Dead Space

Dead Space

Year:  2008

Genre:  Action/RPG

Links:  GOG, Moby Games, Steam


Chapter 1: New Arrivals

Take a small health pack from a side corridor, then leave your ship and follow your crew. Open the unlocked blue door and head inside. Take the credits and health pack from the shelves on the left, then go over near Hammond to find a save station.

Now open the next door and walk around to the console. Use the console, then watch the massacre; as soon as you can, head through the nearest door and run until you find a cargo elevator. Open this and get inside, then quickly turn around and press the button. In the next room, walk left and up the stairs and take the plasma cutter from the table. Get the items from the boxes here, and walk around to the door. Shoot the purple fuse to its right, then open the door and quickly kill the slasher. Follow the corridor and open another door, then in this room pick up the audio log and some other items. Open the next door and after talking to Kendra and Hammond, use the save station.

Collect the other items from around here, then go through the next door to enter the cargo hallway. Head left first and chop up the slasher on the ground, collect another audio log and use the save station.

You can't use the elevator here yet, so back-track a bit and go through the other accessible door down the end of the hallway on the left. Continue down the slope and through another door to a large tunnel. Turn left and get some credits, then head right and pick up the stasis module from next to the body in front of the malfunctioning door. Use stasis on the door, then run through when it is open. Head up the slope and pick up the stasis energy pack, then use the save station.

Head down the corridor to the right and grab the credits from the end, then come back half way and explore the restrooms for some items. Open the crate down the next side corridor, then open the door at the end to the Tram Repair Room. Use the first blue panel to engage the first tram repair arm. Go up the ramp to cross the room and kill the slasher coming in through the vent. Go over there and be ready to kill another slasher coming through the second vent. Pick up the audio log and other items, then try using the second blue panel, but the arm moves too fast. Use it again, then quickly use stasis on the arm. Head back up the ramp and use the computer terminal to repair the tram while both arms are attached. Be ready to kill a 3rd slasher once the repair is nearly complete. Work your way back to the last save station.

Go back to the malfunctioning door and use stasis to get through again, then get ready to kill a slasher and a leaper. Go back through the tram tunnel, and up the ramp to the cargo hallway. Turn left and enter the Tram Control Room, and use the computer - it will tell you the tram needs a data board. Go back out to the hallway and continue along to the elevator at the end. Open the door and press the button inside. Exit the lift and kill the slasher straight ahead as it climbs up, then turn right and kill a second one. Continue straight ahead and follow the walkway. Go past the explosive cannisters, then get ready to kill another 3 slashers - you may want to shoot the cannisters to help you. Collect any ammo and credits you find, then use the elevator. Collect some supplies around to the right, then head across the walkway, shooting the slasher that arrives near the other end. Pick up the key for the maintenance bay and the text log, then turn around and kill the slasher from the other end of the walkway. Go back to the elevator and use it - get ready to kill a slasher as soon as the door opens. Head right up the ramp and open the storage room. Get the data board and the power node, then use the upgrade station.

Leave the room and kill 2 slashers, one straight ahead and one to the right. Head back towards the elevator and kill the slasher pretending to be dead on the ground, then get in and use the lift. Up in the Cargo Hallway, go along the walkway and shoot a slasher, then use the save station.

Head into the Tram Control Room. Use the big computer to insert the data board. Use the other computer here to call the tram. Head all the way back to the Flight Lounge and use the elevator to go up. Exit the elevator and run forward up the ramp, killing the first slasher before it escapes into the vent, then quickly turn around and kill a second one approaching from behind. Now head through the door at the enter into the Flight Lounge and use the save station.

Go out through the double doors and walk forward, getting ready to shoot a leaper that drops in front of you. Board your ship and use the command console, then when the fire starts, run back outside. After the crash, quickly dispatch of the 3 slashers and a leaper, fast approaching. After the cutscene, go through the new door into the Tram Station. Get some supplies from the storage bins and bathrooms, then go to the lift at the end of the corridor. Use the shop and bench here, then get on the tram and use the panel.

Chapter 2: Intensive Care

Leave your tram and talk to the woman here, who gives you a kinesis module. Use this to move the crate out of the way, then go down the corridor and get the flamethrower schematic. Go through the door to hear from Hammond, then use the save station.

