Escape SimulatorEscape Simulator

Year:  2021

Genre:  Puzzle

Links:  Moby Games, Steam, Adventure Gamers

Escape Simulator is a solo or cooperative escape room game. There are a series of rooms already created, as well as a room editor that allows you to create your own rooms and share them with the community. There are 25 Steam Achievements, all documented in the walkthrough below.

Tutorial

Follow the simple interface instructions until you find yourself in a bedroom. Drag the pillow off the bed and take the winding key from beneath it. Pick up the blue car from on top of the bench, and use the winding key in its top. Take the door key from inside the blue car, and use it on the door so you can leave.

There is an achievement for completing you first room alone Escape Room, and another for completing your first room with a friend Escape Together. You will notice you get a trophy if you complete the level in under 15 minutes. Stay in the room to collect some more achievements:

  • Pick up any object and throw it across the room Good Throw
  • Drop 10 items very quickly Pockets With Holes
  • Pick up every object and put them all in the trashcan Cleaner

There are also 8 hidden tokens to find, with an achievement for finding your first one First in Collection:

  1. On the bench beneath the blue car
  2. On the left side of the dinosaur poster
  3. Under the wing of the hanging rocket ship
  4. In the middle of the map on the wall
  5. On the right side of the window
  6. In the end of the bed, near the base
  7. On the underneath of the blue chair
  8. Inside one of the blocks from the top shelf

One other achievement to collect at any stage is to create and save a room in the level editor Make it yourself.

Labyrinth of Egypt

First Chamber

Pick up the suitcase and open it in your inventory. Take out the brush and the red Egyptology 101 book. Use the brush to clear away the sand from the stone box on the ground. Using the information from the book, you can work out that the numbers on the box add up to 3426. Look at the red dials on the wall above and enter the code 3426. Take the key and use it to open the stone box. Take out the pyramidion part. In removing the stone lid, you will have broken a vase - take another pyramidion part from inside.

Take the Sphinx from the top of the central pillar. Press the hand symbol on the wall to the right of the door, then use the Sphinx in the opening - it will become golden and show a water symbol on the front. Now use the Sphinx in the water basin. Pick up the pyramidion part from the basin, and another from the ground in front of it. Arrange all 4 pieces on the central pillar, then take the door key.

Use the door key on one of the doors. Look at the maze and work out the path from start to finish, then spin the dials above the maze to indicate the symbols you have passed along the way: lion, pot stand, stool, hand. Take another door key and use it on another door. Look at the maze and work out that the bee can reach the middle. Pick up the blue book to see that "bee" corresponds with "bjt", and look at the associated 3 symbols. Spin the dials above the maze to match these symbols: foot, cobra, bread loaf. Take the final door key and use it on the last door.

Stay in the room to collect some more achievements:

  • Break both vases (one is already done) Destroyer
  • Stack objects to a specific height - just put something on top of one of the wooden beams leaning against the wall Great Tower

There are also 8 hidden tokens to find:

  1. Inside the flask (take off the lid and fill it with water, then look inside)
  2. Move the hanging pots and a token will fall to the ground
  3. In the beak of the right bird statue
  4. On the back of the left bird statue, after setting dials to 2263 based on the blue book cover
  5. Inside the water basin, after dropping a coin into the basin
  6. Beneath a flat stone on the ground near the exit door, after moving it to the side
  7. Between the large stones in the corner, after separating them with the shovel
  8. At the base of the central pillar, after brushing away some sand

Chamber of Dead

Pick up the scroll near the weighing scales and open it to find a key. Use the key to unlock the stone box on the ground. Slide off the lid to reveal a baboon-headed lid.

Look at the pattern on the plaques held by the two standing sarcophagi, then find a similar plaque near the floor beneath the weighing scales, and examine it. Trace out the same pattern here, and the main sarcophagus will open. Take out the heart and place it in the jackal's right hand. Pick up the crowbar and use it to open the two standing sarcophagi. Look at the 3 symbols in the 3 sarcophagi, then press the matching buttons on the large box in the corner of the room (lion, beetle, feathers). This will reveal a human-headed lid.

Pick up 3 red balls with hieroglyphs, from the shelves beneath this large box. Also take the compass from here. Pick up the 3 black balls with numbers from next to the weighing scales. Use the scales and balls to work out the weights of each red ball. Go to the dials on the wall above 3 matching hieroglyphs, and set the values according to the weights:

  • Owl: 6
  • Water: 2
  • Cobra: 4

Move the latch beneath the dials, and the device will open to reveal a jackal-headed lid.

Open the compass in your inventory, and place it on the ground in the middle of the room - now you know which direction is north. Next take the note from the jackal's left hand and read it. Now follow the instructions from the note:

  • Place the baboon-headed lid on the jar containing the lungs, and move it onto the round panel to the north
  • Place the jackal-headed lid on the jar containing the stomach, and move it onto the round panel to the east
  • Place the human-headed lid on the jar containing the liver, and move it onto the round panel to the south
  • Place the falcon-headed lid on the jar containing the intestines, and move it onto the round panel to the west (this should have started here)

Once the floor panel opens, take out the feather. Place this in the jackal's left hand.

