The Room TwoThe Room Two

Game Details:  Puzzle, 2016

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/1/2017

Suggested Listening:  Where There's Smoke (Ash 25)

The Room 2 is the second in a series of pure puzzle games, where you must solve a series of mechanical puzzles to proceed through the game's chapters. This game continues after the previous game, The Room. You find yourself in a forgotten crypt, with a cryptic note and stone pedestal. The series continues with The Room 3. There are 7 Steam Achievements awarded for completing each chapter.


Chapter 1

Follow the tutorial instructions until you have opened the round puzzle box. Spin the middle part of the device so you can slide the outer segments to the middle. Follow more instructions until you have the small piece of shaped metal. Use the envelope on the table to read a letter, then take another hexagonal piece of metal from the side of the table here. Go back to the first table and use the two hexagons in similar depressions in the top of the table. Spin the 2 discs that are revealed to show a larger hole, then take the brass sphere from beneath them. Look at the round plate in the middle of the table and put the sphere inside. You can now drag the marker around to enter a 5-letter code, but you don't know what it should be yet.

Examine the note on this table and look at it through your eyeglass to see the code "SESWN". Go back to the plate and enter this code. Now you can take a medallion from the back of the brass sphere. Examine this in your inventory and drag the corners apart to change its shape to a square. Go to the other table and insert this into the top of the large box.

Now zoom in on the spotlight and use your eyeglass. Spin the spotlight to reveal a red symbol on the wall. Repeat this twice more on two more walls, and you will be taken over to a view of a statue holding a sphere. Spin the top half of the sphere to complete the symbol, then touch the crystal inside. Now rotate your view around to complete the symbol shown in the bottom right corner Grave Robber.

Chapter 2

Ship

Head over to the model ship in the window, and read the letter. Zoom in on the right crow's nest on the model ship and spin the rings all the way around until the rope symbols on the side match up. Take the small gold key from inside. Now look at the main deck and slide the cannons so they are all pointing off the side of the ship. Use the key on the keyhole that is revealed. Turn the key, then pull open the side of the ship. Pick up a strange key, and read another note. Now slide the red gem over to the right, and your view will change to a chest on the floor.

Chest

Zoom in on the front of the chest, and slide apart the covers over the lock mechanism. Spin the 3 wheels so their triangular markers all point towards the middle. Now use your strange key on the hole. Turn the key and open the lid of the chest. Look at the handle on the right side of the chest and lift it up, then take the strange cylinder from behind it.

Now examine the top of the chest. Look at the green square and use your eyeglass. Spin the device inside to unlock the first part of the mechanism. Now examine the square at the top right corner; slide the yellow switch to the left and use your eyeglass. Pull back the two rectangles, then spin the disc to unlock the second part of the mechanism. Look at the green square on the left of the lid and use your eyeglass. Spin the 2 patterned arcs to allow the rectangles to move and unlock the third part of the mechanism. Examine the bottom right dial on the chest and slide the small switch down. Now examine the bottom right square and use the eyeglass. Slide the triangles out to the corners to unlock the fourth part of the mechanism. Now you can look at the dial in the middle. Look at the strange cylinder in your inventory and lift up the 2 arms. Now use the strange cylinder on the dial and turn it. Lift up this layer of the chest to reveal another beneath.

Read the letter, then look at the map grid. Move the red marker according to the directions in the letter: north twice, west twice and south 3 times. Press the ship symbol at the bottom right and read the new letter. Back out from the chest and examine the pillar behind it. Turn the two metal arcs and take the small key that is revealed. Go back to the chest and zoom in on the sealed keyhole beneath the letter. Drag the triangles around so the segments with holes overlap the sealed keyhole. Now use your small key on the keyhole and turn it.

Move the red marker again, according to the current letter: west 4 times, north 4 times and west twice. Press the ship symbol at the bottom right and read the new letter. Use your eyeglass while looking at it, and you will see a glowing red symbol and a ship's wheel. Turn the wheel to the far left or right and keep turning until you find the matching symbol to line up. Move the red marker once more, according to the final letter: south 6 times, east twice and north once. Press the ship symbol at the bottom right, then take the painted figurehead that rises from the map grid.

Ship

Go back to the model ship and attach the figurehead to the front. Take the ship's wheel from the new open compartment. Go and place this on the ship's bridge, and turn the wheel until a new compartment clicks open. Move the slider here to the right, and the sails on the ship will unfurl. Turn the large wheel on the deck of the ship and another compartment will open down on the side. Use your eyeglass to look at the front of the main sail to see the word "ROSE". Go down to the new opened section on the bottom of the side of the ship and drag the letters here to show the word "ROSE". Pick up the gem that is revealed. Place it up on the side of the ship and slide it towards the other half. Your view will change to look at a nearby table.

