Kathy Rain: The Director's CutKathy Rain: The Director's Cut

Game Details:  Mystery, 2021

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/20/2022

Suggested Listening:  Caught Up in the Panic (Ash 25)

Kathy Rain: The Director's Cut is a classic mystery point-and-click adventure with pixel art graphics. This is the updated version of the original game, Kathy Rain. You play as the titular Kathy Rain, a journalism major investigating the mysterious death of your grandfather. This version includes an extended storyline and updated graphics. There are 40 Steam Achievements, all documented in the walkthrough below.

Day 1

Dorm Room

Turn off the alarm clock. Look at 10 different objects around the room Procrastinator. Use your Zippo lighter on the pink bear sitting on the closet Torched teddy, thoughts?. Leave the dorm room and wait on the travel screen until the music loops before continuing Enjoying the scenery.

Cemetery

Go left to attend the funeral. Try to use the stun gun on Mrs Rain Electrifying introduction, then talk to her before leaving.

Rain Residence

Enter the living room and talk about everything, then look at everything around the room Nostalgic before leaving.

Sheriff's Station

Talk to the young cop behind the desk, then head right and talk to the Sheriff - he won't give you the police report. Try to use the coffee maker on Lenny, the Sheriff, the plant and the cups Caffeinator. Talk to Lenny again, then try to head through the double doors on the left. Use the coffee maker on the plant, and you will go through the doors.

Search the police reports on the right and read the note on the desk. Try talking to the bum in the cell, but he can't hear you. Turn off the small TV, then turn it back on again Aaw!. Turn it off once more and talk to the bum, convincing him to help you.

Go back out to the front room and search the desk while Lenny is gone - you will automatically take the key to evidence locker #5. Go through the double doors again and use the locker key to open the evidence lockers to the far right. Examine the dictaphone in your inventory and press play to learn about the attic. Leave the station, and on the way out tell Lenny that you would rather eat a foot Undateable.

Rain Residence

Enter the living room and ask Grandma about the attic. Try the light switch, but the light bulb is burned out. Go downstairs and remove the light bulb from the table lamp, then go back up and swap this with the burned out bulb. Now use the light switch to be able to see things properly. Turn the light off Nocturnal, then turn it back on again. Click on the teddy bear on the bookshelf to the left Mr. Bear, reporting for Duty!.

Examine the briefcase on the left to see that it is locked with a 6-digit combination. Pick up the math book from the desk and examine it in your inventory. Using the information from the dictaphone (3 red roses, 1 blue violet, 2 yellow tulips) and the numbers in the math book you can work out the briefcase combination. Examine the briefcase again and enter the code 235131. Open the briefcase and take the envelope from inside, but don't open it.

Go downstairs again and enter the living room. Show the envelope to Grandma Dutiful, then open the envelope in your inventory. Read the newspaper clipping. Combine the new micro cassette with your dictaphone, then examine the dictaphone and press play to learn about "Cocky".

Show the photo of the soldiers, overexposed picture and newspaper clipping to Grandma, then talk to her about everything. Go back out to the hall and use the phone and phone book to see a close-up view. Search the phone book for "Charles Wade" and "McConnell AFB". Now use the phone to contact McConnell AFB - talk to the man about everything and when asking about Charles Wade, pretend to be a cop. Now you can leave the house.

Cemetery

In your inventory, combine your Zippo lighter and packet of cigarettes 5 times Hooked on Barretts. Examine the tombstones, particularly the one just left of the mausoleum, to learn about Lily Myers. Talk to the kid to the left. Head right towards the entrance, then return left to see the kid has vanished.

Sheriff's Station

Go through the double doors and use the blue phone here to contact McConnell AFB. Ask about Charles Wade and pretend to be a cop again, then accuse him of being sexist. Now contact the Wade Residence.

Rain Residence

Enter the living room and talk to Grandma about Lily Myers. Go back out to the hall and search the phone book for "The Myers Family".

