3 Skulls of the Toltecs3 Skulls of the Toltecs

Game Details:  Comedy, 1996

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  2/3/2002

Suggested Listening:  Where There's Smoke (Ash 25)

3 Skulls of the Toltecs is the first in a series of comedy wild west adventures starring Fenimore Fillmore. After learning about the existence of a set of 3 skulls that will apparently lead to untold treasures, you set out to track them down. The series continues with Wanted: A Wild Western Adventure. A new version of this game has also been released, 3 Skulls of the Toltecs Remastered.

Canyon

Talk to Friar Bacon, then go and move Buck behind the wagon. Talk to Friar Bacon again and you can take his pick axe (twice, to get both parts). Use the picket to knock out Bacon, then take his clothes. Use your donkey and follow the path to the left.

Monastery

Talk to the French Soldier and you will get some tobacco. Talk to him again about the Mexican Revolutionary, then try talking to that guy, but he won't wake up. Use your map to return to the canyon.

Canyon

Talk to Friar Bacon again and he thinks he is General Lardbelly, and he is missing his hat, revolvers and Star of Free Mexico. Also talk to him about the sleeping Mexican. Try to take the donkey's hat, but it won't let you just yet. Use the donkey again and head right through the canyon.

Big Town

Stable

Look at the blue P sign, then walk into the stable. Look in the wooden bucket and you will take a screw. Now climb the ladder and look at the window. Try to pick up the parking sign. Now try just moving it. Go back down the ladder and it up, then look at it to discover it is a barrel lid.

Well

Back outside, head left until you find a well. Talk to the well and you will discover Sam is stuck at the bottom. Now walk up to the left of the water tank to reach another area of town.

Station

Look at the signal light, then move the levers. Open the door and enter the station. Talk to the telegraphist. Look at the shelves on the left, and try to take the book on the top shelf, but you aren't allowed. Leave the station and try to use the trolley, but it is broken.

General Store

Walk left from the station to find the general store. Open the large box here and look in it to get some logs, then open the door and enter the store. Talk to Bobby the shopkeeper, and he will let you take a cigar from the shelves on the left. Leave the store.

Jail

Open the door to the right of the bank and enter the jail. Talk to Pettyboom, and make sure he mentions that he was last in his class at school. Look at all the notices on the board. Enter the jail cell area and look around, then leave the jail.

Bank

Open the bank's door and go inside. Talk to the cashier and open an account - he will send you a ticket in a week. Ask for credit, and get a $30 loan and a $10 loan. You can also find out that Friar Anselmo deposited his golden skull at this bank. Exit the bank.

Saloon

Try to enter the saloon and you will be stopped by a layabout. Talk to him and identify him as Swappy Smith, then say that Mortimer Pattyboom was the dunce from school, and you will be let inside. Talk to the Sheriff and the Thug about everything possible. Talk to the barman until he gives you a whiskey bottle, and says that the coffee pot is missing. Look at the bottle to see a map showing the location of the distillery. Try to take the bucket from the table, but the barman won't let you. Head upstairs and open the door on the right. Talk to the dancer, who won't be dancing until Sam the piano player returns, and confesses that Mimi keeps the money in a pillow. Leave her room and look through the keyhole of the door on the left - you will see Dickson. Now you can leave the saloon. Talk to the lady outside on the balcony about Dickson - say that he is a mean-looking hombre, who sounds like Lee Van Cleef, has one eye and wears boots, and she will confirm he lives next door.

Jail

Go back to the jail and tell Pettyboom that the coffee pot is the problem, because it belongs in the saloon. Pick up the coffee pot and go outside.

Barber Shop

Head left past the saloon and talk to the old lady - she wants her son to get some thread.

General Store

Back in the general store, talk to Bobby and tell him his mother wants some thread. He will leave, so you can pick up some sugar, coffee, biscuits and carrots.

Church

Open the door and enter the church. Talk to the priest about everything. Look at the candelabra and the booth, then open the door on the right and go inside. Try to look at the ticket next to Friar Anselmo but he will kick you out. Leave the church.

Station

Head right to the station again. Use the coffee pot with the water tower to get some water, then use the coffee beans with the pot. You still need to heat it up. Fix the trolley with your screw, then use it to see lots of new destinations - go to the cemetery.

Cemetery

Pick up the rope hanging from the tree. Talk to the parrot, then give it some biscuits, and quickly pick it up. Read all the headstones, then find a fertile patch of land on the left of the cemetery. Join together the 2 parts of your pick, then use it on the plot of land. Look at the furrows you have made. Now get back on your trolley and go to the Indian village.

Indian Village

Get the knife, which is stuck in a post to your left. Enter the tent behind you through the rip. Pick up the candle and the green bottle. Look at it to see a magic cloud, and try using this - you will make rain! Leave the tent and talk to the Apache leaning on the totem pole. Next talk to the Apache in front of a tent on the far left - he needs you to bring something soft, pink and inflatable. Enter the tent in the background behind the white horse. Talk to the guard about everything. Look at all the trophies, including the golden skull. Look in the basket and take a box of matches. Try to take the skull, and you will be kicked out. Now go back and use the trolley to reach the forest.

