Puzzle Agent 2

Puzzle Agent 2

Year:  2011

Genre:  Mystery

Links:  GOG, Moby Games, Adventure Gamers, Steam


FBI Office

Moon Focus

Spin the 3 discs until you manage to see the man's face in the moon (there are many solutions to this puzzle).

Monosaki Puzzle #320

Talk to Agent Ingraham, then solve the puzzle with the answer 3.

Valda's Inn

Finding Vacancy

Pick up the gum from around outside of the building (and anywhere else you see it from now on). Open the door to the inn to go inside, then examine the shelves on the right and the stove on the left. Talk to Martha, then place the guests in these positions:

  • Upper floor: Maxwell, Blesson and Carlman
  • Lower floor: LaRue, Dimpleton and Tethers

Hidden Sightings

Go outside again, then open the gate to the alley, and you will end up in your room inside. Examine the lamp to get a puzzle with 4 photographs. Rearrange them as follows:

  • Photo 1: gnome by himself, 1 set of footprints
  • Photo 2: two people walking, 3 sets of footprints
  • Photo 3: snowmobile, 3 sets of footprints and tracks
  • Photo 4: group of gnomes, lots of footprints and tracks

Missing Persons (Part 1)

Now click on the bed to sleep. You will wake up from a dream to find a note on the floor. You will see a list of names and numbers, but after trying to start the puzzle you will stop and realise you need more information.

Stacks of Flyers

Go back into the inn and talk to Martha about everything, then head back outside and talk to Daryl. At the puzzle screen, distribute the flyers to the 5 starting positions left to right as follows: 22, 2, 8, 6 and 24. Now get on your snowmobile.

Campgrounds

Examine the fire pit, then talk to Alfred before getting back on your snowmobile.

Sheriff Station

Look at the note on the door, then use your snowmobile again.

Moose Ear Diner

Power Grid

Examine the flyer on the window, then look at the store sign. You need to hook up the generators to the devices below them:

  • Generator 1: 30 and 45
  • Generator 2: 15 and 40
  • Generator 3: 40 and 30
  • Generator 4: 45 and 45
  • Generator 5: 45 and 45

Cross the Streams

Head inside and talk to Steve to see your next puzzle.

  1. Send the wolf and snake to the right, then bring the boat back empty
  2. Send the bear to the right, then bring the wolf and snake to the left
  3. Send the mongoose to the right, then bring the boat back empty
  4. Send the wolf and snake to the right

Now talk to the Sheriff. You will automatically talk to Glori outside; talk to Mr Scruffman before leaving.

Sheriff Station

Sheriff's Door

Examine the door. Draw a line from the left position along the top, to the second position along the bottom.

Sheriff's Office

Once inside, click on the file cabinet over on the left.

Move the furniture into the positions shown above to get safely across the room.

Missing Persons (Part 2)

Examine the board on the right wall, then the filing cabinet. Insert the names in this order:

  • Halldor Magnusson
  • Will Medlock
  • Ted Dijkstra
  • Barney Stroustrup
  • Isaac Davner
  • Darrel Boutin

Talk to the Sheriff again before you leave.

Korka's House

Digits in Space

Look at the factory in the background, then head inside. Examine the windows and enter the answer to the puzzle as 53 (the next 2 digits of pi).

Coins in a Box

Next examine the shelving just to the left, and select the gold dollar coin on the right (the next number in binary sequential order). Now talk to Korka and she will mark a new spot on your map in the woods.

Woods

Find Edvard!

Examine the footprints, then place the map pieces together:

  • Upper row: Grey, red and white
  • Lower row: Yellow, brown and green

After the chase, examine the fallen tree, then examine the astronaut and you will end up back with Korka; talk to her and you will go to sleep.

Valda's Inn

Go inside and upstairs and examine the boxes, then go back outside and onto your snowmobile.

Lodge

Clearing the Ice

Enter the lodge and examine the photo on the wall, then the small table near Bjorn. Rearrange the 6 photographs as follows:

  • Photo 1: cleared ice
  • Photo 2: boy skating south, cleaner going west
  • Photo 3: boy skating east, cleaner going south
  • Photo 4: girl skating south, cleaner going west (crossed paths)
  • Photo 5: girl skating northeast, cleaner going south
  • Photo 6: boy skating southwest, cleaner going west (crossed paths)

Bjorn's Sanity

Talk to Bjorn. Place the mirrors in the path of the light to make it pass through the pieces of sanity lights on the way to the blue core (the / and \ symbols are the mirrors in the grid shown here):

\
/
/
\
\

Talk to Bjorn again, then leave and get on your snowmobile.

