My Brother Rabbit

My Brother Rabbit

Year:  2018

Genre:  Fantasy

Links:  Moby Games, Steam, Adventure Gamers

My Brother Rabbit is a fantasy adventure set in the imaginary worlds of a pair of siblings. When the daughter of a loving family is struck down by illness, her brother helps her cope by weaving a fantastic story for her. There are 30 Steam Achievements, all documented in the walkthrough below.

Chapter 1

Rabbit Hole

Pull the lever down on the right to open the door, then give the purple object to the creature that comes in. Open the medicine cabinet, then give the red bottle to the creature and it will give you some hints before leaving.

You need to find 4 ladder rungs. Take the hobby horse (1/4) from the bottom left. Open the wardrobe and remove both items of clothing, then take the clothes rail (2/4). Open the blue curtain and pick up the key, using it on the green aquarium to reveal a puzzle. Try to use this to realize you need 4 pieces of string. Open the small green door and take the shoelace (1/4). Open the green book on the desk to see it contains a bookmark. Now open the medicine cabinet and take the razor, using it to cut the bookmark (2/4), the balloon string (3/4) and the kite string (4/4). Now use the strings on the puzzle. You need to connect the spinning discs of the same colors, without crossing any of the strings:

Look into the room to the right. Plug the cord into the blue socket. Take the tree trunk and use it in the lathe. Press the green button then the down arrow button, and take the stick (3/4). Now plug the cord into the pink socket and take the ruler (4/4). Return to the main room and use the rungs on the ladder. Climb up to leave the rabbit hole A Friend in Need.

Flower Garden

Talk to realize you need to find 9 balloons. Find a purple balloon (1/9) to the left, and another purple balloon (2/9) partially hidden behind the mushroom house on the right. Look at the bar being raised and dropped by a single butterfly in front of this to discover you need to find 10 butterflies. While you are here, click on the blue butterfly (1/10) on the right, and the yellow butterfly (2/10) on the left. There is also a rubber duck (1/4) hidden in the grass on the right. Head further to the right.

Snail House

Find a red butterfly (3/10) on the left of the house, and a green butterfly (4/10) on the right. Take the blue balloon (3/9) that is holding up a basket. Also take a light gray balloon (4/9) from in front of the house, a dark gray balloon (5/9) to the far left and an orange balloon (6/9) to the far right. Click on the rubber duck (2/4) along the path near the middle of the screen. Click on the 3 glowing thermometers on the right to discover you need 3 ice creams.

Use the pickaxe on the cracked rock just above it. Use the caterpillar that is revealed on the large green leaf. Now look at the door to the house to discover you need to find 2 buttons. Back out and hang the basket on the hook to the left. Put all 3 stones into the basket, then take the red balloon (7/9). Return left and down again.

Rabbit Hole

Grab the red balloon (8/9) near the ceiling on the left. Open the small green freezer to find your first ice cream (1/3). Look in the room on the right and make sure the plug is in the blue socket. Open the barrel and take the final blue balloon (9/9). Also open the green freezer to get another ice cream (2/3). Leave this room and climb the ladder again.

Flower Garden

Give the balloons to Flower. Pick up the gold coin and use it on the vending machine to get the last ice cream (3/3). Head right.

Snail House

Use the ice creams on the thermometers Fever Stop. Now you can continue further to the right.

Watering Hole

Click on the rubber duck (3/4) in the pond. Look at the tile puzzle to discover you need to find 6 tiles, then look at the bee house on the left to find out you need to collect 5 purple flowers. Pick up the first tile (1/6) from left of the purple house. Find a purple butterfly (5/10) on the purple house, a blue butterfly (6/10) on the clear tube, and a red butterfly (7/10) hidden near the bottom right. Now return to the left.

Snail House

Collect a tile (2/6) from the right of the red door, another tile (3/6) just above and left of the glass case, and a purple flower (1/5) from the grass on the left. Continue further left.

Flower Garden

Pick up a tile (4/6) from the steps and another tile (5/6) from the stalk of a mushroom. Also pick up a purple flower (2/5) from behind a stone on the left, and another purple flower (3/5) from the far edge of the circular platform.