Stay in the room to find 8 hidden tokens:

  1. In the hieroglyphs just below the ceiling, above the large box
  2. Inside the left scroll in the top shelf beneath the large box
  3. In the sand behind the scroll in the bottom shelf beneath the large box
  4. On the bottom of the hanging pot to the right of the standing sarcophagi
  5. Behind the top of the right standing sarcophagus after you open it with the crowbar
  6. On the ceiling of the structure you can see look through the opening in the roof
  7. In the sand in the bottom wooden box after you open it with the crowbar
  8. In the small gap to the left of the dials for the weights

Gold Chamber

Grab the pickaxe, and throw it at the partially broken large vase. Take out the golden artifact. Look at the moving chest and pull it out from the wall. Remove the pin near the base, then crouch down and grab the chest key. Use this to open the other chest, then take the golden artifact from inside. Look around the edges of the moving chest to note there are 3 pairs of circled symbols. Look at the 3 dials on the wall above where you found the chest, and spin them so the pairs of symbols are adjacent:

  • Top Dials: Pot stand and vulture
  • Middle Dials: Foot and owl
  • Bottom Dials: Basket and lion

Take another chest key, and use this one on the moving chest. Take another golden artifact. Pick up the large, medium and small pyramids. Examine these in your inventory and count the number of golden balls within each of them. Find a series of dials above 3 triangle symbols, and set them according to the pyramids (3, 8, 7). Grab another golden artifact.

Turn around to find another rotating discs puzzle. This is based on the gems that were inside the moving chest. Count the number of gems of each color, then set the rotating discs accordingly:

  • Blue: 2
  • White: 5
  • Red: 3

Take the final golden artifact. There are two levers on either side of a stone panel - you need to pull these down to match the opposite jackal statues (left to the very bottom, right to second from top position). Put all 5 golden artifacts in the fire bowl.

Stay in the room to collect an achievement:

  • Pick up 7 vases and throw them very quickly to break them all Clumsy Escapist

There are also 8 hidden tokens to find:

  1. Inside the small radio, after tuning it to 97 MHz
  2. Inside the bean can near the rotating discs puzzle
  3. On the back of the smaller chest
  4. On the bottom of the large pyramid
  5. In the hieroglyphs just below the ceiling, above fire bowl
  6. In the right hand of the statue holding the fire bowl
  7. On the left side of the level timer
  8. Inside the rotating discs puzzle, after it opens

Chamber of Danger

Take the pickaxe and the blue ball. Go over to the diorama and pick up the notepad from the ground in front of it. You need to set the diorama according to the instructions on the notepad, in 3 different phases:

  1. Camel right, scorpion middle, sun middle
  2. Camel middle, scorpion right, sun right
  3. Camel left, scorpion left, sun left

Pick up the red ball after it falls down. Pick up the pyramid from the ground, and place it in the empty space near 3 other pyramids in one of the walls. You need to spin the dials here to indicate the missing symbols from the pyramids: rope, owl, feather, foot. Take out the gold ball.

Turn around and approach the opposite puzzle. Press the button and pay attention to which statues light up, then press the buttons in the correct order:

3
4
1
5
2

Take the black ball. Go and place your 4 balls in the ball holders and press the buttons - ones that are correct will glow. The correct order is black, red, yellow, blue. Take the mirror and place it in the middle of the floor. Examine the maze and solve it by spinning the discs, starting from the outside.

Stay in the room to collect an achievement:

  • Pull the skull into one of the fires Uber Skull

There are also 8 hidden tokens to find:

  1. Amongst the coins at the base of one of the fire pillars
  2. On the back of the beetle that crawls around
  3. Inside the skull
  4. Beneath the top arrow of the sun in the diorama
  5. At the bottom of the wall beneath the ball holders, after using pickaxe on it
  6. In the top of the recess where you found the gold ball
  7. Behind the right ball holder
  8. To the left of the bird statue

The Top

Approach the podium with the yellow crystal, and notice the pattern drawn on the front of it. You need to use the controls to aim the light beam at a series of 5 pillars in the field ahead, and light them up. Next go to the central pillar and find the arrow marker. Rotate the glass ball on the top to recognize that it contains an ankh with angled lines at the top and dots at the bottom. Beneath this, rotate the two dials so the top one shows angled lines and dots, and the bottom one shows an ankh symbol.

The central device will now contain 3 glass balls. Rotate them so that the symbols facing upwards from top to bottom are: owl, pot stand, basket. Take the knob that is revealed in front of the central device, and insert it on the puzzle to the left, then move it. Pick up the 2 pyramids from here, and the other two on the floor of the platform. Go to the puzzle and look into the distance to see 4 towers with flat tops. Arrange the pyramids on the puzzle in the same height order (2nd tallest, 3rd tallest, shortest, tallest).

Go back to the central device again. Rotate the glass balls again so that the symbols facing upwards from top to bottom are: pot stand, pot stand, lion. Take the second knob, and insert it on the other puzzle, then move it. Pick up the 3 statuettes from here, and the other one on the floor to the right. Go to the puzzle and look into the distance to see 4 statues. Arrange the statuettes on the puzzle in the same positions and facing the same directions.

Turn right to see a large frame with 5 moving stone plates. You need to slide these into position to match the scenery in the background. From left to right, then should be: obelisk, stepped pyramid, triangle with path, Sphinx, obelisk.

There should now be four raised pillars around the corners of the platform. Each has 2 buttons with constellation patterns, and if you look up to the sky you will find 4 matching constellations. You need to press the matching buttons. If you are looking towards the plates puzzle, press the top-left and bottom-right buttons. Turn to face the other way, and also press the top-left and bottom-right buttons.

