Kingdom O' MagicKingdom O' Magic

Game Details:  Comedy, 1996

Links:  Moby Games

Walkthrough Updated:  5/11/2026

Suggested Listening:  Wild Hearts Meet (Ash 25)

Kingdom O' Magic is a fantasy adventure game with a distinctly British comedic flair. After choosing one of two possible characters (a lizard or a girl), you journey to a bizarre realm and make your way through an adventure with little guidance or clue as to what is going on.

Selections

You start the game by choosing a character:

  • Thidney the Lizard Bloke
    You have more health but are worse at casting some spells. You will start with a dirty great axe in your inventory.

  • Shah-ron the Girlie
    You have less health but are better at casting some spells. You will start with a dagger and 2 spells in your inventory.

There are 3 quests for you to choose from, each given its own section below. Note that there is a day-night cycle in this game and certain places can only be entered at the correct time. When you need to recover health and spell power, spend a night in a tavern. Avoid as much conflict as you can while traveling throughout the land. If you see graves, examine them to find gold and spells.

Traditional Quest

There are minor differences depending on which character you chose.

Thidney: You will start in the "Jolly Mutant" Tavern. Go outside and head right to Main Street.

Shah-ron: You will start in the Southern Square. Go left to Main Street.

Talk to Granny and choose these options:

  • So, tell me about the caged child.
  • He looks like a friendly little fellow.
  • The only accident around here seems to be your hair-do.

Pick up the child in a cage. Now enter the Hair Salon to the left and pick up the brochure. Return outside and go left to the North Square. Continue left to the pier, then down the stairs on the left to the jetty. Talk to the ferryman and choose these options:

  • Could you take me across the lake in your ferryboat?
  • Okay, I'll buy a ticket-to-ride.

After the ferry ride, enter the Baker's Great Hall. Quickly use the child in a cage to defeat the gingerbread men. Continue right into the inner sanctum and pick up the donuts. Return outside and talk to the ferryman, asking to return to the mainland. Climb up the stairs and give the donuts to the cop. You will end up with an empty box, and can pick up the mirrored sunglasses. Look at these in your inventory. From here, go down, right twice and down to the boardwalk bridge, and then left and right.

Thidney: Pick up the big book o' spells and use it in your inventory, then head up and pick up the sword o' normalness.

Shah-ron: Head up and pick up the sword o' normalness and the dirty great axe.

Enter the cave to the right and you will automatically use the sunglasses. Use the cooker and you will take out the action figure. Pick up the paper bag from the left.

Exit the cave, then go up, left and down. Look at the pair of smoking shoes and you will end up with a door entry card. Also pick up the list of instructions and the cellular telephone. Continue left twice and pick up the Spell O' Floater. Head up over the bridge, right twice, left, right twice, up, right 3 times and left over the bridge. Continue through the gates into Minar Tragedy.

Enter the "Jolly Mantrap" Tavern. Talk to the suspicious fellow and agree to play the game. Win this to end up with the Little Yellow Fellow. Go back outside, then enter the House of the Rising Bun. Put your sword o' normalness into the vat o' dough. Wait until the ninja baker finishes moving around the shop, then pick up the ninja French bread to get a suspicious French stick. Go back outside and walk up twice. Talk to the palace guard and they will search you for weapons, but let you keep the French stick. Continue right twice and go through the doors into the throne room. Choose these conversation options:

  • You're a rather rude sort.
  • I'm afraid I've no patience for the evil likes of you.

Use your paper bag with the remains of the High Steward. Use your action figure on the little throne. Return right, down, left twice, down and into the "Jolly Mantrap" Tavern. Speak to the Innkeeper and ask for a room for the night.

The next morning, go outside and head down to leave Minar Tragedy. Continue right, up, left, up, left, down, left, up, left 6 times, down and up to the Troll's Clearing. Pick up the Spell O' Left The Gas On, then enter the cave on the left. Use the brochure to turn the trolls to stone. Pick up the wedding list & invitation from the left. Go back outside and head right and left. Pick up the crank handle from in front of the car. Continue left and use the crank handle with the ferry mechanism.