Rabbit Hole

Fill the basin with water, then collect some with the glass on the table. Use this water on the vase on the left, then pick the purple flower (4/5). Look into the room on the right, and plug the cord into the pink socket. Open the purple bag to find the final tile (6/6). Open the wooden box in the shelves to find another butterfly (8/10). Pick up a red button (1/2) from the floor on the right.

Watering Hole

Use the tiles on the puzzle, then shuffle the pieces around to create a complete picture. Take the last purple flower (5/5) from the side of the puzzle machine. Use the flowers on the bee house, then take the honey from inside and use it on the funnel above the door here. Look inside the purple house.

Click on the rubber duck (4/4) Quack Quack. Examine the projector to get the task of finding 7 glow bugs. Look through the telescope on the left and pull the rope, then click on your first glow bug (1/7). Now look at the pump on the right - you can adjust the position of the nozzle using the arrow buttons. Place the nozzle in each of the positions and use the pump Pumped Out. Make sure you collect the red butterfly (9/10) when it pops up. Move the green curtain at the back of the room and collect another glow bug (2/7). Back out of the house and get one more glow bug (3/7) from below the pond.

Snail House

Pick up a glow bug (4/7) from behind the left chimney, and another glow bug (5/7) from on the rock at the far left.

Flower Garden

Collect the glow bug (6/7) from the roof of the mushroom house.

Rabbit Hole

Look at the room on the right. Put the plug into the blue socket, then collect the final glow bug (7/7) from inside the crate on the floor.

Watering Hole

Enter the purple house and use the glow bugs on the projector. Use the box of slides from the table on the projector, then pick up the red button (2/2).

Snail House

Use the buttons on the red door. To get the door open, press in the bottom left, bottom right and top middle buttons. Inside, use the picture at the top left to guide you as you find 14 objects around the room to add to the machine in the middle Color Separator. Now you can take the final pink butterfly (10/10).

Flower Garden

Use your butterflies on the bar to remove it, then open the round window and look inside to discover you need to find 5 triangles. The first triangle (1/5) is just above the beach ball.

Rabbit Hole

Grab the second triangle (2/5) from the tree on the left. Look in the room on the right. Ensure the blue socket is being used, and open the top box twice to discover another triangle (3/5).

Watering Hole

Enter the purple house. Open the cupboard on the far left and take another triangle (4/5) from the bird's beak. Now look through the telescope again, taking the last triangle (5/5) as it flies past the moon.

Flower Garden

Look at the puzzle in the mushroom window and use your triangles here. Now you just need to rotate the pieces so the pairs of colored tubes match up correctly. Next you can start turning the faucets on the flower stem. Make sure you start from the violet faucet and use all of them ending up with the red one, as there is an achievement for using all faucets Sprinkler. Once you use the red one, the balloon will take off Fly Away.

Chapter 2

Entrance Queue

Click on Rabbit to find you need to collect 5 saw beetles. Grab the first saw beetle (1/5) from the open test tube at the bottom left, then prise free the loose wooden board beneath the ticket counter to find a second saw beetle (2/5). There is another saw beetle (3/5) partially hidden by the knocked over chair on the ground. Move the red handle 3 times, then grab a saw beetle (4/5) from beneath the opened cover up to the right. Move the red handle twice more, then take the handle that is revealed. Use this on the door so you can head inside.

Take the final saw beetle (5/5) from the blue jacket pocket. Go back outside and use the saw beetles on the ropes Freedom. Now that you are free, uncork all 4 test tubes on the left side of the screen Curiosity. Look at the complex lock on the main door to see that you need 3 golden keys. Use the red handle from the opened top left test tube on the broken handle to the right. Move both red handles to the bottom positions so you can take the first golden key (1/3). Look inside the booth again. Move the bear's arm to reveal a key on a chain. Open the red toolbox, then use the tool to cut the chain so you can get the golden key (2/3). Look at the map on the wall to find the last golden key (3/3).

Back outside, use the keys on the lock. Now you need to align the rings so the symbols all line up (start with the outer ring and move inwards, then gradually repeat and adjust until they line up).

