powder. Use a spoon to get some powder, then turn around and put it into the fire. Based on the book, put the powder into the fire in this order: blue, blue, green, purple. Take the violin from the fireplace once the fire goes out. Turn back around and press the button at the top right to spin the bookcase around. Now move these 4 books:

Put the violin and the violin bow in the hands of the statue, and you will see a combination appear above it. Go back down the spiral staircase and turn right. Look at the music on the piano to see what letters correspond to the numbers you just saw. Now click on the metronome on the piano, then click on the correct series of letters: Am, C, Dm, Em Piano Lesson Completed. Take the music sheet that appears.

Turn left and use the flower key on the gate, then open the gate A Walk in the Garden. Don't use the elevator yet. Turn left and go up the spiral staircase, then turn left. Use the music sheet on the door, then click to open the door fully. Don't go through the door yet. Turn around to see a combination lock. Based on the picture over the sofa downstairs, the picture over the fireplace upstairs, and the back of the book, enter the code 257 then pull the lever Good Job, Professor.

Satellite Room

Take the fork and the green key from the left. Open the window shutter, then pull the lever outside to activate the satellite dish. Turn left twice and pick up the blue key, then turn left again. Insert your fork on the left side of the machine to the right. Click on the machine to see a code, then press the buttons at the bottom of the machine in the same order:

  1. Left
  2. Down
  3. Right
  4. Left

Take a wire from the compartment that opens. Use this to connect the two gauges at the top right of the larger machine together. Turn right twice and examine the yellow and purple notes. Turn right and press these buttons beneath the two monitors:

  • Top Monitor: Left, left, right, left, right
  • Bottom Monitor: Up, down, up, up, down

Take the ink and the pink key from the two compartments behind the monitors. Turn left and pour the ink into the container on the left side of the printer. Now press the red button, and the printer will give you a printout. Turn around and insert your 3 keys. Now adjust the various controls so the correct gauges are full and the remainder of them are empty, based on the printout from the printer:

Turn left and press the two symbols around the edge of the large screen that you can see on the back of the monitor compartments to the left - the screen will locate a satellite. Press the pink button and a slide will appear One Small Step for Man.

Take the slide. Turn around and insert this into the projector, then pull down the screen on the right. Press the button on the projector to see the letters COW. Turn right and adjust the 3 letters on the machine to the left to read COW - this will reveal another pair of symbols. Press the small screen at the top of the printer to change the symbol, then press the red button. You will see a different printout. Turn around and adjust the controls so the correct gauges are full:

Turn left and press the two symbols around the edge of the large screen that you saw near the COW machine - the screen will locate a rocket. Press the pink button and an alien fetus will appear. Take it Grab Alien Fetus.

Turn left and place the alien fetus in the container on the right. Two symbols will be displayed on the monitor here. Press the small screen at the top of the printer to change the symbol, then press the red button. You will see a different printout. Turn around and adjust the controls so the correct gauges are full (or half full):

Turn left and press the two symbols around the edge of the large screen that you saw near the alien fetus machine - the screen will locate a UFO. Press the pink button and a green diamond will appear. Take it Green Diamond. Press the four alien symbols that appear ABDUCTION!.

Forest Clearing

You will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Turn right and go upstairs, then turn right and go through the door.

Guest Lounge

Turn left and climb the spiral staircase, then take the trophy from on top of the fireplace. Turn left and head through the open door.

Mom's Room

Take some tissue paper from the box on the right bedside table. Turn right and place your trophy between the others in the shelves. Now click on the tile puzzle to swap pieces and create a complete picture. Take the blue diamond that appears Blue Diamond.

Head through the door here to find a bathroom. Use the sink on the right, then take the soap. Turn right and click on the bathtub, then click on the bubbles in the same order that they appear (2 rounds). Pick up the key that is thrown out of the bathtub. Turn right twice and open the soap container at the top left of the washer-dryer, then place your soap inside. Turn left and return to the bedroom.

