WaxworksWaxworks

Game Details:  Horror, 1992

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  12/15/2014

Suggested Listening:  Caught Up in the Panic (Ash 25)

Waxworks is a horror adventure game with some action/RPG elements. After receiving a crystal ball, you are able to examine and enter 4 displays within the waxworks and solve their individual mysteries. These can be done in any order, but the following is the suggested order based on increasing difficulty. Once all 4 are completed you will reach the final section of the game.

Graveyard

Tips

While fighting the zombies in this world, attack their limbs first to render them harmless, then decapitate them. Make sure you find the weapon quickly, then set off to find Vladimir.

Walkthrough

From the start, go north twice, east twice and south twice. Examine the gardener's body and take the sickle, then use it as your weapon. Go to the far east of the area, killing any zombies you meet. Head north along the eastern fence, picking up a piece of iron railing sticking out from the fence when you see it. Go to the northeast part of the graveyard and find your ancestors' tomb. Walk around to the north side of it to find a crack. Use the iron railing and you will open the crack so you can head inside.

Open the first 3 coffins and talk to the corpses inside them. Do not open the right coffin or you will die. Leave the tomb and make your way to the middle of the graveyard to find a dead girl. Examine her and take her heart. If you are running low on HP, talk to your Uncle Boris (with the crystal ball) and ask him to heal your wounds - he will use the heart to restore you to full health.

Next head to the far west of the graveyard. Go north and when you are forced to turn east near the northern corner you should see a stake. Pick it up and sharpen it while it is in your inventory. Now enter the small church at the northwest corner of the graveyard. Walk forward then quickly use the stake to kill the vampire. Pick up the bread from the table. Talk to Uncle Boris about the spell to free Druec, then ask if the bread will do as the spell ingredient.

Go back to the tomb at the northeast corner and head inside. Talk to Uncle Boris and ask him to cast the spell now. Go into the church once again and walk forward then turn left. Examine the neck of the statue and twist it, then go back and open the side door. Make sure you are using your fists as a weapon instead of the sickle. Go through the door and attack Vlad.

Pyramid

Tips

There are six levels to get through in the pyramid, and you need to collect a total of 4 tiles for a puzzle at the end, and a total of 6 weights. You need to keep an eye out for trip wires, then click on them and select Avoid. When you see a boulder rolling towards you, you should quickly backtrack and enter a side passage to avoid getting squashed.

Make sure you collect at least 5 pots as you find them, as you will need them later on. You will also need to collect tuning forks, a hammer and a spear when you come across them.

Walkthrough

Level 1

Turn around and take the first passage to the right to find the pyramid architect. Take the dagger from his back and use this as your weapon (until you can use a sword or a spear from a downed enemy). Also search his body and take the papyrus from beneath his face. Pick up the papyrus, lamp, scarab brooch, weight, jar of oil and 5 jugs from around the room. Now explore the rest of this level, finding 2 piles of sand to the southeast and in the middle of the level. You will find a statue of a slave boy in the north; search in a pot here to find a 440Hz tuning fork.

Next work your way over to the western edge (don't approach the lake as you can't kill the crocodile yet). You will eventually find a glass wall - use the 440Hz tuning fork to destroy this. Just north of here is a treasure room where you should search for a tile and another weight. Go south past the glass wall location, keeping an eye out for a trip wire to avoid. Save your game at the bottom of the stairs, then go up.

Level 2

To solve the number puzzle all 5 straight lines should add up to the same amount:

7
7
1
7
3
4
3
6
6
1

Head north and watch out for 2 wire traps and a rolling boulder, then examine the pots near a statue to find another weight and a hammer. Use the hammer on the wooden support just to the east, then return to the stairs and back down to the level below.

Level 1

Go all the way to the northwest then across to the far east and a little south to find another wooden support. Knock this out with your hammer, then return back to the stairs and up to level 2 again.