Once you have crossed the river, head left and up. Talk to Timmy the Dog, but he won't let you go past. Go left and down to Edam, then return right and a day will pass. Head right and look at the newsflash on the pole. Go left and up again to see that Timmy has been drugged. Pick up the drugged beef from his bowl. Return left and down. Use the drugged beef and you will throw it over the gates. Go through the gates into Edam.

Enter the "Hung Horse" Tavern. Look at the visitors book, then use it (to take it). Speak to the Innkeeper and ask for a room for the night. Attack the orange cat with spells or weapons until you get rid of all 9 of its lives. Take the white sheet. Enter the Honeymoon Suite and look at the bed to find a hand mirror. Leave the bedroom and go back downstairs. Depending on how the fight with the cat went, you may want to stay another night here. Once you are well rested, go outside and head up to leave Edam.

Go right and up, then enter the eastern burial chamber. Pick up the comedy mallet, then return outside. Use the white sheet to disguise yourself, then enter the western burial chamber. You will receive a wedding gift. Return outside and head left and right. Use the crank handle with the ferry mechanism to cross back over the river.

Head right twice and down. Try to go through the gate - the first guard will take your wedding invitation, and the second will take your wedding gift. Enter Don Elrondo's office and choose these conversation options:

  • Nothing, Don Elrondo. I'm just glad to be on the guest list!
  • That's a handsome paper shredder.

You will end up with his hungry hamster. Leave Rivendull by going down, then continue right twice, up and right. Pick up the ice from the middle of the path, then quickly continue right 3 times and up into the tree-house. Talk to the King O' Delorean:

  • Good day, your majesty.

Use your ice with the King to talk to him again:

  • Is that a wrench in your pocket, or are you just pleased to see me?

You will end up with his big wrench. Now talk to the Queen O' Delorean:

  • I'm curious, your majesty. Does the name 'Big Jim Slade' mean anything to you?
  • Perhaps. And then again, perhaps not. Is this your mirror?
  • So, you admit it!
  • Worry not! You can buy my silence with a bottle of bathroom cleaner!

You will end up with her Mr Bleachy Toilet Cleaner. Leave the tree-house, then go right and up to the suspension bridge. Walk around the screens here until you see the blue wizard (Terrence), then talk to him:

  • Good day to you, wizardly-looking fellow.
  • No, but I've got a funky fellow in my pocket who's not too fussy.
  • You don't need to tell me. Just show me... A gift of gratitude will be ample demonstration.

You will end up with his microphone. Cross over the suspension bridge, then go right twice, up to the right, up and into the southern square of Flake Town. Use your microphone with the Elfis Golem and you will end up with a plunger. Sleep in the tavern if you need to restore health. Go right from the southern square, then continue left, down, left twice and up over the suspension bridge. Continue right twice and left, then enter the cave at the top left.

Quickly go to the top left, then to the bottom right to enter the "Jolly Vegetable" Tavern. Continue right and use your plunger on the toilet hole, then use your Mr Bleachy Toilet Cleaner on it. Return left and talk to the innkeeper to book a room for the night. Now you can head left 3 times to safely get past the sewer lake (if you want to return right past the sewer lake, you need to use the plunger and bleach in the nearby toilet first, then use your door entry card on the scanner in the cave entrance).

Continue up twice, right twice and up, then over the suspension bridge. Head left and use your hungry hamster on the letter box, then enter the tower. Go upstairs and take the Palantire Stone. In your inventory, use the empty box on the Palantire Stone. Return downstairs and outside. Look at the For Sale sign, then use your cellular telephone to dial the number 011001111111.