Table

Read the 2 letters (one on top of the table, and one in the side). Pick up the golden weight from the table, and put it in the rectangular part of the scales. Open the lid of the unlatched box. Take the small disc from inside the left lid and insert it on the front of the box. Spin the disc around and slide the rectangle down into it, then grab another weight that is revealed in the top of the box. Place this on the square part of the scales.

Pick up another small disc from the lid where you got the square weight. Insert this in the front of the box and spin it around so that you can insert the 4 rectangles. Pick up another weight. Examine this in your inventory and twist the top until its shape changes. Now place this in the triangular part of the scales.

Examine the side of the left part of the lid to see a locked drawer; it is blocked by the clasps on the 4 corners. Go back to where you just got the third weight and you will see 4 matching clasps. Turn these so the gaps are pointed inwards. Now open the drawer and take another disc from inside. Insert the disc in the front of the box and spin it around so that you can insert the 4 rectangles (the bottom one must be inserted before the top one). Pick up another weight from the top of the box. Examine this in your inventory and slide up the panels on the 4 sides to change its shape. Now place this in the star part of the scales.

Examine the hole where you just collected the last weight and spin its inner lining until you can take another small disc. Insert this in the front of the box and spin it around so that you can insert the 3 rectangles (you must deal with the angled one first by sliding it in one end and out the other to turn it around before putting it where it belongs). Pick up another weight from the top of the box. Examine this in your inventory and spin the top half until the two markers are aligned, and the top half will come off, making 2 separate weights. Place these 2 weights in the circle and hexagon parts of the scales.

Pick up the clock spring and small anchor from beneath where the box used to lie.

Ship

Go back to the ship and place the anchor on its mount; this is near the front on the side of the ship. Take a metal star from the compartment that opens in the front of the ship.

Table

Return to the table and examine the new box. Insert the metal star on the front of the box. Turn the star, then lift the lid of the box. Slide a small yellow switch on the left front corner, then take a winding key from a compartment that opens near the base. Now look at the right front corner of the box and turn the latch so that the clock turns over. Slide the latch on the side, then lift the cover on the back of the clock.

Insert the winding key into the stack of gears on the right. Turn the key but nothing happens. Zoom out and examine the braces on the right side of the box; slide down the braces on the front right corner and the back right corner, then take the small screwdriver from the compartment. Go back to the top of the box and use the screwdriver on the screw, then turn it. Slide open the lid of the cylinder on the left. Put your clock spring inside here. Now turn the winding key - the clock will turn back over and start working.

Look at the left side of the box and use your eyeglass. Slide the knob to the right and you will see the time "2:50" indicated on the hidden dials. Go up to the clock face and set this time. Now zoom in on the turning gears on the left; press the buttons to stop the gears so that you can take a new key. Look at the under-surface of the box lid and insert the key in the small keyhole here.

Look at the new surface revealed and use your eyeglass. Spin the circles to make a complete picture of the ship. Now take a diamond shaped metal casting from inside the lid. After the box closes, use this piece of metal on the incomplete pyramid in the middle of the table. Spin the device that appears to complete the red symbol. Now rotate your view around to complete the symbol shown in the bottom right corner Lost at Sea.

Chapter 3

Room

Look up and slide the metal bar to the left to retrieve it. Now open the door to exit out into the room. Turn to the left and zoom in on the dusty plate on the ground, then rub it to remove the dust and reveal two symbols - remember these for later. Now examine the chest just to the right and turn the handle on the right side. Pull it out and take a length of string from inside.

Crossbow

Turn right and examine the crossbow. Take the small wooden handle from in front of the crossbow. Use the metal bar and then the string on the crossbow.

Table

Turn right and approach the table. Read the note on the table. Zoom in on the building model and take the gold tower from the top. Back out and examine the left side of the building; insert your handle, which you can then use to slide the nearby symbols up and down. Use this to slide the symbols into their matching counterparts. Once all 3 are matching, take the trigger mechanism that is revealed.

Now examine the front of the building model. Drag the metal plate right, left and right again to break it loose. Now slide the silver switch and take the small token from the opened compartment.

Crossbow

Go back to the crossbow and insert the trigger mechanism. Pull open the drawer and take a bolt from inside, then use this on the crossbow. Pull the string back to load the crossbow, then examine the trigger mechanism to look along the sights. Rotate the view so you are aiming through the large black eye in the wall mural. Pull the yellow switch to the right to shoot the bolt through the hole (if you miss, just reload the crossbow and try again). Once successful, your view will switch to a new area.

