Zork Grand Inquisitor

Zork Grand Inquisitor

Year:  1997

Genre:  Fantasy

Links:  Moby Games   Adventure Gamers  


Port Foozle

Step forward to look at the crossroads sign, then back out and take the path on the left towards Port Foozle. Look at the speaker controls and press the green button, then wait until you hear the voice over the loudspeaker and quickly take the can from the freezer (you will end up with a set of plastic six-pack rings. Turn left and go out to the dock, then look at the hook on the right; put the rings on the hook, then pull the lever and you will catch a box. Take the lantern from the box.

Turn around and go to the pawn shop. Knock on the door, then use your lantern on the door. Take a cigar from the box on the table, and you will end up back outside. Go along the road into town until you reach the barrel at the end. Turn right and look at the dolls, then use your cigar on one and quickly get into the barrel. After Jack is apprehended, return to the pawn shop and take the lantern. Go back to the crossroads and take the unmarked path to the right to reach the Steppinthrax Monastery. Look at the large sign to the left and take the rope, then return to the crossroads once more. Turn right and go to the well. Use your rope on the well, then climb down.

Great Underground Empire

Look in the bucket on the right and take the subway token, then approach the door and cast Rezrov on it. Go down the stairs to reach the crossroads.

The Crossroads

Look at the small glass case on the wall here. Open it by using the handle on the right, and take the small hammer, then close the case again. Smash the glass with the hammer so you can take the sword and the GUE map. Back out and turn right, then look at the totem on the ground and take it. Continue along the path and turn left, then go forward until you are blocked by bushes. Use your sword to cut the bushes, then go through the door.

Dungeon Master's Lair

Open the toolshed and take the Throck scroll and the shovel. Head down the path to the house, where you will be stopped by the house's security system. Back out and go just right of the house. Approach the teleportation system and insert your map, then go back to the crossroads.

The Crossroads

Cross over the bridge and turn right, then approach the archway with the sign "In Magic We Trust". Cast Rezrov on the door, then go through.

GUE Tech

Look at the first pillar and spin the dials to create a scene with an erupting volcano and lava. Go forward and look at the second pillar, creating a scene with a stone pillar with Z at the top. Go forward once more and approach the third and final pillar. Spin the dials to show segments of 3 different windows, then go forward through the window that appears. Turn around and go through the large double doors to return outside, then turn around again to see the building is gone. Go up the stairs towards the fountain, then head slightly to the right and dig in the dirt with your shovel. Pick up the Kendall scroll, then turn around and go to the teleportation machine. Insert your map and travel again.

The Crossroads

Go over the other bridge and approach the entrance to the subway. Insert your token in the slot. Walk forward, then look at the map on the left wall and cast Kendall on it. Now click on Hades, then turn around and step on to the platform.

Hades

Step off the platform and turn right, going forward until you reach a skeleton on a seat. Examine both books, then take the lottery ticket from the skeleton's hand. Use this on the Frobozz Magic Viewer in your inventory and click your way through the maze to the middle to get 500 Zorkmids. Continue to the end of the subway to enter Hades, then use the teleportation machine to the left.

GUE Tech

Go down the stairs and click on the window in the pillar to enter the university. Read the messages on the board to the left, then go over toward the vending machines. Put your 500 Zorkmids into the change machine and take the coins. Leave the university by going through the window to the right of the double doors, then head back down to the subway. Look at the map and click on Flood Control Dam #3. Turn around and step on to the platform.

Flood Control Dam #3

Step off the platform and look at the machine to the left; insert a Zorkmid from your inventory, then take the letter opener. Back out and look at the drain near the wall to see some moss. Cast Throck on the moss before picking it up. Continue to the end of the subway to reach the Dam controls. Look inside the book on the left and take the Golgatem scroll, then look at the main controls. Cast Rezrov on the closed panel outside, then press the blue and yellow buttons to bust everything open. Go back to the map and click on The Crossroads, then turn around and step on to the platform. Go back up out of the subway and use the teleportation machine on the left.