Stay in the room to find 8 hidden tokens:

  1. Beneath the platform for the statuette puzzle
  2. In the sane behind the statuette puzzle
  3. On the head-wear of the left statue in the distance
  4. Behind a fire plate to the right of the pyramid puzzle
  5. In the unlit fire plate, after lighting a fire here using the lighter
  6. On the rotating pyramid holding the yellow gem
  7. On the base of the nearest pillar in the field
  8. Near the left of the low platform behind the plates puzzle

You should now have achieved the following:

  • Collect all 5 trophies in the Labyrinth of Egypt chapter Egypt Escapist
  • Collect all 40 tokens in the Labyrinth of Egypt chapter Egypt Collector

Adrift in Space

Emergency Awakening

Find 3 mugs and pick them all up. Take the tablet floating over the desk, which mentions what to do in loss of gravity. Break the glass panel in the corner and take the wrench, then use this on the floor panel to open it. Spin the dial to connect A, B, C and F, then pull the handle to reactivate gravity.

Search the desk drawers to find another tablet and a battery. Take another battery from beneath the sofa cushions. Search the high lockers to get a Robotoy and a toolbox, then take the triangular tool out of the toolbox. Open the back of the Robotoy and take out the working battery. Turn on the projectors to see the dog's name is Odin. Pick up the toy rocket, which has the number 7 on it, and find a trophy for orbital racing (in the tall cupboard). Examine the large computer screen and press the 3 buttons corresponding to the objects you just saw:

Go to the settings page and press the door button 5 times. Use your triangular tool to open the panel next to the door. Insert all 3 batteries here, then press the green button below.

Stay in the room to collect some more achievements (you may need to restart the level to get some of these):

  • Don't break any of the mugs (pick them up) Holy Mug
  • Look out the window at the sun and zoom in Don't Look at The Sun!
  • Replace the corroded battery in the Robotoy with a fresh one, then press power button several times Mystic Toy

There are also 8 hidden tokens to find:

  1. In the bottom light in the corner of the room between the bed and sofa
  2. On a badge over the left end of the bed
  3. Inside a sheet in one of the high lockers over the bed
  4. On the left side of the shutters, after closing them using the computer
  5. In the handle of the tall cupboard
  6. On the front of the cap
  7. Behind the trashcan
  8. Behind the pot plant

Hallway Accident

Use the fingerprint reader to open the cupboard, and take a panel removal tool, a drone recipe, replicator instructions, a read/write keycard and a pin box. Open the pin box and take out the 3 connector pins. Search the floor to find 2 damaged keycards, a drone, a drone recipe and 2 metal pieces. Use the panel removal tool to lift up and move all of the floor panels. You can take 2 more connector pins from under the floor panels.

Open the pressure terminal hatch and turn the blue valve. Open the power box on the wall and pull the handle down to turn off the power. Use 4 of your red connectors to fix the red wiring, then turn the power back on. Go over to the metal replicator and insert your 2 metal pieces. Now create a program for the first drone recipe (cone):

  • Solid x4
  • Hollow x1
  • Solid x4

Take the drone cone and put it on the drone. Use the metal replicator again and create a program for the second drone recipe (thruster):

  • Hollow x1
  • Half-Half x8

Take the drone thruster and put it on the drone. Activate the laser on the drone, then rotate it to destroy the large metal beams blocking both doors. Now look at the card programmer on the wall. Insert each of the damaged blue keycards and piece together the information, then insert the red read/write keycard and set the numbers as follows:

0
1
1
1
0
0
0
1
1

Take out the card, and use it in the reader at the exit door. Press the fingerprint reader to open the door.

Stay in the room to find 8 hidden tokens:

  1. On the back of the drone
  2. On the back of one of the floor panels
  3. Behind the cables above the power box
  4. On the end of a cable hanging near the level timer
  5. On the lower right wall of the cupboard
  6. In the bottom of the metal replicator opening, after getting both drone parts
  7. In the top of the metal replicator opening, after getting both drone parts
  8. On the floor of the malfunctioning door, after unblocking with laser

The Lab

Take the molecular model from the bench, and another 2 from one of the low cupboards on the left. Take the tablet from the opposite bench and read it. Now look at the keypad below the sink, which requires 3 digits associated with red, white and blue. Look at the molecules and find the number of each atom that is the odd-one out. Now enter the code 233. Take the blowtorch and controller out of the cupboard. Light the blowtorch, then use it around the edges of the 2 low vents and they will fall off. Now examine the controller, which has 8-10-90-75-99-119 written on the back. Using the periodic table, this equates to O-Ne-Th-Re-S-Ix. Enter the code 136 into the controller to unlock it.

Use the controller to connect to the robot. Drive it through the open vent, and around until you can hit a table leg - you will lose the connection. Back out and reach through the other open vent to get a nitrogen canister. Also take a helium canister from the bench, and a sodium hydroxide canister from one of the drawers, and a soda can from the metal recycling bin on the other side of the room.

Use the chemical combiner to combine sodium hydroxide (insert the canister in the top) with aluminium (insert the soda can in the bottom). Back out and take the sodium aluminate. Now head over to the fabricator. Put the sodium aluminate and nitrogen in the slots, then select to create a crystal. Recreate the pattern by using the symbols on the grid:

A
C
E
F
C
E
B
F
G
A
F
C
A
G
D

Take the crystal container. Remove the existing canisters, then put the helium into either slot. Select to create a coolant. Recreate the pattern by using the symbols on the grid:

A
E
E
E
D
E
B
B
C
F
C
A
A
G
G
D

Take the coolant container. Insert the coolant into the bottom section of the central device. Drag the other section up until it locks into place, then insert the crystal. Now you can open the doors.

