Bad Dream: Coma
Game Details: Horror, 2017
Steam Achievements: Completed (21/21)
Links: Moby Games, Steam
Walkthrough Updated: 6/7/2025
Suggested Listening: Help Me Out (Ash 25)
Karma and Health
Right from the start of the game, there are actions you can take that will affect your karma. This in turn affects the puzzles that you are shown, the statement of the environment, the character dialogue, and the subsequent actions you can take. There is also a health system, based on the many ways you can injure yourself. Having different health levels can affect your ability to reach specific endings.
This walkthrough describes 3 different paths you can take to collect the achievements and see the various endings of the game. Whenever actions lead to a change in a status, this will be indicated. If you want to get all achievements, it is suggested you play through the game in the order presented below.
Bad Karma
Chapter 1: Bridge
Punch one of the crows on the left to get Blood on Hands. Pick up the battery from beneath the fabric on the right. Go forward and use your battery in the controller, then pick it up. Go forward again and pick up the magnifier from the ground. Go forward once more and pick up the key from the ground. Now head back 3 times. Use the controller on the car. Move the stick to the right, then press the forward button and you will hear a crash. Back out, then use the magnifier on the car to see it more closely. Pick up the beer, then use the key on the car trunk. Open the trunk and take the crowbar. Back out until you are on the bridge again. Head forward and use your crowbar to get a plank from the left. Go forward twice and place the plank over the gap. Try to go forward and there will be an earthquake. Now go forward over the plank.
Autosave
Move your mouse cursor over the exposed wires on the left to see the gate go up briefly. You will now hear a baby crying. Go back 3 times to see a baby stroller. Look inside, then use your crowbar on the doll to get Broken Doll. Take the wire from the doll's head. Back out, then go forward 3 times - the plank will fall down. Now head back 3 times to find a man standing on the bridge. Talk to him, then give him your beer. Now you need to find differences in 2 pictures:
- Bridge: Car trunk, fish in water, top of left archway, bricks to left of middle archway, tall building on right, dead bird.
- Dead Bird: Small blood splatter just above bird, bricks at bottom left, small feather at top left, small feather below bird, shading near bottom of bird, tear at bottom right corner of page.
The man will return your crowbar. Go forward and use this to get the other plank. Go forward twice more and put the plank over the gap, then continue forward. Use your wire on the exposed wires, then the gate will break. Go forward twice and a large bird creature will bite off some of your fingers.
Chapter 2: Hospital
You will wake up in the hospital with Wounds. After talking to the masked man, back out of the hospital room, then go forward to the left, and left to the reception. Pick up the scissors, then plug in the computer. Go back twice to the hallway with 4 doors, and head right into room 14. Use your scissors on the man in the bed to get Butcher. Pick up his fingers. Back out of the room again, then go forward to the left and forward again to a destroyed waiting room. The lunch lady here will ask for your help and give you a kitchen key. Go back twice to the hallway with 4 doors. Use your key on the far left door, then enter the lunchroom. Pick up the empty jar and use it to collect the 3 spiders. Back out of the room, then go forward to the left and forward again - the lunch lady will take the jar and leave.
Autosave
Go back twice and enter the lunchroom, then go through the door on the left into the janitor's room. Pick up the glue from the floor on the right, then back out twice to see the masked man again - he will say that the doctor's office is now open. Head forward to the left, forward, and through the door on the left into the doctor's office. Click on the head to show your hand, then take the worm. Use the glue on your hand, then attach the fingers. Back out.
Autosave
Try to take the key from the stool, but you can't. Head back 3 times and use the light switch on the right wall to turn off the light. Now go back to the doctor's office and you can take the key (as the doctor is sleeping). Go back 3 times again and enter room 14 - the bandaged patient has had his eyes removed. Back out, then use your key to unlock room 15 and go inside. Look at the patient cards on the end of the beds. The adult patient is missing 2 eyes, an ear and some hair. The teddy bear is missing its head. Take the key from the table on the left, then leave this room.
Go forward to the right to reach the elevator. Use your scissors on the crow to get Scarecrow. Now take the ear, then go back. Use your key to unlock the WC on the left, then go inside. Look in the basin and take the hair. Return out to the hallway, then enter room 15. Use the ear and hair on the patient. Back out and enter the WC again. Look in the basin and take the eye. Back out to see a message in the mirror Helpful Butcher. Back out of the bathroom, then go forward to the left and left. Use the worm in the fishbowl. Look in the fishbowl and take the floating eye. Back out again, then go back twice and enter room 15. Use the eyes on the patient. The masked man will appear and send you straight to your next location.
Chapter 3: Graveyard
Climb up out of the grave. Pick up the bone from the loose dirt, and the shovel leaning against the shed. Head right towards the cliff. Pick up the matches from the ground between the graves. Return left and go back twice to reach a statue. Use your matches to light the candle at the base of the statue, then take the key. Continue back and right to the old cemetery, then right to the bench. Talk to the woman here. Return left, back twice, right and forward to reach a gate. Take a flower from the vines on the right to get Nasty Plants. Go back 3 times and right. Put your bloody flower in the vase here. Now go back twice, right and left. Use your key on the shed door, then go inside.
Autosave
Click on the skull you can see in the bottom of the broken cupboard. Pick up the glove from the box on the right. Go outside, then head back 3 times and right. Take the pickaxe from the tree. Return back twice and right. Use the pickaxe on the cement block, then the shovel on the dirt beneath it.
Autosave
Use your scissors to cut off the zombie's rotten hand, then pick it up. Go left and then right to the cliff. Give the rotten hand to the spider to get Spiders Like You. Go left, back 3 times and right twice to reach the bench, then return left, back twice and right to the cemetery, where the scarecrow will now be standing. Pick up a chunk of rotten meat from between the broken pieces of slab. Return left and enter the shed again. Give the rotten meat to the mouse, then take the skull. Head back outside, then go back 3 times to be outside the crypt. Put the skull and bone on the plaque over the door. Go back, right, left and right. Pick up the bone from beneath the spider. Return to the crypt by going left and back 3 times. Put your second bone on the plaque. Now you can enter the crypt. Use your matches to light the candles on the altar, then look at the round symbol on the wall to see 5 stars. Go back outside.
Autosave
Now you need to walk around and click on the following 5 stars:
- Outside the crypt, in the sky to the right
- At the old cemetery, between the trees
- At the statue, between the trees
- At the gate, on the note on the ground
- At the cliff, to the left of the spider
Return to the crypt and head inside. Examine the symbol on the wall again. Touch the pentagram in the middle, then back out. After a while everything will go dark, then you will light a match. Leave the crypt.
Autosave
Head back, right and forward. Pick up the piece of eraser. Return back and left, then enter the shed. After talking to the man with the teddy's head, go left into the morgue. Open the jar that contains a fly, then take the jar. After the banging on the door stops, leave the room again. Pick up the teddy's head. Go back outside to be confronted by the scarecrow and will get Deep Wounds. Go back and forward, then use the piece of eraser on the scarecrow. Head through the gate.
Chapter 4: Forest
Go right to the house in the forest, then continue right to the mountain. Pick up the rusty key from the small pile of items in front of the dog. Go back and use this key on the house, then head inside. Use your matches to light a fire beneath the cauldron. Pick up the meat from the table. Go outside and put the meat in the bear trap. Head left, then return right to get Poacher. Continue right, then head left to reach a lake. Talk to the camper, then head right. Pick up the worm, then go left and use it on the fishing rod. Pick up the fishing rod and you will cast it into the lake. Head back twice and left to see a man sleeping by the wall. Look at the poison recipe on the ground in front of him.
