Act 1: The Rite Stuff
First go to the High Energy Facility. Talk to Skazz, then pick up the bellows from the shelf next to her, the magnet from the ground behind her, and the test tube from the bench. Put all of these in luggage (as with all items unless otherwise specified). Head back outside and go to the garden. Head over to the right and use your magnet on the imp to get his boots, then leave the campus.
Pick up the flamingo near the door, then the stuffed fish and incense from the counter. Look at the candles on the high shelf, then talk to the shop-owner (candles) before leaving.
Talk to the dibbler (sarcasm, popcorn) to get a brochure and some popcorn.
Go to the right and talk to the beggars, then take the saw and clay pot from here. Head left past the Troll's Head Pub and enter the Mortuary. Go down the stairs and look at the witch, then take the knife from the sink. Go back outside and head left again, and enter Mrs Cake's shop. Take the petticoat and the scissors, and get the ironing board from in the closet. Use your saw on the mannequin to get an arm. Look at the genie bottle near the door. Talk to Mrs Cake (sarcasm, question, thought, smile, bottle, ectoplasm).
Pick up the hooter. Talk to the ghost (question). Pick up the brick and use it on the ghost. Go down the hole and head left. Use your bellows on the grate to get some glitter dust. Head back out of the sewers.
Go to the High Energy Facility and use your brick on the accelerator to get some ectoplasm.
Visit Mrs Cake and give her the ectoplasm in exchange for the genie bottle. Go back outside and head right to see the beggars. Combine your imp boots and genie bottle, then use the bottle on the vile smell to capture it. Head right into Gimlet's and take the chili from the table. Look at the menu, then call Gimlet over and talk to him (smile, mouse burger) and you will end up with a mouse. Leave here and go to the Troll's Head Pub. Talk to Casanunda (question, ladder, witch) and you will get his ladder. Take the matches from the left end of the bar. Talk to the barman to get a tankard.
Use your stuffed fish on the bird, then take the stunned bird. Use your knife on the net and take the hammerhead shark.
Go to the University Garden. Go to the far right. Combine your corn and tankard, then use this on the rooster; you will catch the rooster. Now use the stunned bird on the Librarian, flamingo on the Dean, and hammerhead shark on the Bursar to get their 3 mallets. Go left and talk to the beekeeper (smile, question). Use the chili on the flowers, then give the brochure to the beekeeper to get rid of him. Use the petticoat on Rincewind, then light your incense with your matches and use this on the hive. Use your clay pot on the hive to get some honey, and use the hive itself to get some dribbly beeswax.
Give the dribbly beeswax to the woman and you will get a dribbly candle.
Go to the beggars and use your rooster on the coffee can. Enter the pub and go left to find the vampire. Talk to him (smile, question), then use the rooster on the vampire.
Get the pick and talk to the Suffrajester, then go to the far right and into the crypt. Use your ladder on the slab to climb up. Get the false teeth and use them on your mouse. Use the bloody teeth on the test tube to get mouse blood.
Go to the Dining Hall. Give the five items to the Arch-Chancellor:
- glitter dust
- vile smell
- 3 mallets
- dribbly candle
- mouse blood
Act 2: Come Die With Me
Go to the garden and get the hoops.
Go down the hole and head right, then up the ladder. Use your pick on the ice on the left side, and you will get a block of ice. Go back down through the sewers and leave.
Talk to the Dead Collector (question). Enter the Mortuary and talk to the Mortician (smile, certificate). Get the mirror and use it on the bunsen burner, then put it back on the bench. Lie down on the slab. Use both the wooden arm and the ice on Rincewind, then talk to the Mortician and you will get a death certificate. Go outside and show this to the Dead Collector, and you will be on a much larger map screen. Your first location to visit is off the edge of the map to the left.
Look at the sticks on the counter, and the baskets on the ground. Talk to Point-Me-Own-Bone once to get a boomerang, then again (question, basket) and you will get a picnic basket.
Go to the camel shop and talk to the salesman (smile, camel) to buy a camel. Continue left and enter the shop. Take the plans from the wall, then leave again. Continue further left into the town. Look at the candy rock and talk to the rock seller (smile, rock). Talk to Uri Djeller (music) to find out about the Cartwheel, then give him your hoops for him to straighten them into wires. Continue left and take the stake from the stoning area, then walk back through town to reach the map screen.
Take the glue pot, then use your scissors on the bandage to get it.
Combine the bandage with your wooden arm, and use this with the rotten arm.
Talk to Bone Idle (smile, question, music), then use your knife on him to get the band.
Talk to ST Ungulant (music).
Enter the castle and look at the horse suit, then talk to the dwarf (smile, horse suit). In your inventory, examine the rotten arm, then give the ring you find to the dwarf and you will get the horse suit. After leaving the castle, continue right. Get the mailbox (you will just take the 10 symbol) and the weight, then put the 10 symbol on the weight. Enter the makeup room, which is just right of the mailbox. Back outside again, continue right and take the camera. Talk to the trainer (smile, imp).
