Parallel ExperimentParallel Experiment

Game Details:  Puzzle, 2025

Steam Achievements:  Completed (26/26)

Links:  Moby Games, Steam

Walkthrough Updated:  8/11/2025

Suggested Listening:  Wild Hearts Meet (Ash 25)

Parallel Experiment is a cooperative puzzle game for two players, coming after the previous game Unboxing the Cryptic Killer. You must play the game at the same time as someone else, and provide verbal information to each other to solve a mystery involving a link to another world.

Chapter 1

Locked Cells

Both players should look out through their cell doors to see a large red numerical display. Now examine the walkie-talkies and press the power switches to turn them on, then enter the numbers you have seen: 84.24. Once the walkie-talkies activate, you will hear a pattern of knocking. Both players should go to the cell doors and repeat this same pattern using the knockers on the doors. After a conversation, the cell doors will open and you can enter the next room.

Three Locks

Have both players step forward and use the small games console attached to the TV. You now need to work together to solve a game called Mice Hunt. There are a series of 3 levels to complete, where you need to place arrows to help guide the mice to the cheese:

A
A
B
A
A
A
A
B
B

After completing the third level, one of the locks will open Mouse Trap.

Turn around until you see the MagneTron 3000 machines. Old Dog will see the game machine, and Ally will see the controls. Old Dog should give Ally verbal directions to use the magnet to drop all 3 cans into the exit tube Recycling. Now continue to play the game, picking up the metal ball and dropping it into the exit tube. Both players should back out, then exit the adjacent MagneTron 3001 machines.

This time, Ally needs to give Old Dog directions to connect his socket to power up either the left or right set of magnets, to guide the metal ball through the maze. To start with, take the ball to the far right, then back to the far left of the top level, breaking the glass wall. Repeat this again and the ball will end up flying off the platform Out Of Bounds. Now guide the ball all the way down through the opening at the bottom right. The second lock will open.

Turn around and go over to the large glass window and look at each others shirts to see some symbols. You need to use the symbols together to work out the combination for opening the safe beneath the window. There are also hidden notes in the exposed bricks near the safe. Each player should open their safe as follows:

  • Start at the top
  • Spin anti-clockwise to the bottom
  • Spin clockwise to the right
  • Spin clockwise to the right
  • Spin anti-clockwise to the bottom

Pull the handles to open the safes. Now both players need to rotate their valves at the correct speed to keep the gauges in the green zone - colored red and blue fluid will fill the pipes. Back out when the pipes are completely filled, and the cage over the adjacent pipes will rise upwards. Examine these pipes now. The goal is to get the red fluid to reach the red arrow and the blue fluid to reach the blue arrow. You need to turn various valves to get this to occur. From the starting position, turn these valves:

  • Old Dog: 1, 2, 3, 5
  • Ally: 7, 9, 10, 11, 11, 11

The third lock will now be open. Each player should go back into their starting cell and turn off the water tap Let That Sink In. Now go out through the new door.

Symbol Dial

Both players will have access to 2 levers to move arms around the dial. There is also a button on the back wall of this room that turns on a black light so you can see hidden shapes that appear around symbols on the walls. These symbols can be seen back in your starting cells, and next to the light buttons themselves. Come back to the dial and set the arms as follows:

  • Triangle: 5 o'clock position
  • Pentagon: 12 o'clock position
  • Circle: 9 o'clock position
  • Square: 11 o'clock position

Now both press and hold the buttons. Gas will start flowing into the rooms. Press the light buttons again to see new images on the walls. Based on these, adjust the arms on the dial as follows:

  • Triangle: 10 o'clock position
  • Pentagon: 8 o'clock position
  • Circle: 2 o'clock position
  • Square: 4 o'clock position

Now both press and hold the buttons again. Examine the new sliding block puzzle that appears. You need to work together to move the blocks so you can retrieve the note from the middle. Follow these steps:

  • Ally: Move the left block up
  • Old Dog: Move the 3 bottom blocks left
  • Ally: Move the 2 right blocks down
  • Old Dog: Move the 2 top blocks right

Read both notes to see a message. Turn around and both press and hold the light buttons. Leave the room Escape Room.

Chapter 2

Police Station

After talking to Bogdan, you will be out in the main room of the police station. Click on the investigation board to see the status of your investigation It All Makes Sense Now!. Back out and use your map to travel to a new destination.