Autosave
Now you need to go around and collect all of the ingredients. Use your glove to get the spiny flower from the tree. Go right and collect some blood in your jar. Head into the house and put the spiny flower and blood into the cauldron. While you are here, pick up the salt and put some into the cauldron. Also take the rung lying on the floor to the left of the fireplace. Go back outside and head right to the mountain. Continue right twice and use your jar to collect some motor oil. Return forward and left twice. Grab an empty can from the pile of rubbish on the left, and a rotten fish from the pile near the lake shore. Head right and take the nasty mushroom from the tree. Continue right to the swamp. Pick up another rung from the end of the jetty. Use your glove on the floating head on the right to get a leech.
Go back, left and back. Use your 2 rungs on the ladder to fix it, then take the egg from the nest. Continue back and into the house, and put the motor oil, rotten fish, nasty mushroom, leech and egg into the cauldron. Return outside, right and left. Take a worm from the pile of fish near the lake shore. Return back twice and into the house. Put the worm into the cauldron. Use your empty can on the cauldron to end up with poison. Return outside, then go right and left and give the poison to the camper.
Autosave
Enter the tent and pick up the key from the sleeping bag. Go back outside and head to the car by going back and right twice - unfortunately someone has slashed one of the tires. Head forward and left twice. Pick up the fishing rod. Enter the tent and take the used gum from the floor. Back out, then go right. Use your salt on the snail, then pick up the snail slime. Head right again and use the fishing rod in the water on the left. Look at the hand you end up catching, and take the cigarette from it. Back out, then go back, left, back and right. Use the cigarette on the beehive, then use your matches on it. Now use your empty jar to collect goo from the beehive. Go right to the car and look at the tire. Use the gum, slime and goo on the tire, then use the key on the car.
Chapter 5: Park
Go right and look at the manhole cover. Head right and try to enter the hospital, then go back twice and right to reach a gate. Search the rubbish bin to get a floppy disc. Return left to some ruins, then head inside. Pick up the empty bottle from the ground on the right. Head back, left and right. Use your empty bottle on the green liquid to the left to collect some poison. Return to the ruins by going back twice and forward, then use the poison on the tree to kill it. Now you can pick up the crowbar. Head back and left, then use the crowbar on the manhole cover. After the nurse leaves, go right and enter the hospital.
Autosave
Go back, then forward to the left and forward again to the waiting room. Look at the mouse trap.
If you are trying to lose health, trigger the mouse trap with your hand to get Critical Wounds.
If you are trying to conserve health, use your crowbar to trigger the mouse trap.
Now pick up the mouse trap. Use the ticket machine to get the number 13. Head back and left, then use the mousetrap on the mouse hole. Insert the floppy disc into the computer. Use the computer - try to open the "Drawing" on the floppy disc, but there is a virus. Open the "Coma" under Games to return from the computer. Back out twice and enter room 15. Attach the teddy's head to the body. Back out, then go forward to the right. Close the window, then take the number 3 from the window ledge. Go back, then forward to the left and forward. Once the man asks for his ticket, give him number 3.
Autosave
Go back twice and into room 15 to see an old man. Back out and enter the lunchroom, where the lunch lady will give you a meal. Back out and enter room 15, then give the meal to the old man. When you leave, he will return it because he needs it chewed. Back out, then go forward to the left and left. Take a key from the mouse hole, then back out twice. Use the key on the WC door, then head inside. Give the meal to the spider on the floor and you will get chewed food. Leave here and enter room 15, then give the chewed food to the man. Back out of the room, then go forward to the left and left. Take the coin. Back out twice and go forward to the right. Use your coin on the vending machine, then take the empty can from the slot. Go back again and enter the WC. Fill your empty can from the toilet, then back out of the room. Enter room 15 and give the toilet water to the man - you will get Germs. Back out of the room, then go forward to the left, forward and left.
If you are trying to lose health, you will now have Deep Wounds.
If you are trying to conserve health, you will now have Wounds.
Go back twice and left, then take the needle and thread from the medicine cabinet on the wall. Back out twice and enter room 15. Give the needle and thread to the nurse.
Autosave
Go back, then forward to the left, forward and left. Grab the VHS tape from the desk, then head back 3 times and into the lunchroom. Use the VHS tape with the television set. Click on the left door and the clown will enter. Read the note on the fridge. Open the freezer and take the dead fish, then open the oven, put the dead fish inside, and close the oven again. Open the cupboard over the fridge and take the beans, then take the frying pan from the sink. Put the frying pan on the stove and put the beans in the frying pan. Open the oven again and take out the dead fish, then put it on the chopping board. Pick up the knife from the counter and use it to cut the fish, then take out the worms. Back out and add the worms to the frying pan. Now open the drawers on the right and take the poison, then add this to the frying pan. Leave through the door. Once the clown returns, examine the body, then use the knife on it 3 times. Finally, jump out the window. Pick up the toy clown. Go back and enter room 15 to see the masked man once again.
Autosave
Offer the clown toy to the teddy bear to get Scary Clown. Back out, then go forward to the left, and the nurse will give you some pills. Go left and put the pills into the trash. Use the computer again. Open the "Medicine" within the Trash. Now open the "Drawing" on the floppy disc. Color in everything correctly (use the eye-dropper tool to get the brown color). Once you are done, delete the file, then open the "Coma" under Games again. Take the drawing from the trash. Head back twice and into room 15, then give the drawing to the teddy bear.
Chapter 6: Apartment
Go forward and head inside to the entrance. Open mailbox 1 and take the electricity bill. Go through the door and head upstairs. Read the note on the left door. Look under the left mat and pick up the key, then use this to unlock the left door and enter apartment 1. Head through the unlocked door on the left into a bedroom. Open the curtains and read the diary on the bed. Back out, then go right into the kitchen. Open the curtains and take a stamp from the fridge. Look at the envelope on the table and put the electricity bill inside. Now back out and go through the mirror to reach apartment 2.
Take a button from the jacket hanging on the right. Enter the bedroom - open the curtains and look at the pictures on the wall. Back out, then enter the kitchen. Read the note on the fridge. Open the drawers and take out a pen. Back out of the kitchen. Use the light switch next to the bathroom and the fuse box on the opposite wall will open. Go back through the mirror to apartment 1. Open the fuse box on the wall and take out a fuse, then go through the mirror to apartment 2. Insert the fuse into the fuse box here, then use the switch next to the bathroom. Enter the bathroom and look in the sink, then take the teeth. Back out of the bathroom, then go through the mirror to apartment 1.
Enter the bedroom and put the teeth under the pillow. Leave the bedroom, then go back in and take the fake coin from the bed. Leave the bedroom and go through the mirror to apartment 2. Enter the kitchen and put the fake coin in the piggy bank, then back out and return through the mirror to apartment 1. Enter the apartment and use your crowbar to break the piggy bank. Pick up the coin. Look at the envelope on the table again. Insert the coin, close the envelope, use your pen to write on it and attach the stamp. Now pick up the letter. Leave the apartment and go downstairs and outside. Put the letter into the mailbox.
