Drawn

Drawn

The Painted Tower

Year:  2009

Genre:  Fantasy

Links:  Moby Games, Adventure Gamers, Steam


Chapter 1: The Farm

Tower

Read the note on the door, then pick up the red ribbon and the piece of paper. Use the sketch of a handle on the door, then open the door to enter the tower. Talk to Franklin, then read the two letters on the ground, and pick up the piece of a chest. Over on the right, pick up the squirrel drawing and the red glowing eye. Look at the chest in the middle of the room. Put your piece of chest on it, then open the chest (move the levers, move the discs and spin the discs). Slide open the two compartments, taking the canvas fragment and the small silver key. Use this key on the chest over on the left, and take the picture of the rabbit and pumpkins. Look at the picture on the far wall, and complete it with your canvas fragment.

Farm

Talk to the scarecrow, who needs you to find his glove. Use your two pictures on the scene - the rabbit on the pumpkins, and the squirrel on the stump. Now pick up the glove and give it to the scarecrow. Use your clippers to cut back the reeds on the far side of the water, and you will find the hat. Give this to the scarecrow. Look at the pumpkins, and use the clippers he gave you to cut back the bushes. Pick up the small shovel head you see. Next use the knife on the pumpkins, and pick up the eyes. Give these to the scarecrow. Now combine the shovel handle with the shovel head. Dig in the patch of dirt and pick up the belt. Give this to the scarecrow. Next pick up the pole from the ground. Attach the fishing line to the pole, then use this in the water. Give the boot you catch to the scarecrow to make him whole again. You will receive another red glowing eye.

Tower

Take the 4 scraps of paper from around the edge of the painting. Look at the main chest again, and place these 4 scraps inside to complete the picture like a jigsaw puzzle. Next, solve the tile-swapping puzzle to complete another picture, and pick up the cold iron sun. Look at the fireplace on the left, and insert the two eyes to start a fire. Put the sun in the fire, then grab the tongs from the left and use them to collect the sun. Now look at the door on the right. Insert the glowing sun and the door will open. Go through and up the stairs.

Chapter 2: The Window

Tower

Pick up the hammer from the ground. Continue up the steps and take the stone star, the candle, and 4 window fragments. Head further upstairs and put the stone star in the door - a heart-shaped hole will appear. Take another window fragment then head downstairs twice. Look at the painting on the far wall - click on it and it will explode. Use the hammer on the hole in the wall, and pick up a 6th window fragment. Also take the wooden ear from the right mask, and the wooden teeth from the left mask. Step back and there will be sand covering the floor. Take the witch doctor picture from the column, and note the picture of the arrow in a frame. Look at the broken window on the wall. Place the broken window fragments in the frame and rotate them until they turn dark grey and stay fixed in position. You need to recreate the pattern of the arrow as shown on the column. Light will shine through on to the sand. Dig 3 times with your shovel, then pick up the piece of canvas. Pick up the dry rag at the base of the steps, and dip it in the water to make it a wet rag. Look at the painting again. Put the canvas in the hole, then use the wet rag on the painting.

Witch Doctor

Put the witch doctor behind his cauldron. Light the cauldron with your flickering candle. Pull the branch hanging from the roof until a staff falls to the floor, then pick it up. Now use your hammer on the 4 pots on the floor. Pick up the two pieces of net and combine them. Also pick up the two shrunken heads. Look at the shelf on the right, and replace the two shrunken heads. Add the ear and teeth to the two heads, and you will be rewarded with beads and feathers. Talk to the witch doctor again, then put the three components of the staff in the circles. Now he needs you to collect a list of further items.

Farm

Go back downstairs to the foyer, and enter the farm painting. Use the net to catch the bee, dragonfly and butterfly. Pick up the blue thistle from the right and the half sunflower from the middle of the screen, then catch a falling maple leaf.

Witch Doctor

Go back upstairs and into the witch doctor painting. Give the insects to the witch doctor, then look at the left shelf. Prepare your three flower ingredients, then look at the recipe. Use the blue thistle powder, then the small green vial, then the maple leaf and finally the sunflower petals. Give the bottle to the witch doctor, and you will receive a stone heart and told to return for the completed potion.

Tower

Climb the stairs and put the stone heart in its place in the door, then take the needle and thread. Try to go through the door, but the bridge will be destroyed. Go all the way back down to the foyer and look at the painting above the fireplace. Take the cardinal sketch from the right, then repair the main painting with your needle and thread.

Giant Tree

Try talking to the tree, then look at its roots - they need moisture. Take the teddy bear from the right, then look in the hole beneath the tree. Use your candle here to reveal a large spider. Click on its eyes and change the color of all of them together to destroy the spider. Take the hourglass and the watering can, then leave.