Dog's Den

At the end of your conversation with the bartender, you will receive a darts token (1/5). Go back and talk to the bartender again Let's talk!. Go to the back room and remove the "Out of order" sign from the machine, then insert your token. While you are here, click on the graffiti on the wall just beneath the machine BOBER. Now leave this room and play a game of darts - it doesn't matter who wins, but once the game is over, back out from the game. After another conversation with the bartender, click on each others faces 100 times Poker. Now use your map to travel to a new destination.

Dad's Electronics

Look at the street sign (48) and the sign on the building (15). Go through the gate and look at the side walls. Find a loose brick that you can remove and take the pool token (2/5) from behind it. Notice the graffiti on the wall that gives a hint to the security code. Continue through the wooden door, then examine the security panels on either side of the door. You need to enter the code 48715#, but each player should only press the buttons on their own keypad that are well used. Once you are successful, head inside and you will split up again.

Old Dog can look at a piece of paper on a bench, which shows a series of incorrect fuse combinations. Meanwhile, Ally can examine the fuse box, which also shows some incorrect fuse combinations. Using this information, Ally should set the fuses as follows:

Now flip the main light switch and the lights will come on in both rooms. Have Ally search through the trash can and remove all the cans, then read the note inside which mentions tape 308. Old Dog should look in the left shelves and grab tape 308, then put it into the VCR and press play. Ally can look at the TV and turn it on, then watch the screen to see the positions of two buttons that need pressing (in the cash register and in the safe).

Back out and look at the cash register, and have Old Dog examine the folder on the left table. Between the two of you, work out that it is an ELZAR 2000 model cash register. Ally should press repeatedly on the printer cover at the top left, then move the paper and take the key. Use this in the bottom left corner, then turn the key. Now using instructions from Old Dog's folder, press Ctrl, F1, 1, 1, Open. This will open the tray and reveal the first button.

Both players can back out again. Ally should look at the photo on the right, and Old Dog should look at the safe in the right shelves. Old Dog needs to move the books around so they match the positions in the photo (including the text direction). Now open the safe to reveal the second button. Both players should press and hold their respective buttons. The shelves will move and both players can continue through to a new area.

Old Dog should look at the desk, and Ally look at the machine on the bench. Both players should now press their red "Don't Press" button 100 times BING BONG. Now the two players should work together to repair Ally's machine by following these steps:

  • Ally: Remove the 2 broken light bulbs
  • Old Dog: Remove the 2 light bulbs from the battery tester and pass the screwdriver and 2 light bulbs through the shared drawer
  • Ally: Attach the 2 new light bulbs, then use the screwdriver to remove the 6 screws and remove the main cover
  • Old Dog: Unplug the purple power cord from the power socket, and plug in the soldering iron
  • Ally: Remove the power unit cover, then remove another 4 screws
  • Ally: Remove the circuit board and pass it through the shared drawer
  • Old Dog: Put the circuit board on your workbench
  • Old Dog: Use your soldering iron on the 2 contacts for each of the burned diodes, then use the pliers to remove them
  • Old Dog: Attach 2 new diodes in their places
  • Old Dog: Pass the circuit board and 2 batteries through the shared drawer
  • Ally: Insert the circuit board, then attach the 4 screws and replace the power unit cover
  • Ally: Insert the 2 batteries into the sockets
  • Old Dog: Pass the new CN-11 LCD screen through the shared drawer
  • Ally: Remove the broken LCD screen and attach the new one
  • Old Dog: Unplug the soldering iron, and plug in the purple power cord
  • Old Dog: Look at the Logic Boy screen to see a circuit logic diagram
  • Ally: Replace the main cover and attach the 6 screws
  • Ally: Based on the Logic Boy screen, adjust the switches so that only switches A and F are up
  • Old Dog: With Ally's verbal guidance, use the red joystick to move the red marker on Ally's screen to the green target (3 times)

Back out, and the light bulbs on the wall will be active I Can Fix Everything!. Old Dog can now look at the computer, but it requires a login. Click on Forgot Password to get a hint, then use information from Ally's noticeboard to finish highlighting the positions of 3 battleships:

Now you can Login. Read the journal and diary, then activate the voice generator. Ally should talk to the parrot and agree to play a game. Once the parrot asks the riddle, have Old Dog use the voice generator to send the "Shadow" text, with Gustav's voice to the parrot - now the parrot will start humming a tune Silly!. Based on this tune, both players need to adjust the light bulbs on their respective walls:

Both press and hold the red buttons near the light bulbs.