Olav's Cabin

Olav's Cabin

Examine the door. Draw a line from the bottom position along the left, to the right position along the top.

Round the Cosmos

Examine the star map on the left wall to see a puzzle with two discs representing day on the left and night on the right. From the starting position, click in this order:

  • Left x 1
  • Right x 3
  • Left x 3
  • Right x 4
  • Left x 1
  • Right x 1
  • Left x 3

My Four Moons

Next examine the lunar map to the left of the star map. The solution to this puzzle is 20.

Lunacy Algorithm (Part 1)

Check out the desk near the back of the room for another puzzle, but after playing with it for a little while you will realise you don't yet have enough information.

Earth, Sun & Moon

Now look at the books on the left table. Move the moon up and the sun right so you can get the asteroid up, around and over to the far right. Shuffle the sun right so you can get the earth to the top left, then put the sun in its correct position. Now slide the earth and moon into position. Examine the sock drawers then the desk again, then leave.

Korka's House

Talk to Korka and follow her into the back room, then leave again.

Campgrounds

Gnome Appearances

Knock on the door to talk to Alfred to see another photograph order puzzle. Just arrange these photos with the moon gradually heading from top to bottom.

Finding Alfred

Click on the trees to see the next puzzle. To solve this, move the bottom left tree trunk right, then the top left down and the first up to the far top left. Move the bottom right trunk left, then the large trunk to the bottom right. Now move the top left trunk to the far right, the middle trunk up and left, and the large trunk left to clear a path. You will end up back at the hotel.

Valda's Inn

Head outside. After the talk, get on your snowmobile.

Moose Ear Diner

Retrace the Path

Head inside and talk to Director Jennings, then go back outside to see a puzzle. Rotate the tiles to make a path from the top left, down to the bottom left, then up and around to the bottom right. You will end up in the woods.

Woods

Mission: Rock

Examine the astronaut and you will end up talking to Isaac. Click on any of the agents to open a new puzzle.

T
T
T
R
T
T
T
T
T
T

Place your new groups of trees on the grey squares as indicated.

Lander Circuitry (Part 1)

Now examine on the lander to see another puzzle, but you will be interrupted and taken back to the hotel.

Valda's Inn

The Escape!

Pick up the phone to talk to Jim. Move the bed to the left, then the couch to the bottom right. Bring the top dresser to the far right, the bed up to the top left, then the dresser to the left to block the window.

Olav's Cabin

Examine the desk and you will play the tape and end up in space.

Space

My Three Suns

Click on the top left gnome and solve the puzzle by entering 10.

Racoon Spa

Click on the top right gnome to see a puzzle with 4 photographs to place in order:

  • Photo 1: 3 raccoons standing on shore
  • Photo 2: 2 raccoons standing on shore
  • Photo 3: 1 raccoon sitting on shore
  • Photo 4: 1 raccoon standing on shore

Solar Rays

Click on the bottom right gnome to get another deflection puzzle:

/
\
/
/
\
/

Starry Field

Finally, click on the bottom left gnome and rotate the tiles to form a cohesive picture of stars.

Lunacy Algorithm (Part 2)

Click on the sun to see this formula puzzle a second time. Arrange the four movable items in this order:

  • integral from 0 to 1
  • square root of x dx
  • pi ( r squared
  • v / c squared )

Woods

Lander Circuitry (Part 2)

Examine the lander to see this puzzle again. Drag the correct arrows on to each row of the control panel:

  • Up, left, up, up, up
  • Right, up, up, up, left
  • Left, left, up

Running

While Nelson is running, draw lines between the objects as instructed.

FBI Office

Monosaki Puzzle #512

Jim will enter and give you one last puzzle, for which the answer is 151.

Robot Hero

After the ending, go to your puzzle file and start this puzzle. Drag the correct arrows on to each row of the control panel:

  • Right, up, up, up, left
  • Up, up, left, up, right
  • Up, up, right, up, up
  • Left, up

Super Robot Hero

This puzzle is also in your puzzle file and requires similar logic:

  • Up, pause, pause, up, right
  • Up, left, up, pause, pause
  • Pause, pause, pause, pause, up
  • Left, up, right, up

King's Challenge

If you have successfully completed all 33 puzzles thus far, you will automatically receive this final challenge. From the starting position, click in this order:

  • Right x 1
  • Left x 1
  • Right x 2
  • Left x 2
  • Right x 1
  • Left x 3
  • Right x 3
  • Left x 5