Legacy: Reawakening
Game Details: Mystery, 2025
Steam Achievements: Completed (6/6)
Links: Steam
Walkthrough Updated: 12/24/2025
Suggested Listening: Give Up Now (Ash 25)
Arrival
Go over to the shelf on the left and pick up the key. Now go across to the lever on the opposite wall. Use your key on the lock, then pull the lever. Cross over the bridge to the next platform. Pull the small lever on the right here, then go back and stand on the star disc that appears. Look through the metal grate and only 3 symbols will be seen completely. Approach the panel and press the matching symbols:
Cross over the next bridge and pick up some pebbles from the right. Back out, then throw some pebbles at the pot over the spider webs. After the webs burn away, walk forward and pick up the piece of amulet Oops.
Northern Caves
Room 2
Go through the large red doorway to the left.
Room 3
Head over to the furnace in the corner of the room and pick up the bell from the ground. Count the number of leaves on each of the 3 symbols over the furnace. Back out and examine the lockbox on the wall, then open it with a code based on the numbers of leaves you just saw: 937. Take out the kerosene.
Throw a pebble at the hanging pot, then look at it on the ground and pick up a twig. Light this twig using the furnace. Now head over to the round table and examine the sphere closely. Use your kerosene on the lantern, then light it with your burning twig. Drag the sphere so the triangle shape matches with the triangle on the wall, and pay attention to the symbols under the 3 circles. Go over to the panel and select the same 3 symbols in the correct order:
Once the panel flips over, drag the light through the maze from right to left. On the next panel, you need to press the sections that were not traversed by the light on the previous panel:
Go through the opened gate.
Room 4
Go around to the right twice to see a small puzzle panel. You need to move the glowing squares to redirect the blue laser through the 2 dots:
Cross over the bridge that has lowered and turn right. Approach the nearest control panel and pick up a lever. Go back to the device just left from where you entered this room and insert the lever. Now pull the lever down. Turn around and look at the 3 glowing images above the gate and count the number of legs on each animal. Enter the code into the gate based on this: 408. Continue through the gate.
Room 5
Turn around and examine the sliding puzzle on the wall - move the blocks out of the way to get the yellow block to the far right. This will activate the puzzle just to the right, which represents a map of this room. Look in the 4 cells around the edges and note which element is represented by each of them. Come back to the puzzle and set the symbols accordingly:
- Top Left: Water
- Top Right: Earth
- Bottom Left: Fire
- Bottom Right: Air
Pick up the turning wheel. Go over to the large ladder in the middle of one of the walls and insert the turning wheel into the slot. Climb up the ladder. Grab the memory shard floating here.
Go over to the cell representing air and look down. Throw a pebble at the ankh key to knock it down, then climb back down and go to this cell to pick it up. Back out in the main part of the room, go over to the middle chest against the far wall, and open it with the ankh key. Take out the cat head statue. Go up the ladder again and approach the doorway. Place your cat head statue on the empty pedestal to the right. Go through the doors.
Room 6
Go forward and examine the gate. It has 4 vertical bars with a number of copper colored pieces. Count the number of these on each bar, then enter a code to the right based on this: 2415. Climb the stairs and stand on the star disc on the floor, then pay attention to the shapes generated by the pipes. Go back down and look at the control panel near the gap. Number the buttons as follows:
Now click pairs of buttons to create lines on the display that match the pipes you have just seen:
- 1-5
- 2-5, 2-7
- 3-4, 3-7
- 4-8
- 5-6
- 6-7
- 7-8
Cross the bridge and go right, then look back over the gap to see a brass block with a pattern of dots on it. Return back over the bridge and examine the large grid on the wall. Press buttons here to recreate the pattern on the brass block - press the buttons highlighted in red:
Pick up the screwdriver that is revealed.
Room 5
Go up the ladder, then turn right and go to the far wall. Use your screwdriver on the small panel here, then pick up the scarab key. Turn around and go to the other end of the room, then insert this into the control panel. After the panel opens, look at the barred windows in front of you and notice the pattern of the brown bars in particular. Drag the golden ring across the control panel in this pattern:
The windows will open and a bird will fly inside.