Chapter 3

Police Station

Click on the investigation board to see the ongoing status of your investigation, then back out and use your map to travel to a new destination.

Museum

Talk to Guliver. After the note drops on the floor, examine it to see a clue about a screw position. Use the elevator to go down to level -1, and look out for 4 symbols displayed outside the elevator as you descend. Once you are on the lower level, look at the Wawel Dragon painting on the wall, and look at the screw positions around the border. Return into the elevator and examine the metal panel on the right. You need to turn the screws to match the dragon painting ones, using the hint from the note upstairs:

  • Top Left Screw: Pointing up and left
  • Top Right Screw: Pointing up and right
  • Left Screw: Pointing left
  • Right Screw: Pointing right
  • Bottom Left Screw: Pointing down and left
  • Bottom Right Screw: Pointing down

The panel will fall off, revealing a series of buttons. Exit the elevator and look at the padlock on the wall, which needs a combination. Go back upstairs and talk to Guliver about this, and he will ask you to play a game with him. Get him to explain the rules, then agree to play. Follow these steps to win (each row is one round of 3 moves):

There is an achievement for winning in less than 4 moves Outstanding move!. Go back downstairs and open the padlock with the combination 3141. Take out the lens. Place it on each of the 4 symbols on the left that match the ones you saw as the elevator was descending, and rotate it to find a series of 4 hidden symbols. Now go and locate these on the paintings on the walls (upstairs and downstairs). Come back down to outside the elevator. Examine the sign of rules outside the elevator and find the 4 that match the paintings you have identified (No Breathing Fire, No Smoking, No Open Fire, No Climbing). Enter the elevator and press the 4 buttons on the panel corresponding with the position of these rules:

One player should press and hold the round red button here, while the other presses and holes the Close Doors button inside the elevator. The elevator will descend.

Caverns

Head left through the doorway to get a jukebox token (3/5). Now go right and read the book on the table in the camp to get hints about the next puzzle. Continue right to reach a large gate Archeologist. Now you need to work together to open the gate, following these steps:

  • Move the horizontal mirror so that it reflects the yellow beam beneath the crystal up to the right
  • Have one player send the other up on the right lift to adjust the bottom right mirror, so the yellow light hits the main gem
  • Have one player send the other up on the right lift to adjust the top right mirror, so the blue light hits the blue gem
  • Have one player send the other up on the left lift to adjust the top left mirror, so the pink light hits the pink gem
  • Move the mobile right mirror so that it reflects the red beam on the far left back to the red crystal
  • Move the mobile left mirror onto the right lift
  • Send the right lift up to reflect the green beam to the green crystal (you may need to adjust the mirror)

Once all the beams are correct, the doors will open and you will enter a maze. The two players need to help each other to reach the exit at the top right.

  • Old Man: Go through the gate on the left, then continue right and up through a double gate, then around to the left through another gate. Head down and back through the first gate, then up the other side of the double gate. Follow this path, lighting the torches, until you reach the middle of the maze (with 4 torches to light). Head up through the right double gate, then go around to the left and wait behind the next double gate (that you can't open).

  • Ally: Go through the gate on the right, then continue through a double gate, then around to the right through another gate. Head down and back through the first gate, then up the other side of the double gate. Follow this path, lighting the torches, until you reach the middle of the maze (with 4 torches to light). Wait for Old Man to get stuck, then head up through the right double gate. Turn left and go through another gate, then follow this path and go down through the double gate that was blocking Old Man. Continue around until you have to wait behind the next double gate (that you can't open).

  • Old Man: Continue through 2 double gates to return to the middle area. Go up through the right double gate, then back down the one on the left. Go up through the right double gate again, and follow the right path around until you go through the double gate that was blocking Ally. Head back and through the double gate to return to the middle area. Go left from here and continue left until you are blocked by a double gate near the far left.

  • Ally: Go up through the double gate, then around to the left so you can open the double gate that is blocking Old Man. Now follow the path to the exit.

  • Old Man: Go through the double gate, up around to another gate at the top, and then follow the path to the exit.

Once you are both at the exit, you will leave the maze Theseus.