Go through the door into the Research Wing. Use the stasis recharger, then use stasis on the malfunctioning door and head through. Go through the door to the Main Lab, then wait for the quarantine warning, and get ready to kill a whole group of necromorphs. After the action, get into the open cargo lift and go down to the level below, then kill another group of necromorphs, until the quarantine is lifted. Take the audio log from the bathroom off this area, and pick up any loot you find. Next head into the doctor's office and take the video log. In this room, use kinesis to slide the bookshelf to the side, then head into the hidden room and take the gold semiconductor and text log. Leave this office, then go through the door marked Bio Lab and use the save station.

Go through the next door and follow the corridor to see a man killed within the Bio Lab. Grab the ammo from the right, then enter the room from the left and quickly attack the lurker. Go up in the lift and kill two more of them, then go through the next door. Take the thermite and collect some more supplies including a power node, then make your way back to the Security Station, killing a pair of slashers just as you pass the malfunctioning door. When you reach the Security Station, use the save station.

Now head through the medical imaging door. Follow the corridor around to see a man kill himself, then go through the next door. Slide the huge imaging machine over to the left using kinesis, then kill the 2 leapers. Ignore the inactive lift and power box, and go through the next door. Take the power node from the wall, then quickly kill the slasher that appears through the vent. Go back out to the main room and lift the power box with kinesis, and slot it into the wall. Now get on the lift and go up. Use kinesis to pull a bridge from the left, then kill the leaper and slasher that appear after you cross. Around the corner, pull the bridge nearer with kinesis again, then cross over and shoot the purple fuse. Head through the door to the Zero-G Therapy Area. Quickly pass through the depressurised area, then continue through the second air-lock into Zero-G. Use the control panel to deactivate gravity. Now jump across to the door opposite you. Use kinesis to insert the floating power box. Jump back across the room, then at the floor just in front of the door that is now unlocked. Go through the door and get the shock pad. Now return through the door and kill the two leapers. Go back through the depressurised area and kill a slasher here, then another in the far airlock. Continue backtracking, killing 2 necromorphs in the moving bridge area as they appear through the vents. When you are almost back to the Security Station, 2 waves of swarmers will attack. Kill these, then return to the Security Station and use the save station.

Use your thermite bomb on the barricade, then head through the door. Watch the video log, then continue up the ramp and through the next 2 doors to kill 2 lurkers. Find a power box on the floor in the main room and move it with kinesis into the wall. Search the room for supplies, then go through the door to ER Hallway A. Kill a whole host of necromorphs along this corridor, then backtrack and use a power node to get through the door on the right - this gives you a whole lot of supplies and the line racks schematic. Continue along the corridor and get an audio log, then go around to the right to clear the second hallway, and kill another 3 slashers. Pick up the text log at the end, then come back to the door to the Intensive Care Unit. Open the door and watch a murder take place, then use the save station.

Go through the door to the Morgue, and after the walls explode find an audio log and kill a lurker. Go down in the lift and through the doors. In the far end of the room there is an infector necromorphing the captain's body. Once the process is complete, kill both the infector and the super slasher it has created. Grab the captain's rig and the power node and other supplies. You can also find an autopsy report text log in the main room, then head through the new lift going up. Go through the door back to the security station and kill another super slasher on the way. Use the shop and bench here if you want, then get on the tram and use the panel.

Chapter 3: Course Correction

Leave the tram and search for supplies, then follow the corridor to the control room and grab the audio log. Use the shop here if you want, then go through the door to the Machine Shop. Head down the stairs and kill the slasher lying on the ground. Search the lockers and get another audio log and the flame fuel schematic. Now head past the slasher you just killed. Grab a text log and use the bench if you want. Go through the next door and you will see a necromorph through the floor. Go right to get some supplies, then head back and take the other path. Kill a slasher before you find a broken gondola. Use kinesis to pull the gondola towards you, then get on and use the panel. Kill the 4 slashers at the far port, then collect your supplies including an audio log and a power node. Go up the ramp on the left and take the first path on the left to use the save station.