Use your weight on the hook, then use the weight and take the snow storms.
Go to the Mortuary and talk to Casanunda and the witch (elf) to find out about the Forest.
Go to the Dining Hall and talk to the Librarian (horse suit) to be able to take the Librarian. Use your picnic basket on the food on the right table. Leave the Dining Hall and go to the University Garden. Head to the far right and use your stake on the compost heap to get the Suffrajester.
Go far left to the stoning area and use the Suffrajester in the hole to get the candy rock. Also pick up the rope.
Go to the far right and use your boomerang on the paint, then on the imp that is hiding in the set. Continue further right and talk to the troll (smile, question) then give him the candy rock. Try to open the door, but it is locked. Talk to the troll again (key) then use the key on the door. Use the rope on the troll to get his diamond tooth, then head into the trailer. Talk to the milkmaid, then give her the diamond tooth, so you end up with a babe.
Go far right and use your picnic basket on the anthill, then return left. Use your saw on your ironing board to make a surfboard, then use your glue on it. Use the surfboard on the surf to reach a cave. Combine your imp and camera, then take a picture of the cave paintings.
Move your money pouch into luggage. Combine the glue with the hooter, then with the horse suit. Put the Librarian in the unicorn suit. Move the unicorn suit and camera into Rincewind's inventory. Now follow the path into the stone circle and you will reach the castle. Use the unicorn suit on Rincewind, and you will head inside. Use your camera on the Elven Queen when you can, then leave again.
Go to the High Energy Facility. Use the picnic basket on Hex, then combine your wires and plans to make a pyramid. Use the honey on Hex, then the pyramid on Hex. Talk to Skazz (universal question) to get the answer.
Give your answer to ST Ungulant and you will get the jingle.
Enter the makeup room and give the film of the Elven Queen to the makeup girl. Go back outside and follow the path north from the troll. Talk to Dibbler, then give him four items:
- snow storms
Go to the door at the far left and knock on it. Use your death certificate on the door to get inside. Open the closet and talk to the black sheep (smile, stunt) then give him the cave painting film.
Take the reel off the projector and put it in the device. Also put the Elven Queen film in the device. Use the new reel with the projector.
Act 3: The Grim Rincewind
Use the mat and you will find a key. Go inside and through the door on the left into the kitchen, where you will meet Albert. Go back out to the hallway. Head upstairs, then through the left exit. Take the bunny rabbit from the bed and the string from the dresser, then leave this room and go right to the study. Take the inkwell from the desk and pull the cord, then go out and downstairs. Enter the kitchen through the left door and take the sugar cubes and the oily rag from over on the left. Open the pot belly stove while you are here. Go out to the hallway and take the curtains, then go through the door on the right to the library. Get the book in the middle. Go back to the hallway and search the umbrella stand to get a scythe.
Take the rope. Give the sugar cubes to Binky. Use your glue on the saddle, then use the saddle and Albert will see you riding a horse.
Use the bunny rabbit in your inventory to remove some pyjamas, then use them on Rincewind. Now use your matches on the oily rag, then use this on the beehive. Use the beehive to get some wax, then combine this with your string to make a candle. Use your empty sugar pot on the beehive to get some honey. Take the fishing rod, then use the inkwell with the pond, and dip the curtains in it to create a robe. Go right a bit further and look at the toy cart, then talk to Susan (smile, question, toy cart). Give her your book, but she wants a better one. Continue right a bit further and combine your fishing rod and honey, then use this on the dots in the pit to get some ant souls.
Go back into the library. Light your candle with your matches, then move it into Rincewind's inventory. Use your key to unlock the alcove on the far right, then go inside. Use the lit candle on Rincewind so you can see, then take the tablet from the right shelf. Go to the kitchen and show Albert your robe and scythe.
Give your tablet to Susan, then combine the toy cart with your scythe.
Use your reaper machine on the corn field.
While still outside the house, combine your boomerang and rope, and use this on the chimney. Use the chimney twice more and Albert will hear your booming voice. Go inside and into the kitchen to see Albert. After talking with him, go back into the kitchen again and give him the ant souls.
Act 4: Till Death Us Do Part
Take the cork from near the hat.
Wait until a prospector arrives, then while he is busy search his saddlebags to get a canteen. Put the rotten arm in the saddlebags and you will discover the Fountain of Youth.
Fountain of Youth
Use your canteen with the fountain, then use the cork on the fountain. Use the hourglass with the sand.
Epilogue: Queen Kong
Look at the raven, then talk to Granny Weatherwax (raven) and get her broom. Talk to Dibbler (smile, bladders), then fill up the bladders from the canteen. Move the bladders to Rincewind's inventory, then use the broom on Rincewind.