Room 4
Stand on the star disc at the end of the bridge in the middle of the room, and look up through the windows that just opened. Now cross the bridge, turn right and go to the control panel where you picked up the lever earlier. Press buttons to correspond to what you saw through the opened windows:
Now go to the second control panel, closer to the crane. Number the buttons as follows:
You can send up to 3 commands to the crane by pushing these buttons, then pulling the handle on the right. Send these commands:
- 156
- 7
- 562
- 563
- 7
Now go over and pick up the cell key.
Room 5
Go over to the cell representing water and use the cell key on the cell door. Enter the cell and pick up the omega key and the blue gem.
Room 6
Go to the large machine in the far left corner of the room and insert the blue gem into the middle compartment - the bird will fly down and steal it Peckpocket. Pick up the metal bracelet that is left behind. Go back over the bridge and up to the top of the stairs. Use your omega key in the door, then go through.
Room 7
Approach the small machine at the end of the room, and place the bracelet on the platform. Pull the handle down on the right. Pick up the cut metal bracelet. Also pick up a bucket from the corner of the room.
Room 5
Head up the ladder. Go to the small panel at the end of the room. Insert your cut metal bracelet here, then pull the handle up on the right. Turn around and pick up the metal pole from where the grate just lifted up.
Room 4
Return to the crane controls, numbered as follows:
Send these commands:
- 45
Cross the small bridge to be near the magnet, then use your metal pole on it to drag it to the large gear. Use the crane controls to send this command:
- 6
Go over the small bridge and around to the bird's nest, where you can pick up the blue gem and an ancient tool.
Room 2
Approach the massive robot, then look at its hand. Use your ancient tool to remove the finger tip. Now use the bell on the robot and offer it the memory shard. Talk to the robot about everything.
Room 5
In the upstairs part of the room, head over the top of the cell representing fire. Attach the bucket to the hook, then pull the cord to lower it down into the lava. Pull the cord again to raise it up. Now attach the robot's finger tip to the bucket handle. Lower it using the cord again, then pull it back up. Take the bucket of lava-like fluid.
Room 7
Look at the mold on the right and drag it closed. Pour your lava into the small container on the top, then open the mold and pick up the slider device. Pick up another bucket while you are here.
Room 6
Examine the small control panel on the near side of the gap. Attach your slider device, then slide it to the far right to scare the bird. Now climb up the stairs and stand on the star disc, then throw a pebble at the bird. Go back down and cross over the bridge. Approach the mirror on the far wall and pick up the box of empty bottles.
Room 5
Downstairs, enter the cell representing water and fill your empty bucket with water from the well.
Room 6
Go to the large machine in the far left corner of the room. Pour water into the left container, and pour lava into the right container. Add your blue gem to the middle compartment again. Place an empty bottle into the middle of the machine, then press the lit button. Pick up the bottle to get a mysterious fluid.
Now go to the bird statue in the middle of the room and pour the mysterious fluid into it. Rotate the bird so its light shines on the black panel to the right of the large machine, and you will see 3 symbols on it. Count the number of each item in the room:
- Vases: 3
- Wall Braziers: 7
- Globes: 1
Back near the entrance to the room, examine the box on the wall and enter this code: 371. Pick up the mirror lever that is revealed. Approach the mirror on the far wall again and attach the mirror lever beneath it. Rotate the mirror to the right, then rotate the bird again so its light shines on the mirror and reflects to the black panel that has fallen down on the right. Look at the black panel to see a blue circular symbol has appeared. Turn right click on the circles at these spots on the lockbox here (noting that the black panel has rotated 180 degrees as it has fallen):
- Top
- Top-Left
- Right
- Bottom
Once the box opens, pick up the knife from inside.
Room 5
In the upstairs part of the room, head over the top of the cell representing air. Use your knife to cut the cord here, and you will get a short rope. Now go over to the be above the cell representing earth. Pull the cord to lower the hook, then go down the ladder into the earth cell. Use your rope on the hook to attach it to the grate. Go back up the ladder and pull the cord again to lift up the grate.
Go to each of the grates associated with the cells and take note of which squares are highlighted in black. Also look at the panels on the walls above each of these cells.