Head right, over the bridge, right twice, left, right twice, up, right and left to reach Rhitegard. Go inside, then walk around near the valves along the wall and some stairs will appear. Remove the Palantire Stone from the box and use it to see Marshghast go to the bathroom. Now use your big spanner on the valve control near the bottom of the stairs and you will launch Marshghast out of the tower. Use the empty box on the Palantire Stone again. Climb up the stairs and pick up the Sabre O' Light. Continue through the right doorway, then right to the helipad. Pick up the sheep.

Go all the way down to the bottom of the tower and head outside, then continue right, up, left, down, left, up to the right, up twice, over the suspension bridge, up twice and right into Flake Town. Go left and enter the Hair Salon. Use the sheep with the hair stylist, and you will get some wool. Go outside and use the wool with Granny to get some woolen underthings. Sleep in the tavern if you need to restore health. Go right from the southern square, then continue left, down, left twice and up over the suspension bridge.

Explore here and find an elf, then talk to them to trade the woolen underthings for an Elven Gift Voucher. From the suspension bridge, head left 4 times and down twice. Use the Elven Gift Voucher with the elf guard, and ask him to take out the dragon.

Bizarre Quest

There are minor differences depending on which character you chose.

Thidney: You will start outside Flake Town. Head up, right and left twice to the North Square.

Shah-ron: You will start in the North Square.

Enter the Wig Emporium and look at the highly amusing credit sign. Talk to the Wig-Meister and choose these options:

  • Say! Nice rug! Mind if I run my vacuum through it?
  • Ohhh, I guess that explains the sign out front.
  • Will it even fit on my finicky head?

You will buy a wig. Head outside and go right, then enter the Hair Salon. Pick up the brochure, then use the wig in your inventory and talk to the Stylist:

  • Do you mean my hair?
  • Just a trim please.

You will receive some hairspray and end up outside. Go back into the salon and pick up the spare hair from the ground. Return outside and pick up the sack from the alley in the background, then go left, then enter the Wig Emporium again. Talk to the Wig-Meister and agree to trade the spare hair for the sign. Return outside, then enter the "Jolly Mutant" Tavern. Speak to the innkeeper:

  • Look at this sarcastic sign... I think it suits your temperament.

You will end up with a lighter. In your inventory, combine the hairspray with the lighter to make a home-made flame thrower. Use your sack on the savage-looking parrot to pick it up. Go outside and head left to the pier, then down the stairs on the left to the jetty. Use the parrot in a sack with the Ferryman to turn him into a pirate. Talk to him and ask him to take you across to Baker's Island.

After the ferry ride, enter the Baker's Great Hall. Continue right into the inner sanctum and pick up the donuts. Return outside and talk to the pirate, asking to return to the mainland. Climb up the stairs and give the donuts to the cop. You will end up with an empty box, and can pick up the mirrored sunglasses. Look at these in your inventory. Also pick up the Sailor's Big Book O' Knots. From here, go down, right twice and down to the boardwalk bridge, and then left and right.

Thidney: Pick up the big book o' spells and use it in your inventory, then head up and pick up the sword o' normalness.

Shah-ron: Head up and pick up the sword o' normalness and the dirty great axe.

Enter the cave to the right and you will automatically use the sunglasses. Use the cooker and you will take out the action figure. Pick up the paper bag from the left.

Exit the cave, then go up, left and down. Look at the pair of smoking shoes and you will end up with a door entry card. Also pick up the list of instructions and the cellular telephone. Continue left and use your home-made flame thrower. Pick up the giant raisins. Use your Sailor's Big Book O' Knots with the spider's web to free the cow, then pick it up. Go left and pick up the Spell O' Floater.

Head up over the suspension bridge, then go left 3 times to find a toilet. Wander around here until you find Jack, then talk to him and trade your cow for his magic beans. From the screen with the toilet, head up and right 4 times, then down to the right and up. Enter the cave at the top left. Go through the opening at the top right, then pick up the hay. Return out of the cave and use the hay with the nice horsey. Use the magic beans with the pile o' horsepoo, then use the giant beanstalk to climb up.