Autosave
Go inside, upstairs and into apartment 1. Turn on the bathroom light and enter the bathroom. Pick up the plunger from the floor, and take the board game from inside the toilet. Back out of the bathroom, then go through the mirror to apartment 2. Enter this bathroom. Use the plunger on the toilet, then click on the toilet to flush it. Back out and go back through the mirror to apartment 1.
Leave the apartment and go downstairs. Use your pen to draw the stairs going further down, then head down to the basement. Pick up the key that is flushed down through the pipe. Head up the stairs and back out to the entrance, then use the key on mailbox 2. Take out a cassette. Head through the door, upstairs and into apartment 1, then through the mirror to apartment 2. Try to enter the bedroom, and you will see the mirror break. Enter the bedroom and use the cassette in the music player. Back out of the bedroom and look at the note beneath the door. Take the paperclip from the note. Back out and use this on the locked door, then enter the living room. Grab the key from the table. Open the low cupboards on the right and take the dice.
Autosave
Back out and use the key on the apartment door, then leave and go across to apartment 1. Enter the kitchen and put the board game on the table, Look at the board game to see it more closely, then use the dice and the button on it.
Autosave
Use the pen on one of the board game obstacles to get Corrector. Keep using it on obstacles until the pen disappears Game Modder. Roll the dice and click on the button to move it. Keep doing this until you reach the end of the game. Back out from the game to meet a kid.
Chapter 7: Old House
Go forward and left to see a "Go Away" sign. Return right twice. Peel down the corner of the image and take the scissors. Go forward and left again, then cut out the arrow and place it just to the left. Now you can continue left. Enter the tent. Look at the photograph on the sleeping bag and use your scissors on the bottom left corner of it. Back out of the tent and use your part of the photo on the bottom left corner of the scene, then head left again.
Try to enter the house, but a doll stops you. Look in the dog house, and examine the drawing inside. Back out, then go right and back. Take a picture from the knothole in the tree, then use your scissors to cut the key from the corner. Back out and go left twice. Use the key on the mailbox, then look inside and take the pass. Back out and give this to the doll.
Autosave
Enter the house, but it is too dark to see and you will end up back outside. Go right and pick up the fishing rod. Return left and use this on the bright spot in the water. Break the bottle, then look at the picture inside. Use your scissors to cut out the sun from the picture, then back out and place this over the moon in the sky. Now you can enter the house. Look at the picture on the right wall, then go forward into the kitchen. Examine the picture on the far wall. Try to head right through either door, but you cannot do this yet. Try to look in the fridge, but you also cannot do this. Head back twice to return outside. Go around to the left of the house to see an open toilet door. Pick up the dirty rag. Return right and inside, and try to go to the kitchen, but Death will send you back outside. Use your crowbar on the door, then head inside.
If you are trying to lose health, click on all of the toys you can find. Go forward and open the box at the bottom right, then take the scissors to get Critical Wounds.
If you are trying to conserve health, go forward and use the crowbar to open the box at the bottom right, then use your glove to take the scissors.
Put the dirty rag over the head in the fridge, then look at the picture above it. Remove the dirty rag, then place it over the head on the floor. Now go right into the parents' room. Look at the picture over the bed. Leave this room, then enter the kid's room. Look at the drawing on the desk, and the notes in the drawer. Look in the trash can, then pick up the broom from the corner of the room. Leave here and return to the parents' room. Use the broom on the rug, then move the rug to reveal a locked trapdoor. Leave the room and head back twice to go outside.
Autosave
Remove the pieces of tape on the corners of the "GET OUT" sign, then move the sign. Go forward and left 3 times to return to the old house. Go inside, then forward and right into the kid's room. Look in the trash can and take the objects (including a new key). Back out, then go to the parents' room again. Remove the handle from the drawer, then head left and back. Use the handle on the bottom drawer. Open the drawer, examine the picture inside, and click to go to the basement. Look at the drawing on the table, then back out again.
Chapter 8: Exit
Climb up the ladder, then exit the parents' room and enter the kid's room. Take a battery from the toy car on the floor here. Head left and back, then pick up the film reel from the right of the television. Return to the parents' room and go down to the basement again. Look at the drawing on the table, then click on it to return to the cliff. After talking to the kid, go right to go to the old house. Use the key on the door, then head inside. Put the film and battery into the camera, then pick it up Camera. Examine the picture on the table, then click on the balloon and it will fly off the page. Go outside and head right to the cliff, then enter the balloon - you will travel to the hospital. Go back.
Autosave
Head left and the kid will suggest you take photos for Death. Now there are four different endings you can reach from this point, each outlined in its own section below.
Victim Ending
Go to the WC and take a photo of the janitor. Enter room 14 and take a photo of the man standing on the left. Go to the waiting room and take a photo of the woman lying on the ground. Return to the hallway with 4 doors and you will see the nurse briefly. Enter room 15 and take a photo of the man sitting on the bed. Return to the kid in the reception and he will leave to develop the photos.
Autosave
Back out twice and enter the lunchroom to see the Butcher. Go to the waiting room, then return to the lunchroom and you will see the lunch lady's head next to the cash register. Pick up a key from the table on the right. Back out and you will see the Butcher again. Use the key to unlock the door to the WC, then go inside. Back out and go to the waiting room to see the Butcher with the kid. Wait here and you will be attacked by the Butcher. If you have Critical Wounds (or worse) you will die Victim.
Messenger Ending
Go to the WC and take a photo of the janitor. Enter room 14 and take a photo of the man standing on the left. Go to the waiting room and take a photo of the woman lying on the ground. Return to the hallway with 4 doors and you will see the nurse briefly. Enter room 15 and take a photo of the man sitting on the bed. Return to the kid in the reception and he will leave to develop the photos.
Autosave
Back out twice and enter the lunchroom to see the Butcher. Go to the waiting room, then return to the lunchroom and you will see the lunch lady's head next to the cash register. Pick up a key from the table on the right. Back out and you will see the Butcher again. Use the key to unlock the door to the WC, then go inside. Back out and go to the waiting room to see the Butcher with the kid. Quickly go back twice and enter the WC. As soon as the Butcher enters, back out of the room and lock the door with the key. Now quickly go forward to the left and forward - the kid will give you the photos and leave to take care of the Butcher. Get into the balloon and it will take you back to the cliff. Go left, back 3 times and into the crypt. Give the photos to death Messenger.
Voice of Reason Ending
Go to the vending machine and take a photo of the camper. Enter room 14 and take a photo of the butchered patient. Take a photo of any other victim. Go towards room 15 and you will see the nurse briefly. Enter room 15 and take a photo of the man sitting on the bed. Return to the kid in the reception and he will leave to develop the photos.
Autosave
Back out twice and enter the lunchroom to see the Butcher. Go to the waiting room, then return to the lunchroom and you will see the lunch lady's head next to the cash register. Pick up a key from the table on the right. Back out and you will see the Butcher again. Use the key to unlock the door to the WC, then go inside. Back out and go to the waiting room to see the Butcher with the kid. Wait here and you will be attacked by the Butcher. If you have Deep Wounds (or less) you will survive. Get into the balloon and it will take you back to the cliff. Go left, back 3 times and into the crypt. Give the photos to death Voice of Reason.
Villain Ending
Go to the vending machine and take a photo of the camper. Enter room 14 and take a photo of the butchered patient. Take a photo of any other victim. Go towards room 15 and you will see the nurse briefly. Enter room 15 and take a photo of the man sitting on the bed. Return to the kid in the reception and he will leave to develop the photos.