Level 2

Go all the way north and then east, then all the way south and then west. Take the north branch and explore here to find a 261.63Hz tuning fork, a wire trap and a pot containing some entrails to pick up. Again head all the way back to the stairs and go down again.

Level 1

Make sure you have a spear as your weapon. Walk up to the water's edge (near the middle of this level) and drop the pot of entrails. Step back and as soon as the crocodile appears attack it with your spear to kill it. Now walk forwards again and collect water from the lake in your 5 jugs. Head back to the stairs for the last time.

Level 2

Go back around to the southwest corner, then keep going and find a second tile to pick up. Continue west and you will find some hot coals. Pour all 5 jugs of water on the coals, then you can continue. Keep following this passage and head up the stairs at the end.

Level 3

You need to make water fill up the bottle with the ankh to the top before any of the snake bottles are filled. Just turn the taps so water flows correctly until the ankh bottle and distribute the other water amongst the other bottles evenly. Follow the passage until you see a glass wall, then use the 261.63Hz tuning fork to break it. Continue forward and turn east, then make sure you are on the east side of the next support when you hit it with the hammer. Ignore the other glass wall here for now - you will be coming back later.

Continue east and north, then around into a short passage when you can pick up another tile. Keep going south to find a room with a hanging jug. Put both of your piles of sand in the jug to open the opposite door. Continue south until you find another boulder and quickly dodge into the corridor to the north. Follow this and search to find a 415.3Hz tuning fork inside a pot. Go back to the main passage and turn right, then after triggering another boulder backtrack into the same side corridor. After the boulder passes, continue to the west and pick up a small rock from an alcove to the north. Follow the main passage again, looking out for a wire trap to avoid. Turn right straight after this to find a treasure room. Throw your rock into the room, then go inside and pick up the arrow from the floor and one of the bows from the statues. Continue north until you find stairs heading up.

Level 4

Go forward, then retreat into a side corridor to avoid a boulder. Go forward and repeat this a second time. Follow the corridor around until you reach a 4-way junction. Take the north path and avoid a wire trap before searching a pot to get a 369.99Hz tuning fork. Now backtrack to the stairs and head down.

Level 3

Go back to the south, avoiding a wire trap, then all the way around to the glass wall you ignored earlier. Break this with your 369.99Hz tuning fork, and use this again on a second glass wall. Go through a search the pots at the end to get a 329.63Hz tuning fork. Go back around to the stairs and head up again.

Level 4

Make your way around to the 4-way junction again and this time go west. Use your bow to fire the arrow, then you will be able to continue west. When you reach the glass wall, use your 329.63Hz tuning fork on it. Continue along to find a support to knock out and a wire trap to avoid, before reaching a special tiled floor. Walk into the room and then click on the floor and select Look Down. Now you must click on the tiles that do not appear on the papyrus you found with the architect (look at this in your inventory for a reminder). Follow the passage around to the next set of stairs.

Level 5

Save your game. Follow the corridor until the gas starts appearing, then immediately face the wall to see a mirror. Use each of your tuning forks until one breaks the glass and the gas dissipates. Go to the northwest and starting heading south, then run back to avoid the boulder and be careful of a wire trap in the area. No go back past the boulder area and south to find a room with murals on the walls. Search the body of the artist and take the amulet. Continue through to the next room and attack the southern wall to make a hole. Head through and go to the end where there are small holes in the wall. Pick up another tile here, then quickly drop your jar of oil on the ground and click on the oil on the ground to light it (you must have a lamp). Now you will be safe from the snakes. Go back to the first mural room and examine the mural on the south wall - it mentions the box on the right so look carefully at that and see the 4 symbols matching the 4 tiles in your inventory. Attack this mural and go through and around until you find stairs to go up.

Level 6

Place your 4 tiles in the correct positions to match those from the mural. Go into a room to the west and search to find a weight. Head north and into another small room to the west to find another weight. Go out to the large room. Use your beetle brooch in the sarcophagus, then open it to find the princess. Look in the sarcophagus again to get the final weight. Find the large balance scales in the room here. On the left side, place the extremely heavy and light weights; on the right side, place the very heavy and heavy weights. You don't actually need the other two weights at all. Go to the new corridor and kill the high priest. Walk up to the statue and insert the amulet. Back up and push the statue, then head outside.

