The Pandora Directive

The Pandora Directive

Year:  1996

Genre:  Mystery

Links:  GOG, Moby Games, Adventure Gamers, Steam

The Pandora Directive is the fourth in a series of adventure games starring hard-boiled detective Tex Murphy. This game continues after Under a Killing Moon. The games are set in a dystopic future and deal with crimes against the backdrop of humans living in tenuous harmony with mutants. In this game, you are hired to located missing scientist Thomas Malloy. There are multiple different endings, but this walkthrough guides you to the best outcome. There are 2 difficulty levels, and this assumes you are playing on the harder "Game Player" level. The series continues with Tex Murphy: Overseer.

Day 1

The Search for Malloy

Tex's Office

Examine Fitzpatrick's card. Go into your rec room and pick up the newspaper clipping, then examine it. Leave this room and go through to your office. Look at the photo of your ex-wife on your desk. Open the top left drawer and take out the electronics shop bill, then examine it. Turn around and pick up the jack-knife. Leave your apartment and head down to the street.

Chandler Ave

Head across the street and talk to Chelsee at the news stand (A, B, C, B). Talk to her again (B, C, B). Go over to Rusty's Funhouse and look at the CopLock on the door. Head around the corner to the right and look at the locked entrance to the ACME Warehouse. Now head to the blue mailbox outside the Golden Gate Hotel and pick up the letter from the ground. Use the letter in the mailbox. Head back along the street and pick up Nilo's wallet, which is on the ground in line with the Electronics Shop. Head into the Ritz Hotel.

Ritz Hotel

You will automatically talk to Nilo (A). Offer $2100, then continue talking (B, A). Offer $100, then ask about the newspaper photo of Malloy. Pick up the crossword puzzle on the sofa and examine it in your inventory, then solve it:

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The puzzle will automatically close once it is all correct. Pick up Nilo's note from the table between the sofas and examine it. Use your finished crossword puzzle on the mail drop in the lobby here, then go upstairs. Look at the keypad outside Apartment A to realist you don't know the code. Go back downstairs and talk to Nilo again (B, B), then ask about the code for Apartment A. Now give Nilo his wallet, before heading outside.

Chandler Ave

Go around to the ACME Warehouse and climb down the ladder into the sewer.

Sewer

Go forward and open the cardboard box on the right ledge, taking a chisel from inside. Continue through the sewers and pick up a money belt from the left just before you reach the next ladder; examine it to get $300 from inside. Now climb up the ladder.

Chandler Ave

Leave the back alley and return out to the street again.

Ritz Hotel

Go through the lobby and upstairs. Open the door to Apartment A using the code from Nilo (4827), then head inside.

Day 2

Ladies in Waiting

Ritz Hotel

Open the top drawer of the drafting table and take the ACME business card from inside. Close this drawer and open the next one, taking an air mail envelope from inside. Examine this, then try to read the untranslated letter inside. Close the second drawer and open the fourth drawer, taking a child photo of Regan from inside (examine it to see the name). Move the cushion on the armchair in the corner of the room, and pick up a photo of Malloy with a llama. Open the nearby box and take out the book called "Airport of the Gods". Take the scarf from the bed, then take Malloy's letter from the nightstand. Open the drawer of the nightstand and take the pawnshop receipt. Examine both the letter and the receipt. Now leave the room.

Rook's Pawnshop

Talk to Rook (A, A), then offer him the pawnshop receipt (A) - give him $250 for a black dagger.

Chandler Ave

Go to the street corner and enter the diner.

Brew & Stew

Talk to Louie (A, C, C), then offer him $200. Offer him the untranslated letter to find out it is written in Yucatec. Offer him the scarf, then ask about the young blonde woman, and the newspaper photo of Malloy.

Chandler Ave

Go into the Electronics Shop just down the street.

Electronics Shop

Talk to Zack (A, A, C). Look at all the items on the counters and shelves, then talk to Zack again. Buy the visual analyzing apparatus and Robco battery pack.

Chandler Ave

Head towards the Golden Gate Hotel and turn left, going through a gap in the fence to find the Cocoa Cabana, which is within Coit Tower.