Stay in the room to collect some more achievements:

  • Put the used blowtorch in the sink and turn on the water Safety Precautions
  • Pick up the doughnut with a character that has yellow skin D'oh!

There are also 8 hidden tokens to find:

  1. Under the movable chair
  2. Behind the fabricator
  3. Above the right side of the periodic table
  4. Under the hand sanitizer
  5. In the bottom-left cupboard
  6. In the tunnel where you sent the robot
  7. Just inside the other room, looking through the low vent
  8. On the back of a high vent, after freeing it with the blowtorch

Decompression Chamber

Take and read the tablet from the bench. Open the opposite right drawer and take the safety tether as well as the two 15-fuses. Open the service panel and insert the two 15-fuses in the empty slots. Open the bottom-left drawer and take the tablet and fuse-30. Read the tablet, and correlate the 3 things you shouldn't do with the numbers of the Safety Rules on the opposite wall. Now open the locked drawer by entering 384 in the keypad. Take out the display and the toolbox. Open the toolbox and take out the octagonal tool. Turn around and open the Safety Rules locker, taking out the helmet, tool-bag and two 20-fuses. Take the screwdriver out of the tool-bag. Finally, take the 25-fuse from the exit hatch control panel.

Press the button in front of the space suit to see a password reminder. Given that the temperature is 19.54 and you are on the Stargazer 28, enter the code 2485. Attach the helmet, display, safety tether and tool-bag to the suit. Use your screwdriver to remove the 2 screws from the panel above the suit. Take out the broken 45-fuse and one of the 15-fuses. Insert a 20-fuse, 25-fuse and 30-fuse, to bring the total up to 90. Put on the space suit, then retrieve the 25-fuse and return it to the exit hatch control panel.

Use your octagonal tool on the pressure panel on the wall. Examine the controls here - you need to set a program so both indicators end up in the green. Enter 2 double waves, 3 crosses, 2 single waves. Now you can pull the handle on the exit hatch control panel.

Stay in the room to find 8 hidden tokens:

  1. Beneath where you took the space suit
  2. In the top-right of the service panel with 2 fuses
  3. On the back of the toolbox
  4. In the low compartment of the Safety Rules locker
  5. In the gas bottle holder right of the space suit keypad
  6. On the corner of the vent above the right side of the exit hatch
  7. Against the wall, on the end of the bench seats
  8. At the bottom right of the Ship Terminal status panel

Space Walk

Looking towards the sun, open the bottom left drawer and take out the tablet. Flip it over to see a code, then enter 1531 into the left keypad. Open the compartment and take out 3 pipe segments. Next press the button near the right keypad to see a hint, then look at the worn out buttons on the right keypad and enter code 2357. Open this compartment and take out the laser source.

Pull down the handles next to the E1 and E2 panels, and connect the wires for E2 (when in the right spot, their indicators will turn green). Now use the same order for the wires in E1 (blue, red, yellow, green).

Use the crane control unit to pick up the red battery and drop it next to you. Back out and take the top segment of the battery. Examine this in your inventory - open the latch and insert your laser source in the empty spot. Put the segment back into the battery. Use the crane controls to pick up the battery and return it to the engine.

Go over to the hatch control panel and look at the sensors for some hints. Now go to the fuel tank monitor panel and set the values to 4, 6 and 2. Back at the hatch control panel, look at the grid screen. Using the information from your tablet, you want access to locked hatches 1 and 3. Enter codes B04 and C06. Now lift up all 4 floor panels. You need to use the pipe segments to get flow from the fuel tank, straight across panel B and straight across panel A to E1. You also need to use a T-piece to get flow from panel A to panel C, and then to E2.

Now you can pull the handle on the exit hatch control panel.

There are also 8 hidden tokens to find:

  1. Near the pipes at Panel D, after entering hatch code C06
  2. Floating in space to the left of the sun
  3. On the fuel pipes if you turn right from looking at the sun
  4. On the underneath of the crane arm
  5. To the left of the E1 panel
  6. On the back of the crane control unit
  7. Under the red pipe near the active fuel tank monitor
  8. Inside the 8 in the PSS-28 Stargazer sign

You should now have achieved the following:

  • Collect all 5 trophies in the Adrift in Space chapter Space Escapist
  • Collect all 40 tokens in the Adrift in Space chapter Space Collector

Edgewood Mansion

Brain Checkup

Find a key behind the right pillow on the sofa, and also take the newspaper. Go across to the clock puzzle with 3 pendulums. Based on the newspaper and the symbols on the pendulums, set the top one to vertical, the middle one to swing to the maximum, and the bottom one to swing to the medium level. Take the IQ test from the drawer that opens below.

Use your key to unlock and open both bottom desk cupboards. Take out books 2 and 4 from the left one, and a hat from the right one. Find a lock on the right side of the desk and enter the code based on the solutions to the IQ test: 2323. Take out the phrenology book. Also grab book 3 from the top of the desk, and book 1 from the top-right cupboard.

Read each of the numbered books and count the number of book symbols within each. Find another lock on the left side of the desk and open it with code 4477. Look at the 2 Rorschach tests in this drawer, and another in the top-left part of the desk. Move the right painting off the wall, then open the safe with combination 295. Take the notes from inside the safe.