Pick up the ripper schematic and use kinesis to pull the lever down. Head back towards the gondola and kill the 3 lurkers. Use the gondola to go back across the void, then head up the ramp on the right and use kinesis to pull down another lever and complete the refuelling process. After Hammond talks, get ready to kill a slasher, then make your way back to the Control Room and kill an infector. Use the store and save station.

Use the cargo elevator to the Centrifuge. Search the lockers before entering the Decontamination Room, and use the upgrade bench if you want. Use the panel in the Decon Chamber, then get ready to kill 2 slashers and a leaper. Leave the room and search the lockers, then go through the next door and follow the curved passage to the left to get a power node. Head back along the corridor and get a gold semiconductor, then go into the airlock and use the save station.

Go through the next door into the Centrifuge. Jump down to the lower floor and kill 2 leapers, then use stasis to slow down the spinning clutch and then kinesis to slide it into place. Kill another leaper. Repeat this with the second clutch, and kill another leaper. Now jump up to the console on the side of the room and use the panel. Turn around and head down in the lift (quickly, because you are currently without oxygen). On the level below, the centrifuge is now spinning and will kill you on contact. Wait for it to pass, then run right and duck into the next alcove - kill the slasher here. Keep going to the next alcove for some oxygen, the next one for another leaper, and in the next alcove head up in the lift. Go through into the airlock and use the save station.

Open the next door and get ready for a drag tentacle - kill it, then head back through Decontamination and kill a slasher on the other side. Take the lift back up to control and you will hear from Kendra. Head next through the big round doors to another Zero-G area. Follow your breadcrumbs around towards another airlock, killing 2 leapers on the way. Once back inside, collect the medium med pack schematic and search this area for more logs and a power node. Go down in the cargo lift, then around the walkway into the room opposite to kill some swarmers. Go down in the lift here and unlock a room opposite with a power node if you want some credits, the ripper blades schematic and more items. Go back out and way for the malfunctioning door to kill a slasher, then use stasis and walk through. Follow the corridor to find a slasher, another swam and a save station.

Continue into Engine Control Access and kill 3 slashers and a pregnant. Pick up all the loot including a gold semiconductor and a power node. Use the panel, then quickly hide in a side room and kill a huge rush of necromorphs. Go back out and use the panel again to fire the engines. Leave here and talk to Hammond and Kendra on the way to the save station.

Follow the breadcrumbs until you enter the hall to the tram station and kill 1 final slasher. Enter the tram and use the panel.

Chapter 4: Obliteration Imminent

After your talk with Hammond and Kendra, search the lockers and go through the door. Head along the corridor and use the shop - you are going to need a flamethrower if you don't have one already. Enter the Atrium and search the area for heaps of loot and an audio log, then go down the stairs and use the save station.

Use the lift to go down and grab the level 3 suit schematic. Go through the doors and talk to Hammond, then head back out and up the lift. Go up the stairs to face a brute - the flamethrower seems to be the easest way to kill this large necromorph. Once done, head through the security door and find some rewards in the storage room at the back, then use the panel to activate the Atrium elevators. Go back out to the Atrium and use the lift, watching the video log here as well. Once the lift opens, head out of the lobby and use the save station.

Find the contact beam schematic, then enter the storage room ahead and kill the slasher that is pretending to be dead on the ground. Find all the loot then go back out and follow the corridor. Kendra will tell you about the gravity panels ahead - avoid stepping on them, but try to get necromorphs to stand on them for an easy kill. Go through the door and kill a range of necromorphs, watching out for a slasher than comes up behind you. Use kinesis to move the crates out of the way, then get ready to kill another brute (easier this time). Use stasis to slow down the flailing power cables, and walk past so you can activate an ADS power panel. Head back towards the Atrium, killing 2 more slashers just before the storage room, then use the save station.

Back at the Atrium, get ready to fight, because 5 leapers will attack as soon as you get out of the elevator. Now find the elevator to Mining Admin and go up to level 3. Get out of the lift; don't worry about the man who runs away. Pick up the force gun schematic and other supplies, then enter the corridor and use the save station.

Go around the corner and kill the pregnant and the enhanced slasher, then use the second ADS power panel. Return to the lift and go down to level 1. Exit the lift and use the save station.