Room 6
Go to the control panel to the left of the large machine. You need to use the information from the grates and panels of the 4 cells in room 5 to highlight the correct parts of this control panel:
After the elevator comes down, step on it to ride up to a new area.
Room 8
Step forward to a colorful panel and drag the colored lines so they join matching shapes:
Get onto the small elevator and press the second button from the bottom to head up to level 2. Solve another color puzzle here:
After solving this, turn around to see another bird statue. Pour the mysterious fluid into it, then rotate the bird up and right to reveal a large blue pattern on the wall. Use the small elevator to go up to level 3, then solve the next color puzzle based on the blue pattern on the wall:
Take the small elevator up to level 4. Step forward to the lowered bridge and take the memory shard from the left. Throw a pebble at the button on the other side of the bridge to raise it up. Cross over the bridge and pick up the small hole cap from the crate. Go back over the bridge and use your small hole cap to block the steam venting from the pipe.
Room 5
Approach the bird statue. Pour the mysterious fluid into it, then rotate the bird to the left to reveal some arrows on the black panel on the wall. Go to the left chest against the wall and set the arrows as follows:
- Top-Right
- Bottom-Left
- Top
Once the chest opens, take out the piece of amulet. Fill your empty bucket with water from the cell representing water. Go back out to the main room and pour this water onto the panel beneath the fallen pillar. Shine the light from the bird onto this, and it will highlight some more arrows on another black panel on the wall behind. Go to the right chest and set the arrows as follows:
- Bottom-Right
- Left
- Bottom-Right
Once the chest opens, take out another piece of amulet.
Room 8
Use the small elevator to go up to level 2. Rotate the bird to shine its light on the color puzzle and you will reveal a series of small numbers on it. Pay attention to the numbers on the golden triangle path. Turn left and open the lockbox on the wall with this code: 4179. Take out another piece of amulet. Use the small elevator to go back down to the ground, then approach the large machine. Put your 4 pieces of amulet in the main container, then press the triangle button on the right.
After the machine opens, take out the amulet. Turn around to the broken obelisk, and hold down the red button to reverse time so the obelisk is reformed. Go back up to the bird statue on level 2 and rotate it to show 6 glowing figures on the obelisk. Go back down to the ground and head over to the round control panel. You now need to press the symbols in the order they appear on the obelisk (from top to bottom):
- Bottom-Left
- Top-Right
- Top-Left
- Bottom
- Top
- Bottom-Right
This will open a hatch in the floor that you can look through to see down into Room 6. Back out and hold down the blue button on the amulet - part of the obelisk will fall down through the hatch.
Room 6
Go over to where part of the obelisk has crushed some wooden boards. Hold down the red button on the amulet to lift up the piece of obelisk, then pick up the eye artifact.
Room 8
Go up to level 4 and insert your eye artifact on the large brass dome - it will lift up revealing a large eye design. Head back down to level 3 and approach the 2 adjacent panels. The left one tells you to count the number of crossings between overlapping lines. The right one shows you a series of circles with dots inside. Look around the room and find the four circle symbols, then count the number of crossing in the objects adjacent to them. Come back to the right panel and enter a code based on this: 5462. Take out a red jewel.
Head back up to level 4 and insert the red jewel into the large eye design. Now hold down the red button on the amulet to reform the obelisk Obelisk Builder.
Southern Caves
Room 2
Now use the bell on the robot and offer it the memory shard. Talk to the robot about everything. Now go through the new opened door to the right of the robot.
Room 9
Find a panel with six columns. Look around the room from here at the six large columns, and enter their relative heights on the panel:
This will open another panel across the other side of the room. Go and examine this - you need to drag the puzzle pieces around so that all of the connectors attach to each other and to the external points correctly. Head through the door that opens.
Room 10
Look at the robot on the pedestal and throw a pebble at its pelvis Violation of Protocol 7. Now head over the walkways and into the spherical room.
Room 16
Pick up the helix key from the control panel on the right.