Grab the phrenology head from the top cupboard of the desk. Based on the notes and the phrenology book, press segments 6, 3, 5 and 9. Take the key and use it to open the exit door.

Stay in the room to find 8 hidden tokens:

  1. At the top left of the exit door frame
  2. On the bottom of the ceiling light
  3. To the left of the flower pot on the window ledge
  4. In the soil of the larger pot plant on the floor
  5. Inside the hat
  6. Inside the ink bottle in the top cupboard of the desk
  7. Under the drawer of the clock puzzle, after it opens
  8. In the back of the safe

The Library

Take the green book from the window ledge behind the desk, and open it to find a key. Take the green book from the shelves on the opposite side of the room, and open its lock with the key. Read this book to see some highlighted letters that spell DREAM. Next open the bottom right cupboard next to the desk, move some books and take the key hanging from a string. Use this to unlock the bottom left cupboard next to the desk, and take out the box inside. Open its combination lock with the word DREAM. Take out the thermometer.

Open the desk drawer and take out the papers, reading about matching wings on butterflies. Take the butterfly paintings numbered 2 and 8 from the bookshelves. Go over to the butterfly painting display and insert the ones numbered 3, 8, 5, 7 and 2 across the middle row (so adjacent wings are matching). Crouch down and open the combination lock here with the same numbers: 38572. Open the cupboard and take out 2 vinyl pieces and a crow statue. Search the drawers above to get another vinyl piece.

Put the 3 vinyl pieces together, then put them on the gramophone. Move the needle down onto the vinyl, then turn the handle and listen to the bird noises (hoot, caw, hoot, screech). Place the crow statue up with the others on the fireplace and note the numbers on them. Matching the sounds to the statues, open the lock beneath the gramophone with the code 9391.

Open the drawer and take out the matchbox. Open this and take out a match, then use it on the side of the matchbox to light it. Use the lit match in the fireplace to start a fire. Use the thermometer in the fire to open it, then take it back and examine it closely. Open the grandfather clock. Set the top symbol to a full moon and the time to midnight. Adjust the weights to the middle, bottom and top positions (from left to right).

Stay in the room to find 8 hidden tokens:

  1. In the middle of the portrait above the fireplace
  2. On the bricks in the top of the fireplace
  3. On the wood above the desk
  4. Beneath the grandfather clock
  5. Behind the books in the top-left bookshelf next to the grandfather clock
  6. On the back of the box holding the thermometer
  7. Inside the gramophone
  8. Behind the cabinet under the butterfly paintings

The Attic

Take the envelope from the desk. Open it and read the letter, which mentions a list of locations. Go over to the globe of the world, and click on the countries indicated in the letter:

  • China
  • USA
  • Brazil
  • South Africa
  • England

Take out the light bulb. Next pick up the note on the floor and read it. Find the 3 Jack in the Boxes, and count the number of times you need to turn their handles to get them to open. Open the combination lock on the toy box based on these numbers: 246. Take out the horse. Also pick up the doll and plane toy from the cardboard box on the floor, and the dog toy from the shelf along the wall.

Examine the doll house on the small cabinet and count the number of lit windows on each level. Use this to open the combination lock below with the code 275. Take the film reel and lock box from the two drawers here. Examine the lock box to see the numbers 5397 on the top, and 1234 on the dials around the sides. Go to the typewriter desk. Open the right drawer and take out a piece of paper, then put it into the typewriter. Type 5397 on the typewriter and it will output 2841. Turn the dials on the lock box to point to 2, 8, 4 and 1. Take out the projector lens.

Examine the back of the mirror next to the doll house to find a key. Use this to unlock the other desk drawer, then take out another film reel. Now examine the projector. Open the small compartment and take out the broken bulb, then put in your light bulb. Close the small compartment again. Add both film reels and the projector lens, then press the play button.

Look at the photograph in the corner of the room. You need to place the appropriate toys on the shelves:

  • Edward: Plane Toy
  • Daniel: Horse
  • Victoria: Dog Toy
  • Lizzy: Doll

Stay in the room to collect an achievement:

  • Completely fill the piece of paper by typing with the typewriter Writer

There are also 8 hidden tokens to find:

  1. In one of the drawers of the lock box
  2. Inside the nested Babushka dolls in the bottom of the cabinet
  3. On the side of the doll house
  4. On the bottom of the clock on the desk
  5. Inside the purple Jack in the Box
  6. Near the floor on the side of the large cabinet to place toys
  7. Inside a wall lamp near the typewriter
  8. On a ceiling beam near the exit door

Lost Spirits

Pick up the two books on botany and incense - you need to make the "psychic incense" recipe. Open the compartment beneath the grinder, and take a blue flower (morning bell) from the top right and a green leaf (mandragora) from the bottom left. Take some almonds and grind them using the grinder. Now put the blue flower, green leaf and ground almonds into the pot with the glowing coals (in that order) to see the numbers 249.

Find a combination lock in the corner to open with the code 249, and take out the board piece. Also pick up the zoetrope strip from above. Find 3 small mannequins (on the couch, in a drawer, on a corner table). Look at them to see that form the shape of numbers, and have the letters A, B and C on them. Create a 3 digit code from these, and use them to unlock another combination lock with the code. Open this drawer to find Mars and Jupiter. Take Saturn from the top drawer in the same cabinet, and Earth from a corner table.