Lakeside Cabin

Knock on the door twice and quickly offer Sue a cigarette so that she invites you inside. Talk to Nathan, then talk to Sue again. Ask her about everything, and show her the photo of the soldiers. You will automatically head back to your dorm room Get on the Katmobile.

Day 2

Dorm Room

Look at the computer to learn a password and a phone number. Use the red phone to contact Hacker Dave and talk to him about everything. Pick up the envelope that comes through the door, then open it in your inventory and read the note on the floppy disk. Look at the pink suitcase to see your roommate's name is Eileen Summers, then use your floppy disk on the computer. Turn on the computer and select "Corrupt hard drive MBR". Remove the floppy disk and turn the computer off again.

Now use the red phone again to call Clyde from IT and tell him about the broken computer. After he comes and fixes it, try to log in with username "esummers" and any password other than "angellove". Repeat this 3 more times, and Clyde will log in with his own credentials. Use your floppy disk on the computer again. Turn the computer off and back on again, then select "Extract admin password". Remove the floppy disk. Turn the computer off and back on again, logging in with username "admin" and password "gadget". Go to Network Settings and switch Dorm B Port 8 to On. Turn off the computer.

Use the red phone to call Hacker Dave again. Pick up the new envelope and open it in your inventory. Use the new floppy disk in the computer, then turn on the computer. Sign in as Eileen again and select Tools. Back out and put your overexposed picture on the scanner, then go back to the computer and use the Scanner icon. Drag your image file on to the Image Analyser icon. Analyse the image, then drag all the sliders up and down to improve the image quality until you automatically print it out. Zoom in on the bright spots and analyse the image again to notice the points form an equilateral triangle. Zoom in on the flower on the bottom left and print this out too. Back out and take the printouts from the printer. In your inventory, combine the church brochure with your restored picture to notice a similarity.

Use the computer again. Start the Voice Recorder, then rewind the dictaphone and play it. Drag your voice file on to the Voice Forge icon. Go forward to Voice #2 and select the words "HELLO BABY", then click Process Message How YOU doing?. Clear these words, then select "HELLO ERICA IT'S YOUR FATHER CALL KATHY RAIN" and Process Message again. Shut down the computer.

Use the red phone to call the Wade Residence, then go to your inventory, look at the dictaphone and press play.

After you return to the room, Eileen will help you investigate the pictures on the computer (assuming you have created both). Answer the phone and talk to Erica Wade about everything Wow, they're hypnotic....

Day 3

Dorm Room

Look in the mirror on the right Resting scowly face, then leave.

Clinic

Talk to the bum (Goober) and ask him about everything, then try to show him the penny Penny pincher. Whilst standing near Goober, combine your Zippo lighter and packet of cigarettes Passive smoking. Enter the clinic and talk to the nurse, then return outside. Talk to Goober and ask him to help you with a live performance, then follow him inside to listen to all 4 of his monologues Film buff. Get him to perform "The Usual Surprises" again and quickly shock him with your stun gun during his performance.

Look at the noticeboard to see the nurse's name is Carlita Mendez. Use your blue floppy disk on the nurse's computer. Turn the computer off and back on again, then select "Extract admin password". Remove the floppy disk. Turn the computer off and back on again, logging in with username "cmendez" and password "otorgador". Search for "Wade" to find that Charles is in room 6B. Now head upstairs and talk to Charles about everything. Leave the clinic.

Nature Reserve

You will automatically leave here and end up at the Rain Residence. Travel here a second time and pick up the piece of paper from the ground, then examine it in your inventory. Also grab the shovel.

Cemetery

Try to use the shovel on your grandfather's grave Gravedigger.

Lakeside Cabin

Knock on the door and head inside. Combine your ripped drawing with the one on the floor, then ask Sue about everything, including The Red Man.

Sheriff's Station

Go right and talk to the Sheriff, then examine the police report in your inventory to learn a new name (Franklin Goldfarb).

Rain Residence

Enter the living room and ask Grandma about everything.

Clinic

Head inside and talk to the nurse.