Room 10
Approach the large flat panel and insert your helix key on the left. Now you need to adjust the line so it follows the correct path relative to the shapes - this is based on the large roots around the room. Set the line as follows from bottom to top, then press the square button on the right:
- Between the 2 triangles
- To the left of both squares
- To the right of the circle
Now set the second line as follows from bottom to top, then press the square button on the right:
- To the right of the bottom circle
- To the left of the bottom triangle
- To the right of the bottom square
- To the right of the top circle
- To the left of the top triangle
- To the left of the top square
Now set the third line as follows from bottom to top (based on the dark marks where a large root used to be, but has fallen down), then press the square button on the right:
- To the left of the bottom square
- To the right of the bottom triangle
- To the right of the circle
- To the left of the middle square
- To the right of the top triangle
- To the right of the top square
Some red pipes will now rise up against the wall, in the shape of numbers. Go to the locked gate and enter this code: 389. Go through the gate and stand on the star disc on the floor. Look through the bars to see symbols on some crates. Go back out through the gate and look at the small console, then arrange the 6 symbols as you saw them on the crates. Once the box on the right opens, pick up the gear key.
Room 9
Find a small slot on the wall and insert your gear key - the gate will not open as it is too rusty to move.
Room 10
Head out to the walkways and stand on another star disc on the right. Turn to the right and look at the pattern on the large chain links. Find a puzzle panel back near where you entered the room and recreate this pattern by clicking the nodes in this order:
Take the crowbar from the cabinet that opens to the left.
Room 9
Use your crowbar beneath the rusted gate, then try to use it but you are not strong enough.
Room 10
Approach the puzzle on the left and drag the pieces so they all fit in the required area:
Use the small elevator to go up, then stand on the wooden platform and throw a pebble down at the robot's head. Go back down and pick up the heavy robot head. Ride the small elevator up and go through the doorway.
Room 9
You will be in the upper section of this room. Walk up the ramp and look down to see the crowbar at the base of the gate. Drop the heavy robot head here, and the gate below will open.
Room 9
Go through the opened gate into a new room.
Room 11
Head to the left to see a series of 3 robots with missing limbs. Two of them show a number of fingers on their hands. Go to the control panel to the left and press buttons that indicate the positions of the remaining limbs and eyes on each robot:
This will remove a cover on a large panel straight ahead. If you look at the sections of the panel from left to right you can work out these rules:
- Circles: Left Plus Middle = Right
- Triangles: Left Minus Middle = Right
- Squares: Left XOR Middle = Right
Go over to the small control panel near the bridge and enter the correct values:
This will lower the bridge. Turn around and approach the round puzzle against the wall. You need to move the 3 numbered discs so that when you press the button at the top, light beams pass through all barriers. Once you are done, take the unknown artifact from the compartment that opens to the right. Cross over the bridge and take the memory shard, then insert your unknown artifact in the slot here.
Go back to the star disc in front of the round puzzle you just solved, then turn around and look at the stairs you just uncovered - there are 4 symbols displayed here. Go to the door on the right and shift these symbols to the correct locations. Look at the pattern on the broken bell near the round puzzle, then go through the door you opened.
Room 12
Turn right to see 4 bells and a marker in a grid. Throw pebbles at the bells to move the marker around - you need to follow the pattern you just saw on the broken bell. Start with the marker on the right, then follow this path:
- Down
- Left
- Up twice
- Left
Pick up the lever.
Room 11
Go up the stairs and over the pipes on the left. Insert your lever and turn it.
Room 12
Look at the square puzzle and click on the following squares to light all of them up:
Pay attention to the large chain links that descend. Now continue left and turn left to see a puzzle that involves dropping blocks of different shapes onto a grid. Place them according to the chain links you just saw:
Turn right and use the small elevator to go down to level 2. Turn right and go forward over the walkway to see a shattered bridge. Hold down the red button on your amulet to reverse time so the bridge is reformed. Cross the bridge and go through another doorway.
Room 13
Turn right and approach a puzzle with colored lines. You need to reposition the mirrors so the colored lines connect matching symbols:
Climb up the ladder, then go forward and turn right to see a strange formula on the wall.