Use your key on the padlock, then open the wardrobe and take out the dress. Turn left to see a dressing table. Note the 4 plates on the wall. Use the tissue paper on the mirror, then click on the mirror to see a clue in reverse. Turn right and click on the altar. You need to move the small circles to the correct positions by moving the crystals to these locations:

Turn back to the left and click on the mirror to see the code 2334 revealed. Turn left and enter the bathroom again. Turn left and open the washer-dryer, then put the dress inside and close the door again. Press the button to wash the dress. Turn the dial, then press the button again to dry the dress. Open the door and take out the wrinkled dress.

Turn right twice and open the cabinet door. Enter the code 2334 here, then pull the lever to lower an ironing board over the bathtub. Put the wrinkled dress on the ironing board, then use the iron BZTT!!!!!.

Forest Clearing

Choose to start at this location - any items you were carrying will have vanished. Head through the gate, then turn right and pick up the coin. Now turn left and head inside.

Entrance Hall

Turn right and go upstairs, then turn right and go through the door.

Guest Lounge

Turn left and climb the spiral staircase, then turn left and head through the open door.

Mom's Room

Turn left and pick up the string from inside the wardrobe. Also take the blue, pink and red crystals. Turn around and enter the bathroom. Search the bin here, then take the soggy music sheet. Use this on the hair dryer, then take the music sheet. Turn right and use your string on the bottom hook to secure the ironing board. Now you can safely use the iron. Take the dress.

Turn right and return to the bedroom, then turn right again. Use the music sheet on the phonograph to the left, then click on it to start the music Wake Up, Mommy!. Click again to stop the music. Give the dress to Margaret. Turn right, then turn left. Pick up the candle. Turn right and enter the bathroom again. Put the candle on the small shelf, then flush the toilet Half Exorcist, Half Plumber. Go through the hole in the wall.

Sewerage

Turn right and pick up the glue, then use this to seal the leaking pipe. Turn right and use the glue on the leaking pipe here. Turn right and do this again, then turn right and do it a final time. Turn right, then pull the switch down to uncover the two large pipe entrances.

Go through the right entrance. Turn right and insert your coin in the slot here Skibidi-Poop. Turn right and go through the pipe, then turn around and go through the left entrance. Turn right here to see a lake of toxic goo. Drop the blue, pink and red crystals into the goo, then click on it and confirm you want to jump in Goo With the Flow.

Sewerage

Choose to try again - any items you were carrying will have vanished. Pick up the match and the candle. Turn right, then go through the left entrance. Turn right and pick up the dead rat. Turn left and open the barrel, then put the rat inside. Pick up the rat key. Turn left and put the candle on the stand, then light it with your match Not So Simple. Turn left and take note of the pattern on the right, then pick up the handle from the pipe above it. Go through the pipe.

Turn right and pick up another match. Turn around and go through the entrance here. Make a note of the symbols and numbers on the wall here. Turn left to see a pipe puzzle. You need to rotate all the pipes so they connect Pipe Master. Take the occultist pyramid. Turn left and use the rat key in the lock, then take out the film reel. Insert the handle into the box on the right, then turn the handle. Click on Suzie, then take the screwdriver she leaves behind. Go through the pipe.

Turn around and give the film reel to the man in the trench coat. Watch the series of 4 symbols that are displayed on his face. Turn left and go through the right entrance.

Place the occultist pyramid on the pedestal. Click on the ghosts in the same order they make their noises Win a Crude Mini-game. Take the 3 rolls of tissue paper. Now turn left and change the symbols to match the 4 you just saw. From the starting position, where they all show the symbol with straight vertical and horizontal lines, click them each this number of times: 2, 0, 3, 1. Put all 3 rolls of tissue paper into the pipe to cause an explosion and reveal a code on the back wall. Turn left and use the screwdriver on the large panel - this will reveal a code panel. The code is based on the symbols and numbers near the pipe puzzle, and the code you just found on the back wall: Triangle, 6, 2, 1, 5. Take the valve. Go through the pipe.

Turn left and continue through the entrance. Turn right and attach your valve on the left, then turn it. Turn right and go through the pipe. Click on Suzie several times in this room, then go through the left of the paired entrances. Turn left and click on Suzie again, then quickly use your match on the candle. Pick up the heart key and use it on the padlock Black Heart Earned.

Forest Clearing

You will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Turn right and go upstairs, then turn right and go through the door.

Guest Lounge

Use the elevator straight ahead.

The Garden

Turn around and click on the pink flower 3 times Yummmm #2.