GUE Tech

Go down the stairs and click on the window to get inside again. Walk around to the right and look up to see a purple sign that reads "Infinite Corridor". Cast Igram on the first word, then look back down and walk forwards into the corridor. Click on Belboz's picture on the left, then continue along the corridor to a set of halls going in multiple directions. Turn right and look at the middle row of lockers - the second one changes your cursor and will be important shortly. Return along the corridor to the vending machines in the lobby. Look at the white vending machine and insert a Zorkmid, then quickly use the sandwich slot to find an Obidil scroll. Turn around and approach the candy machine. Insert a Zorkmid, then press button 8 - the candy will not fall. Back out and use your PermaSuck vacuum on the dispenser hole at the bottom of the machine. Look at the vacuum and flip the switch to turn it on, then open the hopper and take the candy from inside. Save your game. Go to the other vending machine here. Put your Zork Rocks candy beneath the dispenser, then insert a Zorkmid and press the button for Slam Classic. Pick up the candy mixture, then quickly head back to the lockers and put the candy mixture into the second locker of the middle row. Wait for it to blow open, then take the ID card from the locker. Go back to the candy machine, insert a Zorkmid and press button 11. Quickly go back to the lockers and take the Prozork pill from the new open locker, then read the books. Turn around to the large door and use the ID card in the slot to the left. Head through the door.

Spell Lab

Continue forward on to the bridge. Use your sword on the ropes on the right of the bridge to get rid of the bridge guardian. Cast Golgatem on the opposite ledge to create a new bridge, then go over to the other side. Turn right and take a blank scroll from the crate. Step forward to the middle of the room, then use the scroll in the machines in this order:

  • Origination (middle, left side)
  • Modification (middle, right side)
  • Replication (near, right side)
  • Interpretation (far, left side)
  • Transmogrification (near, left side)

Use the scroll in the machine at the end of the room to turn it into a Beburtt scroll. Also use your Obidil scroll in this machine. Go back over the bridge and use your map in the teleportation machine.

The Crossroads

Go back past where you entered the crossroads area to find an umbrella tree. Cast Igram on the tree, then cast Beburtt. Pick up the Zimdor scroll (this one will not end up in your spell book). Turn around and go forward, then turn left and go through the door.

Dungeon Master's Lair

Go along the path and turn to the left to find some snapdragons. Use your Prozork pill on the nearest one to put it to sleep, then use your sword on it and you will take its head. Go towards the house, then head around to its right side to find a green plant. Cast Throck on it, then put the snapdragon on it and hit it with your hammer - you will get a torn piece of scroll. Go back to the front of the house and approach the birdbath on the right. Pour your tin of mead into it, then use your Zimdor scroll to triple its volume. Now look at the ashtray to the left of the house entrance and pur your cigar into it - the cigar and mead should take care of the home security system.

Go inside and examine the phone to listen to the messages. Back out and open up the screen directly in front of you to see a castle. Open it again and cast Obidil on the castle - you will end up in the castle. Look up and take the Narwile scroll, then turn around and go back to the house. Search the house to collect the red mug, hotbugs, Hungas lard and Flatheadia fudge. Read all the books you can find in here. Go back outside the house and look at the beehive. Use your lard in the beehive to get rid of the bees, then take the lard before using your sword on the beehive. Take the honeycomb, then enter the house again. Look at the twisted tree trunk in the corner of the room - this is a Chia Processor. Put the lard, honeycomb, fudge, moss, hotbugs and cocoa mug on the processor and you will receive a Yastard scroll.

Go through the doorway to the blue bedroom. Take the other torn half of the scroll from the window, then head through the mirror in the corner of the room; in here everything is reversed. Look in your inventory and combine the two torn scroll halves in the Frobozz Magic Viewer, then go back through the mirror again. Next cast the Yastard spell on your totem of Griff and you will end up travelling to the White House as Griff.

White House

Walk around to the back of the house and pick up the Glorf scroll. Go back to the front of the house and open the mailbox. Take the letter and put it in your Frobozz Magic Viewer, then use the Glorf spell on it. Put the letter back in the mailbox, close the mailbox and lift the red flag on its side. Head around the back of the house and go back through the time tunnel. Find a teleporter and use your map to travel.

Spell Lab

Go to the machine at the back of the room and put your Snavig scroll inside to repair it. Leave the lab and teleport once more.

Hades

Pick up the phone receiver and follow the prompts to dial 82895. After Charon appears, give him 2 Zorkmids. Go over and talk to the Hades beast, then go to the mailbox to the left of the gateway. Open the mailbox and take the mail from inside. In your inventory, use the envelope on your Frobozz Magic Viewer, then open it with your letter opener to get the Glorf scroll. Return to Charon but don't pay him again; instead cast Snavig on him to become his clone. Quickly go back and talk to the Hades beast and it will leave. Now examine the display behind the beast and take Charon's punch card. Go through the gate and look left, picking up the totem from the ground. Cast Narwile on the time tunnel, then cast Yastard on Griff's totem.