Pick up the sock with a cricket ball in it, then head inside. Talk to the giantess on the right and you will give her the giant raisins in exchange for a giant candle. Return outside and climb down the giant beanstalk again.

Head to the bottom right, then continue right, up, right 3 times and left over the bridge. Continue through the gates into Minar Tragedy. Enter the House of the Rising Bun. Put your sword o' normalness into the vat o' dough. Wait until the ninja baker finishes moving around the shop, then pick up the ninja French bread to get a suspicious French stick. Go back outside and walk up twice. Talk to the palace guard and they will search you for weapons, but let you keep the French stick. Continue right twice and go through the doors into the throne room. Choose these conversation options:

  • You're a rather rude sort.
  • I'm afraid I've no patience for the evil likes of you.

Use your paper bag with the remains of the High Steward - you will also find a small key. Use your action figure on the little throne. Return right, down, left twice, down and into the "Jolly Mantrap" Tavern. Speak to the Innkeeper and ask for a room for the night.

The next morning, go outside and head down to leave Minar Tragedy. Continue right, up, left, up, left, down, left, up, left 6 times, down and up to the Troll's Clearing. Pick up the Spell O' Left The Gas On, then enter the cave on the left. Use the brochure to turn the trolls to stone. Pick up the wedding list & invitation from the left. Go back outside and head right and left. Pick up the crank handle from in front of the car. Continue left and use the crank handle with the ferry mechanism.

Once you have crossed the river, head left and up. Talk to Timmy the Dog, but he won't let you go past. Go left and down to Edam, then return right and a day will pass. Head right and look at the newsflash on the pole. Go left and up again to see that Timmy has been drugged. Pick up the drugged beef from his bowl. Return left and down. Use the drugged beef and you will throw it over the gates. Go through the gates into Edam.

Enter the "Hung Horse" Tavern. Look at the visitors book, then use it (to take it). Speak to the Innkeeper and ask for a room for the night. Take the white sheet, then go back downstairs. Continue outside and head up to leave Edam.

Go right and up, then enter the eastern burial chamber. Pick up the comedy mallet, then return outside. Use the white sheet to disguise yourself, then enter the western burial chamber. You will receive a wedding gift. Return outside and head left and right. Use the crank handle with the ferry mechanism to cross back over the river.

Head right twice and down. Try to go through the gate - the first guard will take your wedding invitation, and the second will take your wedding gift. Enter Don Elrondo's office and choose these conversation options:

  • Nothing, Don Elrondo. I'm just glad to be on the guest list!
  • That's a handsome paper shredder.

You will end up with his hungry hamster. Leave Rivendull by going down, then continue right twice, up and right. Pick up the ice from the middle of the path, then quickly continue right 3 times and up into the tree-house. Talk to the King O' Delorean:

  • Good day, your majesty.

Use your ice with the King to talk to him again:

  • Is that a wrench in your pocket, or are you just pleased to see me?

You will end up with his big wrench. Leave the tree-house, then go right and up to the suspension bridge.

Head left and use your hungry hamster on the letter box, then enter the tower. Go upstairs and take the Palantire Stone. In your inventory, use the empty box on the Palantire Stone. Return downstairs and outside. Look at the For Sale sign, then use your cellular telephone to dial the number 011001111111.

Head right, over the bridge, right twice, left, right twice, up, right and left to reach Rhitegard. Go inside, then walk around near the valves along the wall and some stairs will appear. Remove the Palantire Stone from the box and use it to see Marshghast go to the bathroom. Now use your big spanner on the valve control near the bottom of the stairs and you will launch Marshghast out of the tower. Use the empty box on the Palantire Stone again. Climb up the stairs and pick up the Sabre O' Light. Also take the stilt plans from the shelves.

Go back down to the bottom of the tower and head outside, then continue right, up, left, down, left, up, left, up to the right, up and over the suspension bridge. Head right twice, up to the right, then up to the left. Approach the front gate of Dwarf Mountain. Talk to the Head Dwarf:

  • You missed it, buddy.
  • Why not make yourself some stilts?