Autosave
Back out twice and enter the lunchroom to see the Butcher. Go to the waiting room, then return to the lunchroom and you will see the lunch lady's head next to the cash register. Pick up a key from the table on the right. Back out and you will see the Butcher again. Use the key to unlock the door to the WC, then go inside. Back out and go to the waiting room to see the Butcher with the kid. Quickly go back twice and enter the WC. As soon as the Butcher enters, back out of the room and lock the door with the key. Now quickly go forward to the left and forward - the kid will give you the photos and leave to take care of the Butcher. Get into the balloon and it will take you back to the cliff. Go left, back 3 times and into the crypt. Give the photos to death Villain.
Neutral Karma
Chapter 1: Bridge
Pick up the battery from beneath the fabric on the right. Go forward and use your battery in the controller, then pick it up. Go forward again and pick up the magnifier from the ground. Go forward once more and pick up the key from the ground. Now head back 3 times. Use the controller on the car. Move the stick to the right, then press the forward button and you will hear a crash. Back out, then use the magnifier on the car to see it more closely. Pick up the beer, then use the key on the car trunk. Open the trunk and take the crowbar. Back out until you are on the bridge again. Head forward and use your crowbar to get a plank from the left. Go forward twice and place the plank over the gap. Try to go forward and there will be an earthquake. Now go forward over the plank.
Autosave
Move your mouse cursor over the exposed wires on the left to see the gate go up briefly. You will now hear a baby crying. Go back 3 times to see a baby stroller. Look inside, then use your crowbar on the doll to get Broken Doll. Take the wire from the doll's head. Back out, then go forward 3 times - the plank will fall down. Now head back 3 times to find a man standing on the bridge. Talk to him, then give him your beer. Now you need to find differences in 2 pictures:
- Bridge: Car trunk, fish in water, top of left archway, bricks to left of middle archway, tall building on right, dead bird.
- Car Trunk: Broken doll head, wires next to first aid kit, small puddle below first aid kit, paper on cardboard box at bottom left, small pile of coins on left, scratches to left of wrench.
The man will return your crowbar. Go forward and use this to get the other plank. Go forward twice more and put the plank over the gap, then continue forward. Use your wire on the exposed wires, then the gate will break. Go forward and try to pick up the coin. Move the paperclip next to the coin, then pick up the coin. Go forward and give the coin to the man, then go forward once more to get Good Heart. Go forward again.
Chapter 2: Hospital - First Time
Enter the hospital to meet the masked man. Go back, forward to the left, and left to the reception. Pick up the scissors, then plug in the computer. Open the drawer beneath the fish bowl and take the matches. Back out, then go forward to a destroyed waiting room. The lunch lady here will ask for your help and give you a kitchen key. Go back twice to the hallway with 4 doors. Use your key on the far left door, then enter the lunchroom. Pick up the empty jar, then punch a spider to get Blood on Hands. Punch the other 2 spiders to get Spiders Hate You. Back out of the room, then go forward to the left and forward again - the lunch lady will take the jar and leave.
Autosave
Go back twice and enter the lunchroom, then take the key from in front of the lunch lady. Back out and use this key to unlock the WC on the left, then go inside. Pick up the shiny bottle cap from the floor. Pull the cord to flush the toilet, then pick up the worm and the key. Look in the basin and take the hair. Go back, then forward to the right. Give the shiny bottle cap to the bird to get an ear and Birds Like You. Go back and enter room 15. Use the ear and hair on the patient. Head back, forward to the left and left. Use the worm in the fishbowl. Look in the fishbowl and take the floating eye. Back out 3 times, then go forward to the right. Take an eye from the bird's nest. Go back and enter room 15. Use the eyes on the patient. The masked man will appear and ask you to investigate upstairs.
Autosave
Go back, then forward to the right. Use the elevator to head upstairs Upper Floor. Go back, then through the closed door on the right. Use your scissors to cut the wire on the left, then take a glove from the small panel. Back out and go through the open doorway on the right. Look at the puddle of acid and use your glove to get the key. Back out again and use the key on the locked left door, then go inside. Pick up the rung and use it to hit the cardboard box, which is filled with baby spiders. Leave this room and punch the other closed door on the left to drive out more baby spiders. Go to the elevator to see the masked man again.
If you want to get all possible achievements with Neutral Karma, you should now restart this chapter and continue with the walkthrough below.
Chapter 2: Hospital - Second Time
Enter the hospital to meet the masked man. Go back, forward to the left, and left to the reception. Pick up the scissors, then plug in the computer. Open the drawer beneath the fish bowl and take the matches. Back out, then go forward to a destroyed waiting room. The lunch lady here will ask for your help and give you a kitchen key. Go back twice to the hallway with 4 doors. Use your key on the far left door, then enter the lunchroom. Pick up the empty jar and use it to collect the 3 spiders. Back out of the room, then go forward to the left and forward again - the lunch lady will take the jar and leave.
Autosave
Go back twice and enter the lunchroom, then take the key from in front of the lunch lady. Back out and use this key to unlock the WC on the left, then go inside. Pick up the shiny bottle cap from the floor. Pull the cord to flush the toilet, then pick up the worm and the key. Look in the basin and take the hair. Go back, then forward to the right. Give the shiny bottle cap to the bird to get an ear and Birds Like You. Go back and enter room 15. Use the ear and hair on the patient. Head back, forward to the left and left. Use the worm in the fishbowl. Look in the fishbowl and take the floating eye. Back out 3 times, then go forward to the right. Take an eye from the bird's nest. Go back and enter room 15. Use the eyes on the patient. The masked man will appear and tell you to catch the bus.
Autosave
Back out, then go forward to the right and use the elevator to head outside. Go back and left to reach the bus stop. Search the bin for a piece of a bus ticket, and pick up the fish bone from the ground. Head right and use the fish bone to pop the balloon, then pick up another piece of the bus ticket. Go back and grab the apple core from the vines on the right. Continue right and pick up the next piece of the bus ticket from the ground next to the bin. Now go left twice and right. Put the apple cord in the bin, then go back and right. Search the rubbish to complete the bus ticket. Finally, go back and left, then use your bus ticket on the bus.
Chapter 3: Graveyard
Go back and open the door to the mausoleum - you will be scared by a zombie. Climb up out of the grave. Pick up the bone from the loose dirt, and the shovel leaning against the shed. Go back twice to reach a statue. Use your matches to light the candle at the base of the statue, then take the key. Continue back and right to the old cemetery, then take the pickaxe from the tree. Return back twice and right. Use the pickaxe on the cement block, then the shovel on the dirt beneath it.
Autosave
Pick up the zombie's rotten hand. Go left and then right to the cliff. Give the rotten hand to the spider to get Spiders Like You. Go left and use the key on the shed, then head inside.
Autosave
Click on the skull you can see in the bottom of the broken cupboard. Pick up the glove from the box on the right. Try to exit the shed - you will be scared by a zombie again. Climb up out of the grave. Go back and then forward. Use your glove to pick the flower from the vines on the right. Go back 3 times and right, then put the flower in the vase.