Coit Tower

Talk to Clint (C, C, C), then ask about the Yucatec language and then Emily, Gus Leach and Gus Leach's key. Leave here and go to the alley behind the Fuchsia Flamingo. Use Leach's key on the employee's entrance door. Talk to Gus (C, A, C, A). Now travel to Chelsee's apartment, which is on the San Francisco map.

Chelsee's Apartment

Talk to Chelsee (B, A, B, C, A, B).

Day 3

The Black Arrow Killer

Tex's Office

Talk to Chelsee (A, A, B, A, C). Walk forward, then turn around and look at the floor to see an envelope. Pick it up and examine it to get the prize money for the crossword. Now examine Emily's note scraps in your inventory and solve the jigsaw puzzle, creating a note that says "I'm watching you. I take pictures. Be afraid."

Police Station

Talk to Mac Malden (A, B), then ask about Rusty's Fun House, Rusty's key and Emily's note.

Chandler Ave

Go to the door to Rusty's Fun House and unlock it with your new key - to solve the lock puzzle you just need to link the left and right sides by clicking on the pairs of matching colors as shown below:

Now go inside.

Rusty's Fun House

Head behind the low shelves straight ahead. Pull the lever on the floor, then go through to the secret room. Climb up the ladder to the roof, then climb the ladder to the water tower, but it is locked with a padlock. Climb back down, open the trapdoor in the roof and climb back down to the secret room. Open the hidden door next to the ladder and return outside to the street.

Chandler Ave

Go around to the alley behind the Golden Gate Hotel. Talk to Gary (A, A, B, B, A), then return to the street. Head to the other end of the street to find the Slice o' Heaven, then go through the door marked "Exit". Go up the stairs and all the way to the back of the area. Move the box on the top, then open the box beneath it and take the bottle of scotch from inside. Go back to the alley behind the Golden Gate Hotel. Talk to Gary (A), then offer him the bottle of scotch. Ask about the newspaper photo of Malloy, then Malloy's key. Go out to the ACME Warehouse and use Malloy's key to unlock the door, then head inside.

ACME Warehouse

Look at Malloy's crate immediately to the right, then look up at the crane above it. Go to the back of the warehouse and open the chest on the ground, then take the peg leg from inside. Now open the control box on the wall, turn the crane on, and lower it. Go back to Malloy's crate and use the peg leg to fasten the crane arm to the hook on the top of the crate. Use the control box to raise the crate. Now when you return to the crate, pick up the map of Asia from beneath it. Open the crate and take the photograph of Nazca and Malloy's tapestry from inside. Examine all 3 of these items.

Rook's Pawnshop

Talk to Rook (A), then ask him about the Yucatec language and pay him $30 for his book. In your inventory, combine the Yucatec Made Easy book with your untranslated letter. Examine the translated Yucatec letter, then travel to a new location on the North America map.

Cabin

Turn left and pick up a crumpled piece of paper from the floor, then examine it. Take a CD from the open bureau drawer. Go upstairs and move the painting to reveal a security keypad, but you don't have a combination yet.

Tex's Office

Use the CD in the laptop computer and use the information from the crumpled piece of paper to come up with this combination:

You will then be shown the combination for the door back in the cabin, as well as several other pages of information.

Cabin

Go upstairs and input the following as the combination for the keypad:

Enter the next room and move the loose floor panel to find a body. Open the bottom left door of the bookshelf and take the film reel from inside. Pull down the projection screen, then use the reel with the projector. Turn on the projector (there is a bug here where you can keep watching the film repeatedly to keep getting points if you are going for a maximum score).

Brew & Stew

Talk to Louie (C, C, A, C), then ask about the Black Arrow Killer and the Bay City Mirror.

Chandler Ave

Head to the alley behind Rook's Pawnshop. Search the trash cans until you find one you can open, and take the newspaper from inside, then examine it and read all of the articles.

Rook's Pawnshop

Ask Rook about Lucia Pernell, and he will give you her business card.

Tex's Office

Examine Pernell's business card, then use the vidphone on your desk and call Lucia Pernell (C, A, B, B).

Brew & Stew

You will automatically talk to Lucia and then leave again.