Search the storage lockers, then go through the door ahead. The right wall will break and you will be in a vacuum again - go straight ahead to find a storage room with a bench, then go back out and along the corridor to the Mining Admin Room. Inside, kill 2 enhanced slashers and watch out for the malfunctioning gravity panels. Approach the third ADS power panel and kill a lurker and an iinfector when you find them. Use the panel and learn about the ADS Cannon from Hammond. There will be a few more necromorphs around as you exit this room. Make your way back to the lift and head again to level 3. When you get out, use the save station.

Go around the corner and through the doors and lift up to the ship exterior. Enter the airlock and go outside. Quickly take shelter behind a bulkhead, and run between them when there are breaks in the meteors flying past. You will eventually reach another airlock door to get back inside. Use the save station.

Use the manual override and you will sit down in the chair of the ADS Cannon. Pick up the ruby semiconductor and once again use the save station.

Go back outside and kill 2 leapers on the way back to the first airlock. Once inside, you will get video communication from Kendra and Hammond, before you are attacked by some divider segments. Head back towards the tram and kill 2 slashers near the store, then get on the tram and use the panel.

Chapter 5: Lethal Devotion

Leave the tram and get a message from Kendra. Enter the Security Station down the hall and you will hear a voice. Use the store and the save station.

Go through the door to Imaging Diagnostics and kill the 2 lurkers, then enter the main room and kill the guardian on the wall, as well as all the smaller necromorphs it spawns. Use the lift up to the level above and kill a lurker, then use stasis to slow down the bridge so you can cross over. Go around to the right and use stasis to cross the bridge again. Head forward through one door, then turn right and go through another. Take the lift down and get an audio log. Enter the lab at the end of the corridor and get the force energy schematic, a power node and a lot of supplies. Use the batch mixer on the desk and take the chemical capsule. Now get ready for a fight - after Dr Mercer's monologue, you will face the hunter - this necromorph regenerates limbs, so as soon as Kendra unlocks the door you need to leave this room. Go through the next door to Imaging Diagnostics and kill 2 swarms, then return to the security station and use the save station.

Now head through the door to the Ishimura Clinic. After another talk from Dr Mercer, continue through the door to the Emergency Room and get ready for a large battle against the hunter and a group of other necromorphs. You have to disable the hunter and kill off the others - once only you and the hunter remain, Kendra will unlock the door to ER Hallway A. The hunter won't follow you through the doorway. Continue to the end of this corridor and kill the guardian on the wall. Go through the door to the ICU and use the save station.

Enter Dr Mercer's office. Listen to the audio log then pick up all the supplies. Use the batch mixer and take the chemical capsule, then start running. You need to quickly make it back to the Security Station, as Mercer has turned off the oxygen - don't worry about killing the necromorphs, just run past them if you can. Once in the Security Station, run in and use the panel to restore life support. Use the save station.

Go back through Imaging Diagnostics to the Chemical Research Lab and use the batch mixer, then pick up the capsule. Go through the door on the right when it becomes unlocked, then turn left and use the save station.

Go through the door here to the Cryogenics Lab. Enter the chamber and wait for Mercer to release the hunter again. Disable it with stasis or by shooting its legs, then quickly run up the ramp and enter the control room, and use the panel to active the chamber. Pick up the power node, then go through the door to the tram station. Enter the tram and use the panel.

Chapter 6: Environmental Hazard

Grab the audio log, then go through the door on the left. Search the bathrooms on the right here for some supplies, and kill off a swarm in the men's room. Go to the end of the corridor and take the elevator up. Take the contact energy schematic, then go through the door to the Growth Areas. Talk to Hammond, then Kendra will phone in. Head through the next door and use the save station.

Use the store here if you want, then head along the corridor with the sprays - avoid them as you continue along and use the bench in the second room on the left. Return to the corridor and get some supplies from the cabinets then use the elevator to go up. Kill the slasher then cross the walkway and go through the opposite door. Walk through the room killing the necromorphs as they appear. Follow your breadcrumbs to the unlocked door and open it. Your oxygen will count down in the poisoned air here - quickly kill the wheezer and then kill the super slasher and lurker that attack. Leave this room and follow your breadcrumbs to the next wheezer - kill this then attack the pregnant and lurker waiting outside the door. Find the lift to get up to level 2, and enter the room indicated. Destroy the corpses on the ground, kill the wheezer, and kill the 2 infectors. Go back out to the walkway and go through the opposite door to Refrigeration West, and use the save station.