Sarcophagi

One player should rotate one of the handles, then the other player can enter a room. Now have that player rotate the handle in their room, and the other player can enter the other room. Both players should examine their set of gears on the wall and move the large (L), medium (M) and small (S) gears into position:

M
L
M
S
S
L
M
M

Either player should light a fire in the furnace using their lighter, then both players need to spin their gears at the same time until the furnace is fully lit. Now one player will have a series of open areas above the furnace, and the other will have a series of small doors beneath the surface. Open doors 2, 4 and 5 to make flames appear in all of the open areas in the other room.

Next examine the 12 blocks that can be pushed in or out from both sides. Whoever has the side with no pattern on the blocks should start by pushing all of them in. Now the other player needs to push blocks to create a seamless double eye pattern. Push in the highlighted blocks below:

Now both players show look at the brick wall above those blocks. Knock out as many loose bricks as possible. Now both player should pull their red levers at the same time and then watch for symbols on the large rotating gear. When a symbol is seen, they need to describe it so the other player can push the matching button (the order is random each time you attempt this). Eventually both will have to press the eye symbol at the same time. Now both players can exit their rooms again and examine the sarcophagi. Each should press and hold one of the eyes so they both light up Got An Eye On You.

Chapter 4

Police Station

Click on the investigation board to see the ongoing status of your investigation, Go and talk to Bogdan, who will suggest using a "good cop, bad cop" routine. Back out and visit the suspect in the holding cell. There are many ways to run the interview, but ideally one character should choose nice options and the other meaner options. This is one way to do this:

  • Either: We're detective Abernathy and Kowalski.
  • Either: There are some serious accusations against you and your brother.
  • Either: We'll start with the basics.
  • Either: Son of Veronica and Vladislav, and brother of Christopher, right?
  • Either: What are you doing here?
  • Ally: I know ye might be confused, but we are here to help.
  • Old Dog: What, cat got your tongue?
  • Old Dog: Who is going to kill you? Christopher?
  • Either: Clues?
  • Old Dog: What do you mean by 'her'?
  • Ally: Gustav, if we are to help ye with Christopher you need to start talking.
  • Ally: Your mother? It's alright Gustav, tell us.
  • Old Dog: Ok, let's try another angle. Where is Christopher?
  • Old Dog: That's enough! Start talking.
  • Ally: Gustav, we really are only worried Christopher does something irresponsible.
  • Ally: I'm certain of it.

Now you can ask more questions or leave the conversation Good Cop Bad Cop.

Ally should look at the laptop on the desk to the left and take note of the positions of the pieces in the grid. Old Dog should look at the notes on the desk to the right and rearrange them to show a 4x4 grid, then take note of the positions of the pieces in the grid. Now use your map to travel to a new destination.

Wawel Underground

When you are presented with white screens, Ally should put the 6 pieces of her brain back together. Next she should try different connections between the left and right halves of her brain, while Old Man communicates the effects on the 2 pairs of eyes. The layout below shows the pairs of connectors that should be joined:

A
B
C
D
D
B
A
C

Now both players should shake their mouse cursors. Once you wake up and are in restraints, both players will need to run through a series of actions to break free.

  • Old Dog: Look down to the right. Move Move the cables until you find the one with an exposed part, then use this to knock down the coat hanger. Look down further and shake your leg left and right to knock the key to the left. Look to the left and stomp your left foot several times to bring the key over to Ally. Keep stomping, so the key keeps on moving and jumping left.

  • Ally: Look down to the left. Move the cables until you find the one with an exposed part, then use this to knock down the coat hanger. Look down further and stomp your foot to knock this over to Gustav. Now look up to the left and grab the straightened wire. Use this to get the key from the bottom right as Old Dog keeps stomping. Drag the key to the bottom left to give it to Gustav.

Both players should click their lighters multiple times so they can look around inside their own coffins.

  • Ally: Look down and pick up a rock, then look up and use this to break the top left of the coffin. Look out through the hole.

  • Old Dog: Look down and pick up a rock, then look up and use this to break the top right of the coffin. Remove your tie and your belt, then look out through the hole and throw them to Ally (when the cross-hairs are over her).

  • Ally: Remove your belt and combine it with the existing items. Look out through the hole and throw them to Old Dog (when the cross-hairs are over him).