Head back twice, right, left and right. Pick up the chunk of rotten meat from beneath the spider. Return left and enter the shed again. Give the rotten meat to the mouse, then take the skull. Head back outside, then go back 3 times to be outside the crypt. Put the skull and bone on the plaque over the door. Go back, right, left and right. Pick up the bone from beneath the spider. Return to the crypt by going left and back 3 times. Put your second bone on the plaque. Now you can enter the crypt. Use your matches to light the candles on the altar, then look at the round symbol on the wall to see 5 stars. Go back outside.
Autosave
Now you need to walk around and click on the following 5 stars:
- Outside the crypt, in the sky to the right
- At the old cemetery, between the trees
- At the statue, between the trees
- At the gate, on the note on the ground
- At the cliff, to the left of the spider
Return to the crypt and head inside. Examine the symbol on the wall again. Touch the pentagram in the middle, then back out. After a while everything will go dark, then you will light a match. Leave the crypt.
Autosave
Head back, right and forward. Pick up the piece of eraser. Return back and left, then enter the shed. After talking to the man with the teddy's head, go left into the morgue. Open the jar that contains a fly, then take the jar. Leave the room again. Use your piece of eraser on the man's body, then pick up the teddy's head. Go back outside, then continue back and forward. Use the teddy's head here, then go through the gate.
Chapter 4: Forest
Go right to the house in the forest, then open the door with your key Master Key. Head inside. Use your matches to light a fire beneath the cauldron. Pick up the meat from the table. Go outside and put the meat in the bear trap. Head left, then return right to get Poacher and Blood on Hands. Continue right, then head left to reach a lake. Talk to the camper, then head right. Pick up the worm, then go left and use it on the fishing rod. Pick up the fishing rod and you will cast it into the lake. Head back twice and left to see a man sleeping by the wall. Look at the drug recipe on the ground in front of him.
Autosave
Now you need to go around and collect all of the ingredients. Use your glove to get the spiny flower from the tree. Go right and collect some blood in your jar. Head into the house and put the spiny flower and blood into the cauldron. While you are here, pick up the salt and put some into the cauldron. Go back outside and head right to the mountain. Continue right twice and use your jar to collect some motor oil. Return forward and left twice. Grab an empty can from the pile of rubbish on the left, and a rotten fish from the pile near the lake shore. Head right and take the nasty mushroom from the tree. Continue right to the swamp. Use your glove on the floating head on the right to get a leech.
Go back, left and back twice. Enter the house, and put the motor oil, rotten fish, nasty mushroom and leech into the cauldron. Return outside, right and left. Take a worm from the pile of fish near the lake shore. Return back twice and into the house. Put the worm into the cauldron. Use your empty can on the cauldron to end up with a drug. Return outside, then go right and left and give the drug to the camper.
Autosave
Enter the tent and pick up the key from the floor. Go back outside and head to the car by going back and right twice - unfortunately someone has slashed one of the tires. Head forward and left twice. Pick up the fishing rod. Enter the tent and take the used gum from the floor. Back out, then go right. Use your salt on the snail, then pick up the snail slime. Head right again and use the fishing rod in the water on the left. Look at the hand you end up catching, and take the cigarette from it. Back out, then go back, left, back and right. Use the cigarette on the beehive, then use your matches on it. Now use your empty jar to collect goo from the beehive. Go right to the car and look at the tire. Use the gum, slime and goo on the tire, then use the key on the car.
Chapter 5: Park
Go right and look at the manhole cover. Head right and try to enter the hospital, then go back twice and right to reach a gate. Search the rubbish bin to get a floppy disc. Return left to some ruins, then head inside. Pick up the crowbar. Head back and left, then use the crowbar on the manhole cover. After the nurse leaves, go right and enter the hospital.
Autosave
Go back, then forward to the left and forward again to the waiting room. Look at the mouse trap. Use your crowbar to trigger the mouse trap, then pick it up. Use the ticket machine to get the number 13. Head back and left, then use the mousetrap on the mouse hole. Insert the floppy disc into the computer. Use the computer - try to open the "Drawing" on the floppy disc, but there is a virus. Open the "Coma" under Games to return from the computer. Back out twice and enter room 15. Attach the teddy's head to the body. Back out, then go forward to the right. Close the window, then take the number 3 from the window ledge. Go back, then forward to the left and forward. Once the man asks for his ticket, give him number 3.
Autosave
Go back twice and into room 15 to see an old man. Back out and enter the lunchroom, where the lunch lady will give you a meal. Back out and enter room 15, then give the meal to the old man. When you leave, he will return it because he needs it chewed. Back out, then go forward to the left and left. Take a key from the mouse hole, then back out twice. Use the key on the WC door, then head inside. Give the meal to the spider on the floor and you will get chewed food. Leave here and enter room 15, then give the chewed food to the man. Back out of the room, then go forward to the left and left. Take the coin. Back out twice and go forward to the right. Use your coin on the vending machine, then take the empty can from the slot. Go back again and enter the WC. Fill your empty can from the toilet, then back out of the room. Enter room 15 and give the toilet water to the man - you will get Germs. Back out of the room, then go forward to the left, forward and left. Go back twice and left, then take the needle and thread from the medicine cabinet on the wall. Back out twice and enter room 15. Give the needle and thread to the nurse.
Autosave
Go back, then forward to the left, forward and left. Grab the VHS tape from the desk, then head back 3 times and into the lunchroom. Use the VHS tape with the television set. Click on the left door and the clown will enter. Read the note on the fridge. Open the freezer and take the dead fish, then open the oven, put the dead fish inside, and close the oven again. Open the cupboard over the fridge and take the beans, then take the frying pan from the sink. Put the frying pan on the stove and put the beans in the frying pan. Open the oven again and take out the dead fish, then put it on the chopping board. Pick up the knife from the counter and use it to cut the fish, then take out the worms. Back out and add the worms to the frying pan. Now open the drawers on the right and take the poison, then add this to the frying pan. Leave through the door. Once the clown returns, examine the body, then use the knife on it 3 times. Finally, jump out the window. Pick up the toy clown. Go back and enter room 15 to see the masked man once again.
Autosave
Back out, then go forward to the left, and the nurse will give you some pills. Go left and put the pills into the trash. Use the computer again. Open the "Medicine" within the Trash. Now open the "Drawing" on the floppy disc. Color in everything correctly (use the eye-dropper tool to get the brown color). Once you are done, delete the file, then open the "Coma" under Games again. Take the drawing from the trash. Head back twice and into room 15, then give the drawing to the teddy bear.
Chapter 6: Apartment
Go forward and head inside to the entrance. Open mailbox 1 and take the electricity bill. Go through the door and head upstairs. Read the note on the left door. Look under the left mat and pick up the key, then use this to unlock the left door and enter apartment 1. Head through the unlocked door on the left into a bedroom. Open the curtains and read the diary on the bed. Back out, then go right into the kitchen. Open the curtains and take a stamp from the fridge. Look at the envelope on the table and put the electricity bill inside. Now back out and go through the mirror to reach apartment 2.
Use your scissors to get a button from the jacket hanging on the right Tailor. Enter the bedroom - open the curtains and look at the pictures on the wall. Back out, then enter the kitchen. Read the note on the fridge. Open the drawers and take out a pen. Back out of the kitchen. Use the light switch next to the bathroom and the fuse box on the opposite wall will open. Go back through the mirror to apartment 1. Open the fuse box on the wall and take out a fuse, then go through the mirror to apartment 2. Insert the fuse into the fuse box here, then use the switch next to the bathroom. Enter the bathroom and look in the sink, then take the teeth. Back out of the bathroom, then go through the mirror to apartment 1.