Go through the door and get ready to kill your first exploder. Now kill a huge swarm of them as they come through the far wall, then proceed into the next room for supplies. Go through the next door into a Zero-G area. Use your breadcrumbs to find the door, and use kinesis to open it. Kill the 2 lurkers that come through, then head through yourself. Find the next door and open it with kinesis, then kill a single lurker after jumping through. Go to the Air Filtration Room door and head through. Grab the supplies and the audio log, then head down in the lift. On this level, recharge your stasis if needed, and shoot 4 purple fuses to open their respective doors (shoot them all before leaving the safety of your current position). As soon as the nearest flame goes out, run through to the second room, which is safe, aside from the slasher and exploder. Wait for the flames and run through again and kill the wheezer in the following room. Go up in the lift and check the control room for a power node and other supplies, then go to the elevator to return to the West Grow Chamber. Kill the pregnant and 2 lurkers that are waiting for you. Head up in the lift 2 level 3 for a ruby semiconductor and other supplies, then follow your breadcrumbs back to Atmosphere Control. Use the save station.

Head through the door to the East Grow Chamber and pick up the text log before opening the next door and killing a guardian. Explore the doors on the right, watching out for the slasher in the middle one. Use the lift to reach the upper level, and enter the grow chamber. Kill the brute in here and pick up its dropped power node. Follow your breadcrumbs to find and kill the next wheezer. Go back out to the lift and take it up to level 3 to kill another wheezer, then go back down to level 1. Now initiate the feeding system using the panel and quickly use stasis to slow it down. Run around to the other side of this area and look down to see another wheezer - kill it while the feeding system briefly allows access to it. Go up to level 2 and find a corridor towards Refrigeration East - here you will find a power node and a save station.

Go through the door and walk towards the gold semiconductor, then kill the drag tentacle that grabs you first. Follow the passage into another Zero-G area and use breadcrumbs to find your way through - use stasis on the generator to avoid the electricity, and be prepared for 2 lurkers on the other side. Kill the wheezer and another 2 lurkers. Go back to Atmosphere Control, killing a group of 3 slashers in a corridor just after leaving the grow chamber. Back in Atmosphere Control, use the save station.

Use the air recycling panel, then go through the big round doors to Food Storage. Grab the audio log, then go through the next door and use your poison capsule in the food filter. Open the next door for a battle with the leviathan. Destroy the 3 tentacles by shooting their yellow pods. Use kinesis to throw the yellow pods the beast sends from its mouth back into its mouth. Continue to do this while more tentacles attack and you will defeat it. Head back to the tram and use the panel.

Chapter 7: Into the Void

Get off the tram and continue left, searching for supplies. Go through the door to the Rig Room and get more supplies, then use the save station.

Get in the elevator to the mining area and head to Deck B. On the way, kill 4 slashers that invade the lift. Grab the audio log from the corridor then turn right to find 4 more slashers and a pregnant. Around the corner here are some supplies and another save station.

Go down the ramp and through the door, killing another slasher in the next corridor. Get the text log, then use the store if you want. Pass through a hole in the wall up ahead to find a Zero-G area. Grab the first asteroid with kinesis and send it into the gravity stream, then get ready to kill 2 leapers. Get rid of another and kill 2 lurkers. Remove the last 2 asteroids, then go to the platform beneath the large display. Use a power node to get into a nice supply room here, then use the panel to activate gravity. Kill the necromorphs that slowly filter in from both platforms, then head around through the door to Mineral Processing. Pick up the mining access key and other supplies. Go through the door then pick up a power node and head through the next door after a brief delay. Turn right and head through a door and back up the ramp to the save station.

Head to the elevator (killing a leaper on the way) and now go to Deck D. Quickly head down the ramp and kill the 2 infectors before they make more necromorphs. Pick up an audio log and some supplies, then go through the Equipment Maintenance door to find a save station.