Witch Doctor

Get some of the completed potion in your watering can.

Giant Tree

Pour the growth potion on the roots of the tree, then talk to him. Climb the tree to reach the top, where you will see a lot of bugs. Use the cardinal sketch here, then move the cardinal around to remove the bugs. Now enter the treehouse. Look at the sketch and take the letter. Move the items off the rug, then move the rug and play a game. Move all the small circles to their correct color positions first, then adjust the sectors in the middle. Take the chalk after you complete the puzzle, then head outside. Use the chalk to draw in the cloud outlines (start and end where the arrows indicate). After you have drawn all three, the rain will begin. Head into the treehouse again and take the wooden tree symbol. Climb down the tree and leave the painting.

Tower

Use the wooden tree symbol on the top of the fireplace, and the tree will grow out of the painting. Return upstairs to the broken bridge, where the giant tree has filled the void. Cross the bridge to enter a darkened theatre.

Chapter 3: The Theatre

Tower

Return to the large tree and pick up the phoenix egg from the nest. Take this down to the fireplace and put it in the fire so the phoenix will hatch. Collect the bird in the metal birdcage. Now head back up to the theatre and use the phoenix on the room to light the lanterns. Look at the papers on the desk, and take the two sketches and the yellow chalk. Now look at the chalkboard on the right, and use your yellow chalk to trace around the sun.

The Clock

Talk to the merchant, but he doesn't have the time. Look at the sign on the right, which mentions the time 7:30. Use your sketch of a clock hand on the large clock, then change the time to 7:30. When the second merchant appears, you can try talking to him, but he can't start work until the clock is working. Head through the door on the right and talk to the clockmaker - he needs a gear. Go back outside and talk to the left merchant, then try to take the golden gear. Give your teddy bear to the merchant, then take the gear. Head inside and give this to the clockmaker, then put it in its place. Now you need an oil can. Head outside and try to take it, then give your old letter to the merchant and take the oil can. Go inside and use this on the gear. The clock should be working, so head out and talk to the right merchant. Win his color-matching game and you will receive some paints. Go up in the elevator on the left and use the paints on the scene, then use the bell sketch. Go back down and visit the clockmaker - he will give you a costume. Go out and give this to the right merchant, and he will give you some blue chalk. Give him your hourglass and he will enchant it for you. Leave the painting.

Tower

Look down at the chalkboard and use the blue chalk to draw the moon outline, then enter the painting again.

The Clock

Head up in the elevator and use the hourglass to slow down time. Grab the shooting star as it enters the constellation on the right. Head back down and talk to the left merchant. Play and win his game, then take the slingshot he offers you. Now leave the painting.

Tower

Draw the sun with your yellow chalk and re-enter the painting.

The Clock

Give the constellation to the right merchant and he will give you a seed. Go inside and up the stairs on the left. Put the seed in its place in the middle of the room. Open the two windows by clicking on the eyes beneath them, and use your slingshot to make a hole in the left window. Now turn the mirrors so they reflect the sunlight on to the top of the plant as it steadily grows upwards. Once it reaches the top, leave the painting.

Tower

Draw the moon again and enter the painting.

The Clock

Go up to the plant and redirect the moonlight on to its top to make it bloom. On the next scene, you must create an actor from pieces of wood. Slot the wood into position like a jigsaw puzzle. Next pick up the chisel and use it to carve the figure. Pick up the big paintbrush and prime the wood. Pick up the small paintbrush and copy the colors from the model on the left. Now you need to place 3 items in the slots beneath your hero to combat 3 scenarios: a knight, a dragon and a maiden. Select the shovel, metal shield and heart. Pull the lever on the left.

Chapter 4: The Catwalk

Tower

Head up, then down through the doorway. Take the chisel from the left, and the skeleton key and sheet of symbols from the right. Also take the red rock from the picture frame. Climb the ladder, then look up at the ceiling to see a number puzzle. You must rearrange the pairs of numbers so the adjacent matching numbers add up to the sum in the middle of each circle. Once you have achieved this, continue upwards.

Chapter 5: The Hall of Giants

Tower

Look at the note on the ground, and look through the window. Look at the rabbit statue's eye, and take the yellow rock from the scaffolding. Try to go up the stairs, but a massive boulder will fall to the ground. Use your chisel on the lit rock on top of the statue, then pick up the lit torch and put it in the bracket on the far left. Take the tile you can now see. Next look at the painting. Put the tile in its place, then rotate the tiles to make a continuous lightning bolt pattern - when it is complete you will enter the painting.