Enter the bedroom and put the teeth under the pillow. Leave the bedroom, then go back in and take the fake coin from the bed. Leave the bedroom and go through the mirror to apartment 2. Enter the kitchen and put the fake coin in the piggy bank, then back out and return through the mirror to apartment 1. Enter the apartment and use your crowbar to break the piggy bank. Pick up the coin. Look at the envelope on the table again. Insert the coin, close the envelope, use your pen to write on it and attach the stamp. Now pick up the letter. Leave the apartment and go downstairs and outside. Put the letter into the mailbox.
Autosave
Go inside, upstairs and into apartment 1. Turn on the bathroom light and enter the bathroom. Pick up the plunger from the floor, and take the board game from inside the toilet. Back out of the bathroom, then go through the mirror to apartment 2. Enter this bathroom. Use the plunger on the toilet, then click on the toilet to flush it. Back out and go back through the mirror to apartment 1.
Leave the apartment and go downstairs. Use your pen to draw the stairs going further down, then head down to the basement. Pick up the key that is flushed down through the pipe. Head up the stairs and back out to the entrance, then use the key on mailbox 2. Take out a cassette. Head through the door, upstairs and into apartment 1, then through the mirror to apartment 2. Try to enter the bedroom, and you will see the mirror break. Enter the bedroom and use the cassette in the music player. Back out of the bedroom and look at the note beneath the door. Take the paperclip from the note. Back out and use this on the locked door, then enter the living room. Grab the key from the table. Open the low cupboards on the right and take the dice.
Autosave
Back out and use the key on the apartment door, then leave and go across to apartment 1. Enter the bathroom and touch the poo or pee on the floor 4 times to make your cursor dirty. Enter the kitchen and put the board game on the table, Look at the board game to see it more closely, then use the dice and the button on it.
Autosave
Roll the dice and click on the button to move it. Keep doing this until you reach the end of the game to get Devoted Player. Back out from the game to meet a kid.
Chapter 7: Old House
Go forward and left to see a "Go Away" sign. Use your pen to cross this out, then continue left. Enter the tent. Look at the photograph on the sleeping bag, then back out of the tent again. Return back and right twice. Peel down the corner of the image and take the scissors, then go forward, left twice and into the tent. Look at the photograph again, then use your scissors on the bottom left corner of it. Back out of the tent and use your part of the photo on the bottom left corner of the scene, then head left again.
Try to enter the house, but a doll stops you. Look in the dog house, and examine the drawing inside. Back out, then go right and back. Take a picture from the knothole in the tree, then use your scissors to cut the key from the corner. Back out and go left twice. Use the key on the mailbox, then look inside and take the pass. Back out and give this to the doll.
Autosave
Enter the house, but it is too dark to see and you will end up back outside. Go right and pick up the fishing rod. Return left and use this on the bright spot in the water. Break the bottle, then look at the picture inside. Use your scissors to cut out the sun from the picture, then back out and place this over the moon in the sky. Now you can enter the house. Look at the picture on the right wall, then go forward into the kitchen. Examine the picture on the far wall. Try to head right through either door, but you cannot do this yet. Try to look in the fridge, but you also cannot do this. Head back twice to return outside. Go around to the left of the house to see an open toilet door. Pick up the dirty rag. Return right and inside, and try to go to the kitchen, but Death will send you back outside. Use your crowbar on the door, then head inside.
Go forward and use the crowbar to open the box at the bottom right, then use your glove to take the scissors. Put the dirty rag over the head in the fridge, then look at the picture above it. Remove the dirty rag, then place it over the head on the floor. Now go right into the parents' room. Look at the picture over the bed. Leave this room, then enter the kid's room. Look at the drawing on the desk, and the notes in the drawer. Look in the trash can, then pick up the broom from the corner of the room. Leave here and return to the parents' room. Use the broom on the rug, then move the rug to reveal a locked trapdoor. Leave the room and head back twice to go outside.
Autosave
Remove the pieces of tape on the corners of the "GET OUT" sign, then move the sign. Go forward and left 3 times to return to the old house. Go inside, then forward and right into the kid's room. Look in the trash can and take the objects (including a new key). Back out, then go to the parents' room again. Remove the handle from the drawer, then head left and back. Use the handle on the bottom drawer. Open the drawer, examine the picture inside, and click to go to the basement. Look at the drawing on the table, then back out again.
Chapter 8: Exit
Look at the drawing on the table, then click on it to return to the cliff. After talking to the kid, show him the eraser, then go right to go to the old house. Use the key on the door, then head inside. Pick up one of the bear heads. Go outside and head right to the cliff, then continue left and back. Erase the zombie in the open grave. Continue back twice and right twice, then talk to the woman on the bench and erase her. Now go left, back twice, right, left and right, then erase the kid.
Go left and back 3 times to return to the crypt. Put your bear head on the plaque over the door, then enter the crypt. Reach into the hole in the wall to find a drawing, then click on the balloon and it will fly off the page. Touch the poo or pee on the floor 4 times to make your cursor dirty. From now on, do not click with the plain dirty cursor on anything - only use inventory items or move to different locations, as every normal click slightly cleans your dirty cursor. During conversations, click on inventory items to advance the dialog (or use your keyboard).
Go outside and head down, right, left and right to the cliff. Use the eraser on the kid, then enter the balloon - you will travel to the hospital. Go back.
Autosave
Head back and enter the lunchroom, then erase the lunch lady. Back out, then go forward to the left and forward. Erase the camper. Continue left and erase the doctor's head. Back out, then go left again and erase the nurse. Go back 3 times and enter room 14, then erase both people here. Back out and enter room 15, then erase both people here as well. Back out and erase the old man when he enters the hallway. Enter the WC and use the eraser on the mirror Dirty Cursor.
This will end the game with neutral karma Grim Reaper. You will probably also have sustained no injuries Full of Life.
Good Karma
Chapter 1: Bridge
Pick up the battery from beneath the fabric on the right. Go forward and use your battery in the controller, then pick it up. Go forward again and pick up the magnifier from the ground. Go forward once more and pick up the key from the ground. Now head back 3 times. Use the controller on the car. Move the stick to the right, then press the forward button and you will hear a crash. Back out, then use the magnifier on the car to see it more closely. Pick up the beer, then use the key on the car trunk. Open the trunk and take the crowbar. Back out until you are on the bridge again. Head forward and use your crowbar to get a plank from the left. Go forward twice and place the plank over the gap. Try to go forward and there will be an earthquake. Now go forward over the plank.
Autosave
Move your mouse cursor over the exposed wires on the left to see the gate go up briefly. You will now hear a baby crying. Go back 4 times and use your crowbar on the controller, then examine it. Take the wire from the broken controller. Back out, then go forward 4 times - the plank will fall down. Now head back 3 times to find a man beneath the grate. Give him your beer, then take the crowbar. Go forward and use this to get the other plank. Go forward twice more and put the plank over the gap, then continue forward. Use your wire on the exposed wires, then the gate will break. Go forward and try to pick up the coin. Move the paperclip next to the coin, then pick up the coin. Go forward to see a man on the bridge.
Go back 3 times and move the fishing rod on the left, then take the plastic bait. Now go forward 3 times and give the coin to the man, then go forward once more to get Good Heart. Go forward again.
