Dream Chronicles 5Dream Chronicles 5

The Book of Water

Game Details:  Fantasy, 2011

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  3/1/2014

Suggested Listening:  Where There's Smoke (Ash 25)

Dream Chronicles 5 is the final in a series of 5 surreal hybrid hidden object and adventure games. This game continues on from Dream Chronicles 4. You again play as Faye's daughter Lyra, finding your hometown of Wish under a constant storm, which has been created by the evil witch Lilith.

Wish

Pick up the bottle of water and use it on the fire. After landing, read the note on the ground. Pick up the 5 sculpted stones, then look at the inscription on the wall to the right of the gate. Place the 5 stones on the 5 cylinders to match the height pattern from the inscription, and the gate will open - head inside when you are done.

Find 5 dream pieces and the dream jewel of illumination. Head left and use your illuminate jewel to light the area. Find another 5 dream pieces, then return to the right. Read the note on the ground, then click on the toy soldiers in this order: left, right, right, left, right. Head inside and find 5 dream pieces and some oil from between the toy soldiers up high on the left. Leave and return left to the statue. Use the oil on the statue, then position the body correctly (turn the head, torso and both arms to the right of the screen), then go through the gate.

Use your illuminate jewel, then pick up the hammer from the ground and use it on the electricity pole. Examine the electricity pole, then connect the circuit as follows:

Click on the gate and the circle locking mechanisms will break. Pick up the 12 pieces, then look at the gate again. Put the 12 pieces in their correct positions to complete the 4 circles. Open the door and head inside. Use your illuminate jewel again, then read the note on the floor. Return outside, back, right, and into the toy shop again.

Pick up the pink and green keys from the floor, then use them both on the dollhouse cabinet on the right. Look inside and read the message, then back out. Open the grey box on the floor to get the moonlight tint. Look in the dollhouse cabinet and use this on the message, then back out yet again. Pick up the 9 scattered train engine pieces, then look in the dollhouse cabinet and put the train engine back together. Now pick up the 8 scattered train track pieces. Look at the train set at the back of the room for your next puzzle. Use the train tracks on the set, then the train engine. You must get the train to pass by the stations indicated at the top left, by adjusting the tracks. You can set most of it in place before starting, then adjust the tracks while the train is running to complete the pattern. Once you are successful, pick up the dream jewel of reconstruction. Leave here and go back to the main gate.

Examine the airship to see it needs repairing. Find 2 dream pieces before backing out again. Collect the 5 pieces of wood, then look at the airship again and use the pieces of wood on the hole. Solve the jigsaw puzzle, then use your weld jewel to finish the repairs. Inside the airship, use your weld jewel again. Find 5 dream pieces and also pick up the fuel stones. Use the fuel stones on the fuel device, then look at the map on the wall and select the Herbalist.

Herbalist

Look at the front door lock, then back out and collect the 8 numbers and the pumpkin. Put the pumpkin in the bottom of the door, then look at the door lock again. Insert your numbers, then drag the numbers across to line up with their matching colors and the lock will open.

Head inside and go through to the kitchen. Open the book on the counter and read it. Try to take the purple potion, then try to take the glass container on the left and it will break. Collect the 3 broken pieces, then use your weld jewel to fix it. Use the empty container on the purple potion to get some, then back out of the kitchen. Head outside and into the airship, then look at the map and travel to Wish.

Wish

Return to your house and use the potion on Fidget. Go back to the airship and travel to Barge City.

Barge City

Pick up the 2 pieces of hammer and use your weld jewel to mend it. Use the hammer to smash the barrels until you find a key, then pick this up and use it on the door on the right. Head inside. Find 10 dream pieces and also pick up the dream jewel of reveal. Open the book of water and look inside. Use your reveal jewel, then click the Check button at the bottom of the first page. Decode the message on the right to say "You must stop them". Pick up the key from the right bench, and read the note just to the left. Look at the map high up on the right to add more destinations to your airship map, then exit out to the docks.