Altar

Look at the puzzle box on the altar. Insert your small token in the slot at the top left corner. Slide the tile on the front of the box to the right. Now you need to move the red token to the bottom right without getting caught by the black token. Start by moving right twice, left and right. Move the black token by sliding the tile on the front of the box to the left. Now move the red token right twice, down twice and right 3 times. Open the small drawer and take the small key.

Room

Go back to the chest and use the small key in the front. Now spin the gears to unlock the chest and lift the lid. Pick up the large stone block from inside.

Altar

Return to the altar and examine the levers at the bottom. Use the stone block on the bottom lever, then turn the wheel until it locks in place. Pull the other lever to crack the rock. Repeat this 3 more times and it will break. Now take the shard of glass. Zoom out and use the shard of glass on the broken mirror on top of the altar. Look at the symbols on the top of the mirror. You need to change these to match the symbols on the dusty plate from the beginning of the chapter - this will change the wooden building on the table into a gold castle.

Table

Go back to the table, where there is now a gold castle. Place your gold tower in the empty space, then take an ornate dagger once it is revealed. Spin around to the left side of the castle and slide an archway on the middle level across to the right. Use your eyeglass on the opened doors and rotate your view to create an archway from the floating symbols. Repeat this a second time and you will see a view of two more symbols.

Altar

Change the symbols on the top of the mirror to the ones you just saw inside the castle - this will turn the gold castle back into the wooden building.

Table

Use your ornate dagger in the top of the wooden building on the table. Take the straw effigy and the small gem. Spin around to the back surface and look through your eyeglass to see a series of circles with 3 of them crossed out - remember this pattern.

Altar

Change the symbols on the top of the mirror to switch back to the gold castle again.

Table

Spin around to the back of the castle and place your small gem in the empty space. Now press this gem to light it up. Also press the two gems on either side of the bottom right corner gem (the same pattern you just saw on the back of the wooden building). Take the flint from inside and examine the parchment.

Room

Look at the stone object on the floor in front of the chest. Place the effigy in the round part of this device. Place the flint on the slope above it. Slide the flint up and down until you start a fire.

Crossbow

Load a new bolt into the crossbow and look along the sights. Use your eyepiece and rotate the view so you are looking through the new window. Aim at the red mark on the left bag and fire.

Room

Go to the new compartment that has opened and take the metal object. Read the parchment, then back out and look at the chest. Place the metal object in the chest. Close the lid and open it again, then look closely and take the metal shard.

Table

Insert the metal shard on the front of the gold castle. Spin it around until the red markers on the teeth of the device all line up with the inner circle. Once they are locked in place, spin the outer circle to line up the 4 symbols with their correct reflections. Pick up the skull and examine it in your inventory to notice two points on the back.

Room

Go to the compartment in the wall again and place the skull on the spikes sticking out of the wall. Turn the handle beneath the skull to open it. Spin the device that appears to complete the red symbol. Now rotate your view around to complete the symbol shown in the bottom right corner Entombed Raider.

Chapter 4

Card Table

Read the letter on the card table, then take the viewfinder from on the letter.

Camera

Back out and examine the nearby camera. Use the viewfinder on the back of the camera. Take the small metal handle from the compartment that opens on the side of the camera. Use the candle on the gear on the side of the camera, then turn it until the camera is fully extended. Go back to the rear of the camera and turn the dial on the lens until the desk on the other side of the room opens.

Desk

Read the letter in the envelope on the floor here. Next examine the lamp on the desk. Turn the base until you find a green button, then press it and take a small key from a compartment that opens nearby. Examine the keyhole in the middle of the desk and notice the shape. Now examine the small key in your inventory and adjust it to match this keyhole. Use the key in the hole and turn it - this will reveal a puzzle cube. Zoom out and examine another keyhole just to the right. Adjust the shape of the key and use it in this keyhole, then turn it to unlock a set of 3 drawers. Zoom out and find a 3rd keyhole to the far left of the desk interior. Once more, adjust the key, put it into the keyhole and turn it. This will reveal some sort of game/puzzle.

Slide the pieces away from the middle so you can take the metal piece. Zoom out and use this on the indentation on the front of the desk next to a matching metal piece. Take the long metal lever from the new compartment. Next examine the typewriter on the desk and use the metal lever on it. Look at the note to the left which says "INFINITY". Type this word using the typewriter (position the main lever over each letter and type it by pressing the left lever, then end the line by using the right lever).