Scanning Facility

Look at the manhole cover on the ground to see you need to find 10 spiders, and at the window to the left of the doctor to see you need 4 rolls of tape. Start by taking the green spider (1/10) from the right, the blue spider (2/10) hanging from the ceiling, and the roll of tape (1/4) from above the sign on the left. Continue further to the right.

Pier

Click on the red building to find you need 7 pipes. Pick up the green pipe (1/7) from the water. Click on the penguin's fishing line to find a green spider (3/10).

Scanning Facility

Grab the yellow pipe (2/7) from above the right doorway.

Entrance Queue

Move the left handle to the middle position and the right handle to the bottom, then take the red spider (4/10). Now move both handles to the top so you can take the green pipe (3/7). Also take a pink spider (5/10) from under the roof, a roll of tape (2/4) from above the ticket window, and a blue spider (6/10) from a test tube on the left. Enter the booth again. Take the red spider (7/10) from the left web. Lift up the bear's hat and find a blue spider (8/10). Press the green button on the radio and take the red spider (9/10) that appears. Finally, look at the picture on the wall and take the blue spider (10/10) Itsy-Bitsy Spider.

Scanning Facility

Use the spiders on the manhole cover to start a puzzle. Here you just need to rotate the spiders around so the red ones are on the inner ring, the blue ones on the middle ring and the green ones on the outer ring. It is easiest if you start with the red ones first. Now climb down.

Underground

Open the cabinet to find a roll of tape (3/4). Pick up the yellow pipe (4/7) from the left. Open the water closet and fill the watering can from the tap, then use it to water the glowing plants. Look at the large machine on the right to find out you need to collect 5 crystals. Open the water closet again and use the small shovel to dig up the green crystal (1/5).

Scanning Facility

Open the small cupboard above the right doorway and take the blue crystal (2/5) from inside.

Pier

Pick up a yellow crystal (3/5) from on top of the building.

Entrance Queue

Open the backpack of the bear who is first in line and use the pickaxe inside to break the red crystal (4/5) free from the right. Enter the booth and open the red toolbox. Use the screwdriver inside here on the radio to find the final orange crystal (5/5).

Underground

Use your crystals on the machine, then watch and repeat the patterns that are shown. You have to get 3 patterns correct:

2
6
3
4
1
5
6
1
5
3
4
2
4
6
5
1
2
3

Pull the red lever, then press the blue button. Now go back up to the surface again.

Scanning Facility

Click on the top console of the new machine to see you need to find 5 feathers. Click on the bottom console to see you also need to find 6 power cords. The first power cord (1/6) is at the top left of this screen.

Underground

Take the yellow feather (1/5) from behind the bug on the car. Open the hood of the car to find another power cord (2/6).

Entrance Queue

Take a green feather (2/5) from a test tube at the top of the screen, and an orange feather (3/5) from the hat of the last creature in the queue. Grab a power cord (3/6) from the roof of the booth, then look inside. Take the purple feather (4/5) from the bird toy and the power cord (4/6) from around the neck of the lamp.

Pier

Examine the large machine on the right side. You can click on the various arms to move them, and when they are close enough to each they light up. If you number the arms 1-8 from left to right, link arms 3-4 and 5-6, then press the button until you can take the duct tape (4/4). Next link arms 1-2, 4-5 and 7-8 and press the button until you can take the purple pipe (5/7). Finally link arms 2-3, 4-5 and 6-7 and press the button until you can take the power cord (5/6).

Scanning Facility

Use your duct tape on the window here, then place the symbols in the correct order: scissors, bottle, syringe, band-aid, capsule. Open the freezer that is revealed. Use the chisel in here on the ice Ice Sculptor. Press the orange button and take the red feather (5/5). Press the orange button again and use the chisel on the block of ice, then take the final power cord (6/6). Also take the silver pipe (6/7) from inside the top of the freezer.

Use your feathers on the top console and the power cords on the bottom console. In the next puzzle you will see 13 floating cells, each hiding a pattern. Click on them to see their patterns and find pairs with the same symbol until only one remains. Now solve an x-ray jigsaw puzzle. Give the printout from the machine to the doctor Fingers Crossed.