Use kinesis to retrieve the gondola, then use the panel to get moving. Protecting yourself from the pods that arrive from the left and right as you make the crossing. At the end you will see Nicole briefly. Pick up your supplies then enter the Repair Room. Protect Nicole from the necromorphs in this room, then go through the door behind you when it unlocks. Pick up the SOS Beacon, the level 4 suit schematic, power node and other supplies. Return to the gondola and kill more necromorphs, including 2 slashers on the far side. Use the save station.

Head back towards the elevator (killing a slasher pretending to be dead on the way) and head up to Deck C. As soon as you step off the lift you are attacked by a small group of necromorphs. Head left to start with, where you will find a slasher protecting a store, upgrade bench (if you use this you will be attacked immediately afterwards) and save station.

Use kinesis to pick up the power supply from near the bench, and carry it over to the opposite side of the mining platform, dropping it quickly to kill 2 exploders on the way. Insert it into the other socket and head down in the lift here. Follow your breadcrumbs to see a large display showing 4 gravity tethers, then 3 enhanced leapers will attack. Now head around the room to deal with each of the blue tethers - use stasis to slow down, then shoot through the gap in the blades to disable them. The first 2 are inside, and the other 2 are on the outside of the asteroid - there are 2 lurkers outside you will also need to deal with. After disabling all 4 tethers, get back on to the asteroid and plant your beacon. Go back inside and leave Zero-G. Return towards the cargo lift, killing another slasher, and go back up. Carry the power supply back to its original location on the other side of the mining platform. Use the save station.

Head up in the cargo lift and kill a small swarm, then find the Mining Control door, which your key will get you through. Grab the power node and supplies from here, then use the panel. After Kendra's message, head back towards the exit and 4 slashers will attack (2 normal, 2 enhanced). Go back to the elevator and head up to Deck A (a single enhanced slasher attacks on the elevator). Back in the Rig Room, you will be attacked by divider segments. Make your way to the tram and use the panel.

Chapter 8: Search and Rescue

Leave the tram and follow the corridor, using the store if you want, then head through the doors to the Atrium. Get ready to fight off a wave of exploders, followed by 2 super slashers and finally 2 super leapers. Stock up on supplies in the main room and the storage room, then use the elevator to Mining Admin and head up to level 3. Grab some supplies, then go through the door ahead and kill a guardian at the end of the hall. Now you can safely use the save station.

Go down the corridor and kill a second guardian just off to the left. Go through the door here and head along the corridor, then a divider will come around the corner - kill it and take its loot. Use kinesis to clear the obstruction to the next door, then head through and use the next save station.

Go up in the lift and grab the audio log, then head through the door on the left. Take the power node, then get on the gondola. Go through the door at the other end, and get a message from Kendra, then use the save station.

Pick up the medium air can schematic and some other supplies from the next room, then head through the doors into the Zero G area. Kill the 3 leapers that attack, then look up at the big display - you need to turn the central array of antennae green. Use kinesis to pull out the dead antennae, and put working ones in their place. Once you are done, head back through the airlock to the control room and use the panel, then use the save station.

Head back to the gondola and ride it again - don't worry the dropping necromorph can't hurt you. Go through the door and kill the slasher that arrives with the lift. Go down, through the door and up in the lift. Walk along the corridor and through the door, then use another save station.

Sit down and use the ADS Cannon. Shoot at the yellow structures and the slug will explode. After the crash and the talk with Hammond, head back down the lift, then kill some divider segments through the next door. Head back to the Atrium (level 2 at the lift) and kill another divider, then keep going back to the tram, killing a pregnant on the way. Board the tram and use the panel.

Chapter 9: Dead on Arrival

Leave the tram and use the bench, then follow the corridor and use the store as well. Go through the door ahead into a Zero G area. Use kinesis to move the 6 radioactive orbs next to the large Ore Storage door (in the floor). Shoot the 6 fuses around the door, then quickly kill the necromorphs and move the orbs through the doorway. Once you are done, jump to the airlock and head through. Follow the corridor and use the save station.