Mine

Tips

You will need the chemical sprayer as your primary weapon, but it only has 12 uses until it is refilled. Keep the screwdriver as a backup only; you cannot survive with melee weapons alone as moving enemies are too tough. You also need to watch out for moving vines and puffers filled with noxious gases; use the chemical sprayer before you get too close.

Walkthrough

Turn around and talk to the injured man, then take his lighter and screwdriver. Step back and take the chemical sprayer from near the man. Turn around and walk forward to meet your first enemy. Kill him with the chemical sprayer, then continue along and there is a short passage north; you can only step forward once here or you will die. Use your chemical sprayer to kill the moving vines. In the area just to the north you will find a pickax to pick up. Just south and west of here is a dead-end passage containing a gas bottle and welding mask - get both of these as well.

Go back out of this dead-end passage and turn west, then follow the passage all the way north and start going east again. Part way along here there is a burnt post on the right. Scrape this twice to get 2 pieces of charcoal. The next small passage to the south holds a shovel that you can ignore. Continue east and you will find a gas generator - ignore this for now. Continue following the path around past two locked gates (the second holding a group of prisoners), killing a few more enemies and destroying more moving vines and a pod on the way back to the tracks.

Turn around and go back to that gas generator now. Open the drainage hole, then quickly use your chemical sprayer on the hole to fill it with gasoline, before using the screw on the hole to close it again. Go to the tracks again, then turn west and take the first path south. Explore this area and pick up a log ("pit prop"), and you will also find another locked gate. Head back to the cart tracks again. This time turn east and take the first path south. In here you need to collect 2 broken electric cables, a drill from a body, feel in a hole on a southern wall for a drill bit, a welding torch, and a toolkit and handkerchief from a dead engineer. Return to the tracks and save your game.

Walk west 3 times, then drop the pit prop. Head along the tracks to the east, then when a cart comes get out of the way. Go to where the cart stopped and look inside for an iron bar. If you stopped the cart in the wrong spot and blocked any passages, reload and try again. Head east and go along another north path with a pod and some vines, then search the body for a medical kit, key and another handkerchief. Head to the gate with the prisoners, and cut the lock off the gate (you can do this once you have the welding mask, welding torch and gas bottle). Enter the prison cell and talk to the young man (demolitions expert) and the young lady (doctor), but don't let her join you yet. Go to the other 2 locked gates and cut off the locks, picking up a lot of items from inside: you should end up with 12 sticks of dynamite, a detonator, 2 protective suits, 3 gas masks, 2 molotovs and 2 glass bottles.

Go back to the prisoners. In your inventory, put a piece of charcoal in each of your handkerchiefs, then put these inside two of the gas masks. Use your chemical sprayer on the drill to fill it with fuel. Give the young man the items he needs (gas mask, protective suit, dynamite, detonator, 2 electric cables, drill, drill bit). Wear the other filtered mask and protective suit, then talk to him again and he will join you. Go to the track and head to the far east, into the room with the large monster. Attack it with the iron bar and poke out its eyes. Now walk around the room facing each part of the wall and your companion will drill into the wall and place the dynamite inside the holes. When you are ready the demo expert will let you know.

Leave the room and go back to the prison cell. Talk to the doctor and have her join you, then go back to the injured miner at the elevator where you entered the mine. Offer to give your chemical sprayer with the doctor, then walk away, wait, and come back again. Talk to the injured man, who will eventually give you an antidote. Take the chemical sprayer again, and go back to the prison cell again. Use the antidote on the electrician. Go back to the elevator and enter it. Turn around and unlock the safety gate at the top of the screen, then close it. Use the detonator in your inventory, then turn around a press the upper button on the elevator control panel.