After Rabbit and Flower head right, pick up the pink handle and use it on the trolley control panel. Now pull the pink handle quickly followed by the red handle; if the timing is correct the claw will end up grabbing the red pipe (7/7) so you can take it. If not, try again.

Pier

Use the pipes on the side of the red building, and rearrange them to run from top left to top right. Once you are done, enter the building. Inside, use the picture at the top left to guide you as you find 16 objects around the room to add to the bathtub/boat Disappointment.

Chapter 3

Windsock House

Start by clicking on the signal bird (1/11) near the ladder on the left, the signal bird (2/11) on the right platform, and the signal bird (3/11) on the opposite ledge. Now examine the door to the house to find out you need 5 mushrooms. Open the lantern on the right to find the first mushroom (1/5), then go left.

Water Wheel House

As soon as you arrive here, you will be tasked with collecting 6 flippers. Click on the signal bird (4/11) on the moose poster. Pick up a mushroom (3/5) from the field in the background, and another mushroom (3/5) from a corked bottle in the water to the left.

Windsock House

Pick up a flipper (1/6) from next to the right root of the house. Grab another flipper (2/6) from the pole holding the windsock, then go left twice.

Train Station

Click on the signal bird (5/11) on the left of the station, the signal bird (6/11) on the right of the station, and the signal bird (7/11) on the floating house to the right. Pick up a mushroom (4/5) from behind the flowers on the left. Open the small round door on the train station to find the final mushroom (5/5). Open the small round door on the floating house to find a flipper (3/6) and click on the oar in the yellow boat to find another flipper (4/6).

Windsock House

Use the mushrooms on the door - now you need to move them all outwards at the same time. The easiest solution is just to move mushrooms 4 and 6 (numbered from the left). Look inside the house. Examine the pots on the floor to see you need 7 pink flowers. Pick up the first pink flower (1/7) from beneath the right candle. Open the small compartment beneath the left candle to find another flipper (5/6). Return outside and take a pink flower (2/7) from beneath the left lantern, and another pink flower (3/7) from the rocks on the far left.

Water Wheel House

Pick up the pink flower (4/7) from the lily pad in the water, and another pink flower (5/7) from the roots of the house.

Train Station

Grab a pink flower (6/7) from the roof of the train station, and the last pink flower (7/7) from the background, just left of the floating house.

Windsock House

Go inside and use your pink flowers on the pots.

Train Station

Now that the puzzle tree has appeared, you need to click on the discs to rotate them so the colored segments align with the colors on the tree. You can reset the puzzle by clicking the button on the left. The easiest solution is to start with the top disc, then alternate between bottom and top discs until the colors all line up. Once you are done, take the final flipper (6/6).

Water Wheel House

Use the flippers on the water wheel Bring It Back!. Now click on the signal bird (8/11) on the red roof, and another signal bird (9/11) on a branch to the right. Look at the small garden bed on the left to see you need to find 9 beans. Take the first bean (1/9) from the top left window. Take the brown moose head to the left on the sign and use it on the door, then head inside.

Click on the chameleon on the left to find you need 4 CDs, and click on the eyeball machine on the ceiling to see that you need 8 gears. Take a bean (2/9) from the chameleon's head, and another bean (3/9) from the bottom left drawer. Also take a gear (1/8) from the chameleon's tail. Now look at the scales on the right - you need to place a mushroom with 4 dots and a mushroom with 5 dots on the left side, and a mushroom with 6 dots on the right side. Now you can take a CD (1/4). Place the other mushroom with 5 dots on the right and you can take a gear (2/8).

Back outside, open the small red curtain on the right and take the knife - use this to cut open the purple bag so you can take a gear (3/8) from inside. Take a CD (2/4) from above the red curtain.

Windsock House

Take the bean (4/9) and gear (4/8) from the top of the house, and another gear (5/8) from inside the small door on the metal moose near the waterfall. Enter the house and take the bean (5/9) from the floor, the CD (3/4) from a leaf between the cables, and the gear (6/8) from the green plant on the left.

Train Station

Take the final CD (4/4) from the basement door, a bean (6/9) from the yellow boat, and another bean (7/9) from in the grass on the far right. Also pick up the two metal bars and place them on the train tracks.