Church

Ask Father Isaac about everything. Try to use your Zippo lighter on the bibles Heretic (and Pyromaniac if you have all other lighter achievements).

Talk to Goober about everything, and show him your Zippo lighter to learn about the initials BH. Try to use your stun gun on Goober again Repeat performance (and Bum friend if you have all other Goober achievements).

Rain Residence

Enter the living room and ask Grandma about BH and then The Black Hats.

Sheriff's Station

Ask Lenny about everything, including The Black Hats. While you are on your bike headed to your next destination, change to the "Rat" bike design.

The Black Hats

There is an achievement for arriving here on the "Rat" bike Just rolled into the shop. Use your stun gun on the biker when he grabs you. Show your Zippo lighter to Beau when he asks for proof of your identity. Now talk to Beau about everything. As you leave, Emmett will tell you about a drink you could make to get more information out of Beau.

Nature Reserve

Pick the red flower.

The Black Hats

Give the red scythe flower to the bartender, then give the drink to Beau. After a conversation you will automatically leave Prospect.

Rain Residence

Enter the living room We've met before, haven't we?.

Day 4

Rain Residence

Enter the living room and you will automatically talk to Eileen and then head to a new destination.

Engstrom Psychiatric Hospital

Talk to Jimmy about these things in this specific order:

  • Lily Myers
  • Jimmy Cochran
  • The Black Hats
  • The Red Man
  • Incident in '81
  • Church of the Holy Trinity

You will then automatically leave Joseph's girl.

Church

Go through the door on the left and search the desk to find a key, then you will be taken away.

Sheriff's Station

Pick up the mop and use it on the bulletin board. Search the bulletin board to get some paper-clips, then bend them in your inventory and use your makeshift lockpicks on the cell door. Bump up each of the pins in a specific random order until the door opens. Use your makeshift lockpicks on the big locker to the right to retrieve your belongings. Try to leave, but Lenny is at his desk.

Use the blue phone to call the Sheriff's Station and tell him you escaped. Quickly turn on the TV, leave the big locker door ajar and hide under the desk. After trapping Lenny, you can leave the station.

Cemetery

Use your old key on the mausoleum to get inside. Try to use your stun gun on Isaac again Double Zap (and Electro-cute if you have all other stun gun achievements). You will also receive Decked up if you have all of the bike designed unlocked.

Untie Eileen, then use the rope on Isaac. Search him, then look at the key you found to learn about a storage facility. Leave the mausoleum and you will end up taking Eileen to Grandma.

Rain Residence

Leave the living room and search the phone book for "Storage facility" to get a new location.

Storage Unit

Use the tagged key to unlock door A5 and head inside. Pick up the paint thinner and look at the writing on the wall as well as the paintings on the ground. Go back out and use your other key to unlock door A7. Head inside and search the boxes on the left to find a tape. Use this in your dictaphone and listen to it.

Lakeside Cabin

Knock on the door, but nobody is home. Use your makeshift lockpicks on the door to get inside. Use your paint thinner on the painting to reveal a hidden painting. When Sue arrives, answer her question with these options:

  • Why... what are you gonna do?
  • Please put the gun down. You're not a killer, Sue.
  • I would never let that happen to him.

Sue will shoot you Cabin fever. You will get another chance at the conversation, so select these options:

  • No one. I just found out.
  • That's not my style, Sue. I don't rat people out.
  • I understand that you're scared, but I'm just trying to find the truth. I'm not out to 'get' anyone...

Pick up the drawing just outside. Head down to the boat dock and pick up another drawing. Examine the boat engine and you will take a broken spark plug.

Sheriff's Station

After giving your statement to the sheriff, head through the double doors. Take the red gas can from the right.

Lakeside Cabin

Use the gas can on the Katmobile to fill it.

Storage Unit

Enter storage unit A7 and use your broken spark plug on the lawnmower to get a good one. Also try to use your gas can on the lawnmower All lawn and no brains. Make sure you examine the scout uniform on the left.