Room 12
Go back and look at the puzzle you solved before reaching the small elevator. Find the symbols referred to in the strange formula and trace their path over the blocks. Now take the small elevator down to level 2. Look at the large panel here and click to trace this same path, starting from the left:
Head down to level 1. Turn around and walk forward so you can pick up pump key 2. Head back up to level 2, then walk down the ramp. Insert pump key 2, then turn the dial towards it.
Room 11
Look inside the hatch that opened on a pipe near the entrance to the room. Pick up pump key 3.
Room 12
Go to the pump and insert pump key 3.
Room 13
You will now see water dripping from the pipe near the large spinning cogs. Climb up the ladder and go over to the laser sphere. Press the right button and melt the ice block it was originally pointing at. Now redirect the laser to the dripping water, and press the left button to freeze the water (and the cogs). Climb back down the ladder and go to water you melted the ice block.
Room 10
Pick up the tinder and another memory shard.
Room 13
Go behind the frozen cogs. There are numbers on the back of the large cog, and there is a wooden dial with 4 numbers you can set. Adjust the numbers on the dial to match the numbers on the cog:
Take out pump key 1. Turn around and pick up the torch from the ground.
Room 12
Go to the pump and insert pump key 1, then turn the dial towards it.
Room 13
Use the machine on the wall upstairs to combine your torch and tinder to get an unlit torch.
Room 11
Cross the bridge and climb up the steps. Use the handle that has been revealed in the pipe to the right. Now use your unlit torch on the sparks to the left to light it.
Room 9
In the upper part of the room, use your lit torch to burn away the spider web. Go forward and press the right button on the laser sphere to melt the ice below. Now go down to the lower part of this room and approach the laser sphere here. Press the right button on this one, then go forward and pick up the snake jewel. Return to the laser sphere and rotate it so the laser points at the flowing water through the doorway, then press the left button to freeze the water.
Room 11
You can now walk over the frozen waterfall into a new area.
Room 14
Turn around to see a puzzle on the wall in the shape of a sun. Rotate the rim of the sun to guide the beam through all the red gates. Repeat this twice more, then take the eye artifact from the cabinet that opens.
Room 10
Go out to the walkway and head right. Insert your snake jewel in the slot here. Wait for the cart to arrive, then climb on. Press the up button multiple times to ride to the top cart station.
Room 17
Go over to the circular control panel for the telescope. Drag the sliders to the far left and far bottom, then press the button at the bottom right - this will result in the rope hanging from above you to drop down to reach a platform below. Get back into the cart and press the down button multiple times to ride to the bottom cart station.
Click to attach the end of the rope to your cart, then press the up button multiple times to ride back up to the top cart station - you will end up with a long rope.
Room 9
Tie your long rope to the heavy hatch in the floor, and you will attach it to the broken piece of obelisk. Now hold the red button on your amulet to restore the obelisk, and you will pull open the hatch. Climb down.
Room 15
Go through the tunnel and you will find a robot statue missing its head, with the number 25.
Room 8
There is another opening you can head through behind the obelisk.
Room 2
You will be high up within this room now. From here you can look down on 2 robot statues. One is missing a leg and has the number 42. The other is missing an arm and has the number 96. While you are up here, pull the handle on the column to activate a blue laser.
Go back down to the main part of the room. Now use the bell on the robot and offer it both memory shards. Talk to the robot about everything. Turn left and examine the short pillar. Turn the dials to read 25, 96 and 42 from top to bottom. Pick up the blue jewel.
Room 9
In the top part of the room, go up the stairs and insert your eye artifact on the large brass dome
Room 17
Get into the cart at the top part of this room and ride it back to room 9.
Room 9
Stop the cart just as you exit from the tube into room 9. Use your amulet to adjust time until the top part of the obelisk is right next to you, then insert the blue jewel. Now press and hold the red amulet button to rebuild the obelisk Pro Obelisk Builder.
Room 2
Use the bell on the robot and talk to it again to receive a magnet.
Room 9
Use the laser sphere to melt the ice waterfall through the doorway in room 11.
Room 12
Go to the pump and turn the dial towards key 2.
Room 11
Look at the spinning arm in the opened pipe panel near the entrance to the room, and watch the pattern that it makes. Now go to a small control panel looking towards the waterfall and enter this pattern: Dash, Dash, Dot, Dot, Dash, Dot. Press the button that appears and you will end up redirecting the water flow.