Rusty's Fun House

Go up to the roof (you can travel straight there with the map). Take the jacket from on top of the cooling unit. Examine this to find a cufflink and a torn photograph. Examine the cufflink, then examine the photograph and solve another jigsaw puzzle. Combine the assembled photograph and visual analyzing apparatus in your inventory. Use this combination and zoom in on both the street name (on the sign) and the street number (on the door).

Autotech

Try going here, but you need a security card to gain access.

Tex's Office

Use your vidphone to talk to Lucia Pernell again, and ask about Sandra Collins to get her address.

Sandra Collins' House

Search the floor and you will find an Autotech security card to pick up and examine.

Autotech

Pick up the visitor's pass from the floor between the 2 chairs, and examine it to see that it is pass #14. Now also pick up the hair brush from the low table, and the curtain cord from the side of the window in the locked door. Go over and move the window at the reception desk, then try to take the clipboard, but it is just out of reach. Combine your hair brush and curtain cord, then use this on the clipboard. Examine the clipboard to see that the code for pass #14 is 8338. Go down the hall and use the visitor's pass on the keypad, then enter 8338. Save your game, then go through the door.

Quickly turn left and open the door on the left at the end to find a storage closet. Pick up the broom from the ground and the box of soap from the top left. Turn around and go to the mop bucket at the end of the corridor. Use the soap in the bucket, then use the mop on it, and you will mop the floor. Return to the storage closet and turn around, then open the exit door next to the mop bucket from here to sound an alarm - the guard will come running and will slip over, then you will automatically store his body in the storage closet.

Now enter the office of Dag Horton. Turn right and elevate to be able to see a padlock key on top of the bookcase, then take it. Look at the photo of Dag and a friend on the wall. Move the book on the desk, then take the sticky notes and examine them. Open the CD case on the desk and take a file cabinet key from inside. Next open the bottom desk drawer and take Sandra Collins' necklace. Use the file cabinet key to unlock the bottom right file cabinet drawer then open it and take the Llama cigarette tin. Examine this, then examine the photos of girls.

Brew & Stew

Talk to Louie (C) then ask about Gary Lee.

Chandler Ave

Go to the alley behind the Golden Gate Hotel and talk to Gary, asking about Dag Horton and the roof of the Fun House.

Rusty's Fun House

Go up to the roof and climb the ladder to the water tower. Look through the viewing device and you will automatically head to the Flamingo and then out to the street.

Rook's Pawnshop

You will automatically talk to Rook and then leave again.

Rusty's Fun House

Go up to the roof, then save your game. Immediately crouch, then go up the stairs and over to the next building, hiding behind the cooling unit. Slowly stand upright so you can just see the attacker, then when his back is turned run straight at him.

Day 4

Out of the Past

End the conversation with Lucia Pernell.

Rusty's Fun House

Go up to the roof, then across to the roof of the next building and pick up the tracking device that was dropped during your earlier fight.

Chandler Ave

Turn on the tracking device, then walk to the sewer entrance and climb down.

Sewer

Turn around and walk forward, then take the path to the left. When the beeps reach their maximum speed, look right and find a brick that you can move using your chisel. Save your game, then examine the box and you will discover a mine that you need to disarm using these steps:

  1. Transfer the shuttle containing the light red and 2 dark red
  2. Transfer the shuttle containing the light green and 2 dark green
  3. Transfer the shuttle containing the light green and 1 dark red
  4. Transfer the shuttle containing the light red and 1 dark green
  5. Transfer the shuttle containing the light red and 2 dark red
  6. Transfer the shuttle containing the light green and 2 dark green

Now pick up the box and examine it.

Tex's Office

As you enter, you will be accosted and taken away. Talk to Jackson Cross in his office (A, C, C, B, A, B, C, B, A) and you will end up back at your office, where you will meet with Regan Madsen. Examine the note she gives you, and you will get her phone number. After she leaves, use your vidphone and talk to Chelsee (A, A, C). Now play the message on the vidphone.

Fuchsia Flamingo

Talk to Emily, asking about Thomas Malloy, Emily Sue's puzzle box and brown paper wrapper. End this conversation and talk to Gus, also asking him about the brown paper wrapper. Exit to the alley, then look up to see the wrapper on the light post. Grab the antenna from the nearby trash can, then examine it and you will extend it. Use this to get the brown paper wrapper. Examine this, then combine it with your visual analyzing apparatus in your inventory. Use the combination, then zoom in on the bottom left corner to find a PB meter code.