Now both players should click and hold, and you will pull the coffins over and escape The Other Side. Once you are looking down on your characters again, start by walking upwards. Once the bell starts ringing, just keep walking in the direction you see the birds flying, and you will eventually get out of the darkness.

Museum

Look at the game board on the right and position your pieces to match the information from the laptop and notes in the police station:

You will receive a dragon token (4/5). Now head through the doorway on the left and the view will change again.

Caverns

In this section there are a series of rooms that require you to work together to navigate:

  1. Both step on the large elevator to the right and it will descend.

  2. Old Dog should step on the pressure plate, then have Ally go through the door and step on the other pressure plate. Old Dog can then enter the large elevator, followed by Ally.

  3. Old Dog should step on the pressure plate, then have Ally enter the elevator. Old Man needs to get off the pressure plate, then back onto it again to send the elevator down. At the bottom, have Ally step on the next pressure plate to send the elevator back up. Old Man can then enter the elevator. Ally should get off her pressure plate, then back onto it. Now both players can enter the large elevator.

  4. Old Dog should enter the right elevator to go up to the top level, then step on the pressure plate next to the green fire. Ally should enter the left elevator. Old Dog should get off the pressure plate, then back onto it, sending Ally down to the bottom level. Ally should stand on the pressure plate here. Now Old Dog should ride the right elevator down, then stand in the left elevator. Ally can then get off and back onto the pressure plate to bring the left elevator down. Now both players can enter the large elevator.

  5. Old Dog should step on the pressure plate, then have Ally go through the door and ride the left elevator down. She should continue to ride the right elevator up, then go left into the large elevator. Now Old Dog can take the right elevator down, the left elevator up, and also enter the large elevator.

  6. Old Dog should enter the left elevator, then have Ally stand on top of it. Old Dog can get out of the elevator and back into it. Now Ally can get off and stand on the top pressure plate. Have Old Dog exit and re-enter the left elevator, then go through the bottom door and stand on the right pressure plate. Now Ally can go through the top door and stand on the right pressure plate to call the elevator. Get into the right elevator and ride it down to the middle level. Get off and back on to ride it down to the bottom. Now both players can enter the large elevator.

  7. Old Dog should stand on the pressure plate. Ally can enter the large elevator, then have Old Dog get off and back onto the pressure plate. At the bottom have Ally step on the pressure plate to send the elevator back up. player can stand on the pressure plate, then both enter the large elevator. Put Old Dog in the elevator, then get Ally to step off and back onto her pressure plate. Both walk right into the green light.

At the bottom, head to the far left Another Castle. Now head to the far right and go through the green glowing doorway. In the next area, Ally should go down the stairs on the left and turn right, while Old Dog should examine the grid of symbols on the right wall. Now Old Dog needs to adjust the glowing symbols using the levers, to allow Ally to proceed over the floating platforms:

Once Ally reaches the end of her maze, she should turn right and look at a different set of controls. Old Dog should go out to a balcony near the top of the stairs, and Ally needs to use her levers to allow him to walk this path:

Now both players should press the eyes on their respective doors to get through How I Met Your Mother.

Veronica

While Ally talks to Veronica, Old Dog needs to use his lighter to gradually burn through the ropes of his net. After another conversation, Old Dog can choose to throw the amulet to Ally or into the crevice, but the outcome is the same. The two players will be separated again:

  • Old Dog: Following Veronica's instructions, unplug the 3 cables, then remove the side cover. Rotate the top knob as instructed and she will tell you when to stop.

  • Ally: Click repeatedly to open your eyes. Walk right and push the large rock into the gap, then keep going right.

  • Old Dog: Flip the top right switch up, then plug in the bottom power cable.

  • Ally: Walk over the raised platform.

  • Old Dog: Flip the top right switch down again.

  • Ally: Move left until you are blocked by the next boulder.

  • Old Dog: Flip all 4 switches up.

  • Ally: After the boulder falls, walk over to Veronica and choose either option.

Now both players must click and hold to step forward, then time clicks in the green zones to eventually reach the portal Well played, Detectives!.

Investigation Mode

Police Station

Click on the investigation board. From here you can return to the various chapters of the game. In the top left corner there is a new secret code on a sheet of paper relating to the Mice Hunt game. Click on this and choose to Enter Investigation Mode.