Dragon Archipelago

Fly over to the right foot in the distance and move the toe to the right to expose the dragon's belly. Fly there and zoom in on the wreckage, picking up the inflatable raft and inflatable sailor. Next go to the dragon's right hand and zoom in on the skeleton so you can pick up the air pump. Now fly back to the belly them up to the dragon's head. Look at the nostrils and insert your two inflatable items, then use the air pump on both of them to get the dragon to raise its head out of the water. Fly into the mouth and go forward until you can take the Coconut of Quendor. Wait for the rope to appear and then pick it up. Turn around and also take the gold tooth. Look up and put the Coconut into the red life raft, then fly out of the dragon's mouth and up to the nostrils again. Use the rope to tie the two inflatable items together. Fly back into the dragon's mouth and save your game. Look up and use the gold tooth on the blue inflatable sailor, then quickly look back down and fly out of the dragon's mouth again. Look down to the raft and pick it up, then you will end up in the walking castle. Place the Coconut on the nearest red platform, then go through the time tunnel.

Hades

Go out through the gate and cast Snavig on the Hades beast, then quickly go to see Charon and he will take you back over the river. Use the teleporter to travel again.

Dungeon Master's Lair

Enter the house and go through the doorway into the blue room. Look at the time tunnel, then cast the Yastard spell on your totem of Brog and you will end up travelling to the White House as Brog.

White House

Turn around and go along the path, talking to the Flickering Torch (the one on the right), then picking it up. Go back to the white house and remove the boards from the front door, then go inside and down the stairs. Pick up an egg, then go back upstairs and put the egg in the pot. Light the pot with your torch, then pick up the egg once it turns golden. Go downstairs again and throw the egg at the stalactite to the left. Jump across the gap, then break the puzzle with your board and take the Skull of Yoruk. You will end up in the walking castle again. Turn left and place the Skull on the low red platform, then go through the time tunnel.

Crossroads

Make your way back through the crossroads and up the dragon stairs. Look up at the rope and cast Glorf on it to get it. Head back down and into the subway. Go to the map and click on Monastery, then turn around and step on to the platform. Step back from the platform and turn left, walking along to a cave-in. Combine your sword and rope in your inventory, then use this on the grate above you before climbing up the rope.

Steppinthrax Monastery

Look at the panel and select "To Hall of Inquisition". Go further into the room and look at the three valves; turn the right dial and the yellow light will turn off. Go to the far end of the room and flip the switch to pass through the totemizer and reach the Hall. Look in the bin in the corner of the room to get another totem. Turn around and go through the doors at the other end of the hall. Turn left and press the red button, then take the middle hammer. Return inside and find the exhibit called "Closing the Time Tunnels". Move the switch on the right to its bottom position, then press the button; the robot's hammer will break. Now give your hammer to the robot and press the red button again to break the boards. Cast Narwile on the time tunnel, then cast Yastard on Lucy's totem.

Port Foozle

Turn around and enter the pub with the sign "Ladies' Night". Approach the bar, then turn around and take the cards from the table. Go over to the dart board and use the 4 card on it to turn it into a 5 card. Return to the card table and insert the cards from left to right in the order 5-1-2-3. Win the game against Jack and you will end up with the Cube of Foundation. After you automatically reach the castle, turn right and place the Cube on the final red platform, then go through the time tunnel. You will be captured by the inquisition and placed in prison.

Prison

Take the poster from the left wall, then look up at the grate on the right wall and click on it until you see a scroll from Jack (who is in the next cell). Use your letter opener on the screws in the corners of the grate, then take the Lexdom scroll and use it on the prison door. Look down and slide the poster under the door, then look back up and use the letter opener on the lock to push the key through. Pull the poster back and take the key, then use it on the lock. Leave the cell and turn left, approaching the large machine. Look at the controls and enter the code 31AB, then press the button and you will escape from prison with Jack.

Flathead Mesa

Enter the castle and take the 3 artifacts, then go back outside and save your game. Walk towards the radio tower and approach the tent just to the right (don't go inside). Use your Booznik scroll on your spell book to reverse all the spells inside. Now cast Vorzer on the tent to close it. Walk to the tower and cast Margi on its upper portion to reveal an electrified fence. Back up and look at the end of the cord just to the left, then pull out the plug to disable the fence. Approach the fence and use your sword on it to cut through. Head through to the base of the tower.

Look at the panel beneath the tower; open it, put the Skull inside, and close it again. Now climb the tower and you will stop at a small opening. Look inside and put the Cube inside here, then back out and climb up to the top. Turn around and look at the scales, then put the Coconut in the right side of the scales. You will then receive the lantern; put it in the left side of the scales. Try to cast Maxov on the scales, but there is too much noise. Look up and use your sword on the wires. Look back down and cast Maxov on the scales.