Room 15
Go through the tunnel. Look up and throw a pebble at the dry sunflower in the pot, then pick up the sunflower seeds.
Room 14
Go over to the plate next to the sphere with 4 numbers, and put the sunflower seeds in the plate. Now go to the bird's nest and pick up the string.
Room 13
Use the machine on the wall upstairs to combine your string and magnet.
Room 11
Press the button to redirect the water back to the right. Use your string and magnet on the device that isn't spinning on the left, and you will get a rusty key. Now press the button to send the water to the left again - this time the bridge will lower. Cross the bridge to get a memory shard and a pressure key.
Room 14
Place the pressure key in the triangular slot. After the panel opens, you can move the arrow by turning the disc on the right. You need to find the position where the arrow ends up not wavering, and a small green gauge will fill up. Repeat this 4 times, then watch the pattern of arrow positions on the pipe just to the right. If you count the positions clockwise from where it starts, it points to positions 5, 9, 4 and 2. Go over to the sphere on the table and enter this code: 5942.
Use the buttons here to rotate the 2 birds - these will highlight various pieces of hidden information on the walls in this room. First point the birds at the set of numbers straight in front of you, and an upside down eye symbol on the left. If you read the numbers upside down, you will see 86, --, 88, 89. Now point the birds at the other two pieces of information. Trace the symbols from the right onto the symbols on the left.
Room 12
Go to the area with two displays, one on the left and one on the right. Examine the one on the right and enter the number 87 upside down:
Now examine the one on the left and enter the other pattern you just saw:
Room 15
Climb up the second ladder.
Room 2
Pick up the metal rod from the ground here, then pull the lever to activate the blue side of the gate. While you are here, go over to the robot and use your bell on it, then give it the memory shard.
Room 14
Use one of your empty bottles to collect some oil from the base of the right pipe.
Room 13
Go over to the lever next to the small cart going up and down, and use your oil on it. Now flip the lever to the right, to reverse the direction of the cart. Go up to the top part of the room and direct the blue laser to the cart to stop it when it is near the lever. Go back down and insert your metal rod into the slot on the cart. Return up to the top and change the laser to red to allow the cart to move again. Finally, go down and move the lever back to the left.
Room 16
Use your rusty key on the rusty cage here, then enter the cage. Open the box and take out the paper note.
Room 17
In the top part of this room, use your paper note on the desk with the other papers. Make sure the extra black dot is in the bottom right corner, then rotate the pages so the lines all align. Now turn around and approach the panel behind you, then enter the pattern you have created.
You will automatically ride down in a small elevator. Pick up the stick that is standing near the map.
Room 15
Go through the tunnel and look at the broken panel on the floor. Head back through the tunnel and enter this pattern on the active panel:
Grab pump key 4 from the compartment that opens.
Room 11
Press the button to redirect water flow to the right.
Room 12
Go to the pump and insert pump key 1, then turn the dial towards it.
Room 11
Find the open pipe panel near the robots and take the shovel head. Also pay attention to the treasure map here.
Room 13
Use the machine on the wall upstairs to combine your stick and shovel head to make a shovel.
Room 2
Use your shovel to uncover the half-buried robot part in the sand. Also use your shovel on the suspicious mound of sand (as marked on the treasure map) to uncover a lever. Pull this lever to activate the orange side of the gate. Go over to the gate and pay close attention to the symbols that are immediately to the left and right of the blue line at the top right.
Room 17
Approach the disc with the rotating sphere above it. Rotate the inner and outer rings so the symbols on either side of the blue line match those you just saw in Room 2. Go over to the planetary map on the wall, and you will see glowing symbols on planets 2 and 9 at the bottom, and planets 4 and 6 at the top. You can work out the numbering system in this world by looking at the symbols next to the room numbers on your map. Each digit is represented by a symbol as follows:
- 0: Circle
- 1: Dot
- 2: Line
- 3: Dot plus line
- 4: Two lines
- 5: Square
- 6: Dot plus square
- 7: Line plus square
- 8: Dot plus line plus square
- 9: Two lines plus square
Go up to the control panel for the telescope upstairs in this room. You need to adjust the sliders so that the numbers on the left display are 2 and 9 (with the vertical slider near the bottom), and the numbers on the right display are 4 and 6 (with the horizontal slider near the far right). Press the button now to align the telescope. Look through the telescope to see the positions of 5 stars in a grid.