Insert the 4 planets into the panel beneath the Hands of Cosmos. After the large panel opens, notice the 4 hands on the statue. You need to click on the correct spot on each hand according to the positions of the planets you entered, and the palm drawings next to the statue. Once you have done this, take the key.

Use the key on the lock beneath the grinder. Take out another board piece, another zoetrope strip, a tarot card box and a note. Get the zoetrope from the corner table. Flip the switch on it, and watch each of the 3 colored strips through the side to see some numbers. Open the lock beneath here with the code 863. Grab another board piece.

Next look at the tarot cards (which all have numbers) and the note you got with them. Follow the instructions to work out some arithmetic:

  • The Emperor (5)
  • The Lovers + The High Priestess (6 + 2 = 8)
  • The Fool (0)
  • The World - Wheel of Fortune - Strength (21 - 10 - 8 = 3)

Open the final lock with code 5803 and take out the last board piece. Insert all 4 board pieces into the ring on the central table. Once the lights go out, look at the candles on the wall and watch which letters they highlight. Use the central table to spell the word VOID.

Stay in the room to collect an achievement:

  • Throw an object out the window Break Out

There are also 8 hidden tokens to find:

  1. Under the base of the table, once it is floating
  2. Behind the right palm drawing next to the statue
  3. Under the wall lantern over the grinder
  4. In one of the glowing windows outside
  5. At the bottom left corner of the frame around the painting/candles
  6. Next to the left cushion of the sofa
  7. Under the candelabra on the table
  8. Stuck in the chandelier, will fall if you shake it

The Underground Lab

Grab the red book and read it carefully. Now look at the panel of eyes and click the ones referenced in the book:

1
2
3

Next look at the clock, which has 4 butterfly symbols. You need to match the positions of the butterflies with the patterns on their respective containers:

  • 3 o'clock: Purple
  • 6 o'clock: Purple
  • 9 o'clock: Green
  • 12 o'clock: Blue/Yellow

Take another key. There are 4 dials down low, each associated with an animal. You need to count the paw prints around the room and set the dials accordingly:

  • Zebra: 3
  • Elephant: 6
  • Deer: 4
  • Lion: 6

Flip the switch at the end of the cables from the dials, and take another key. Grab the zebra figurine and look at it carefully. There are numbers under the hooves, and a number of green stripes on each leg. Use this information to unlock the combination lock beneath the clock with the code 5413. Take the lock box and note from inside, as well as another note from the floor, and one against the wall beneath the switch. Combine these notes to form a picture, and flip it over for more hints:

  • Number of limbs (8)
  • Limbs touching the circle (6)
  • Limbs pointing left (3)

Open the lock box with the code 863 to get another key. Now collect a series of 5 tiles from around the room, and place them in the order of the food chain: rose, fly, frog, snake, eagle. Take the final key. Insert all 5 keys into the big lock

Stay in the room to collect an achievement:

  • Look up at the top of the beanstalk and zoom in Jack Beanstalk

There are also 8 hidden tokens to find:

  1. On the number 8 on the deer dial
  2. In the teeth of the lion figurine
  3. Amongst the leaves at the base of the tree
  4. In the left rectangular plant pot, after digging with the trowel
  5. Beneath the right end of the species shelf
  6. Just beneath the dial of the clock
  7. On one of the purple butterflies
  8. On the lower hinge of the exit door

You should now have achieved the following:

  • Collect all 5 trophies in the Edgewood Mansion chapter Victorian Escapist
  • Collect all 40 tokens in the Edgewood Mansion chapter Victorian Collector

Omega Corporation

The Lobby

Look at the evacuation plan on the wall, then examine the drawers beneath. The sticky note gives you a hint that you need to escape from office B4. If you think of the evacuation plan in the same layout as the keypad, enter code 4580 to escape. Take out the metal detector. While you are here, search the middle drawer to find a cake photograph with 30 on the top. Look at the picture frame on the desk to see a pink car with license plate ZG-53-AA. Pick up the 2 boots and look at their soles to see the numbers 9 and 8. Rotate the computer screen to face you, then press the Forgot Password link to see 3 prompts:

  • My Age: 30
  • My Pink Favorite Beauty: 53
  • Left Then Right: 98

Enter the password as 305398. Select the LED Display Controls option, then *Important*. Next select the Security Clearance option, and click on the 3 symbols that are not on the sign near the desk (cigarette, shopping cart, pistol). Now select the X-Ray option, then back out from the computer screen.

Use your metal detector on the red chess symbols on the wall, and notice that it turns green over some of the symbols. Look at the keypad to the left, and select the icons for King, Queen and Bishop. Inside the safe, take and read the note, then take the briefcase. Put the briefcase in the x-ray scanner, then look at the screen again to see that the bracelet show the number 619. Open the briefcase with the code 619-916. Take out the keycard from inside, which has employee number 042 written on it.

Use the computer screen again, and go back to the Security Clearance option. Enter employee number 042, select clearance level 5, then select Change. Now notice the scrolling message 011 101 001 on the display. Pick up and examine the tree decoration from the small table. Follow the branches to convert these to fruits: apple, banana, cherry. Use the keycard on the door sensor, then enter the fruit code: apple, banana, cherry.