You will give him the stilt plans. Head into the halls. Pick up the suit o' finest asbestos, Look at the Texas Instrument on the right wall, then pick it up. Return outside, then go left, down twice, left twice and over the suspension bridge. Continue right, left, down to the right, up, down to the right, right, up, right 3 times and over the bridge. Pick up the eye-on-a-stick from just to the right of the Minar Tragedy gates. Head right twice to reach the bottom of a lift. Use your small key on the small keyhole to the left.

Use the elevator and select level 2. Head left twice and go through the back door. Use your eye-on-a-stick with the eye scanner, then go through the door. Pick up the orc disguise, then use it in your inventory. Go left and head back outside, then continue left and up. Use the dark door bell. Return up and ring the dark door bell again, and then repeat this a third time. Now you can head left, then approach the fire pits of Mount Boom. Use the suit o' finest asbestos, then use the giant candle with the giant candle holder.

7-11 Quest

There are minor differences depending on which character you chose.

Thidney: You will start on Main Street.

Shah-ron: You will start on the boardwalk bridge. Head up and left to Main Street.

Talk to Granny and choose these options:

  • So, tell me about the caged child.
  • He looks like a friendly little fellow.
  • The only accident around here seems to be your hair-do.

Pick up the child in a cage. Also pick up the sack from the alley in the background. Go left and enter the "Jolly Mutant" Tavern. Head right to the toilets and talk to Conrad:

  • Hello. What's the problem?
  • Upon my honour, I will seek out an extra-absorbent solution!

Leave the toilets again. Use your sack on the savage-looking parrot to pick it up. Go outside and head left to the pier, then down the stairs on the left to the jetty. Use the parrot in a sack with the Ferryman to turn him into a pirate. Talk to him and ask him to take you across to Baker's Island. Talk to the water elemental:

  • Hello, you're a water elemental aren't you? My, what rippling muscles you've got...

Now enter the Baker's Great Hall. Quickly use the child in a cage to defeat the gingerbread men. Continue right into the inner sanctum.

Thidney: Try to talk to the Mad Baker, but he will hide under the stairs. Pick up the donuts.

Shah-ron: Talk to the Mad Baker to receive the donuts.

Return left and pick up the rope from the right wall, and the secret plans from the left. Look at the secret plans in your inventory. Return outside and talk to the pirate, asking to return to the mainland. Climb up the stairs and give the donuts to the cop. You will end up with an empty box, and can pick up the mirrored sunglasses. Look at these in your inventory. Head down and right twice, then enter the Costume Hire Shop on the right. Talk to the Costumier and hire the Seventies clothes (you can only afford one item that is suitable for you to wear). Go outside and wait until it is night time. Use your Seventies clothes to get changed, then enter the Flake Town Disco.

Thidney: Try to talk to the Disco King, then pick up the talisman that he drops. Use the talisman.

Shah-ron: Talk to the Disco King - ask him to come outside, then go out to the right and he will follow you. Now say you are going to kick his butt. Examine the grave to get the talisman o' dancing. Head right and enter the disco again, then use the talisman.

You will win the golden platform shoes. Leave by heading up, then continue down to the boardwalk bridge. Now head left and then right.

Thidney: Pick up the big book o' spells and use it in your inventory, then head up and pick up the sword o' normalness.

Shah-ron: Head up and pick up the sword o' normalness and the dirty great axe.

Enter the cave to the right and you will automatically use the sunglasses. Use the cooker and you will take out the action figure. Pick up the paper bag from the left.

Exit the cave, then go up, left and down. Look at the pair of smoking shoes and you will end up with a door entry card. Also pick up the list of instructions and the cellular telephone. Continue left twice and pick up the Spell O' Floater. Head up over the suspension bridge, then continue right, left and right twice. Enter the cave on the left. Use your rope on the large boulder, then when the fiery Balrog appears use the boulder and rope - you will pull out the Balrog's tooth and you will recruit the Balrog (1/7).