Police Station

Ask Mac about PB Meter 3887412.

Post Office

You will automatically talk to a loiterer outside who will direct you to your next location.

Garden House

Talk to the landlady (A, A, B, A, A). Open the top part of the desk and take the Cosmic Connection magazine and the business card, examining both. Open the middle drawer of the desk and take an envelope from inside, then examine it to find Malloy's disc. Take the puzzle book from the nightstand.

Tex's Office

Use Malloy's disc in the laptop computer, but you don't have the security code yet.

Garden House

Take the jeans from the chair and examine them, then examine the rental receipt that you find inside.

Waterfront Warehouse

You will meet Malloy and barely escape with your life.

Day 5

The Pandora Device

Tex's Office

Look at the fax machine on top of your filing cabinet, then take the fax from it and examine it.

Waterfront Warehouse

Move the box on the ground in front of you, then take the postal receipt and examine it. Pick up the flight schedule from the ground and examine it to see a list of Asian cities. Grab the yellow scrap of paper from the desk, which is a scrap of paper relating to Item #186. Go to the far left corner and move the pallets, then examine the safe. To open it, you need the square roots of the numbers on the ETS business card:

  • 484: Click on the right side of the dial until you reach 22
  • 961: Click on the left side of the dial until you reach 31
  • 225: Click on the right side of the dial until you reach 15
  • 049: Click on the left side of the dial until you reach 7

After the safe opens, pick up the containment scrap from inside, then the small key that was hidden beneath it.

Garden House

Use the small key on the closet door, then open it and pick up the book called "There are Messages from Outer Space". Step back a bit and look up, then take Malloy's briefcase from the top shelf. Examine this to find Malloy's notebook and a "Gate of the Sun" photo.

Tex's Office

Use your vidphone to call Regan Madsen.

Imperial Lounge

You will automatically talk to Regan and she will give you the puzzle box.

Tex's Office

Listen to the message on your vidphone, then call Lucia Pernell and ask her about anagrams - you will receive Pernell's key. Answer the vidphone when it rings to talk to Regan (C). Now combine Regan's puzzle box and Malloy's tapestry. Examine this and then solve the sliding puzzle to get some pegs and Malloy's device piece #2.

Police Station

Talk to Mac, asking about the Dag Horton/NSA connection.

Morgue

Look at the instruments on the tray and pick up a scalpel. Go over to the small drawers on the desk and use the scalpel to unlock drawer G-I, then open it. Take Horton's wallet and key from inside. Examine the wallet to retrieve a security system card.

Autotech

Travel straight to Horton's office. Use Horton's key to open the top left filing cabinet. Open it, then take the manila envelope from inside and examine this, then examine the documents inside. Leave this office and go around to the Evidence Room. Examine your security system card, then use it on the keypad and enter 773348. Enter the room. Use the NSA key on locker B17, then open it and take Emily's puzzle box. Open locker B15 and take the cash. Open locker E13 and take the NSA ID badge. Use Pernell's key on locker E36, then open it and take the Operation Euphoria disc.

Go to the degaussing machine in the corner of the room and press the Open button. Put the Operation Euphoria disc into the machine, then enter code 1091 and take the demagnetized disc. Repeat this with the cash and with Emily's puzzle box. Now you can safely leave the room.

Tex's Office

In your inventory, combine the pegs and demagnetized puzzle box. Combine the map of Asia and the flight schedule. Now combine these new items together and examine them. Place the pegs into the holes in this order (the star points are marked in yellow and round points in white to help identification):

7
3
5
14
16
9
12
2
17
1
11
10
15
13
6
4
8

Examine the unlocked box to get a slide (examine this) and Malloy's device piece #1. Use your vidphone to call Gordon Fitzpatrick, and ask him about Initials, then about Archie Ellis. Make sure you examine the "Airport of the Gods" book, "Photograph of Nazca" postcard and "Gate of the Sun" photo if you haven't already. Now phone Archie Ellis (C, C, A, A, A).