Head back down to the ground floor and examine the map. Move the grid so that it is over a group of 5 dots that match the pattern of stars you just saw - it is towards the top left of the map. Once this is locked in position, turn around and enter the same information on the puzzle panel behind you:
Room 16
Find an opened panel on one of the pipes that has a round puzzle. This puzzle has several rounds, where the goal is to distribute energy from the sources at the top to nodes around the edges. Once you are done each time, press the button at the bottom right. Number the various nodes as follows:
Now press these buttons in order for each round:
- Round 1: 1, 6
- Round 2: 1, 5, 7
- Round 3: 1, 8, 7, 6, 2, 8, 4
- Round 4: 1, 7, 5, 2, 4, 5, 7
- Round 5: 1, 3, 5, 7, 8, 2, 4, 6, 1, 7
Stand on the star disc in the middle of the room and look back above the doorway to see a series of symbols. Two of these symbols are also seen on either side of one of the pipes near the entrance, although they are flipped. Go to the puzzle here and create the symbol between those two, also flipped. Number the nodes as follows:
Now add the following pieces:
- Horizontal: 1-2, 11-12
- Vertical: 1-5, 11-15
- Diagonal: 1-6, 6-11, 11-16
Enter the cage you opened earlier. Look up to see the number 36 above you. Look through a rectangular "frame" to your left to see a symbol, and look through a rectangular "frame" to your right to see another symbol. Head over to the final pipe to enter what you have found:
- Left Symbol: Arrow at bottom right, pointing to line at top left
- Left Number: 3
- Right Number: 6
- Right Symbol: N
Now press the glowing button at the top. Take the paper note from the opened compartment on the main control panel in this room.
Room 12
Go to the pump and turn the dial towards key 2.
Room 11
Make sure the water is diverted towards the right, otherwise press the button to change this.
Room 9
You will see the blocks coming in from a conveyor belt and dropping down into a hole. Use the laser sphere on the ground floor and point the blue laser at the gap where the blocks are falling - the water drops will freeze and allow the blocks to continue into the next room.
Room 17
In the top part of this room, use your paper note on the desk with the other papers. Press the button to activate the lights on the table. Now stack all 4 papers, aligning the corner guide at the top left - you will see 4 pairs of letters, AN, BI, SI, IS.
Go down to the bottom part of the room and head over to the bookcase. Pick up another memory shard here. Now press the books with the 8 letters you have just seen (in any order):
The books will now fix in position - there are 7 light books and 13 books in darkness.
Room 13
Find a small control panel with 2 dials. Set the left dial with a moon symbol to 13, and the right dial with a sun symbol to 7. Take the red gem.
Room 10
Go onto the walkway over the conveyor belt that is carrying the blocks, and drop the red gem here.
Room 2
Go over to the robot and use your bell on it, then give it the memory shard. Examine the robot part in the sand that you dug up earlier, counting the numbers of each colored segment.
Room 16
Go to the main control panel and configure it according to the robot part: 2, 1, 2. Pull the handle on the right.
Room 12
Use the small elevator to go down to level 1. Stand on the star disc and look around until you see a grid of black vertical and horizontal bars. Just to the left of these is a glowing orange object. Use your amulet to adjust time until part of a glowing ring overlaps this orange object perfectly, then look at the debris pieces that are seen through the grid. Turn to the puzzle panel to the right and enter this information:
Room 10
Go through the gate and up the tall steps to find another control panel. This controls the order in which the 5 layers of the robot part are constructed. From the diagram below, you need to create connections so that matching pairs of numbers are connected:
Room 2
Go over to the robot and use your bell on it, then talk about the heart The Final Piece. Press and hold the red button on your amulet, then climb up and go through the door. Approach the boat and give the coin to the boatman. Step into the boat.