The Garden

Choose to try again - any items you were carrying will have vanished. Take the yellow flower from the hedge. Turn right and open the small door, then enter the code you saw in the sewerage area:

Take the blue, pink and red crystals. Turn right again and pick up the pepper, elastic and stone. Turn back around, then click on the flowers on the hedge door in ascending order of petals. Go through the doorway.

Take the match from the left and the stick from the right, then click on the statue's mustache Unexpected Soda. Take the soda can. Turn right and take the red flower and the stick. Turn right twice and take the stained glass. Turn left and use your pepper on the statue here, then pick up the handle. Go through the doorway.

Turn left and use the handle on the door, then open the tool shed. Read all 3 notes on the left, then take the watering can, stained glass, pruning shears and shovel. Turn left and fill your watering can from the fountain. Turn left again and use your pruning shears on the bush, then take the stained glass and purple flower. Turn left again and use the shovel on the pot to find the last stained glass. Use the watering can on the flower bed and take the blue flower. Use the soda can on the flower bed and take the black flower.

Turn around and use both sticks in the hole. Attach the elastic to the top, then use the stone on the elastic. Click on the stone once more, then pick up the dead bird. Turn around and feed the dead bird to the pink flower, then pick up the key it spits out. Turn around and go through the hedge doorway.

Insert the 4 stained glass pieces into the wall behind the statue, then take the candle. Turn around and use your pruning shears on the hedge wall to the left. Use the key on the safe that is revealed, then take out the brush. Go through the doorway again.

Turn right. Place the candle on the stand, then light it with the match. Click on the grave to see it is covered with dust, then use the brush on it Oh, Hi There!. Click on Emily 3 times and she will ask you to place flowers on her grave. Based on the picture in the tool shed, you need to put flowers in the different pots here:

  • Mouth: Red flower
  • Eyes: Blue flower
  • Dress: Purple flower
  • Head: Black flower
  • Hair: Yellow flower

Once all five are correct, you will be taken into a vision Flowers on My Grave. Turn around and click on the priest multiple times They Shall Suffer No More. Now look around and click on the clouds of smoke - you need to click on pairs of matching symbols until they are all gone. Turn back to Emily and click on her again. Next click on Suzie 3 times to release 3 black hearts. Turn around and click on each of the 3 toys, then click on them to make them fly away. Turn around again and take the gold key from Suzie.

After the vision ends, look at the gravestone to see the dates on it. Now turn around and use the gold key on the ox, then take the red diamond from inside Red Diamond. Turn left and go through the hedge doorway, then turn left again. Use your shovel to dig in the dirt on the left The Duck King Awaits. Now use your three crystals on the altar in the same order that you saw them on the trapdoor back in the kitchen (pink, red, blue) The Duck King Achievement.

Forest Clearing

Choose to try again - you will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Turn right and go upstairs, then turn right and go through the door.

Guest Lounge

Use the elevator straight ahead.

The Garden

Go forward through the hedge doorway, then turn right. Click on the slots for the diamonds, and the gate will rise up Hello Darkness. Go through the gate.

The Catacomb

Turn left twice. Lift up the 3 seats and take the night cap, pillow and blanket from beneath them. Also take the cake from the table on the right. Examine the book and read through the whole thing, as it contains hints for multiple puzzles. In particular notice the pattern on the back cover. Click on the mosaic behind the chairs to arrange the symbols to match this:

A hole will open beneath the puzzle when you succeed Mosaic Master. Take the coin bag. Turn right and arrange the skeletons so the red one is on the right, and the white one is on the left, both in the correct order. A cage holding the final toy will then be lowered from above. Turn right and place offerings in front of the three gargoyles:

  • Sloth: Night cap, pillow, blanket
  • Gluttony: Cake
  • Greed: Coin bag

Take the dial and 2 horns from the openings beneath the gargoyles. Turn right and notice the positions of 5 symbols around a pentagram on the wall. Turn left again and place the dial on the wall. You need to turn the dial to indicate the symbols in the order as written in the book:

  1. Bottom right
  2. Top right
  3. Bottom
  4. Top left
  5. Bottom left

Take the goat skull. Turn right and put this on the wall in the middle of the pentagram. Add the 2 horns to it Altar Ego. Go through the doorway into a tomb. Click on the green flames as they move around the room to the right, until you see a doorway being blocked. Turn left and keep clicking on the green flames. Once they are all out, turn left. Open the coffin here and click on the body inside, then take the heart key. Turn around and go through the doorway, then use the heart key on the padlock Black Heart Earned.