Stay in the room to find 8 hidden tokens:

  1. In the middle of an O in the Omega Corporation sign
  2. At the bottom left of the window frame
  3. Inside the left boot
  4. At the left end of the x-ray machine conveyor belt
  5. Beneath a pot plant on the desk
  6. In the bottom drawer
  7. On the side of the rotating security camera
  8. In one of the small compartments in the safe

The Office

Take the eraser from the whiteboard, then flip the whiteboard over. Use the eraser to remove as many lines from the board as you can, leaving a smaller pattern. Open the drawer beneath the locked drawer and take the blue DDR-4 RAM module. Open the bottom desk drawer and take out the screwdriver. Examine the computer and use the screwdriver to remove the 2 screws. Insert the DDR-4 RAM, then press the power button on the front of the computer.

Take the ASCII table, smartphone and 2 sticky notes from the desk. Find 3 colored folders around the room and examine them, converting the numbers inside them to ASCII characters:

  • White: 72 (H)
  • Blue: 66 (B)
  • Red: 70 (F)

Now you can open the lock on the fridge with the code HBF. Take the Chinese food from inside. Pick up the watering can from the floor and take the key from inside it. Use this on the locked drawer, then open it to find a Chinese food menu. Look at the menu and work out the cost of the food in the fridge ($12.20). Enter the code 1220 in the keypad in the small chest of drawers. Take out the flash drive, and spin its components so you get matching colors on each side. Insert it into the front of the computer.

Next examine the smartphone. You need to unlock it with the pattern shown on the whiteboard. Open the TQ Unlocker app. Open the shredder and take out the 2 TQ code parts, then combine them. Work out the code based on the information from the smartphone, then unlock the computer with the the code 930378. Select the USB App, and solve the puzzle with the following movements: up, right, down, left, up, up, up, down, right. Back out of the computer again. Take the USB key and insert it into the door.

Stay in the room to find 8 hidden tokens:

  1. Behind the window blinds, revealed by lifting them up
  2. Under the bottom edge of the whiteboard
  3. Hidden in the computer keyboard, revealed by pressing the O key
  4. Behind the computer monitor
  5. In the pot plant, after using the watering can on it
  6. In the left side of the air conditioner, briefly after turning it on with the switch near the door
  7. Inside the computer, in the grate for the power supply
  8. Inside the fridge

Executive Office

Take the key from the right pot plant on the desk. Use this on the locked drawer, and take out a red floppy disk. Search the other drawers here to find a pink tie and a screwdriver box. Press the eject button on the right computer with the purple screen, and take out the blue floppy disk. Now go to the left computer and insert the red and blue floppy disks. Use this computer and start the Y-Copy application. You need to match the game company logos with their names, based on the posters elsewhere in the room:

  • Top-Left: Infogames
  • Top-Right: Brainscape
  • Bottom-Left: Similaris
  • Bottom-Right: Bullfly

Select to Analyze, then note the numbers in each of the 3 bad sectors. Start the Unlocker application, and enter the code 287. Now you can take the quantum chip from below this computer.

Look out through the main window to see a BBS number. Use the right computer with the purple screen, and enter the number 555-256-222. Now look at the windows outside to see three numbers, and enter code 268. Take another quantum chip.

Go directly across to the coding computer, where you need to type BASIC programs to provide the expected output:

  • Level 1
    Print "Hello"
    Print "World"

  • Level 2
    TxtColor (2)
    Print "Hello"
    TxtColor (5)
    Print "World"
    TxtColor (2)
    Print "Hello"

  • Level 3
    For I = 1 to 3
    Print "Hello"
    Next I
    Print "World"
    For I = 1 to 9
    Print "World"
    Next I

Take another quantum chip.

Press the buttons on each side of the desk to open the drawers. Take a cassette from the right drawer. Go to the final computer. Open the cassette deck and insert the cassette. Open your screwdriver box and attach the first square head to the screwdriver, then use this to slowly adjust the cassette deck until the picture on the screen is stable. Examine the screen and play a game where you need to guess the correct number (you have 7 attempts until it resets). Once you are successful, take out the quantum chip.

Go back to the desk. Take 2 more ties from the top of the desk. Examine the panel on the desk, and select the 2nd, 3rd and 6th ties. This will open the device to accept the 4 quantum chips. Put all of these in, then take the key and use it on the lock next to the elevator.

Stay in the room to find 8 hidden tokens:

  1. On the inner side of the left desk drawer
  2. Above the right desk drawers
  3. Behind the computer with the 2 floppy drives
  4. Inside the small desk lamp
  5. On the bottom of the large pot plant
  6. In the bottom right of the curtains
  7. Near the back of the BASIC computer
  8. Behind the BASIC quantum chip

The Elevator

Pick up and open the briefcase. Take the orange note for a hint on how to reach the 2nd floor. Move the papers and press the hidden button, then take out the key that is revealed. Pick up the mop and use it to clean the whole floor, revealing a pattern with 4 interlocking circles.

You should already be on Floor 7. Look at the Braille above the keypad, which says "Number 674" (you can either look up the Braille alphabet online, or work this out from the numbers next to the elevator keypad). Enter 674 on the keypad, and take out the key part.

Use the elevator controls to get to Floor 6 (just press the 6 button). Here you need to turn the dials to match the pattern on the floor, so the blue lights are around the right and central dials. Once you are done, take another key part.

Use the elevator controls to get to Floor 4 (just press the 4 button). Read the message above the keypad. Press the 0 button on the elevator controls and notice the numbers out through the window. Come back up to Floor 4 and enter 2680 on the keypad. Take another key.