Cosmic Connection

Talk to Archie Ellis, asking him about Thomas Malloy, Power Cell (Item #186), Roswell, and then Ellis' interview with Malloy.

Tex's Office

Use your vidphone to call Gordon Fitzpatrick again, and ask him about Roswell, Roswell Security Clearance, Archie Ellis' puzzle box and the Pandora Device. End the conversation and you will immediately get a call from Regan (C).

Day 6

South by Southeast

Roswell

Leave immediately.

Cosmic Connection

You will automatically warn Archie to stay hidden.

Roswell

Look down and get the hole-punched paper and paper punch scraps from the ground next to the bin and within the bin itself. Combine these and examine them, then solve another puzzle to see the number 5142931. Open the locker on the right and pick up the Roswell padlock key. Take the laser field diagram from under the mattress, the matchbox from the small table, the Roswell security card from the drawer beneath the small table, an emergency procedures book from the nearby chair, and a walkie-talkie from the right desk drawer.

Head out the back door and pick up the shovel, then take the fuse from on top of the box just to the right. Turn right and approach the other shed. Open the padlock on the door using your Roswell padlock key, then open the door. Get the flashlight and toolbox from inside. Examine the toolbox to get some wire strippers. Examine the walkie-talkie, then combine the batteries that you find with the flashlight.

Now go over to the military security keypad on the next building and enter the code 5142931. Go inside and make sure you avoid the red lasers. Examine the controls on the wall and enter the code "ALPHA", then click on the numbered squares as follows:

2
5
4
3
1

Now walk through the lasers, only touching the safe blue ones. Take the power cable from the wall. Examine the door at the end, but you cannot get through yet. Go back through the lasers and outside. Move the box at the base of the speaker tower. Use your wire strippers on the power cable, then use this on the broken cable on the speaker tower to repair it. Go up to the raised porch and turn the large switch on - an emergency sound should now be heard. Go inside and you should now be able to open the emergency bunker. Open the hiding place in the floor and take the dynamite box from inside, then examine it to get some dynamite.

Go back to the laser field. Make sure you can see the unopened door (you don't need to go through the whole laser field for this). Save your game. Combine your fuse and dynamite, then combine your matchbox with this. Quickly use the lit dynamite on the door, then leave this building before the explosion. Go back inside, through the laser field and through the blasted door.

Day 7

Shadows in the Dark

Roswell Level 1

You need to complete the first part of this quickly, as the alien entity will kill you if you take too long. Follow the corridor and take the first left. Use your shovel on the Dorms door, then open it and go through. Pick up the CD from the ground on the left, then go through the broken door to the right. Open the first low cupboard on the right and take the disc player, then open the third low cupboard on the right and take the containment unit. Combine the CD and disc player, then examine it to watch a disturbing video. Leave the Dorms and turn left at the end, then go through the Mess Hall door on the left. Head into the kitchen and search the high cupboards on the right to get a pot. Also take an ice pick from the freezer compartment of the left refrigerator. Now leave the Mess Hall.

Turn right and take the right corridor towards the Dorms, but instead go through the Storage #104 door on the right. Use the ice pick on the standing barrel to the left, then use your pot on the barrel to get some fuel. Leave Storage #104 and go back to the Mess Hall, and int the kitchen again. Turn on the right burner and use your fuel on it, then collect the pot of liquefied fuel. Leave the Mess Hall again.

Turn left and enter the Storage #102 door on the left. Take the box of spark plugs from the right, then examine it to get a single spark plug. Leave Storage #102 and continue left, around the corner, and through the Generator Room door on the right. Go to the left side of the generator and open the cap, then pour in your liquefied fuel. Open the small compartment to the right and insert your spark plug. Go to the far right of the generator and move the primer handle 3 times. Open the main compartment and press the green button. Exit this room and wait for the generator to stop, then go back inside to see the alien next to the generator. Combine the containment scrap and containment unit in your inventory, then use your opened containment unit on the alien entity to capture it. Now you can save your game and continue at a normal pace.

Take the wire cutters from on the box in the corner of the room, and also pick up the green oxygen tank. You can now use travel to move to previous rooms, so head to Storage #102. Take the plastic case from on top of the crate straight ahead, then examine it go get an acetylene torch cutting tip. Travel to the Hallway, and go forward and through the door on the left into the Rec Hall.