Water Wheel House

Go inside and use the CDs on the chameleon's tongue. Press the green button, then look at the screen to solve a series of 3 puzzles. For the first puzzle, move 1 match to change the equation to read 3+6=9. For the second puzzle, spin the maze to the left and right to gradually move the green and red balls to the outside. For the final puzzle, complete the grid by clicking on the blue squares in the following order:

21
7
6
20
19
8
5
4
17
18
9
10
3
16
12
11
2
15
14
13
1

Train Station

Click on the balloons on the train station until the match the pattern shown in the puzzle you just solved: pink, red, blue, red, pink. Now head down to the basement. Press the glowing button to turn the light on. Pull the chain hanging from the ceiling, then take the gear (7/8) that is revealed. Pick up the axe and use it to break the boards. Open the chest plate on the moose at the back and take the half heart from inside, then use it on the moose on the tracks to give it power. Now you need to choose one of the 3 arms from behind those boards to put on the moose, and send it out to the right. Start by trying the scissor arm, then try the feather arm, and finally use the circular saw arm - there is an achievement for trying all three Hand in Hand. Take the bean (8/9) from beneath the light on the right, the go back outside.

Look at the piano beneath the floating island to see you need to collect 5 capsules. Return down to the basement take one capsule (1/5) from in the pot on the left, and another capsule (2/5) from the base of the light on the right.

Water Wheel House

Take the capsule (3/5) from the light fitting above the main door. Head inside and open the cupboard on the right to find another capsule (4/5).

Windsock House

Go inside and search the pot on the right to find the final capsule (5/5).

Train Station

Use the capsules on the piano, then take the final bean (9/9).

Water Wheel House

Use the beans on the small garden bed, then try to turn the tap, but no water will come out. Take one of the bent pipes from above the main door and use it to repair to pipe leading to the tap. Turn the tap again Beanstalk Ladder. Now climb the ladder.

Tree Top

Click on the left signal bird (10/11). Click on the green plaque on the door to see you need to find 6 pieces of wood. Open the round door just to the right to find the final gear (8/8).

Water Wheel House

Take the orange piece of wood (1/6) from the left side of the tree. Open the green door to find another yellow piece of wood (2/6), then head inside. Use your gears on the eyeballs in the ceiling. To solve this puzzle you must use the 8 gears you have collected to connect the gear at the bottom left with the gear at the top. In order from bottom to top use large, large and medium gears to reach the fixed one in the middle. Continue with small, small, large, medium and small. Take the red piece of wood (3/6) from the front of the robot body, then look at its open chest to see you need to find 5 keys. Pick up another blue piece of wood (4/6) from the floor on the left.

Windsock House

Take the key from the windsock pole, then enter the house. Pick up a red piece of wood (5/6) from the left.

Train Station

Take the yellow piece of wood (6/6) from the boat. Head down to the basement and find a key (2/5) in the small mushroom hut at the top left.

Tree Top

Take the key (3/5) from the final signal bird (11/11) Startler. Take another key (4/5) from the green birdhouse on the left. Use your pieces of wood on the green plaque and fit them all into the hexagon shape Programmer's Brain. Now you can go through the door. Inside, use the picture on the right to guide you as you find 14 objects around the room to add to the moose head (there is a key in the right drawer that you need to open the green chest on the left, and you need to crack open the walnut using the hammer on the left). Once this is done, take the final key (5/5). Use these on the moose's chest. For the final puzzle here, just press the right button 7 times Just Moo It!.

Chapter 4

Underwater

Click on the glowing red plants - click in the order indicated by the arrows that appear on them.

Lower Platform

Look through the telescope to spot Flower on a beach far away. Now click on the large arrow heading up the tower to see you need 8 shells. Now examine the green panel on the right. You need to construct the flying machine in the top left panel, but can only view 2 of the 4 panels at any one time Flying Machine.

Take the golden octopus symbol from the green panel and use it on the door, then head inside. Use the crank at the top left to drop the flying machine to the ground - you will automatically discover you need to locate 6 fish bones. Look at the propeller at the back of the machine to find you need 3 propeller blades. Take the shell (1/8) from near the handlebars.