Leave the cave by heading right, then continue down to the right, right, up, right 3 times and left over the bridge. Continue through the gates into Minar Tragedy.

Enter the "Jolly Mantrap" Tavern. Talk to the suspicious fellow and agree to play the game. Win this to end up with the Little Yellow Fellow. Go back outside, then enter the House of the Rising Bun. Put your sword o' normalness into the vat o' dough. Wait until the ninja baker finishes moving around the shop, then pick up the ninja French bread to get a suspicious French stick. Go back outside and walk up twice. Talk to the palace guard and they will search you for weapons, but let you keep the French stick. Continue right twice and go through the doors into the throne room. Choose these conversation options:

  • You're a rather rude sort.
  • I'm afraid I've no patience for the evil likes of you.

Use your paper bag with the remains of the High Steward. Use your action figure on the little throne. Return right, down, left twice, down and into the "Jolly Mantrap" Tavern. Speak to the Innkeeper and ask for a room for the night.

The next morning, go outside and head down to leave Minar Tragedy. Continue right, up, left, up, left, down, left, up and left 2 times. Here you should find a group of gnomes. Talk to each of them until you only have squeak options. Now fight each of them and quickly take their Tubbaware.

Now head left 4 times, down and up to the Troll's Clearing. Pick up the Spell O' Left The Gas On, then enter the cave on the left. Pick up the wedding list & invitation from the left. Go back outside and head right and left. Pick up the crank handle from in front of the car. Continue left and use the crank handle with the ferry mechanism.

Once you have crossed the river, head left and up. Talk to Timmy the Dog, but he won't let you go past. Go left and down to Edam, then return right and a day will pass. Head right and look at the newsflash on the pole. Go left and up again to see that Timmy has been drugged. Pick up the drugged beef from his bowl. Return left and down. Use the drugged beef and you will throw it over the gates. Go through the gates into Edam.

Enter the "Hung Horse" Tavern. Look at the visitors book, then use it (to take it). Speak to the Innkeeper and ask for a room for the night. Attack the orange cat with spells or weapons until you get rid of all 9 of its lives. Take the white sheet and the duvet. Enter the Honeymoon Suite and look at the bed to find a hand mirror. Leave the bedroom and go back downstairs. Depending on how the fight with the cat went, you may want to stay another night here. Once you are well rested, go down through the hatch in the floor to the left of the tavern reception to find the cellar. Pick up the big cork, then climb back up to the tavern. Go outside and head up to leave Edam.

Go right and up, then enter the eastern burial chamber. Pick up the comedy mallet, then return outside. Use the white sheet to disguise yourself, then enter the western burial chamber. You will receive a wedding gift. Return outside and head left and right. Use the crank handle with the ferry mechanism to cross back over the river.

Head right twice and down. Try to go through the gate - the first guard will take your wedding invitation, and the second will take your wedding gift. Enter Don Elrondo's office and choose these conversation options:

  • Nothing, Don Elrondo. I'm just glad to be on the guest list!
  • That's a handsome paper shredder.

You will end up with his hungry hamster. Leave Rivendull by going down, then continue right twice, up and right. Pick up the ice from the middle of the path, then quickly continue right 3 times and up into the tree-house. Talk to the King O' Delorean:

  • Good day, your majesty.

Use your ice with the King to talk to him again:

  • Is that a wrench in your pocket, or are you just pleased to see me?

You will end up with his big wrench. Now talk to the Queen O' Delorean:

  • I'm curious, your majesty. Does the name 'Big Jim Slade' mean anything to you?
  • Perhaps. And then again, perhaps not. Is this your mirror?
  • So, you admit it!
  • Worry not! You can buy my silence with a bottle of bathroom cleaner!

You will end up with her Mr Bleachy Toilet Cleaner. Leave the tree-house, then go right and up to the suspension bridge. Walk around the screens here until you see the blue wizard (Terrence), then talk to him:

  • Good day to you, wizardly-looking fellow.
  • No, but I've got a funky fellow in my pocket who's not too fussy.
  • You don't need to tell me. Just show me... A gift of gratitude will be ample demonstration.