Pick up the abductor from the table on the left and combine it with your Robco battery pack to create a live abductor. Also collect a free weight bar from the left, a pool cue from the right, and a dart from the dart board. Go back to the Dorms. Go through the broken door on the right again, and search the middle left drawer to get some duct tape. Go through to the back room, then look through the gap in the other broken doors to see an ID badge on the ground. Combine your dart, pool cue and duct tape, then use this to get the Roswell ID badge.

Travel to Storage #104 and take the acetylene torch handle from the shelves, then combine this with your acetylene torch cutting tip. Go out to the hallway and enter the Elevator, opposite the Mess Hall. Press the button to go to level 2.

Roswell Level 2

Turn right, then take the first left corridor and find the War Room door to the left. Use your Roswell ID badge on the reader next to the door, then go inside. Take the alien photographs from the desk on the right, then go down to the front of the room and turn around. Pick up the abductor remote from beneath the video projector. Get the top secret documents from the desk to the right, and examine both these and the alien photographs. Press the play button on the reel-to-reel tape player, then travel back to the Level 1 Hallway.

Roswell Level 1

Go to the room at the end of the corridor and use your free weight bar on the spinning fan to stop it. Combine your abductor remote and live abductor, then use this combination on the fan and you will start controlling it:

  • Turn around, then go forward and turn left.
  • Continue until you see J1-1 written on the left wall, then turn right.
  • Go straight ahead until you see J1-5, then turn right.
  • Go straight to the down arrow and you will end up going down to level 2
  • Continue until you see a spinning fan ahead - lower your elevation and go hard up against the fan, then raise your elevation and head forward when there is a gap.
  • Continue forward and left until you see J2-12, then turn left.
  • Follow this passage to find the Computer Lab.

Go around behind the fallen chair on the left and focus on the screwdriver on the ground. Activate the arm to pick it up. Head back through the vent to leave the room.

  • Follow the passage to return to J2-12, then turn left.
  • Go straight until you see J2-8, then turn right.
  • Follow this passage to find the Metallurgy Lab.

Turn left and go over to the hoses on the wall, then activate the arm to collect them. Head back through the vent to leave the room.

  • Follow the passage to return to J2-8, then turn right.
  • Continue until you see a spinning fan ahead - get past this the same way as the last time.
  • Continue forward and left until you see J2-1, then turn left.
  • Go straight ahead until you see J2-3, then turn right.
  • Follow this passage to find the Linguistics Lab.

Go to the middle of the room and turn right, then hover upwards and go over towards the desk. Activate your arm to collect the security card (red passcard). Go back through the vent once more.

  • Follow the passage to return to J2-3, then turn right.
  • Go to the end of the passage and turn left at J2-5.
  • Go straight until you see Js-6, then turn left.
  • Follow this passage to find the Biology Lab.

Head over to the lab area on the left. Hover upwards and pick up a tube of "interesting liquid" (vial of acid) from the bench. Now just click on the Home button to return to Tex. Travel to the Level 2 Hallway. Turn left and open the toxic waste disposal bin. Turn left and follow the corridor around to the left, until you find another elevator. Use your red passcard on the card reader here. Enter the elevator and use your Phillips screwdriver on the panel. Save your game, then use your wire cutters on the wires and pick up the explosive device. Carry this back to the waste disposal bin and use the explosive device here. Return to the elevator and press the button to go to level 3.

Roswell Level 3

Walk up the stairs and look at the spaceship, then turn around and go back down the stairs and turn right. Go to the corner and enter the Miscellaneous Storage room. Take the striker, hanging from the far crate on the right. Turn around and get the brown acetylene tank from the shelf. Leave this room and turn right, then go forward until you find door 101-200. Look at the door, then try to open it. In your inventory, combine the hoses and oxygen tank, then combine this with your acetylene torch, then with your acetylene tank, and finally with your striker to create a lit torch. Use this on the door, then open it and go through.