Make your way through the Cargo Room next, pulling and pushing the crates, until you meet your first twitcher, closely followed by two more. Go forward to the next area and you will be attacked by a fourth twitcher. Move the crates out of the way so you can go through the door to the Torpedo Room. Find some supplies in here, then head through the next door and use another save station.

Stomp on the bodies here, then open the next door and kill 3 infectors. Grab the power supply with kinesis and transfer it to the door you tried to open before, then open it and go through. You will hear from Dr Kyne during the ride in the lift. When you come out, turn right and proceed down the corridor. Open the door at the end and kill a divider and several exploders. You can grab a power node on the left and use an upgrade bench. Across the room, listen to an audio log and use the firing range (make it through 5 stages for some good rewards). When you approach the far end of the room two more exploders will come at you from behind. Go through the next door to the Infirmary. Go through the next room and through another door. Watch out for the lasers here - slow them down with stasis. Kill the twitcher in here while you are at it. Grab the large med pack schematic from the left, then make your way to the door to the Barracks. Kill the twitcher and 4 exploders through here. Explore the corridor to the right for a power node, then go left and use a save station.

Advance into the barracks for a quarantine involving a pregnant, some lurkers and a twitcher, then a range of other necromorphs. After the fight, use the store here, and read a text log, then go through the far door. At the end of the next corridor is another save station.

In the next corridor you will see someone running away through a door that becomes locked, so instead turn right and go through the next door, then ride the elevator up. Push the large cylinder forward, left a bit and forward again, staying close behind it to avoid the massive engine discharges. Shoot 3 fuses from its area of relative safety, then return to the cover near the elevator. Repeat this process in the other half of the room with another 3 fuses. Once you are done the flames will stop. Pick up the singularity core, then head down the ramps and get ready for another brute. Hammond will start the fight, but you will need to finish it. Go through the smashed window and through the large door behind it. Turn right and go through another door. In the next room, use kinesis to put the power node into the socket, powering up the elevator. Get inside and use the elevator. Get back out and use the save station.

Go through the airlock on the left and jump across to the Ishimura, then head inside. Kill a twitcher just inside, then use the store and bench before getting in the tram and using the panel.

Chapter 10: End of Days

Start by heading through the Sleep Block C door (to the right of the store) and continue past the small recreation hall to the lockers to find the level 5 suit schematic. Go back to the store and upgrade if you can, then use the elevator to the left of the store to go up. Read the text log on the floor, then use the upgrade bench and the save station.

Head through the door next to the bench, and witness another murder. Go around to the left and enter the Mess Hall, then use the cargo elevator at the far end of the room. At the bottom kill two dividers. Go to the far end of the room and kill the guardian then take the crew key from the box on the ground. Go back up and through the Mess Hall, then turn right and head through some more doors. Kill another guardian, then use your key to activate the elevator and head down. Go through to the next room (the commons) and use another save station.

Head to the Sleep Block A and kill the drag tentacle. In the storage compartment, use kinesis to flip the switch, then return to the commons, killing an enhanced slasher on the way. Now go through the doors to Sleep Block B, where you are without oxygen. Quickly kill the necromorphs, enter the bunks area and find a nav card near the second row of beds on the left, recharging your oxygen as needed in the main area. Return to the commons and once again use the save station.

Go back to the elevator, past the Mess Hall back towards the entrance area (killing some exploders and divider segments on the way). Head through the door to Sleep Block C, then head through the locker room (watch out for an enhanced slasher) to the Z-Ball court. Jump across to the second platform and kill the enhanced lurkers, then pick up another nav card. Now you can play the Z-Ball game here to get some loot from the lockers. Head back through the lockers, killing another enhanced slasher, then turn right and use the elevator, then the save station.

Head through the next door and across the open area towards Sleep Block C. Move the bunks out of the way using kinesis and you will see a woman commit suicide. Recharge and reload then pick up the final nav card and a hunter will appear. Run and block it with the bunks, then head back to the open area with the holoprojector. The hunter will return and you will also be attacked by other necromorphs. Survive for a while and the doors will re-open. Head quickly through and use the save station.