Use your key on the door to the red house and go inside. Find 5 dream pieces, and also get the rib, chisel, grip, reel, ring, fishing line and hook. Open the second drawer from the left of the middle bookshelf to find the next key. Look at the clamp on the bench. Put your rib in the clamp and use the chisel on it to make a rod. Now add the other 5 items to complete the fishing rod. Back out of the shop.

Use your key on the door to the green house and go inside. Find 5 dream pieces and also pick up the dream jewel of vision. Read the note on the floor and pick up the small paint brush from the floor, then look at the art table. Use the paintbrush on the paints, then leave then building.

Enter the orange building on the right. Look at the book of magic colors on the right bench and take the note from inside. Now return outside and into the green house again. Look at the art table and the note will appear. Mix the correct color using the paints (yellow, red, blue, red, blue, then white if required) and you will get the paint. Leave again and enter the red house. Look at the clamp again and use your paint on the bait; you will get the fishing rod. Head back outside.

Use your fishing rod in the water between the walkways and you will get the dolphin figurine. Use your vision jewel, then return to the airship and travel to The Obelisk.

The Obelisk

Use your vision jewel here, then pick up the metallic object on the right and use it on the mechanism to the left. Now you must solve 4 patterns puzzles; each time click on the obelisk to look at it, then click on the symbols to recreate the top image. The order of these puzzles is random. When you are done, take the pixie figurine. Return to the airship and travel to Merrow.

Merrow

Use your vision jewel again, then find 5 dream pieces and read the note on the right. Pick up the key from the ground on the left, then enter the hangar to the left. Find another 3 dream pieces, and also pick up the key from the left and the 3 pieces of gramophone. Place the gramophone on the pedestal on the left, then look closer at it. Read the note here, then pick up the wood tile and disc piece. Look at the books on the left and find 3 more disc pieces, then back out and use your weld jewel to repair the disc. Head back outside.

Use your silver key on the door on the right and go inside. Find 3 dream pieces as well as 3 wood tiles and yet another key. Use your small key to unlock the box here and you will get another wood tile. Leave and return to the hangar. Use your final key on the other locked box to get the last wood tile. Now look at the gramophone again. Put the disc on the top and the wood tiles at the base. To solve the puzzle, play the disc, then click on the wood tile corresponding with the sound that was played. Continue until all tiles have been used. When you are done, take the mermaid figurine. Return outside and into the airship and travel to the Clockmaker.

Clockmaker

Enter the tower and find 5 dream pieces, then read the note. Ring the bell on the left and talk to the Clockmaker. Leave and return to your airship to travel back to the Herbalist.

Herbalist

Pick up the 3 pieces of key and use your weld jewel to fix it. Use the key on the gate and go through to the field. Find 5 dream pieces and also pick up the shovel and 5 pieces of paper. Use your vision jewel here before going back and entering the herbalist's house. Go to the kitchen and take the book, then return out to the field and put the book on the stand. Look at the book for a closer view. Use your pieces of paper on the book, then solve the jigsaw puzzle. You will see the number 274; match these numbers with symbols on the left page and remember them. Back out of the book and use your shovel to dig up the garden to the left and behind the pergola and you will eventually find a chest. Open this with the combination of symbols corresponding to 274 from the book (leaf, fruit, grass). You will get the unicorn figurine. Go back to the airship and travel to Craters.

Craters

Use your vision jewel here. There are seven doors around the crater and you can enter them in order from left to right.

Door 1: Swan

Find the dream piece then use your reveal jewel and take the magic symbol that appears.

Door 2: Pixie

Look at the door and recreate the symbol of the pixie, then head inside. Find the dream piece, then place the pixie figurine on the pedestal. Press the button on the right to spin the figurine until the magic symbol appears, then take it.

Door 3: Griffin

Find the dream piece then use your reveal jewel and take the magic symbol that appears.