Examine the Item #186 scrap in your inventory, then turn right and turn on the computer system. Enter 186, then 7AC. Now you need to solve the sliding block puzzle to retrieve item 186 through the bottom (in each step, move the blocks as far as you can):

  1. Move 122 and 106 left
  2. Move 168, 149, 150 and 148 down
  3. Move 177, 176, 178 and 180 right
  4. Move 188 and 199 down
  5. Move 198 right
  6. Move 160, 166, 195 and 192 up
  7. Move 182 left
  8. Move 188 and 199 down
  9. Move 178 and 180 left
  10. Move 186 down
  11. Move 198 right
  12. Move 196 and 197 up
  13. Move 178 and 180 left
  14. Move 188 and 199 up
  15. Move 175 and 174 left
  16. Move 186 down
  17. Move 177 and 176 left
  18. Move 150, 148, 168 and 149 up
  19. Move 122 and 106 right
  20. Move 186 out

Use your vial of acid on the lock here, then open the doors. Get the power cell (item #186). Travel back to the Level 1 Hallway.

Roswell Level 1

Turn right and open the door heading back to the laser field.

Day 8

A Message from the Dead

Tex's Office

Use your vidphone to listen to the message from Lucia Pernell, then call her back. Get the new fax from your fax machine, then go to the computer room. Use Malloy's disc in the laptop computer and enter "MERGE THE FOUR RARE CASES TO SEE MAPS". Read the information.

Electronics Shop

Look at the video phone call tracer on the counter to the right. Talk to Zac, then buy the Robco Call Tracer.

Tex's Office

Use the Robco Call Tracer on your vidphone, then use it to call Elijah Witt (B, A, B, C, C, C, C, C). Save your game, then travel to your new destination on the North America map.

Elijah Witt's Apartment

As soon as you enter, an alarm goes off. Look at the alarm panel next to the door to see that there are 4 colored zones. Head first to the potted plant in the far left corner, and press the green button behind it. Go back towards the entrance door and turn left to see 2 masks on the wall - move the top one, the press the purple button that is revealed. Stand on the platform that takes you upstairs, then go to the dresser on the right. Move the plant here, then press the blue button. Go back downstairs and head towards the fireplace. Pick up a bamboo pole from the right, and use it to press the red button high up on the left.

Go back upstairs and take the notes from the bed, then examine them. Open the bottom drawer of the dresser and take the scrapbook from inside. Examine this to find a photo of Witt's statue, then examine the photo and note the numbers on the back. Look out over the railing and use your bamboo pole to retrieve the plaque on the wall near the entrance door. Take the tweezers from on top of the other dresser, then go back downstairs.

Pick up the calendar book from the floor near the sofa, and the culture book from the floor behind the arm chairs. Move the potted plant to the left of the fireplace and press the small switch behind it to disable the fireplace. Try to take the foil packet from inside the fireplace, then use the tweezers to get it. Examine this to get a copper key from inside. Now look at the stone statue in the corner of the room, and use your copper key on it. You now need to slide the numbers around so they match those on the back of the photo (70, 12, 84, 65, 39, 67 from top to bottom). Go back to the bookcase near the entrance and take Witt's puzzle box from the hidden compartment.

Examine Witt's puzzle box - you need to interpret each symbol across the bottom, and set the two dials to show the same date in the Gregorian calendar and the Mayan calendar, then press the Set Dials button. From left to right, these are:

  • 8 September, 4 Ahau
  • 20 May, 10 Chuen
  • 17 April, 3 Muluc
  • 12 July, 11 Men

Examine the unlocked box to get Malloy's device piece #3 and some onyx pieces.

Garden House

Take the package on the bed and examine it. Combine the untranslated letter with the Yucatec Made Easy book, then read the translated Yucatec letter. Combine your onyx pieces with the Garden House puzzle box, then solve a difficult jigsaw puzzle (don't forget you can rotate the pieces). Examine the unlocked box to get Malloy's device piece #4. In your inventory, combine all 4 pieces and the power cell.

Tex's Office

After a long cutscene, talk to Regan (A).