Lakeside Cabin

Go down to the boat dock. Use the spark plug and gas can on the boat engine, and you will automatically use it. Pick up the drawing from the shore. Head up towards the tree house and pick up the final 2 drawings. Call up to the tree house, then use any of the drawings on it. Now send a message to Nathan with the drawings in this order:

  1. Happy Times (top-right)
  2. The Smoky Lights (bottom-left)
  3. Scary Art (top-left)
  4. Angry Lily (bottom)
  5. The Drowning (bottom-right)

Church

Go through the left door. Try to pick up the portrait and you will discover a safe. Try to open it by pressing random numbers and you will find it needs a six-digit code.

Cemetery

Enter the mausoleum again. Look at the grave layout sketch in your inventory. To solve the 3 riddles, select the following:

  1. Graves of Agatha, Henrietta, William, Joshua, Isaac and 2nd empty site
  2. Birth dates of Agatha, Henrietta and Joshua
  3. Year of Joshua, Month of Agatha, Day of Henrietta (#611122)

Church

Go through the left door and open the safe with code 611122. Read the holy text in your inventory. Put your new micro cassette into the dictaphone and listen to it; rewind the tape when you are done.

Sheriff's Station

Head through the double doors. Use the dictaphone on Isaac and you will learn a new location.

Rain Residence

Enter the living room and bring up the custody papers with Grandma Custody closure. Go up to the attic and take the metal detector.

Parowan Peak

Use your paint thinner on the graffiti Clifftop cleaner. Go all the way up to the peak and you will get a new location. Combine your Zippo lighter and packet of cigarettes while standing up here Smoke signal. Come back down from the peak and use your metal detector - walk to the far left and you will find something. Click on the buried object and you will automatically dig it up.

Lakeside Cabin

Take the thermometer from just right of the door. While you are on your bike headed to your next destination, change to the "Fiery" bike design.

Conwell Woods

Look at the thermometer in your inventory and it will be displayed in the top right corner of the screen. Now walk towards each exit from the screen to find the coldest, and go in that direction. Repeat this several more times until you reach a large hole amidst a sea of flowers. Try to throw your Zippo lighter into the sinkhole Not that memento. Click on the message, then smell the flowers Down the rabbit hole.

Day 5

Sinkhole

Check the table lamp to find a pen, then use this to sign your name in the book next to it. Use the elevator and press button 2.

Walk to the right and through the door in the back wall to find your mother. Use the pen on the bloody panel on the left and you will get a scalpel. Use this to cut your mother loose, then use it on her again. Open the refrigerator that was behind her and you will get a scarab, then you will see some magnets - note the letter values. Leave this room and pick up the postcard from the floor. Let your father chase you back and forward over the weak spot in the floor until he falls through. Now go back to the elevator and press button 1.

Examine the padlock to see "Code is Near". Using the numbers on the magnets, NEAR is 3215, so enter this as the combination. Take the padlock from the ground, then go to the elevator and press button 3.

Go over to the broken chain on the left and use your padlock on it. Operate the crank to lift the cage. Place your scarab in the indentations in the floor made by the cage, then operate the crank twice more. Pick up the brass key from the ground. Return right to the elevator and press button 1.

Use your brass key on the second padlock to open it, then try the door but it is bolted from the other side. Pick up the padlock from the floor. Attach the chains to the door and the elevator, then link them with the padlock. Ride the elevator to break open the door. Enter the living room. Look at the TV, and put your penny into the slot. After the conversation, pick up the remote control and use it on the TV. Go back out and examine the desk to find a crowbar. Go to the elevator and press button 3.

Use your crowbar on the casket, then go back to the elevator and press button 2.

Pick up the vine and use it on the hole to drop down. Pick up the postcard and read it. Press the left grave, the top grave, and the second grave from the right, then you will enter a shaft leading down. Head up the escalator.

Conwell Woods

Use your paint thinner on the sea of flowers, then light them with your Zippo lighter. Make your way out of the forest. There is an achievement for leaving here on the "Fiery" bike Fiery finale. Watch the ending Been there, done that.