Take the elevator up and go out to another open area with an infector, then go up the service lift and through the door to the Executive Security Hall. Watch the scene here, then search the locker before getting in the cargo elevator and heading down. Kill the pregnants in this area and their swarmers. Search the room for items and an audio log, then go through the large door to the Executive Shuttle Hall. At the end of the corridor, use the save station.

Go through the next double doors and around to the left, then get onboard the shuttle. Insert the nav cards, then get off the shuttle and head over to the right to the control room and activate the panel - fire will come out of the back of the shuttle, shooting across the narrow bridge outside. Now the hunter will return - lure it out to that bridge and cripple it, then hit it with stasis; run back into the control room and fire the engines again to finally destroy it. Now Kyne will arrive, so activate the second control panel here and he will take off in the shuttle. Head all the way back to commons and then to the tram. Get inside and use the panel.

Chapter 11: Alternate Solution

Use the store and upgrade bench, and grab the items scattered around here, then go through the door. Run past the save station for now and turn right to open another door. Kill a few necromorphs that you can see down below, then take the cargo lift down. Get the items from the lockers, then activate the console to see the red marker. Clear the room of the drag tentacles and other necromorphs. When the room is empty, pick up the marker with kinesis and drag it around to the other side - as you are doing this you will be repeatedly attacked. Kill the final few necromorphs, then return to the previous corridor and use the save station.

Go back to the tram station and now use the activated elevator. Enter the lobby and survive the quarantine, then go through the doors to the hangar bay. Watch the shuttle come in, then backtrack and go around to the control room. Turn off the gravity using the panel, then jump down to the floor below. Kill a group of 5 lurkers then use kinesis to drag the marker to the junction point. Use the panel to rotate the junction, then drag the marker into the side branch. Rotate the junction again, pull the marker back to the main track and along again. Kill the 2 enhanced leapers when they attack, then use another junction panel. Drag the marker next to the shuttle. Kill a final 2 lurkers, then return up to the control room and reactivate gravity. Head out to the walkway and watch the cutscene. Return to the gravity control and through the next room to kill a guardian. After this go to the next room to find Nicole. Use the console here to recall the shuttle, then use the save station.

Head down to the shuttle and kill 3 enhanced leapers, then get on board.

Chapter 12: Dead Space

Leave the shuttle and head down to the left into the barracks. Stock up on items, then use the bench, store and save station.

Head back outside and kill the divider, then use kinesis to move the trolley over towards the shuttle. Use the console to activate the loader and the marker will end up on the trolley. Go back into the barracks again. Open the large door on the right to the Gravity Tether Computer and kill 2 infectors, then get some supplies. Pick up the power box with kinesis and insert it in its slot outside the barracks. Use kinesis to move the marker into the complex. Go through the doors and pull the marker further along, then use the console to open the inside gate. Go through the doors and deal with a quarantine, then move the marker again. Raise the bridge with its console and quickly move the marker before the bridge lowers again. Repeat this with a second bridge, then kill 2 more lurkers. Repeat with a 3rd bridge and kill some exploders. Go through the next door and use another console to open another large gate. Go through another door and kill 2 guardians on the right wall, then use the store and save station.

Go through the round hatch between the dead guardians. Kill 2 enhanced necromorphs while heading through the round tunnel. At the end, use kinesis to flip the power switch, and get some items from the crates. Head back through the tunnel, using stasis to slow the fans enough to get through. Kill 3 more enhanced ncromorphs on the way back. Open the round hatch again and kill a brute (using stasis a lot), and use the save station.

Drag the marker past two more bridges (raise them with the consoles as previously). Go through another door and use the console to open another large gate. Repeat the same with the next room and again open another large gate, then go through the small door. Your best bet in the next room is to run to the far end of the walkway, turn around and kill the 3 tentacles, then deal with the progression of necromorphs. Now go and start dragging the marker along its track, stopping every now and then to kill more necromorphs. Use the console at the end and watch a long cutscene. Go through the long passage, stocking up on supplies. When you get back to the barracks, sell everything you don't need, upgrade everything you can, and use the save station.

Head outside for the final battle with the hive mind. Just keep aiming for the yellow pods and using stasis as much as you can. After the fight, get on to the shuttle to escape.