Day 9

A Black Sun Ascending

Look at the entrance door to see a small circle beneath the snake. Look around the room to find a papyrus roll and 14 Mayan puzzle pieces (one is up high, and another is beneath one of the benches). Use one of the puzzle pieces on the altar, then put together the jigsaw puzzle, creating a map of the temple. Leave via the star door and pick up the charcoal along the right wall. Combine this with your papyrus to make a map of the temple that you can refer to. On this map, you can check your orientation within the rooms by noting the symbols above the doors:

  • White sun: north
  • Star: west
  • Moon: east
  • Black sun: south

For now, continue straight at the intersection and follow this path to the end, where you will find a small stone cup. Turn around and return to the intersection, then turn left. Take the first left branch and pick up the white dagger, then follow this to the end and turn left again. Keep going along this path until you reach Oliver Edsen. Pick up the glasses, gun, lantern and handkerchief. Examine all of these to get some bullets, lantern fuel, a whole lens and a broken lens.

Turn around and go back to the 4-way intersection, then go straight across. Turn right at the end, then right at the branch, and you will discover an ancient Mayan warrior. Take the Mayan shield, then use your broken lens to cut the hemp cord, so you can take the hemp cord and the Mayan spear. Now return to the opening room.

Head out through the white sun door. When you reach a T-intersection, turn right. Explore the paths here to get a silver dagger and a blunt hatchet. Return to the T-intersection and go straight, then turn right at the end and enter a new large room. Look at the entrance door to see a small circle to the left of the hatchet. Look at the crystals on the altar here, then use your blunt hatchet on them. You need to hit crystals with matching tones, so strike them in this order:

3
5
6
7
4
1
8
12
11
13
9
10
2

Go through the star door and immediately save your game. In this room, you need to make your way across the walkways without falling into the lava, and avoiding the fireballs. Crouch down so you can see the paths more easily. Go right from the start and make your way to the first 2 doorways - when you are near them, the fireballs pose no threat. Check these 2, then make your way over to the left to check the other 2 doorways - it is always the last of the 4 doors that will open for you.

Now follow the passage and take the first branch left, then the first branch right and enter the room ahead. There are wasps in here that will kill you if you stay, so turn around and leave immediately. Combine your handkerchief and lantern fuel, then add your spear. Enter the room, then combine the matchbox and spear, and use your flaming spear on the wasp nest (above the black sun door). Pick up the king tiles, then use them on the altar - you can solve this by trial and error, as the tiles snap into place when correctly rotated and positioned. Look at the entrance door to see a small circle beneath the wasp. Leave through the star door.

Turn left at the T-intersection and continue until you find a gold dagger, then return to the wasp room. This time, leave through the moon door. Turn right at the T-intersection, then keep going straight until you find the red dagger. Turn around and take the first left branch to find the dagger room.

Look at the entrance door to see a small circle to the right of the dagger. Also look carefully at the relative positions of the paintings on either side of the door, then use one of your daggers on the altar. Insert your 5 daggers in these positions:

Leave through the black sun door, and follow the passages to the pentagon room. Look at the entrance door to see a small circle to the left of the pentagon. Go over to the 5 symbols on the wall - you must move them so that the circles are correctly positioned relative to the symbols:

  • Move the snake 3 times
  • Move the hatchet 1 time
  • Move the wasp 2 times
  • Move the dagger 3 times
  • Move the pentagon 1 time

Pick up Regan's backpack and examine it to get a rope. Use this on the statue in the middle of the room, then pull the rope. Examine the stone fragments until you notice a crack in one of them. Combine the jack-knife and bullets in your inventory, then examine them to get gunpowder. Combine the gunpowder and small stone cup, and the lantern fuel and hemp cord, then put it all together. Combine this with your matchbox, then quickly use it on the statue. Pick up the 2 statue fragments from the ground. Put these on 2 of the raised pedestals, and you and Regan will automatically step on the others, then get out of the chamber.

Assuming you are headed for one of the good endings, you will end up at the controls of the ship, and must input these commands:

  1. Black sun
  2. Up arrow
  3. Circle
  4. Red
  5. Right arrow
  6. Cross
  7. Orange
  8. Down arrow
  9. Triangle
  10. Yellow
  11. Left arrow
  12. Diamond
  13. Green

Day 10

Just Desserts

The ending you see depends on many of the choices you made during the game. If you followed this walkthrough exactly, you should get the best ending.