Haven Moon

Haven Moon

Year:  2016

Genre:  Sci-Fi

Links:  Adventure Gamers  


Telescope Island

Walk forward and read the note left by Ektor Turren, then take the key from the back of the device. Go over the walkways to the large glass building with the domed roof. Read 3 more notes on the desk here, and look at the large sketches. Go up the spiral staircase and look at the maps of the surrounding islands.

Go back towards the starting platform, and follow the rocky path down to a huge turbine. Turn the wheel on the side to lower the turbine into the water. Find another wheel just off the platform and turn this so the whole device rotates 90 degrees. Now open the panel on the side of the device and pull the lever - the power light should come on (if not, try rotating the device some more).

Now head to the large brick building. Move one lever to Base and the other to Lab. Enter the airship and pull the handle in the ceiling to set off.

Laboratory Island

Disembark and you will find a combination lock; you don't yet know the combination. Head down a set of steps and turn a small handle at the base of a light post; this activates the beacon for this island, and if you look up you will see it flashes 2 times. Get back in the airship and head back to telescope island.

Telescope Island

Climb up the spiral staircase to the telescope. Turn the small handle to open the viewing window, then set the coordinates to 000-000 and press the button. After the telescope rotates, the display should show you the 2 flashing lights from the beacon. Now you know the combination for the lock, based on the notes from downstairs. Travel in the airship once more.

Laboratory Island

Enter the code 2000 into the lock, then turn the wheel and go through the door. Follow the path to reach a domed building. Turn the small handle to open the door, then go inside and up the spiral staircase. Read 3 notes on the desk here, then go back downstairs. Just to the right of the base of the stairs, there is a panel on the wall - take the small gold key from here. Use the airship to get back to Telescope Island.

Telescope Island

Change the levers so one is set to Base and the other to Cannon. Enter the airship and pull the handle.

Cannon Island

Use your small gold key to open the first door, and you will go through to a large open area with walkways connecting towers. You must turn the handles in each of the 12 towers (they should be facing so one end of the handle is pointed at the light in the ceiling). To reach the towers, you will need to adjust the small handles back on the covered walkway at the start. Once you have done this, go back to the airship and open a small side door. The power gauge will be fluctuating. Go and turn off the handle in the very first tower. When you come back to the power gauge it will now be stable. Pull the lever on the side and the power light will come on. Use the airship to travel again.

Telescope Island

Go up into the telescope room again. You now need to determine the correct elevation over the laboratory for the teleporter coordinates. Increase the second dial in small increments until you see the signal dial increase; this will be maximal at coordinates 000-067. Go to the raised stone platform where you started the game, and enter the small glass building. Set the top set of coordinates here to 000-067 (these are directions for the teleporter). Head to the brick building and use the airship to get back to Laboratory Island.

Laboratory Island

Go down the side steps, then along the rocks under the bridge to reach this island's teleporter. Press the button in the middle to teleport.

Telescope Island

Adjust the levers in the airship building so that one points to Lab and the other to House. While you are here, climb down the ladder where the airship would normally be. Look at the large T logo, and notice that there are 6 large hexagonal screws around the edge. You need to set these correctly, and there are hints on the large T logos that you can find on Laboratory Island and Cannon Island. Going clockwise from the 12 o'clock position, set them to \, /, /, \, / and |. Take the small bronze key from the panel that opens at the bottom of the logo. Now go back and use the teleporter again.

Laboratory Island

Climb back up the steps and get into the airship. Pull the handle to travel to a new destination.

House Island

Walk around the starting level and you will find a large handle. Move it so that it is pointing straight up. Now walk around until you hear a hissing noise; lift the cover on the nearest bolt and you will insert your small bronze key. Go back to the large handle and move it so that it is pointing to the right. Next head up the stairs and open the doors. Inside, go into the bedroom on the right, and you should hear a hissing sound near the bed. Continue through the next door, then through the new set of double doors. Enter the elevator and press the top button to go up. Read the note on the desk here, then go and turn both the small handles so the lights turn on. Take the elevator back down, then go back down the stairs and use the airship.

Laboratory Island

Go down to the teleporter and press the button in the middle to teleport.

Telescope Island

Climb the spiral staircase up to the telescope. Adjust the coordinates to 028-000 to be fixed on the House Island beacon. Now gradually increase the second dial to get the teleporter coordinates of 028-055. Go back to the teleporter and insert these coordinates into the middle row. Use the teleporter to travel.

House Island

Go down to the bottom of the teleporter platform and adjust the large handle so that it is pointing straight up. Now teleport back again.

Telescope Island

Use the teleporter controls to select the first set of coordinates, then teleport once more.

Laboratory Island

Climb up and use the airship to travel.

House Island

Insert the small bronze key into the stand. Now take the elevator down twice. Go down the stairs and turn the small handle so you can enter a dome filled with gold. Climb the spiral staircase and read the 2 notes on the desk - the coordinates for the Cannon Island teleporter are there. Head back up in the elevator and use the airship.

Laboratory Island

Go down to the teleporter and press the button in the middle to teleport.

Telescope Island

Go to the teleporter controls and enter the new set of coordinates into the bottom row: 317-026. Use the teleporter.

Cannon Island

Press the call button, then enter the elevator and go up. Use your small gold key to get through the door here. Open a doorway to the right to see another fluctuating power gauge. Go forward to return to the grid of towers as before. Set the small handles so the first 3 are vertical and the 4th is horizontal. Go forward twice and left once, and turn off the handle in that tower. Come back and the power gauge should now be stable. Pull the lever on the side and the power light will come on. Go back to the elevator and go up to reach the cannon platform. Enter the control booth and you will see another pair of dials to enter coordinates.

Endings

Good Ending

Set the coordinates to 000-067 and press the button to rotate the cannon. Take the elevator down to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the top setting (000-067) and use the teleporter again to reach Laboratory Island. Go up the stairs and into the dome building. Just inside the entrance, insert your key into the stand and press the button. After you ascend up into space, read the note in the stand. Find a button on the wall behind you and press it.

Bad Ending

Set the coordinates to 028-055 and press the button to rotate the cannon. Take the elevator down to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the middle setting (028-055) and use the teleporter again to reach House Island. Go down the stairs and into the dome building. Just inside the entrance, insert your key into the stand and press the button. After you reach the planet surface, read the note in the stand.