6 Days a Sacrifice6 Days a Sacrifice

Game Details:  Horror, 2007

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  9/8/2009

Suggested Listening:  Give Up Now (Ash 25)

6 Days a Sacrifice is the final graphical adventure game in the freeware series set in the world of the Chzo mythos. It continues the story most recently established in Trilby's Notes.

Prologue

Take the pamphlet from the desk.

Day 1

Talk to the guard and say "Urrgh...", then when he leans over you use him to get paper from his pocket. Give this paper to Samantha, then talk to her and point to the console, then point at the door in the north wall. After the cutscene, go through the east door. Pick up the spectacles to get a single lens. Walk west to the next part of the corridor and you will see somebody run away. Look at the big steel door, then return west and open the first door to the sleeping quarters. You will be given some guns automatically. Go back to Samantha and give her the guns. After another cutscene, talk about everything.

Day 2

Open the east door. After you awaken, pick up the book from the bed, then open the west door. Walk right and you will be imprisoned by the guard, then set free by the gatekeeper. Look at the corpse, then go through the east door. Walk left until the guard starts to chase you, then quickly return to the room with the corpse. Use your phone to call Samantha and say "I got the guard away from the door". Open the east door, then walk left and talk to Samantha.

After Canning is imprisoned, go through the west door to the hallway. Open the first door to the left (sleeping quarters) and use the locker on the left. Enter the code OPEN, then use it again. Take the keycard from inside, then return west. Open the second door to the right (Canning's office). Use the computer, and release level 1 security. Go east to the hall, then open the third door to the right (security). Use the blue touchscreen, and change camera to camera 4. Use the touchscreen again and review input. Look at the screen, then use your lens on the screen to see a code. Leave this room to the west, then walk east to the metal door. Use the keypad on the right of it and enter 7759. Use your keycard in the slot to the left of it. Now use your phone to call Janine and say "We need your help to open the Hub". After the cutscene go through the east door.

Day 3

Open the east door, then open the next door to the right and talk to Trilby about everything. Return west to the hall, then open the next door to the right. Use your phone to call Samantha and you will learn a new code. Now use the touchscreen, and change camera to camera 5, entering code 2741. Look at the monitor, then use the touchscreen again and download the current image. Next use your phone to call Janine, and say "I've seen what's inside the Hub". Go west and enter the next door to the right. Talk to Trilby.

Return west and go all the way to the second door from the far left. Talk to Canning, and when given the option say "I think she was a cloner". Return to the hall and go 2 doors to the right. Search Samantha's body, but her ID will be gone. Return east to the hall and go all the way east to the big steel door. Talk to Janine and get Samantha's ID card from her. Return east to the hallway and go through the first door to the clone room. Give the ID card to Trilby.

After the cutscene walk west to the hallway and go through the 3rd door from the left. Take the documents from the top of the filing cabinet, then return east. Go through doors to the right to the security room. Look at the papers in your inventory to get a staple. Open the fusebox and use your staple on it. Open the door to the west then go to the east end of the hallway. After another cutscene say "John DeFoe is scared of him".

Day 4

Open the west door to reach the hallway, then go through the next door to the right. Return through the west door and you will see Janine. Avoid her and go through the door 3 to the right to find a workshed. Pick up the pickaxe, then return through the door and walk into Janine in the hallway to wake up in the sleeping quarters again.

Open the east door to reach the kitchen. Wait for Janine to get close, then use the pickaxe on the hole.

Day 5

After the cutscene and your visit from the gatekeeper, use the dropped in the door to get a parcel. Examine this in your inventory to get a blade. Use the west wall and a door will appear, then use the blade on the door. Go all the way down the stairs to enter Chzo. Talk to the body here, then use your blade on the body. Now use the energy on the body on the floor over on the left.

Day 6

Pick up the note from the ground. Go through the door, then go through the west door to the hallway. Go west to the big steel door and head through. Go east and get the machete, then return west to the lobby. Open the front door to get 3 clones. Go upstairs and open the nearest door. Get the welding mask, then leave the room and go back downstairs. Open the front door to get 3 more clones. Go upstairs and open the far east door. Get the apron, then leave the bathroom and go back downstairs. Open the front door to get 3 more clones.

Go west twice to reach the kitchen. Use the outfit on the hole. After the cutscene, wait for the room to stop shaking. Use the darkness to reach the cellar. Use the tarpaulin 3 times, then go through the doorway.

Epilogue

Go right and use the arrogant man.