Forest

Pick up the piece of fabric that is hanging in the tree to the left (you will need to do this twice). Look at it to discover it is torn. Use your knife on the gum that is sticking to the tree on the right. Now open the cabin door and go inside. Take the fishing rod, then talk to Tom about the ingredients needed to make whiskey. Go back outside and use the fishing rod in the stream to catch a bugle. Go back to the path to the left, and head to Fort Apache.

Fort Apache

Talk to the engine driver, then go to the door of the fort and talk to the lieutenant.

Kitchen

Open the kitchen door (the one with the triangle above it, on the left) and go inside. Look at everything you can, then open the cupboard on the left and get the tabasco sauce. Try to open it, then leave the kitchen.

Colonel's Quarters

Go over to the window behind the lieutenant and look through. Talk to the Leconte, who wants a towel.

Roof

Head up the stairs to reach the roof. Head left and open the trapdoor, then look into it to see some dynamite. Use your fishing rod here to get some. Now talk to the look-out, who can lower the flag if he hears the right instrument - a bugle. Blow your horn, then take the flag after it is lowered. Head back down the stairs.

Colonel's Quarters

Look through the window again and give the flag to Leconte. Look through his window again to see that he is getting dressed. Now use your map to return to the Indian village.

Indian Village

Return to the far left and give the gum to the Apache - you can now enter the tent. Talk to the chief, the interpreter and the senator, and agree to smoke the pipe. When it is your turn to do so, use the pipe with your tobacco light. A party will begin. Return to the meeting tent and look in the cauldron to get some barley seeds. Use your map and head to the cemetery.

Cemetery

Plant the barley seeds in the furrows you made earlier. Use the magic cloud in the bottle, then pick up the barley. Use your map to return to the fort.

Fort Apache

Again, go to the door and head into the fort.

Colonel's Quarters

Open the door to Leconte's quarters and go inside. Move the barrel and it will end up on your trolley. Also take the uniform and the sponge, then walk left past the desks to find a locked door. Use the sponge on the alarm here, then leave the quarters.

Jail

The jail is located in the right corner of the fort - open its gray door and enter. Talk to the jailer about everyone, then leave.

Laundry

Find the Chinese laundry to the right of the jail; open the door and go inside. Talk to Wun Hung Lo, and give him the uniform. Take the bowl of rice. Look at the board and read all the notices before leaving. Go back inside and ask for your uniform - he will give it to you. Look at it and you will find a key. Look at the key. Now leave again.

Colonel's Quarters

Back in Leconte's quarters, head to the locked door and unlock it with the key from the uniform. Have a look at the safe, then leave again.

Kitchen

Go to the kitchen and put the logs in the oven. Use the matches on the oven, then put the coffee pot on the hotplate and pick it up again. Use the rice in the bowl on the other hotplate. Go back outside.

Sergeant's Quarters

Open the door to the right and enter. Talk to the sergeant and the 2 ladies here. Look at the medals behind the ladies, and try to take the Star of Free Mexico. Use your map to head back to Big Town.

Big Town

Use the barrel with the water tank. Now that it contains water, add the barley and sugar, then close it with the P sign (which is a barrel lid). Look at the map and go back to the forest.

Forest

Tom will automatically use your ingredients and fill the barrel with whiskey, and you will travel to the Indian village.

Indian Village

The Apaches will all drink the whiskey and pass out. Take the golden skull from the post behind the chief, but Leconte will arrive and take it back to his fort. Use the empty whiskey bottle with the barrel, then head to Big Town again.

Big Town

Barber Shop

Give the balloon to the old lady, and she will fix it for you.

Church

Inside the church, use the candle with the candelabra, then light the candle with the matches. Talk to the priest, who is now quite confident. Use the parrot on the confessional box, then talk to the priest and ask him to call Friar Anselmo. Now enter the side room and take the ticket. Also open the trunk and look inside to find some guns and a gun belt. Leave the church.

Bank

Enter the bank, then use the cassock and talk to the cashier. Give him your ticket, then when he says the safe is broken, say you will tell everyone to come and withdraw their money. Take off the cassock and talk to the cashier again, saying you want to close your account. At the safe, use your dynamite with the handle, then light the dynamite with the matches. After the explosion, leave the bank.

Saloon

Go upstairs in the saloon and use the magic cloud bottle, so the barman will move his bucket over near the door. Go back downstairs and get the bucket, then leave.

Well

Return to the well and talk to Sam again - the skull fell down the well and you want it back. Use the bucket with the well, then turn the handle. Turn it again to free Sam from the well. He will give you the skull. Look at it, and you will get a stethoscope - look at that too.

Saloon

Just go quickly into the saloon to make sure Sam is back playing the piano and the girls are dancing.

Church

Head back into the church and climb up to the belfry. Click on yourself, then on Dickson's balcony, on the left side of the saloon.