Chapter 2: Hospital
Enter the hospital to meet the masked man. Use the telephone here to dial 637-511 and you will end up in a secret room Call Me. Play the game by rolling the dice and moving the button until you reach the end, and you will get Shield (Legendary). Back out and use the phone here to return to the hospital.
Go back, forward to the left, and left to the reception. Pick up the scissors, then plug in the computer. Open the drawer beneath the fish bowl and take the matches. Back out, then go forward to a destroyed waiting room. The lunch lady here will ask for your help and give you a kitchen key. Go back twice to the hallway with 4 doors. Use your key on the far left door, then enter the lunchroom. Pick up the empty jar and use it to collect the 3 spiders. Back out of the room, then go forward to the left and forward again - the lunch lady will take the jar and leave.
Autosave
Go back twice and enter the lunchroom, then take the key from in front of the lunch lady. Back out and use this key to unlock the WC on the left, then go inside. Pick up the shiny bottle cap from the floor. Pull the cord to flush the toilet, then pick up the key. Look in the basin and take the hair. Go back, then forward to the left and forward. Use the key to unlock the door, then go inside. Look at the note on the stool.
Go back 3 times, then forward to the right. Give the shiny bottle cap to the bird to get an ear and Birds Like You. Examine the vending machine and use your scissors to remove the number 2 button. Examine the phone and attach this button, then dial 555-279. Pick up the eyes from the floor, then use the phone here to return to the hospital. Go back and enter room 15. Use the ear, hair and eyes on the patient. The masked man will appear and tell you to catch the bus.
Autosave
Back out, then go forward to the right and use the elevator to head outside. Go back and left to reach the bus stop. Search the bin for a piece of a bus ticket, and pick up the fish bone from the ground. Head right and use the fish bone to pop the balloon, then pick up another piece of the bus ticket. Go back and grab the apple core from the vines on the right. Continue right and pick up the next piece of the bus ticket from the ground next to the bin. Now go left twice and right. Put the apple cord in the bin, then go back and right. Search the rubbish to complete the bus ticket. Finally, go back and left, then use your bus ticket on the bus.
Chapter 3: Graveyard
Go back and left. Pick up the bone from the loose dirt, and the shovel leaning against the shed. Go back twice to reach a statue. Use your matches to light the candle at the base of the statue, then take the key. Continue back and right to the old cemetery, then take the pickaxe from the tree. Return back twice and right. Use the pickaxe on the cement block, then the shovel on the dirt beneath it.
Autosave
Pick up the zombie's rotten hand. Go left and then right to the cliff. Give the rotten hand to the spider to get Spiders Like You. Go left and use the key on the shed, then head inside.
Autosave
Click on the skull you can see in the bottom of the broken cupboard. Pick up the glove from the box on the right, then exit the shed. Go back and then forward. Use your glove to pick the flower from the vines on the right. Go back 3 times and right, then put the flower in the vase.
Head back twice, right, left and right. Pick up the chunk of rotten meat from beneath the spider. Return left and enter the shed again. Give the rotten meat to the mouse, then take the skull. Head back outside, then go back 3 times to be outside the crypt. Put the skull and bone on the plaque over the door. Go back, right, left and right. Pick up the bone from beneath the spider. Return to the crypt by going left and back 3 times. Put your second bone on the plaque. Now you can enter the crypt. Use your matches to light the candles on the altar, then look at the round symbol on the wall to see 5 stars. Go back outside.
Autosave
Now you need to walk around and click on the following 5 stars:
- Outside the crypt, in the sky to the right
- At the old cemetery, between the trees
- At the statue, between the trees
- At the gate, on the note on the ground
- At the cliff, to the left of the spider
Return to the crypt and head inside. Examine the symbol on the wall again. Touch the pentagram in the middle, then back out. After a while everything will go dark, then you will light a match. Leave the crypt.
Autosave
Head back, right and forward. Pick up the piece of eraser. Return back and use the piece of eraser on the zombie. Go left and enter the shed. After talking to the man with the teddy's head (he will take your scissors), go left into the morgue. Open the jar that contains a fly, then take the jar. Leave the room again. Pick up the bloody teddy's head. Go back outside, then continue back and forward. Use the bloody teddy's head here, then go through the gate.
Chapter 4: Forest
Go right to the house in the forest, then continue right to the mountain. Pick up the rusty key from the small pile of items in front of the dog. Go back and use this key on the house, then head inside. Use your matches to light a fire beneath the cauldron. Pick up the meat from the table. Go outside and head right, then give the meat to the dog. Next head left to reach a lake. Talk to the camper, then use your plastic bait on the fishing rod. Pick up the fishing rod and you will cast it into the lake Fishing Master. Head back twice and left to see a man sleeping by the wall. Look at the energy drink recipe on the ground in front of him.
Autosave
Now you need to go around and collect all of the ingredients. Use your glove to get the spiny flower from the tree. Go right 3 times and collect some berries in your jar. Continue right and pick up some grain. Return forward and left twice. Grab an empty can from the pile of rubbish on the left, and a rotten fish from the pile near the lake shore. Head right and take the nasty mushroom from the tree. Continue right to the swamp. Go left and back twice. Enter the house, and put the spiny flower, berries, grain, rotten fish and nasty mushroom into the cauldron. Use your empty can on the cauldron to end up with an energy drink. Return outside, then go right and left and give the energy drink to the camper.
Autosave
Go back and right twice - unfortunately someone has slashed one of the tires. Head forward and left twice. Pick up the fishing rod. Enter the tent and take the used gum from the floor. Back out, then go right twice. Use the fishing rod in the water on the left. Look at the hand you end up catching, and take the cigarette from it. Back out, then go back, left, back and right. Use the cigarette on the beehive, then use your matches on it. Now use your empty jar to collect goo from the beehive. Go right to the car and give the used gum to the camper. Next give him the goo, then talk to him once more.
Chapter 5: Park
Go right twice and try to enter the hospital, then go back twice and right to reach a gate. Search the rubbish bin to get a floppy disc. Use your magnifier to examine the tall buildings behind the trees, and take the fake coin from the spider. Head left 3 times and talk to the nurse. Offer her the fake coin. Go right and back, then enter the ruins and pick up the crowbar. Now go back and left, then use your crowbar on the manhole cover so you can climb down into the sewers. Pick up another fake coin, then climb back up and go left. Once the masked man speaks to the nurse, you can go right twice and enter the hospital.
Autosave
Go back, then forward to the left and forward again to the waiting room. Use the ticket machine to get the number 13. Back out twice and enter room 15. Attach the teddy's head to the body. Back out, then go forward to the right. Close the window, then take the number 3 from the window ledge. Go back, then forward to the left and forward. Once the man asks for his ticket, give him number 3.
Autosave
Go back twice and into room 15 to see an old man. Back out and enter the lunchroom, where the lunch lady will give you a meal. Back out and enter room 15, then give the meal to the old man. When you leave, he will return it because he needs it chewed. Back out, then return to the lunchroom and give the meal back to the lunch lady - she will let you keep it and also give you a key. Back out and use the key on the WC door, then head inside. Give the meal to the spider on the floor and you will get chewed food. Leave here and enter room 15, then give the chewed food to the man. Back out of the room, then go forward to the right. Use a fake coin on the vending machine, then take the empty can from the slot. Go back, into the lunchroom, then left. Fill your can from the water cooler. Back out twice, enter room 15 and give the water to the man. Back out of the room, then go forward to the left, forward and left. Go back twice and left, then take the needle and thread from the medicine cabinet on the wall. Back out twice and enter room 15. Give the needle and thread to the nurse.