Cells

Play through the first chapter again until you can play Mice Hunt. Beat all 3 levels of the game, then both players should enter the secret code from the investigation board: Up, Up, Down, Down, Left, Right, Left, Right, B, A. This will give you another level to solve:

A
A
B
B

You will now receive the gems token (5/5) Gotta Catch 'Em All. Exit Investigation Mode, then travel to Dog's Den.

Dog's Den

Go to the back room and insert all of your tokens into the machine. Go back out to the main room and examine the pool table. There are 8 levels to solve:

  1. Hit blue left and right. Hit red right and left.
  2. Hit blue left and left. Hit red right and right.
  3. Hit blue left, right and up. Hit red right and right.
  4. Hit blue left, right and up. Hit red left, up, down and right. Hit blue left and right.
  5. Hit blue right, right and up. Hit red right and down. Hit blue left and up. Hit red left, up, left, up and down. Hit blue left.
  6. Hit red up. Hit blue right and down. Hit red left. Hit blue down, left and down. Hit red left, down and up.
  7. Hit blue up. Hit red down, up, left and left. Hit blue up, right, down and right. Hit red left, down and left. Hit blue down, up and up.
  8. Hit red up and right. Hit blue right, up, up and left. Hit red up, down and right.

There is an achievement for completing all levels Magic 8-Ball. Look at the guy sleeping on the bar, and see that he has a tattoo with the number 075. Examine the jukebox and enter the code 075, then press the play button. Listen to the series of sounds on this record, then go back to the guy at the bar. Click on him in these positions to recreate the sounds:

  • Hand
  • Head
  • Arm
  • Head
  • Arm
  • Hand
  • Arm
  • Head

Now he will move his arm and reveal that the coaster says 666-438. Go to the jukebox and play record 666, then play record 438 to see a message on the machine. Back out of here and examine the arcade machine. There are 9 levels to solve. The grids below show the pairs of pieces to swap for each level, one grid per player.

Level 1-1
Level 1-2
1
1
2
2
Level 2-1
Level 2-2
1
1
2
2
Level 3-1
Level 3-2
2
2
1
1
Level 3-3
Level 3-4
4
4
3
3
Level 4-1
Level 4-2
2
1
1
2
Level 4-3
3
3
Level 5-1
Level 5-2
1
1
2
2
Level 5-3
Level 5-4
1
1
2
2
Level 5-5
Level 5-6
1
1
2
2
Level 6-1
Level 6-2
1
1
2
2
Level 6-3
Level 6-4
1
1
2
2
Level 7-1
Level 7-2
1
1
2
2
Level 7-3
Level 7-4
3
3
4
4
Level 7-5
Level 7-6
5
5
6
6
Level 7-7
7
7
Level 8-1
Level 8-2
1
1
2
2
Level 8-3
Level 8-4
3
3
4
4
Level 8-5
Level 8-6
5
5
6
6
Level 8-7
7
7
Level 9-1
Level 9-2
1
1
2
2
Level 9-3
Level 9-4
4
4
3
3
Level 9-5
Level 9-6
5
5
6
6
Level 9-7
Level 9-8
8
7
7
8
Level 9-9
9
9

There is an achievement for completing all levels Diamonds Rubies Gold and More. Read the drinks menu on the stool near the bar. Now have one player go to the dragon statue on the right, and the other examine the pump machine in the back room. Talk to the dragon to get a drink order, then use the pump machine to direct flow to the appropriate taps, mix your drink and give it to the dragon. The following are the required steps for each recipe:

  • Vodka: Set all valves to 0. Fill the cup 3 times from tap 1 and give it to the dragon.
  • Screwdriver: Set the valves to 5, 0 and 0. Fill the cup 3 times from tap 1 and give it to the dragon.
  • Margarita: Set the valves to 0, 3 and 3. Fill the cup 3 times from tap 2 and give it to the dragon.
  • Mixture: Set the valves to 4, 3 and 3. Fill the cup from tap 1 and tap 3. Change the valves to 0, 0 and 4. Fill the cup from tap 3. Give this to the dragon.
  • Bar Specialty: Set the valves to 3, 3 and 3. Fill the cup 2 times from tap 2 and once from tap 3. Give this to the dragon.

There is an achievement for providing all 5 drinks to the dragon Drink DJ. Go back out to the back room and examine the book in the bottom of the machine on the wall Anagram Asylum.