Deep Forest

Pick up the apple and the blue rock. Take the axe from the tree (twice) and hit the branch with the axe, then pick up the stone bird and set it in the rock. Now use the axe on the large snail in the bottom right corner. Pick up the stone snail and set it in the rock. Next look at the small cave. You need to make a range of colored paints, using combinations of the yellow, red and blue rocks. Start with a single color in the mortar, pour it into the mixing bowl and add egg to make paint. Mix each combination of two colors in the same way to complete the palette. Pick it up, then leave the painting.

Tower

Step back and climb up to the rabbit statue again. Place the palette on the scaffolding, then use the colors to copy the rabbit's other eye. Take the carrot sketch from the rabbit's mouth, then head back to the deep forest.

Deep Forest

Use the carrot sketch on the rabbit. Pick up the stone rabbit and set it in the rock, then enter the tunnel that is revealed. It is too dark in here to see anything, so leave the painting.

Tower

Take the weight that is revealed behind the painting. Also take the lit torch from the bracket on the left wall, then re-enter the painting.

Deep Forest

Enter the tunnel and set the torch in the bracket. Use your sheet of symbols on the top left part of the wall. Now you need to swap the symbols on the wall so that the groups of symbols (words) match groups of symbols on the list. The order of the words is indicated by their first letters in white in the central part of the wall. As you complete each word, a picture will appear above it, and the corresponding white symbol will light up. Once you are finished, take the stone star and the torch, then leave.

Tower

Go up the stairs into the next area.

Chapter 6: Fire and Ice

Tower

Hang your weight on the free rope, then pull the two weights to spin the segments of the column until you display Iris. Place your stone star in the hole. Now look to the left. Pick up the gnome and the chalice, then enter the painting.

Dragon's Cave

Put the torch in the bracket on the wall and you will meet the dragon. Take the pickaxe from the floor on the left, and the mallet from near the missing right gong. Now head over to the left. Take the bellows and use them on the fire to create some light - notice the glowing numbers on the wall. Now look at the skeleton in the background. Talk to it, then use the pickaxe on the wall here and take the gold ore. Put the gold ore in the stove to melt it. Dip the apple, gnome and chalice in the gold, then head back to the right. Place all 3 of these items on the scales, and you will leave the painting.

Tower

Look at the central pedestal and take the piece of canvas. Now look over to the right and use the canvas with the painting.

Ice Castle

Pick up the two pieces of statue from the ground. Try manipulating the pieces of the gate, but you can't convince the sentry that you are either friend or foe. Turn the gate until the eagle has one green eye and the lion on the right has a green eye, then leave the painting.

Tower

Look at the left lion. You must pull each of its whiskers until its teeth are completely closed, then its eyes will turn green. Head back into the painting.

Ice Castle

Head through the gate after it opens. Pick up the 3 remaining pieces of statue from the ground, then use them to complete the ice statue in the middle of the room. Now click on the eyes on the ceiling to line up the green markers, and the griffon will tell you to soothe the dragon with a song. Pick up the shield lying here, then return to the dragon's cave.

Dragon's Cave

Go left and dip the shield in gold, then head back to the right. Hang the shield in the place of the missing gong. Now remembering the order of numbers glowing in the other cave, hit the gongs in this order: 1-3-2-2-1. When the dragon falls asleep, pick up the key and use it on the chest. Slide back the 4 bolts to reveal another picture puzzle. To solve this, you need to press a corner button, then interpret the meaning of the central symbol that is displayed, and select the three appropriate pictures that match this symbol:

  • Top left (fire): sun, torch, candle
  • Top right (red): heart, apple, strawberry
  • Bottom left (water): ice, snow, rain
  • Bottom right (metal): horseshoe, anvil, sword
  • Final symbol (8): 3 flowers, 3 people, 2 rabbits

Take the gear of flame and 3 red gems, then leave the painting.

Ice Castle

Return to the griffon's room and talk to it again. Take another red gem from the ceiling, then place one in each of the stone elephants' eyes. Now play a simple pattern matching game where you must click on the discs in the same order as they light up. Do this successfully 4 times, then take the gear of ice from the griffon's chest. Leave the painting.

Tower

Look at the pedestal and insert the gear of flame and the gear of ice. Climb the staircase that appears.

Chapter 7: The Book

Tower

Look at the book, and insert the skeleton key in its cover. Now flip through the 5 pages to see rough sketches of paintings you have previously visited. You need to go back to each of these and take sketches from the front of the paintings (griffon, dragon, scarecrow, witch doctor and tree). Come back to the book and open it again, then place each of the sketches on the appropriate pages. Close the book, then pick it up and climb the stairs that appear.

Chapter 8: The Rooftop

Tower

Talk to Iris and give her the book.