Autosave
Go back, then forward to the left and left - the power socket for the computer is missing. Back out twice, then go forward to the right and pick up the screwdriver. Also take a wire from the open panel on the vending machine. Go back and into the lunchroom. Use your screwdriver to remove the socket from beneath the right counter. Head back, forward to the left and left again, then put the wire and socket in the wall. Use your screwdriver on the socket, then plug in the computer. Insert the floppy disc into the computer. Use the computer - try to open the "Drawing" on the floppy disc, but there is a virus. Open the "Coma" under Games to return from the computer.
Back out, and the nurse will give you some pills. Go left and put the pills into the trash. Use the computer again. Open the "Medicine" within the Trash. Now open the "Drawing" on the floppy disc. Color in everything correctly (use the eye-dropper tool to get the brown color). Once you are done, delete the file, then open the "Coma" under Games again. Take the drawing from the trash. Head back twice and into room 15, then give the drawing to the teddy bear.
Chapter 6: Apartment
Go forward and head inside to the entrance. Open mailbox 1 and take the electricity bill. Go through the door and head upstairs. Read the note on the left door. Look under the left mat and pick up the key, then use this to unlock the left door and enter apartment 1. Head through the unlocked door on the left into a bedroom. Open the curtains and read the diary on the bed. Back out, then go right into the kitchen. Open the curtains and take a stamp from the fridge. Look at the envelope on the table and put the electricity bill inside. Now back out and go through the mirror to reach apartment 2.
Take a button from the jacket hanging on the right. Enter the bedroom - open the curtains and look at the pictures on the wall. Back out, then enter the kitchen. Read the note on the fridge. Open the drawers and take out a pen. Put the fake coin in the piggy bank. Back out of the kitchen. Use the light switch next to the bathroom and the fuse box on the opposite wall will open. Go back through the mirror to apartment 1. Open the fuse box on the wall and take out a fuse. Go tot he kitchen and use your crowbar to break the piggy bank. Pick up the coin. Look at the envelope on the table again. Insert the coin, close the envelope, use your pen to write on it and attach the stamp. Now pick up the letter. Leave the apartment and go downstairs and outside. Put the letter into the mailbox.
Autosave
Go inside, upstairs and into apartment 1. Turn on the bathroom light and enter the bathroom. Pick up the plunger from the floor, and take the board game from inside the toilet. Back out of the bathroom, then go through the mirror to apartment 2. Insert the fuse into the fuse box here, then use the switch next to the bathroom. Enter the bathroom. Use the plunger on the toilet, then click on the toilet to flush it. Back out and go back through the mirror to apartment 1.
Leave the apartment and go downstairs. Use your pen to draw the stairs going further down, then head down to the basement. Pick up the key that is flushed down through the pipe. Head up the stairs and back out to the entrance, then use the key on mailbox 2. Take out a cassette. Head through the door, upstairs and into apartment 1, then through the mirror to apartment 2. Enter the bedroom and use the cassette in the music player. Back out of the bedroom and look at the note beneath the door. Take the paperclip from the note. Back out and go through the mirror to apartment 1.
Use the paper clip on the locked door, then enter the living room Secret Room. Look at the note next to the telephone to see the number you called back in Chapter 2. Grab the sausage from the table. Open the low cupboards on the left and take the dice.
Autosave
Back out and enter the kitchen, then put the board game on the table, Look at the board game to see it more closely, then use the dice and the button on it.
Autosave
Roll the dice and click on the button to move it. Keep doing this until you reach the boss, which will not kill you if you have the shield Warrior (if you miss the boss, load from your Autosave and try again). Continue to the end of the game to get Devoted Player. Back out from the game to meet a kid.
Chapter 7: Old House
Go forward and left to see a "Go Away" sign. Use your pen to cross this out, then continue left. Enter the tent. Look at the photograph on the sleeping bag, then back out of the tent again. Return back and right twice. Peel down the corner of the image and take the scissors, then go forward, left twice and into the tent. Look at the photograph again, then use your scissors on the bottom left corner of it. Back out of the tent and use your part of the photo on the bottom left corner of the scene, then head left again.
Try to enter the house, but a doll stops you. Look in the dog house, and examine the drawing inside. Use your scissors to cut the key from the corner. Back out and use the key on the mailbox, then look inside and take the pass. Back out and give this to the doll.
Autosave
Enter the house, but it is too dark to see and you will end up back outside. Go right and pick up the fishing rod. Return left and use this on the bright spot in the water. Break the bottle, then look at the picture inside. Use your scissors to cut out the sun from the picture, then back out and place this over the moon in the sky. Now you can enter the house. Look at the picture on the right wall, then go forward into the kitchen. Examine the picture on the far wall. Try to head right through either door, but you cannot do this yet. Try to look in the fridge, but you also cannot do this. Head back twice to return outside. Go around to the left of the house to see an open toilet door. Pick up the dirty rag. Return right and wash this in the lake to get a clean rag. Now head inside and try to go to the kitchen, but Death will send you back outside. Use your crowbar on the door, then head inside.
Go forward and use the crowbar to open the box at the bottom right, then use your glove to take the scissors. Put the clean rag over the head in the fridge, then look at the picture above it. Remove the clean rag, then place it over the head on the floor. Now go right into the parents' room. Look at the picture over the bed. Leave this room, then enter the kid's room. Look at the drawing on the desk, and the notes in the drawer. Look in the trash can, then pick up the broom from the corner of the room. Leave here and return to the parents' room. Use the broom on the rug, then move the rug to reveal a locked trapdoor. Leave the room and head back twice to go outside.
Autosave
Remove the pieces of tape on the corners of the "GET OUT" sign, then move the sign. Go forward and left 3 times to return to the old house. Go inside, then forward and right into the kid's room. Look in the trash can and take the objects (including a new key). Back out, then go to the parents' room again. Remove the handle from the drawer, then head left and pick up the clean rag again. Go back and use the handle on the bottom drawer. Open the drawer, examine the picture inside, and click to go to the basement. Look at the drawing on the table, then back out again.
Chapter 8: Exit
Go back and right, then give the sausage to the dog Special Treat. Continue right twice, then use the top corner to return to the apartments.
Autosave
Go forward and head inside to the entrance. Continue forward and downstairs to the basement, then pick up a key. Go upstairs twice and use the key to enter apartment 2. Enter the kitchen and open the high cupboards, then take out some glass cleaner. Back out and use this on the mirror, then use your clean rag to clean the mirror Clean Mirror. Go through the mirror to apartment 1. Enter the living room and look at the drawing on the table, then click on it.
Autosave
Head back, forward to the left and left to talk to the kid. Go back twice, then forward to the right. Use the elevator to head outside. Go back and pick the flower, then return right and inside the hospital again. Now go back, forward to the left and forward. Give the flower to the nurse. Next go back and left to see the nurse is with the kid.
Go back twice and into room 14, then press one of the buttons on the wall to call the nurse. Go back, forward to the left, left and through the door. Use the light switch and the masked man will appear to talk to you. This will end the game with good karma Peaceful Nap.
You will get the final achievement for seeing all 3 main endings The End.