Underwater

Look at the door of the submarine to learn that you need to find 5 starfish. Pick up the first starfish (1/5) from the submarine, and another starfish (2/5) just left of the ladder. Pick up the purple creature and deposit it beneath the sail on the left, then take the propeller blade (1/3) when it lifts up. Open a black shell (1/5) to the right of the submarine to find a fish bone (1/6), and take another fish bone (2/6) from just right of the ladder. Grab a shell (2/8) from the yellow plant beneath the ladder, and another shell (3/8) from the orange coral at the bottom. While you are here, open the yellow shell (2/5) also to the right of the submarine.

Lower Platform

Take a starfish (3/5) from beneath the railing on the right. Open the small red door on the left to find another starfish (4/5). Move the purple creature below the purple spout and click on it to make bubbles rise from the 3 yellow jars. Move corks from the jaw near the railing and from the large red jar on the left to the top and bottom jars, then click on the creature again. Take the propeller blade (2/3) that briefly appears above the middle jar. Pick up the dirty bone on the bottom edge of the platform and give it to the red claws on the left to end up with a nice clean fish bone (3/6). Open a black shell (3/5) on the left.

Head inside and take the final starfish (5/5) from the top left. Pick up the golden scepter from the ground on the right and use it to break the brown vase, taking another shell (4/8) from inside. Also take a shell (5/8) from the yellow coral at the top, and another shell (6/8) from the orange coral at the bottom.

Underwater

Use the starfish on the submarine door. Now you need to spin them so the colors on their points match. Start by turning the middle starfish so green is to the bottom left, and work from there. Once you are done, enter the submarine. Pull the switch on the yellow machine. Take the fish bone (4/6) from the top of the machine, and the shell (7/8) to the left of it. Pick up the knife and use it on the bottom right of the machine, then open the panel here and take the final propeller blade (3/3).

Lower Platform

Head inside and use your propeller blades on the back of the flying machine. Back out and look at the telescope to find the final shell (8/8) hidden in the left of the frame around the telescope. Now use the shells on the arrow going up the side of the tower. Climb up.

Upper Platform

Move the large colored leaves until you create a complete image of a fish skeleton, then take the fish bone (5/6) that is revealed. Click on the large green shell to the left to reveal that you need to find 3 turtles. Open the black shell (4/5) on the far left and the other black shell (5/5) next to it Shell Inspector.

Lower Platform

Go inside and open the small pink door on the left to find a yellow turtle (1/3). Look in the coral at the bottom right to find a red turtle (2/3).

Underwater

Enter the submarine and wait until the green turtle (3/3) swims past the window, then click on it Befriend a Turtle.

Upper Platform

Click on the large green shell and use your turtles to start the puzzle. You need to use the pumps at the top to turn the dial and infuse the correct color liquid into the chamber so the turtles can swim to the dial. From the starting position (green lined up with the chamber), press these pumps:

  • Blue turtle: Yellow, yellow, blue
  • Green turtle: Red, red, yellow
  • Yellow turtle: Blue, yellow, red, red, yellow
  • Red turtle: Yellow, yellow, yellow, red
  • Purple turtle: Yellow, yellow, blue, blue, blue
  • Orange turtle: Blue, red, red, yellow

Take the hook and use it on the door, then go through.

Top of Tower

Use the green sheet on the hooks to find you need 8 hermit crabs. Look at the door to find you also need 9 coins. Take the first coin (1/9) from in front of the pencils.

Upper Platform

Take the hermit crab (1/8) from the far left, the coin (2/9) from the tracks on the right, and another coin (3/9) from inside one of the black shells on the left.

Lower Platform

Take another hermit crab (2/8) from near the top of this segment of the tower. Find another coin (4/9) inside a black shell on the left. Head inside and open the cupboard on the right to find a hermit crab (3/8). There is another hermit crab (4/8) at the top left, and a coin (5/9) on the snail's shell.

Underwater

Catch the key fish and use it to unlock the chest so you can take a hermit crab (5/8). Open the guitar case just to the left to find another hermit crab (6/8). Find a coin (6/9) just left of the ladder, and another coin (7/9) on the roof of the submarine. Now enter the submarine so you can collect a coin (8/9) from the cage at the bottom left, and the final coin (9/9) from a fish gauge at the top right. Also take the hermit crab just left of the yellow machine.