Door 4: Dolphin

Look at the door and recreate the symbol of the dolphin, then head inside. Find the dream piece, then place the dolphin figurine on the pedestal. Press the button on the right to spin the figurine until the magic symbol appears, then take it.

Door 5: Unicorn

Look at the door and recreate the symbol of the unicorn, then head inside. Find the dream piece, then place the unicorn figurine on the pedestal. Press the button on the right to spin the figurine until the magic symbol appears, then take it.

Door 6: Mermaid

Look at the door and recreate the symbol of the mermaid, then head inside. Find the dream piece, then place the mermaid figurine on the pedestal. Press the button on the right to spin the figurine until the magic symbol appears, then take it.

Door 7: Elephant

Find the dream piece then use your reveal jewel and take the magic symbol that appears.

Now go back to your airship and travel to Wish.

Wish

Use all 7 magic symbols on the base of the statue.

Bonus Game

Wish

Pick up 5 electrical connectors, then look at the electrical panel on the right and use your connectors. Flip the switch on the left, then rotate the connectors to connect the colored lights with their appropriate circuits. Back out of the house and leave Wish, then continue to the right.

Herbalist

Pick up the screw and 6 windmill blades, then use them on the windmill to repair it before heading inside. Look at the tree, then continue to the kitchen. Open the book and read it. Pick up the match from the left and use it to start a fire beneath the large pot. Turn the handles of each of the 3 essence containers at the back of the room, then click on each of the 3 glasses to add the liquids to the main container. Pick up some orange peels from a jar on the back right and crush them with the mortar on the left bench, then heat them on the fire before adding them to the container. Go back outside and you will automatically travel.

Barge City

Pick up the 3 keys from the docks. Use the silver key on the orange building and head inside. Open the Book of Water and read it. Pick up the note from the floor to see another magic color. Go back outside again. Use the copper key on the green house and go inside. Examine the art desk, then back out again. Pick up the gold nugget, paint brush, lens and 2 pigments, then go outside. Use your final key on the red house and enter. Find another gold nugget, lens and 2 pigments before leaving again.

Enter the green house once more and look at the art desk. Use your pigments and brush on the palette, then mix the correct color using the paints (yellow, red, yellow, red, white) and you will get the paint. Go outside and into the orange building to collect another lens from high up on the left. Look at the Book of Water again and use your magic paint on the book. Head back outside and you will travel again.

Herbalist

Go inside and read the note on the floor. Go through to the kitchen and take the yellow tree healing potion from the left shelves. Return to the entrance and use the potion on the tree, then go through the opened portal.

Go down to the forge and get the last gold nugget as well as 5 wooden logs. Head left to the telescope. Click on the handle on the left wall to let more light into the room. Read the book on the left, then get the magnifying glass and 4 more wooden logs. Now place one of your lenses in the telescope and look through it; match the constellation with the appropriate stars to get a mold. Repeat this with the other 2 lenses to get a total of 3 molds. Leave this room to return to the forge.

Put the wood beneath the forge and light it with the magnifying glass. Place a mold in the space on the left, then some gold on the forge to get a figurine. Repeat this with the other two molds to get a total of 3 figurines. Go back right to the nexus, then through the portal to leave the area.

Craters

As in the main game, there are 7 doors here, but this time you can't enter them all.

Door 1: Swan

Look at the door and recreate the symbol of the swan, then head inside. Place the swan figurine on the pedestal. Press the button on the right to spin the figurine until the sparkling cloud appears.

Door 3: Griffin

Look at the door and recreate the symbol of the griffin, then head inside. Place the griffin figurine on the pedestal. Press the button on the right to spin the figurine until the sparkling cloud appears.

Door 7: Elephant

Look at the door and recreate the symbol of the elephant, then head inside. Place the elephant figurine on the pedestal. Press the button on the right to spin the figurine until the sparkling cloud appears.