Jack the Ripper

Tips

You cannot fight the bobbies or the angry mob, so you just need to avoid them; the only fight is against Jack at the end.

Walkthrough

Pick up the purse from next to the girl's body, then head south from this area before the bobbies arrive. Open the purse to find a diary and some change. Read the diary to see the final part is missing. Just south of here is a street heading east-west with multiple shop fronts. Go to the next street south of here to be in the alley behind the shops, and there will be 3 opened doors here; 2 of these contain barrels that you should search to find a rope and animal guts. The third door hides a ladder; remember where this is for later. Head all the way south to the docks; there are two padlocked doors and another that you can go through. Head through the warehouse to the jetty and pick up the loose plank.

Return to where you saw the ladder earlier and climb up to the roof. Tie your rope around the chimney here and climb down the rope so you can enter the window below. Go down several flights of stairs and check the doors until you find a tailor. Take a top hat, jacket and waistcoat and wear all of these items. Go back upstairs until you find a lawyer's office and search here to find a letter and a map in a filing tray. Examine the letter to find a warehouse key. Return out through the window and up the rope to the roof again.

Now use your plank on the gap between the buildings. Walk over the plank and inside the next building, then all the way downstairs and into the locksmith's shop. Take a pencil from the counter here, and take the skeleton key and security key from the board of keys. Go back upstairs, out the window, over the plank and down the ladder.

Look at the girl's diary again and use your pencil on it to reveal the missing message. Now go east, then turn north and go to the far end of this street before turning east again. Use your skeleton key on the locked door here to enter the drugstore. Find some orange bottles containing sleeping pills and use these on the animal guts. Return to the alley behind the shops and there will be another barrel in the alley itself. Climb on this to see the dog, and give it the animal guts. Open the bolt on the back of the door, then climb back down, open the door and go through. Once inside, take the "gentleman's swordstick" from the box of canes, and the police whistle from inside one of the vases. Make sure you select the swordstick/cane as your weapon as you won't have time later on. Move the clothes near the right side of the counter to reveal a safe, then open this with your security key. Take the gold pocketwatch from inside the safe, then leave.

Now find the Black Bull Tavern and head inside (you won't be recognised now because of your disguise). Talk to the Landlord; buy a drink and say you are looking for entertainment. Turn around and talk to the pimp; ask if he has any other ladies and he will offer to sell you an address book for 2 pounds. Talk to the pickpocket (Willy the Dip) at the bar about business, and offer your gold watch. Read the address book you have acquired, then look at your map to locate Treacle Lane in the southwest part of the city.

Walk to Molly's street and unlock her door with the key that came with the address book. Inside, go upstairs and take the letter from over the fireplace. Read it in your inventory. Go back to the docks and fine The Ship Inn, then head inside. Talk to the Landlord here about entertainment, then about Molly Parkin. Talk to him again, calling him a liar and showing him the diary and letter. You will receive a crowbar and some more instructions.

Outside again, you will see groups of thugs hanging about the bar, and a bobby down the east end of the street. Stand near the western thugs and blow your whistle, then run west into the dead end. Wait until there is a message about shouting and running in the distance, then go past the bar to the east (where the bobby was standing earlier). Enter the middle padlocked door (with the key from the lawyer's office). Walk around until you find a packing case that you can open with the crowbar, and take a tea chest from inside. Go back to The Ship Inn and talk to the landlord; now you will receive another key for another locked warehouse door. Go there and head inside.

Save your game, then talk to Molly Parkin. Head out through the back of the warehouse and she will shut the door behind you. Quickly attack when you get the opportunity and keep attacking until Jack is dead.

Witch

You will be given 4 relics in your inventory. Walk around to the new waxwork and wear your amulet. Save your game, then enter the waxwork. Immediately throw the vial of poison at the witch. Pick up the crossbow from the left and after the witch's hand is cut off shoot her with the crossbow. When she falls down, quickly use the knife to kill her.

Look at your brother Alex and use the ring.