NoseBoundNoseBound

Game Details:  Mystery, 2024

Links:  Moby Games, Steam

Walkthrough Updated:  3/2/2026

Suggested Listening:  Give Up Now (Ash 25)

NoseBound is a detective noir mystery adventure. You take the role of Ray Hammond, a private investigator who picks up the phone to take on a case that leads to a gritty and violent case with elements of the occult.

My Office

Take the hip flask and the pen from the desk. Open the desk drawer and take out the gun and keys. Leave to the right to enter the hallway, then pick up the paper clips from the table on the right. Look at the switch to the left of the toilet door. Continue right and get in your car.

Smithy's Apartment

Talk to the cleaning lady, then select "Deny" and "Confirm". Head right and enter room 222. Try to use the light switch to the right of the door, then head left into the kitchen. Use the power panel to the left of the refrigerator. Try pressing the power button, but it won't work. Open the box and remove the burned fuse from the left fuse trap. In your inventory, combine the paperclips with the burned fuse. Put the fixed fuse back into the fuse trap, then close the door and press the power button.

Take the knife from the counter, then read the hint on the left wall. Look at the Tarot safe and set the cards to Le Fou, Le Bateleur and Le Monde. Activate the button on the left to open the safe. Take out the package. In your inventory, use the knife on the package to open it. You will end up with blueprints and a photo.

Head right twice to find the bedroom. Look at the blood and the body, then look at the star behind the body. Take the talisman from around the neck. Look at the photo on the nightstand. Return left to the dining room. Examine the old cabinet and look at the coins. Press the separate coin at the bottom right, then take the money.

Return to the hallway, then walk left to leave the apartment building.

Police Station

Go to the phone booth. Use the phone book, then use the K list page. Take note of the phone number of Bertrand Kovacks. Use the phone to dial the number 0223-555-2240. Enter the station. Talk to Captain McCoy about everything. Return outside and use your car.

Black Cat Pub

Talk to the girl near the door about everything, then talk to the bartender about everything. Steal the book from the jacket over the back of the chair, then talk to the bartender about everything again. Give the bartender some money to get some information about Smithers. Walk down past the bar to enter the back room.

Give the fortune teller some money, then talk to her about everything. Go through the door on the right into the bathroom. Take the tap from the urinal, then leave again. Use the Tarot cards on the table, then look at each of them for a description. Talk to the fortune teller about everything new, accepting a reading from her. Leave the pub.

Lady's House

Enter the alley and look at the black cat on the high ledge. Leave the alley and enter the house. Talk to the concierge about everything. Give your whisky hip flask to the concierge, then request some info from her.

Go up 3 sets of stairs to reach the third floor. Look at the B door. Look at the powder near the door, then take a sample. Talk to the door. Head back down to the reception, then use your gun on the left cultist. After automatically going up to the first floor, quickly continue up the stairs once more, then go into the bedroom at the far left. Use the doorknob to close the door, then use the small table to block the door. Pick up the jar from the couch, then exit through the fire escape.

Go down to the first floor. Look at the stair release lever on the left side of the ladder, then use it - your view will change. Try to use the lever from this angle, but it is jammed. In your inventory, use your pen on the Vaseline jar, then use the pen on the lever. Now wait until the cultist waits beneath the ladder, then use the lever once more. Climb down the ladder to the street, then use your car.

Police Station

Look at the corpse, then talk to Forensics Charlie about everything. Give him some money to receive a golden snake. Leave the morgue and give the book of bets to Captain McCoy. Return outside and use your car.

Drug Store

Look at the symbol on the wall, then look at the drugstore lock. Look at the hollow snake, then put your golden snake into it (it only fits on the left side). Try to use the skull, but it won't budge. Back out and use your car again.

My Office

Enter the office. After the green smoke appears, quickly use the switch to the left of the toilet door, then jump into the opening. Talk to Smithy about everything.

Move the painting on the wall and look at the riddle behind it. Use the keys box on the right wall and set the combination to 108, then pull the handle. Take the key, then back out. Use the phone on the desk, then use the basement key on the door to the right.

Look at the dead cultist on the gurney. Head right and talk to Lemon McCoy about everything. Go back and look at the dead cultist again, then use him and take the golden snake from his pocket. Return right and use the car to leave.

Drug Store

Look at the drugstore lock again. Put your golden snake into the hollow snake, then use the skull. Once you are in the green liquid, look at the blast door beneath you. Wait here for a while, then talk to the voice. Talk to Mrs Kovacks about everything, answering her question with "Yes". You will receive an antimatter bullet. In your inventory, put this into your gun.

Head a long way to the right and use the blast door. Attach your water top to the center. Now click on the points of the pentagram by going around in this order:

  • Bottom left
  • Top
  • Bottom right
  • Top left
  • Top right
  • Bottom left

If the door doesn't open, just keep going around in this pattern until it does. Quickly shoot the monster's eye with your gun (loaded with the antimatter bullet). Talk to the blue figure about everything.