Top of Tower

Use the coins on the door, then swap their positions so that all the eyes match correctly. Now go through the open door. Inside, use the picture on the right to guide you as you find 12 objects around the room to add to the hearth (you need to break the metal rod using the claw on the left, and use the knife to prise open the wooden box). Once this is done, you can take the final fish bone (6/6) from the end of the fishing pole.

Lower Platform

Go inside and use the fish bones on the flying machine to repair its front wheel. Use the red seat on the flying machine.

Top of Tower

Use the handle of the fishing pole to bring the flying machine up to the top of the tower Bring It Up!. Now you can take the final hermit crab (8/8) from the roof here. Use the hermit crabs on the green sheet, then use the sail on the flying machine. Now click on the big red coral wall to discover you need 10 pearls. Grab the pearl (1/10) from the end of the barricade here.

Upper Platform

Take the pearl (2/10) from the white coral above the round window. Pick up the metal plate from the left and use it to repair the track on the right. Take another pearl (3/10) from the floating jellyfish on the far right.

Lower Platform

Pick up a pearl (4/10) from the metal railing on the right, then head inside. Take the pearl (5/10) being blown up and down at the bottom right, then take another pearl (6/10) from inside the pink cupboard. Back outside, pick up the metal plate from the front of the tower and use it to repair the track on the right.

Underwater

Take a pearl (7/10) from t he orange coral at the bottom, and another pearl (8/10) from inside the yellow shell on the right. Use the knife on the patch in the seat to reveal a pearl (9/10) and grab the final pearl (10/10) from the edge of the doorway on the left Pearl Collector.

Top of Tower

Use the pearls on the red coral, then move the creatures around to connect the orange jug in the middle to the pink pipe on the right. The correct order from start to finish is: yellow, red, light green, blue, purple, dark green (the orange creature is not used) Wind Creator.

Chapter 5

Rubbish Dump

You will start with the task of finding 5 bars of soap. Look at the glass case to see you need 6 bugs, and at the green dial to the right to see you need 4 bricks. Pick up a bug (1/6) on the pipe to the right, and another bug (2/6) from inside the pipe at the top. Also take a brick (1/4) from the left of the propeller cap, and a bar of soap (1/5) from inside the shoe on the far left. Click on the pirate flag and notice the 4 segments of pipe with symbols at different levels. Head left.

Clocks

Click on the 4 small furry creatures Jolly Yamyams. Now find the bug (3/6) near the rocks at the bottom, another bug (4/6) from the bottom right, and a third bug (5/6) from the large clock hand. Take the brick (2/4) from next to the pink clock, and the soap (2/5) from above the melting watch. Next use the shovel from the right rock on the X in the sand and look at the new puzzle to see you require 5 hourglasses.

Take the first hourglass (1/5) from inside the pendulum clock, and another hourglass (2/5) from behind the round wooden door on the left. Now notice the colored and segmented pipe on the left. Adjust the 4 shapes so they match the pipe back at the rubbish dump (square middle, triangle, middle, star top, circle top), then take another hourglass (3/5).

Rubbish Dump

Take another hourglass (4/5) from next to the segmented and colored tube here. Take the final hourglass (5/5) from inside the metallic pipe just to the right.

Clocks

Use the hourglasses in the puzzle on the ground. Now you need to slide them around so that the red one can escape to the right. Follow these instructions:

1
7
13
19
25
31
2
8
14
20
26
32
3
9
15
21
27
33
4
10
16
22
28
34
5
11
17
23
29
35
6
12
18
24
30
36
  • Move 22 up
  • Move 29 left
  • Move 18 down twice
  • Move 11 down
  • Move 8 right twice
  • Move 15 up twice
  • Move 27 up twice
  • Move 28 left 3 times
  • Move 34 left 3 times
  • Move 15 down twice
  • Move 16 down twice
  • Move 17 down twice
  • Move 19 right 3 times
  • Move 3 down twice
  • Move 10 left twice
  • Move 24 up 3 times
  • Move 22 right

Now look inside the treasure chest and take the soap (3/5) from inside the pot on the left. Move all of the teeth around to slot them into their sockets, and you will be able to take the final bug (6/6). Back out and use the triangle symbol from over the treasure chest on the matching symbol to the left - this will raise a large machine up. Click on a series of 3 small creatures to make them jump on to the paper plane. When it zooms off to the right, quickly head right Where Are They Going?, then go back to the left. Pick up the soap (4/5) from the ground.