Back out and look at the desk through your eyeglass to see some fingerprints near a square on the front. Drag the square to the left to reveal "IV" between two lines. Just to the right you will find 2 gold plates with an arc beneath; turn the arc and the plates will open to reveal a series of 8 switches. Further to the right, open the drawer on the front of the desk. Take an old torn photograph from inside, and read another note. Examine the bottom of the right desk leg to see "V" beneath two lines. Look just above the "INFINITY" note to see "II" on the spine of a book, above two lines.

Go back to the 3 drawers and position the bottom at position V, the middle at position IV, and the top at position II. Take the bulb, and the puzzle cube from earlier will come out of its compartment. You now need to slide the metal ball along its path around the cube to the bottom corner. To achieve this slide the ball until you reach a dead end, the rotate one of the segments of the cube so you can keep moving. Once you reach the end of the path, pull out the drawer and take the stars tarot card from inside.

Camera

Go back to the camera and use your bulb on the flash dome at the top. Press the button on the back of the flash dome. Pull out the film and look at it through your eyeglass.

Card Table

You will automatically go over to the card table, where there is a new box. Place your stars tarot card in the empty space. Now using the passage of text from the typewriter earlier, place the tarot cards for home, stars and time on the spaces in front of the box. Press the gold button and you will see the word "Voyage" inside the box.

Desk

Return to the typewriter and type the word "VOYAGE" to reveal a new message.

Card Table

Using the new passage of text from the typewriter, place the tarot cards for ship, temple and home on the spaces in front of the box. Press the gold button and you will see the word "Endless" inside the box.

Desk

Return to the typewriter and type the word "ENDLESS" to reveal a new message. Look at the paper with your eyeglass to see extra words: "Up, up, down, up, down, down, down, up". Look at the 8 switches on the front of the desk and set them to these positions. Pull open the drawer and take the death tarot card from inside.

Card Table

Place your death tarot card in the empty space. Using the new passage of text from the typewriter, place the tarot cards for stars, death and science on the spaces in front of the box. Press the gold button and you will see the word "Hope" inside the box.

Take the small bell from on top of the box. Examine it in your inventory and spin the bottom half to remove the clapper. Examine the clapper and lift 2 of the bottom edges. Use the clapper in a hole in the left size of the box, then turn it and take a brass dial.

Cabinet

Find a cabinet in the back corner of the room (left of the desk). Use the clapper in the keyhole here and turn it, then open the door. Open the book with the gold latch on the top shelf and take a decorative plate from inside. Use this on the plate that is missing its middle portion. Now spin the inner and outer rings of the plate to form a complete picture, and a small flap will open in the shelf revealing the word "KHAN".

Now look at the books on the middle shelf and pull out the large book - this will reveal a wall safe on the wall just to the left. Insert your dial into the middle, then dial in the code "KHAN" (go left until K is shown, right until H is shown, left until A is shown, right until N is shown). Now pull the handle on the left and open the safe door. Take the null tarot card from inside.

Desk

Return to the typewriter and type the word "HOPE" to reveal a new message.

Card Table

Place your null tarot card in the empty space. Using the new passage of text from the typewriter, place the tarot cards for null, time and death on the spaces in front of the box. Press the gold button and the glass in the cabinet doors will shatter.

Cabinet

Examine the torn photo and insert your torn photo fragment to complete it. Look at it through your eyeglass.

Card Table

Return to the card table and look at the watch in the skeleton's hand. Press the button on the top, then open the face of the watch. Look at it through your eyeglass, then take the ornate key. Use this key in the keyhole in the box on the table, then turn the key. Click on the null element Anybody There?.

Chapter 5

Look at the debris in the water to the right and pick up the crank handle. Use this in the wheel in the front of the boat, then keep turning it clockwise until you reach land The Other Side.

Chapter 6

Cabinet

Examine the wooden cabinet on the left side of the room. Open drawer 1 and take a small screwdriver from inside. Read the patient file while you are here.

Bench

Back out and turn right to find a large bench. Read another patient file here. Examine the globe and use your screwdriver on it. Turn the screwdriver, then take the wooden box from inside the globe.

Controls

Back out and turn right future to find the controls of some old equipment. Look at the plate on the left side which is covered in strange symbols. Drag the marker around the edge, and you will be able to match up symbols with numbers that are displayed in the middle of the plate. Now examine the wooden box in your inventory - there are 3 symbols and you need to set the appropriate numbers next to them. Set the 3 counters to 1, 7 and 3 (from top to bottom). Take the battery from inside the box.