Forest Clearing

You will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Turn right and go upstairs, then turn left and go through the door. Turn right and go through the new opened doorway.

Emily's Room

Turn around and open the low red cupboard Suzie Says Die.

Emily's Room

Choose to try again - any items you were carrying will have vanished.

Click on the bin twice and open up the crumpled pieces of paper to see some drawings. Open the desk here and look at another drawing. Take the cowboy that is on top of the carousel to the right. Turn left and click on the jar on the shelf, then pick up the gumball. Take the glass from the bedside table. Click on the pillow on the floor, then take the handle. Read the journal on the bed.

Turn left again and take the horn from the rocking horse. Turn left and pick up the bear toy, baby toy and rat toy. Click on the crumbling bricks and take the skull. Put the skull on top of the coat rack to the left. Attach your handle to the cupboard here, then open it and take out a crown.

Turn around and put the crown on the monkey's head. Put the gumball in the monkey's mouth, then click on the monkey. Now retrieve the chewed gum. Turn around and put the chewed gum on the skull, then attach the horn. Click on the skull twice and you will shrink down and end up inside the doll house.

Go upstairs and turn around to see Suzie looking at you Big Suzie. Now as you look around the doll house, you will see there are 4 sets of plates on the walls. You need to rearrange these based on the sets of plates you have seen in the manor:

  • Guest Lounge (Piano)
    Swap the top two plates
    Swap the bottom two plates

  • Mom's Room (Dressing Table)
    Swap the top two plates
    Swap the bottom two plates
    Swap the right two plates

  • Entrance Hall (Grandfather Clock)
    Swap the top-left and bottom-right plates
    Swap the bottom-left and top-right plates

  • Dining Area (Dining Table)
    Swap the top-left and bottom-right plates
    Swap the bottom-left and top-right plates

Once you have correctly placed all of these, go downstairs and look out at the skull, then click on the horn twice to return to normal size. Turn around and click on the doll house to burn it down, then click on the ashes and take the gold key.

Turn right and you will see a panda picture on the wall. You need to click on various parts of this based on the drawing on the desk:

  1. Left ear
  2. Right ear
  3. Left ear
  4. Right ear
  5. Balloon

This will cause some symbols to be highlighted nearby. In the tiles to the right, you need to move the triangle tile next to the top highlighted symbol, and the other marked tile next to the bottom highlighted symbol (also based on the drawing on the desk). This will reveal a series of colored dolls and symbols. Again from the drawing on the desk, you need to group the dolls in this order from top to bottom:

  • Purple
  • Pink
  • Yellow
  • Green

The first drawer will open - place your glass on the pentagram symbol inside the drawer. You can click on the glass to move it onto 3 different symbols now, and each time a small round slot will open above. Based on the journal on the bed, you need to place the toys in the correct holes:

  • House: Bear toy
  • Car: Rat toy
  • Bin: Baby toy

Open the second drawer and you will face a series of riddles from Emily:

  • First, since I died, time stool still. What was the time?
    The time on the grandfather clock is 3

  • Second, how old am I?
    The gravestone says 1999-2004, so Emily is 5

  • Third, how many endings does my story have?
    The journal on the bed only has 1 ending

Take the key and cookie from the third drawer. Turn around and use the key on the padlock, then open the closet. Pull the light cord, then move the clothes and climb up the ladder.

Turn right and use the cowboy on the pink box. Pull the lever, then press the up and down buttons to make the cowboy dodge the obstacles. Once you complete the game, take the match from the compartment that opens on the right. Next use the gold key on the red box, then take out the net, cookie and fishing rod. Turn around to see a locked chest with a large combination lock - this mentions Happy Happy Toys. Turn right again and give both cookies to the dragon, taking 2 candles. Place the candles on the holders on either side of the dragon. Turn around and head back down the ladder.