Rubbish Dump

Use the bugs on the glass cabinet. Now you need to place all the bugs around the cabinet so their symbols match the adjacent ones. Starting from the top gray bug, they should be as follows: 4-4, 4-6, 6-3, 3-4, 4-1, 1-1, 1-3, 3-2, 2-5, 5-6, 6-1, 1-5, 5-0, 0-4. Take the final soap (5/5), then use this on Flower. Now you need to repeat the order of symbols displayed a total of 3 times Bubble Passenger:

  1. Water, puzzle, eye, heart
  2. Eye, heart, puzzle, water
  3. Heart, puzzle, water, eye

Elevator

Look at the wooden platform to see you need 4 wheels, and then up at the nest above to realize you must collect 5 eggs. Open the round red door and use the knife inside to cut the rope so you can head back down.

Rubbish Dump

Pick up the wheel (1/4) from the right, and another wheel (2/4) from inside the trash can. Also collect the egg (1/5) from just behind the green platform, and another egg (2/5) from the ground on the left.

Clocks

Grab the wheel (3/4) from behind a plant in front of the large clock. Pick up an egg (3/5) from the ground on the bottom right, another egg (4/5) next to the wooden crate, and the final egg (5/5) from inside a saucepan high up on the right.

Elevator

Use the eggs on the nest, then take the key and use it to open the chest. Look inside and take the final wheel (4/4) as well as a brick (3/4). Now use the wheels on the wooden platform Four Wheels. You will now find out you need to collect 6 stamps. Pick up the final brick (4/4) from where the wooden platform was resting earlier. Take a blue stamp (1/6) from the far left, and a purple stamp (2/6) from inside the chest.

Rubbish Dump

Use the bricks on the green dial. You need to set the clock to 3 different times based on other similar looking clocks in this chapter:

  • Green: 6:15
  • Blue: 3:00
  • Orange: 12:15

Now you can take the yellow stamp (3/6).

Clocks

Look in the treasure chest in the sand and take a red stamp (4/6). Open the wooden crate to the left and take an orange stamp (5/6). Finally take the green stamp (6/6) from the bottom left.

Elevator

Use the stamps on the elevator, then arrange them as follows:

Gates

Pick up the clock hand and place it on the clock face. It will turn to point at I to start with. In this position, take the following steps:

  • Open the door of the rocket. Place the battery from the stove into the rocket. Place the cheese from the rocket into the yellow triangular hole.
  • Put the red shovel from the stove next to the rake in one of the left red holes.
  • Put the wheel from the plane on to the truck in another left red hole.
  • Put the red pinwheel from the top with the other pinwheels in one of the right red holes.
  • Put the kite from the plane on to the string with ribbons in one of the top red holes.

Now move the hand so it points at II and do the following:

  • Move the green light bulb over the red light bulb. Now move the train on to the tracks in one of the right red holes.
  • Put the puzzle piece behind the buildings with the other puzzle piece in one of the left red holes.
  • Put the block from the pram into the square purple hole.
  • Put the yo-yo from the right into the hand in one of the right red holes.

Finally move the hand so it points at III and continue with these actions:

  • Move the deflated soccer ball to the pump, then use the pump. Now put the soccer ball on the boot in the far left red hole.
  • Move the carrot from the tail of the playground ride into the hat on the far left, then put the rabbit into the hat in one of the top red holes.
  • Put the white circle from above the slide into the circular white hole.
  • Put the pirate hat on the sleeping girl on to the pirate in one of the top red holes.
  • Put the ball from around the playground ride's neck on to the bat in one of the right red holes.

Once the final items is positioned, you will have completed the game Sickness is Gone.