Now use your battery on the right part of the main controls. Spin the valve clockwise very quickly until there is steady discharge between the electrodes at the top, then pull the big switch down and removed your charged battery.

Bench

Go back to the workbench and use your charged battery on the box in front of the globe. Move the lever to the left in front of the box, and a gauge just over to the left will move to the right. Turn the dial around the origin of the red laser until it is at its brightest, then your view will change to where the laser is being redirected by a mirror. Zoom in on the mirror, and redirect it through a lens (your view will show as very bright red when you are in the correct position).

Table

You will automatically see a box on a table in the middle of the room. Take the star-shaped handle that has become available.

Cabinet

Insert your handle in the star-shaped indentation just above drawer 1. Turn the handle clockwise to reveal drawer 2. Open this drawer and take the drum from inside; also read the letter here. Slide down the small latch on the left side of the drawer, then turn the star-shaped handle anti-clockwise. Slide down the small latch on the right side of drawer 1 after pulling it open again. Now open the top left cabinet door. Read the patient file in the top shelf and slide down another latch on the inner right of this part of the cabinet. Take a large handle from the revealed compartment.

Table

Insert your large handle into the small hole in the side of the table. Turn the handle anti-clockwise until you are lined up with the opening in the top of the table. Pull up on the small handle just in front of you to reveal a crystal. Keep turning the large handle anti-clockwise until the crystal redirects the red laser.

Chalkboard

Next turn left and approach the small chest of drawers near the chalkboard. Use your drum on the side of the device on the left. Zoom in on the mirror, and redirect it to the large bug in the open cabinet (your view will show as very bright red when you are in the correct position).

Cabinet

Open the top right cabinet door. Take another battery and a rhinoceros beetle from the top shelf. Spin open the lid of the jar in the bottom shelf and take a piece of broken plaque from inside. Go to the top left part of the cabinet and insert your rhinoceros beetle into the slot in the top middle part of the bug display. Now go back down to drawer 1 and use your piece of plaque on the top of the drawer inside. Take the fuse from here.

Controls

As you did earlier, place your battery in the right part of the main controls. Spin the valve clockwise very quickly until there is steady discharge between the electrodes at the top, then pull the big switch down - unfortunately this time a fuse will blow. Use your screwdriver on the screw holding the fuse cover down. Turn the screwdriver and the cover will open. Take out the blown fuse (you will throw it away). Put your new fuse in the gap. Now charge the battery and take it again.

Chalkboard

Place the battery inside the device where you placed the drum earlier. Look through the viewfinder on the top to see a video. Now use your eyeglass and look through the viewfinder again. After seeing the symbols, take the green ground beetle. The symbols can be reviewed on the front of the device at any later stage.

Cabinet

Place your new beetle in the top left of the bug display. Turn the star-shaped handle clockwise to reveal drawer 2 again. Look at the drawer through your eyeglass to see an arrow pointing down. Look on the under-surface of the drawer and take the giant water bug. Place this in the top right of the bug display. Take the small metal handle.

Controls

Place the small handle in the plate on the left; now there are 2 separate markers that you can slide around the plate. Position these 2 markers over the 2 symbols you saw earlier on the viewfinder device near the chalkboard. Pick up the strangely shaped key that appears.

Table

Spin around to find a padlock. Adjust the 3 layers of the padlock to match the shape of the key in your inventory. Insert the key and turn it, then take the large stag beetle.

Cabinet

Insert the last beetle in the display to reveal a mirror.

Chalkboard

Look at the mirror and adjust it to point to the new mirror in the cabinet.

Cabinet

Look at the mirror and adjust it to redirect the laser to the lens on the middle table.

Table

You will automatically return to the table. Take the green lens and read the letter. Use your eyeglass and spin around the table to see a whole series of symbols; in particular take note of a circle with 8 symbols, 3 dots and an arrow pointing at one of the symbols. Look at the side of the box on the table to find a similar set of symbols. Slide the marker with 3 dots to line up with the symbol indicated by the arrow on the earlier diagram.

Chalkboard

Still using the eyeglass, you should find another circle diagram, with 1 dot and an arrow pointing at one of the symbols.

Table

Look at the side of the box and slide the marker with 1 dot to line up with the symbol from the chalkboard. Now just try the marker with 2 dots on each of the other symbols until you find the correct one to open the box. Take off the eyeglass and flip each of the 3 switches.

Touch the red gem to reveal the final puzzle of the game. Use your eyeglass to see floating symbols in the air. You need to recreate the main symbol of the game by positioning the green slider on the 5th symbol and the red slider on the 3rd symbol Wonders of Science. This was also the final puzzle of the game Master of The Room.