Use the elevator controls to get to Floor 2 (as per the orange note, press the 2 button three times, followed by the -1 button). The buttons on the panel here correspond with the lights in the ceiling. Start by turning them all blue. Look up and find where the Omega symbols are, then leave these lights blue and turn the others white:

Take the key part.

Use the elevator controls to get to Floor 0 (just press the 0 button). Look at the red sticky note here about missing numbers. Given that there appear to be no Floors 5, 3 or 1, enter code 531 on the keypad here. Take another key part.

Notice the sign mentioning CRANE. Click on the letters in Omega Corporation so that 5 letters are highlighted in red: C, R, A, N and E. Once the Omega sign comes out, insert your 2 keys into the 2 locks. Take the final key part. Assemble the 5 key parts, then insert the new key into the lock at the bottom of the elevator controls. Press the -1 button.

Stay in the room to find 8 hidden tokens:

  1. At the top right of the elevator doors when they are open
  2. At the bottom left of the elevator doors when they are closed
  3. Behind the 2 keys on the Omega sign once it is open
  4. On the inner aspect of a wheel on the yellow cleaning bucket
  5. Inside the rag in the yellow cleaning bucket
  6. Inside a pocket of the briefcase
  7. On the left end of the hand-rail near the window
  8. In one of the lights in the ceiling

Metaverse

Look at the Disk Storage Unit between A and B. Grab disk EA7C and insert it in the top slot - it will tell you the disk is corrupted and you should insert the backup. Read the clipboard on the wall to see that backup disks just have each character increased by one. Find the disks called FB8D and C35E, and insert them in the 2 slots.

Look at the screen that is revealed. Working up from the bottom of the diagram, combine the pairs of symbols to make the one above. Follow the pattern to insert the 3 correct symbols. When you are done, take the USB key above.

Pick up the toolbox from the floor. Open it and take out the electrical tape, battery and panel removal tool. Use the panel removal tool on the orange floor panel. Press down on both sides, then move the panel. Use your electrical tape to repair the cable. Stand on the X mark and look towards the middle of the room to see 50. Stand on the Y to see 74. Now press the small Open button beneath the timer and enter 3700 (X x Y). Take another USB key.

Read the yellow note at the Server Status panel. Watch where the red lights appear on the panels around the room, then enter this order into the keypad: ACFEDB. Take the final USB key.

Insert the 3 USB keys into the VR Headset panel. Take the VR Headset and insert the battery.

For the first puzzle, move the red blocks around so you can get the green block around to the other green area. For the second puzzle, move the mirrors so the colored beams connect similar sensors. For the third puzzle, win a game where you need to beat an AI to get 4 symbols in a row.

Stay in the room to find 8 hidden tokens:

  1. In the top of the VR Headset compartment
  2. Next to the cables beneath the moved floor panel
  3. Behind the laptop with the X x Y puzzle
  4. In the clipboard holder on the wall
  5. Inside the yellow helmet on the wall
  6. In the bottom-right disk holder
  7. At the bottom left corner of server rack F
  8. At the top corner between racks D and E

Holiday

Santa's Workshop

Look through the telescope and adjust it until you can see the 4 stars. Note their directions:

  • Top-Left Star: Up to the left
  • Top-Right Star: Down to the left
  • Bottom-Left Star: Straight down
  • Bottom-Right Star: Straight down

Go over to the Quality Assurance station and unlock it by rotating the stars in the same manner. Press the button on the mailbox and take the letter. Repeat this twice more, then read all 3 letters.

Read the letter from Robyn. Collect the locomotive from within one of the green drawers on the desk, the passenger wagon from the large red drawer at the bottom of the shelves, the wood wagon from the desk, and the coal wagon from the bottom right drawer beneath the desk. Arrange the locomotive and 3 wagons in this order from left to right on the desk. Pick up the train toy box and put it into the Quality Assurance station, then close the door and pull the lever.

Read the typed letter. Look at the colored drawers on the desk, and the 2 tree drawings on the wall behind the desk. You need to pull out the drawers indicated by the drawings. First do the left one:

Now do the right one:

Both of the top desk drawers will now be open. Take the paper overlay from the left, and the needle and thread from the right. In your inventory, drag the paper overlay over the typed letter: x04 and 5w2 will be highlighted. Look at the paper note on the wall near the telescope to see that this corresponds to a plush bear. Take the teddy bear from the top shelf along the wall. Repair it with your needle and thread. Now put it into the Quality Assurance station, then close the door and pull the lever.

Now read the letter from Sally. Take the blueprint for the rocking pony from the window behind the desk. Go to the Toy Maker and press the buttons corresponding to the components on the blueprint:

A
B
C
D
1
2
3
4

Take the rocking horse. Put it into the Quality Assurance station, then close the door and pull the lever. Open the door again and take out the framed blueprint. Use the Toy Maker again to make a key:

A
B
C
D
1
2
3
4

Take the key and use it in the door.

Stay in the room to find 8 hidden tokens:

  1. On top of one of the green presents on the shelf over the door
  2. In the vise on the workbench, after opening it with the handle
  3. On the left side of the mailbox
  4. On the back of a plain locomotive
  5. In the mouse hole, brought out after you open the door and place the cheese in front of it
  6. In the back of the top left desk drawer
  7. In the small Christmas tree
  8. In the Quality Assurance machine, after sending a gingerbread man up in it