You will end up with his microphone. Walk around some more until you see the green tree (Tree Bloke), then talk to him:

  • Hello Mister Tree.
  • You seem like a hard fellow.
  • May I offer you a Quest?

You will recruit the Tree Bloke (2/7). Keep walking around until you find the helmet-wearing Viking (Goliath). Talk to him, then use the golden platform shoes with him - he will leave for war. Make your way back to the suspension bridge and cross over it. Wander around here until you see Goliath again, then talk to him and ask him to join your gang. You will recruit Goliath (3/7).

Head left and use your hungry hamster on the letter box, then enter the tower. Go upstairs and take the Palantire Stone. In your inventory, use the empty box on the Palantire Stone. Return downstairs and outside. Look at the For Sale sign, then use your cellular telephone to dial the number 011001111111.

Head right, over the bridge, right twice, left, right twice, up, right and left to reach Rhitegard. Go inside, then walk around near the valves along the wall and some stairs will appear. Remove the Palantire Stone from the box and use it to see Marshghast go to the bathroom. Now use your big spanner on the valve control near the bottom of the stairs and you will launch Marshghast out of the tower. Use the empty box on the Palantire Stone again. Climb up the stairs and pick up the Sabre O' Light. Also take the jar o' lightning from the shelves. Continue through the right doorway, then right to the helipad. Talk to the beastie:

  • I've never seen anything quite like you. What kind of creature are you?
  • Do you want me to open this cage for you?
  • Look, it's not that I don't want you anywhere near me, but I think you should go and wait for me in the tavern in Flake Town.

You will recruit the beastie (4/7). Go all the way down to the bottom of the tower and head outside, then continue right, up, left, down, left, and up to the right. Use the duvet with the barrel here, then seal it with the big cork. Now use the barrel to climb inside, then click on the water to go over the waterfall - you will find a secret cave. Use your Tubbaware with the potassium grail to pick it up. Use the barrel again to leave.

Head left, up, left, down, left, up to the right, up twice, over the suspension bridge, right twice, up to the right, up and right. Use your microphone with the Elfis Golem. Ask him to join your quest, and you will recruit the Elfis Golem (5/7). Go up the stairs to the palace. Talk to King Afro and you will trade the potassium grail for the Carte Blanche (toilet paper). Now head down, left twice and into the tavern, then go right to the toilets. Use the Carte Blanche with Conrad. Head left and talk to Conrad:

  • You look like a man who can handle himself.

You will recruit Conrad the barbarian (6/7). Head back outside, then go left and down the stairs on the left. Talk to the pirate to head back across to Baker's Island. Use the jar o' lightning, then head inside and go right to the inner sanctum.

Thidney: Look at the secret plans in your inventory.

Shah-ron: Talk to the Mad Baker about a bodyguard.

Pick up the rolling pin and use it on the lump o' dough. Pick up the gingerbread cutter and use it on the flat dough. Now use the uncooked gingerbread man and you will bake it and end up in the main hall. Go right and up to the balcony. Use the capacitor switch. Return down and left. Talk to the Gingerbread Hero:

  • Hey there, fine fellow. I am in serious need of a few good blokes to join my quest. What say you?
  • And there's nothing I can offer to persuade you?

You will recruit the Gingerbread Hero (7/7). You will now automatically see you collected heroes.

Cheat Codes

Day-Night Cycle

At any point in the game, you can type the following codes (followed by pressing Enter) to change the time:

  • SCIDAY: Change to day time
  • SCINIGHT: Change to night time

Item Spawning

You can also type codes to receive items in your inventory. For each item you need to type SCISTUF then the specific item code (followed by pressing Enter). If you need gold, you should spawn the valuable golden ornament.