Look around the room to find images of clowns with different numbers of circles on their hats (2 on the walls, 1 inside a cupboard). For each of them, look at the triangles around their eyes and take note of the white ones. Climb back up the ladder in the closet. Turn left, then enter the following code to open the chest:

Take the knife. Use this on the box just to the left, then open the box and take out a match. Turn right and light both candles. Now rapidly click on the dragon until it changes forms Spiritual Evolution. Talk to the angel, then turn around and climb down the ladder. Use the fishing rod on the rocking horse, then add the net. Now open Suzie's door and she will be trapped in the net. Pick up the trapped Suzie. Turn around and climb up the ladder again. Give the trapped Suzie to the angel, then give him the knife. Now rapidly click on Suzie.

Click on the grave twice, then on the hanging rock The World Beyond.

The Beyond

Turn right twice and pick up an arrow head. Turn right and use this to slash the two paintings and reveal codes behind them. Turn right again and click on the hanging rock. Turn left and use the arrow head on two more paintings to reveal codes behind them. Turn left again and pick up the stone. Now you need to press stones at the base of the steps based on the two codes you just saw:

A series of hand prints will now appear on the steps. Press these based on the other two codes you recently saw:

Take the floating cross stone. Turn back around and click on the hanging rock again. Turn around and use your stone on the stone next to the campfire several times, until a fire is started. Take another floating cross stone. Turn left and insert your 2 cross stones in the slots to the sides of Emily The End. Click on the hanging rock again.

Forest Clearing

You will appear back outside, and any items you were carrying will have vanished. Go up to the manor and head inside.

Entrance Hall

Turn right and go upstairs, then turn right and go through the door.

Guest Lounge

Use the elevator straight ahead.

The Garden

Go forward through the hedge doorway, then turn right and go through the gate.

The Catacomb

Turn right and go through the doorway. Open the coffin and click on the body inside The Scream of Death.

Entrance Hall

Choose to start at this location - any items you were carrying will have vanished. Turn right and go upstairs. Turn around and open the curtains, then turn back around to see some musical notes on the portrait of Suzie. Turn left and go through the door.

Trace a pentagram on the bloody hand prints on the wall here in this order:

1
4
3
2
5

Examine some more musical notes and another clue at the bottom of the page. Turn right to see the door with 3 black hearts. If these are numbered 1-3 from top to bottom, play the first series of musical notes as follows: 1, 2, 3, 2, 1, 1, 1. A small cupboard will open. Read the note inside She's Still Out There. Now play the second series of musical notes as follows: 3, 1, 2, 3, 2, 2, 1. Reach through the portal to take the stone relic.

Turn around and use this on the stone in the opened machine. After a brief pause, take the skull key. Turn left and leave this room, then continue through the opposite door.

Guest Lounge

Use the elevator straight ahead.

The Garden

Turn right and take the shovel and the pruning shears. Turn left and go through the hedge doorway, then turn right and go through the gate.

The Catacomb

Turn right twice. Pick up the coffee cup and use it on the coffee machine, then pick it up again. Turn right twice and give the coffee cup to Margaret. Take the incense. Turn right and go through the doorway.

Turn left. Use your pruning shears on the rope holding the large weight, then pick up the match. Use your skull key on the cabinet here, then take out the bowl and staff. Turn left and go back through the doorway.

Give the staff and bowl to William. Put incense in the bowl, then light it with your match. Once the smoke appears, click on the chicken.

As you did previously, look around and click on the clouds of smoke - you need to click on pairs of matching symbols until they are all gone. Now click on William 6.6.6.

Hell

Turn left and click on the 3 monks in order from left to right, then take the unholy egg. Turn right and open the gate, then walk through it to approach the manor. Take the cow tail hanging to the right of the door. Turn right and click on the large face in the ground, then take the harvest. Use your shovel to dig on the right. Click on the demon that you uncover Dig for Evil.

Turn right and go back down to the clearing. Turn left and give the cow tail to the creature here. Click on the udders, then on each of the heads until it spits out a creature you can pick up. Turn left and approach the manor again.

Turn left and put the harvest into the crate. Put the unholy egg into the crate, then click on it and a dragon will hatch. Give the creature to the dragon, then take the doorbell button. Turn right and place this to the left of the door, then ring the doorbell. Turn left twice What Have You Done?.