Saloon

When Dickson wakes up and leaves his room, go inside. Open the right drawer and look to find a manual that mentions fake aces and fake money. Leave this room and open the door on the right, then go inside. Take both pillows and cut them open with your knife to find a fake $100 bill. Use your map to go to the monastery.

Monastery

Use your coffee pot on the sleeping guy. Talk to him and discover the hideout is back at the canyon. Use your map to go there.

Canyon

Give the carrots to the donkey, then quickly take the hat. Now give the hat and the gun-belt to Lardbelly. Head slightly right, and enter the cave located just above a large rock.

Revolutionaries' Hideout

Pick up the cards and look at them - a set of aces. Climb the tower and talk to the provisional leader, who confirms the man outside is Lardbelly. Go back to Big Town.

Big Town

Saloon

Back in the saloon again, talk to the sheriff and say you want to play poker. If you didn't get a loan from the bank before, you can still go there and take $10 from the cashier's drawer. During the poker game, say that you want to see how much money you've got, then quickly use the fake $100 bill with the set of aces. You will be thrown in jail with Dickson.

Jail

Talk to Dickson, then to Pettyboom. Pick up the stone near your foot, and throw it at Pettyboom. Get the dart from Dickson, then use it on the ring on the ceiling. Now that you are free, head to town, then to Big Town Station.

Station

Open the door, and if you wait, the wind will slam it shut again. Open it again, then go and move the levers - when the telegraphist comes out and changes them back, he will run back and knock himself out on the closed door. Move the levers again, then open the door and go inside. Get the Morse code book from the top shelf, then look at it to learn Morse code. Use the equipment on the desk, then go outside.

Jail

Look at the new key in your inventory, then use your map to return to the fort.

Fort Apache

Sergeant's Quarters

Go right to the sergeant's quarters and give him the bottle of whiskey. He isn't going to drink while you are there, so go back outside. Go in again to find him drinking. Go and talk to the ladies and tell them he is drinking. Now you can take the Star of Mexico from the board. Look at it, then separate it from the cork screw.

Jail

You can't actually get into the jail at the moment, but the warden is standing outside. Talk to him and find out he is really hungry, and will only eat rice.

Kitchen

Go to the kitchen. Open the tabasco using the corkscrew, and pour some in to the rice that you are cooking. Go outside again and use the triangle above the door. The warden will now enter the kitchen, eat the rice and pass out.

Jail

Walk over to the door to the jail, and unlock it with your new key. Go inside and talk to Friar Anselmo and Bull. Suggest that Bull should open the strong-box with a stethoscope, and he will ask you to distract the guards outside. Head outside.

Courtyard

Talk to the soldiers several times, and watch Bull's progress down the chimney into Leconte's quarters.

Colonel's Quarters

Go into his quarters yourself, and head left into the room with the safe. After the explosion, you will find yourself at the waterfall.

Waterfall

Climb up the rocks on the right side of the waterfall, then use your top on the rock in the water to swing through into a cave. Look at the bars to discover this is a secret passage to the monastery. Use your map to return to the canyon.

Canyon

Give the Star of Free Mexico to Lardbelly, then talk to him about the hideout and you will go there with him.

Revolutionaries' Hideout

Talk to Lardbelly again, mentioning the French uniform, the balloon, and the secret way into the monastery. Give him the balloon fabric, and he will throw it down from the tower. Go down and use the balloon fabric, and you will inflate it yourself. Climb back up the tower and talk to Lardbelly again, showing him the balloon. Now use your map to return to Big Town.

Big Town

Saloon

Find Friar Anselmo and Colonel Leconte in the saloon. Talk to both of them about your plan. Give the uniform to Leconte and he will go to infiltrate the monastery and be the man on the inside. Talk to Friar Anselmo and he will go to the secret entrance. Use the map to return to the canyon.

Canyon

Revolutionaries' Hideout

Climb the rock into the hideout again, then climb the tower to talk to Lardbelly. Tell him that you have someone on the inside who speaks French, and someone to lead half the men into the monastery.

Monastery

Go over to the door on the left and you will enter the building. Open the first door on the left and go through. Use the wheel here to open the jail cell. Look at the ball next to Nodoffsky, and pick it up. Leave the prison and go back outside. Walk left to the cannon, use your rope on it, then move it. Use the ball with the cannon, then move it again, and finally use the rope on it to get back down.

Go back into the building via the same door. This time head right, and open and go through a door that is down a hallway in the distance. Open all 4 drawers on the left, then climb up and look at the barrel. Use the hose that is draped in through the window, with the tap on the barrel. Now go through the window and use the hose with the larger window down to the right. Once you have sprayed the liquid over the books, look through the window again and use a match on the books.

Enter the monastery through the main door to the right. Pick up the green book behind the staircase and look at it. Go up the stairs and use the key on the door. After the avalanche, head right and move the carpet. Look at the drawing. Now go over to the left and move the sun symbol. Go right again and enter the cave to complete the game.