Spells

  • SPLAIR: Spell O' Airstrike
  • SPLCAB: Spell O' Cabbage
  • SPLDWF: Spell O' Dwarf
  • SPLFLT: Spell O' Floater
  • SPLGAS: Spell O' Left The Gas On
  • SPLINC: Spell O' Incontinence
  • SPLINV: Spell O' Invisibility
  • SPLKIK: Spell O' Kick in the Shins
  • SPLKOL: Spell O' Kolagate Shield
  • SPLSLO: Spell O' Slow Motion
  • SPLTLP: Spell O' Teleport
  • SPLWZB: Spell O' WizBang

Weapons

  • BBBAT: Aluminium Baseball Bat
  • CHAINS: Texas Instrument (Chainsaw)
  • CTPROD: Wand O' Cattle Prodding
  • DGAXE: Dirty Great Axe
  • FIST: Fist O' the Western Star
  • LNGSCK: Sock With A Cricket Ball In It
  • MALLET: Comedy Mallet
  • SABER: Sabre O' Light
  • SWORD2: Sword O' Much Greatness

Inventory

  • ACTION: Kingdom O' Magic Action Figure
  • BARREL: Barrel
  • BGCORK: Big Cork
  • BGSPAN: Big Spanner
  • BKNOTS: Sailor's Big Book O' Knots
  • BROSHR: Brochure O' Sun, Sea & Tomfoolery
  • BSPELL: Big Book O' Spells
  • CAGE: Child in a Cage
  • CANDLE: Giant Candle
  • COW: Cow
  • CREDIT: Highly Amusing Credit Sign
  • DONUTS: Donuts
  • DOSWRD: Suspicious French Stick
  • DRCARD: Door Entry Card
  • DRGBEF: Drugged Beef
  • DUNNYP: Carte Blanche (Dunny Paper)
  • DUVET: Duvet/Comforter/What-Have-You
  • DWARF: Goliath the Dwarf
  • EMPBOX: Empty Box
  • FLAMTH: Home-Made Flame Thrower
  • GMANCT: Gingerbread Cutter
  • GOLORN: Valuable Golden Ornament
  • HAMSTR: Hungry Hamster
  • HANDLE: Crank Handle
  • HANMIR: Hand Mirror
  • HARFLS: Mr Bleachy Toilet Cleaner
  • HARSPY: Hairspray
  • HAY: Hay
  • ICE: Ice
  • INSTRU: Light of Instructions
  • ISTICK: Eye-On-A-Stick
  • JARLIT: Jar O' Lightning
  • LIGHTR: Lighter
  • MAGBNS: Magic Beans
  • MICPHN: Microphone
  • MOBPHN: Cellular Telephone
  • ORCDIS: Orc Disguise
  • PAPBAG: Paper Bag
  • PARROT: Savage-Looking Parrot
  • PARSAC: Parrot In A Sack
  • PLATSH: Golden Platform Shoes
  • PLNTR1: Palantire Stone
  • POTGRL: Potassium Grail
  • RAISEN: Giant Raisins
  • RLLPIN: Rolling Pin
  • ROPE: Rope
  • SACK: Sack
  • SGMAN: Secret Plans
  • SHEEP: Sheep
  • SHRN70: Seventies Clothes (for Shah-Ron)
  • SMKEY: Small Key
  • SPRHAR: Spare Hair
  • STILTP: Stilt Plans
  • SUITAS: Suit O' Finest Asbestos
  • SWORD1: Sword O' Normalness
  • TALODC: Talisman O' Dancing
  • THID70: Seventies Clothes (for Thidney)
  • TRENDI: Mirrored Sunglasses
  • TUPRWR: Tubbaware
  • VOUCHR: Elven Gift Voucher
  • VSBOOK: Visitors Book
  • WEDGIF: Wedding Gift
  • WEDLST: Wedding List & Invitation
  • WIG: Wig
  • WOOL: Wool
  • WSHEET: White Sheet
  • WUNDER: Woolen Underthings
  • YELFEL: Little Yellow Fellow